nameless_one 5 Report post Posted October 7, 2020 (edited) changing stroke mode with split creates duplicate border width fields.-4.9.65 Also, Increasing Split border makes thinner gap between the split volumes. Is this confusing anyone else? Or it's just me :| Edited October 7, 2020 by nameless_one Share this post Link to post Share on other sites
druh0o 52 Report post Posted October 7, 2020 (edited) Can this be fixed? Not critical, just a "quality of life" things. Also: Edited October 7, 2020 by druh0o Share this post Link to post Share on other sites
Hdharris 8 Report post Posted October 7, 2020 (edited) On 10/6/2020 at 12:54 PM, Hdharris said: does anyone have a clue what causes this issue? It's been happening for a while, and it makes 3dcoat precarious to use. During the course of retopo usually but not always, the ui will start doing this, where it seems to completely fall apart, and while you might think a restart would do it, if you save then this will get baked into your save, so whenever you open it, it's doing the same thing, meaning that the project is done. This is also the case if the system happens to autosave. I have seen it pop up over and over again so I decided to bring it up here in case someone here has seen it before. Also, this happens in both GL and DX versions of the software. I have attached a save with the bug in case that would help for analysis UI Bug Captured.3b Edited October 7, 2020 by Hdharris Share this post Link to post Share on other sites
digman 1,206 Report post Posted October 7, 2020 33 minutes ago, Hdharris said: Also, this happens in both GL and DX versions of the software. I have attached a save with the bug in case that would help for analysis UI Bug Captured.3b It would be good to send that file to support to make sure they get it. 3DC's Help menu--- send file to support. The 3DC file does load with the glitch you mentioned. Share this post Link to post Share on other sites
Hdharris 8 Report post Posted October 7, 2020 4 hours ago, digman said: It would be good to send that file to support to make sure they get it. 3DC's Help menu--- send file to support. The 3DC file does load with the glitch you mentioned. oh, thank you! Share this post Link to post Share on other sites
tcwik 4 Report post Posted October 8, 2020 4.9.65 Move tool doesn't work well in radial symmetry mode with extra mirror on Share this post Link to post Share on other sites
sprayer 43 Report post Posted October 8, 2020 In sculpt mode If you select hidden layer auto pick not working Share this post Link to post Share on other sites
AbnRanger 1,538 Report post Posted October 8, 2020 7 hours ago, sprayer said: In sculpt mode If you select hidden layer auto pick not working I think that is by design. Auto Pick will only pick what is visible. Share this post Link to post Share on other sites
nameless_one 5 Report post Posted October 8, 2020 Using transform with multiple sculpt layers selected results in weird behavior (4.9.65). If they are all in the same subtree and you select only the parent layer transform works as expected. 2zgqxnmOl9.mp4 . If Share this post Link to post Share on other sites
pickers 24 Report post Posted October 9, 2020 Shading issue with UDIM textures in 4.9.65. Basically i have a char in udim setup, textures in 1001, 1002, 1003 and so on. But the AO and curvature baking in paint room didnt take in consideration for the UDIM tiles and cause baking issues. Share this post Link to post Share on other sites
sprayer 43 Report post Posted October 9, 2020 12 hours ago, AbnRanger said: I think that is by design. Auto Pick will only pick what is visible. but i click on visible layers it won't pick 2020-10-09 13-07-41.mp4 1 3 Share this post Link to post Share on other sites
insignet 44 Report post Posted October 13, 2020 v 4.9.65 Render Room Issue - 3DC Hardware setting: GL Version Created an object Added a light Hit Realtime Render + Screen Space + Illumination Worked OK, then started to move light position, rotation etc then Screen filled with this green Share this post Link to post Share on other sites
insignet 44 Report post Posted October 13, 2020 3dc strange.mp4 1 Share this post Link to post Share on other sites
Silas Merlin 92 Report post Posted October 16, 2020 (edited) I finally just got around to testing the activity bar. when It came out I was perplexed, but now I thought I'd give it a try, to free up work space. I haven't seen much feedback, so, here is mine : -I'd like to decide what's in the activity bar. (for example I don't use presets, so I'd want to turn that off) -I think it's great that the active stencil or strip show up there, highlighted... So, why is it not the same with the brush alpha ? it remains greyed, that is a shame imho. Also what if you have more than one alpha shift-selected : only one shows up in the activity bar, that's a shame. -When you shift-select alphas, the panel remains open as long as your cursor is inside the panel, which is great. However, when you simply select one alpha, the panel vanishes right away : which is bad, what if I change my mind ? I have to click on the alphas icon again, really ? -Why is the activity bar snapped to the right of the screen instead of directly to the right of the menus ? (that would place it almost at the middle of the screen, yes ?) -one time I clicked on one icon, and there were folders there, I thought that was great, but ever since, I only get a dropdown menu, which is cumberrsome. Since these panels are temporary, why not make the most of it and display folders instead of a dropdown menu ? Edited October 16, 2020 by Silas Merlin 1 Share this post Link to post Share on other sites
tcwik 4 Report post Posted October 18, 2020 It's any chance to edit freeze/mask in external software [like photoshop]? Share this post Link to post Share on other sites
Silas Merlin 92 Report post Posted October 18, 2020 8 minutes ago, tcwik said: It's any chance to edit freeze/mask in external software [like photoshop]? I know people don't like the suggestion of workarounds, but I believe there is a nice way to do this : instead of using freeze to paint your mask initially, paint your mask with regular paint on a new layer. you can edit this layer in external editor. when you are done, you can right click the paint layer > freeze painted pixels. 1 1 Share this post Link to post Share on other sites
tcwik 4 Report post Posted October 18, 2020 well, nice hack but I need a fast solution not hack's. btw. when ctrl-z (undo history ) stop ruining action in the move tool and see the same issue in the freeze tool? Share this post Link to post Share on other sites
tokikake 62 Report post Posted October 19, 2020 17 hours ago, Silas Merlin said: I know people don't like the suggestion of workarounds, but I believe there is a nice way to do this : instead of using freeze to paint your mask initially, paint your mask with regular paint on a new layer. you can edit this layer in external editor. when you are done, you can right click the paint layer > freeze painted pixels. It is simple and cool idea what I have not tried ^^ thank you. Share this post Link to post Share on other sites
tcwik 4 Report post Posted October 19, 2020 19 hours ago, Silas Merlin said: I know people don't like the suggestion of workarounds, but I believe there is a nice way to do this : instead of using freeze to paint your mask initially, paint your mask with regular paint on a new layer. you can edit this layer in external editor. when you are done, you can right click the paint layer > freeze painted pixels. but Yes this is only one stabile way to doo mask right now XD Share this post Link to post Share on other sites
popwfx 46 Report post Posted October 19, 2020 Dumb question. Is 3D coat 2021 free for long time existing owners of the latest 4.9.x version too? Share this post Link to post Share on other sites
MorganNilsson 16 Report post Posted October 19, 2020 Apply UV Set tool missing in Retopo Room? There is currently no way to apply changes to the uv set prior to baking with an imported low poly in the retopo room. Share this post Link to post Share on other sites
tokikake 62 Report post Posted October 20, 2020 I do not remember how it worked before, but when I use png for smart material color, now it not keep alpha of the png, but color as black for transparent area Though I can still use mask map but it make thing more difficult, when I simply hope to use color decal with transparent border. reproduce 1. add new smart material, then import color png texture with alpha area. not use other map for the smart material. 2. paint it with use smart material preview., preview already show transparetn as black. 3. paint it with blush, transparent area of png colored as black. It seem not work as same as 3d coat you tube raining video show. ><;) In the video, it use png texture for smart material color map, then it seems keep transparent when he paint on. Share this post Link to post Share on other sites
Silas Merlin 92 Report post Posted October 20, 2020 It is true throughout 3dCoat, I thought it was "normal behaviour" : if you want to import with alpha, use TGA Share this post Link to post Share on other sites
tokikake 62 Report post Posted October 20, 2020 (edited) Thanks I seldom use TGA, may try again. Then I really hope (and request) png will work as same as TGA (If it can keep alpha) because if I use spline image tool, 3d coat can keep alpha of png. I like to edit smart material, but it little pitty if I can not use png for smart material. And I hope smart material may offer "non Tille" option. (only stencils seems offer it) . If I use smart material for simple decal, Tille is not good. (I may request it in mantis) I test with converted TGA, but unfortunately TGA not keep alpha for smart material , either.. (Though I can make mask texture from the png ,,do not hope to do same thing for every png) Edited October 20, 2020 by tokikake Share this post Link to post Share on other sites
popwfx 46 Report post Posted October 25, 2020 @Silas Merlin Are you saying that PNGs with transparencies don't work in 3DCoat? I haven't used TGA since 1985 and I was born in the 90s. Does anyone use TGA that isn't in broadcast from decades ago? Any reason PNG isn't fully supported? Share this post Link to post Share on other sites