Advanced Member Scott Padbury Posted October 5, 2009 Author Advanced Member Report Share Posted October 5, 2009 I wouldn't use per-pixel for a character like his, that would be better for a low poly game character. Try picking Merge Into Scene (microverts) and pick a medium resolution for the carcass and a "millions of polygons" setting, like 4 or 5 million would probably be good. This is the same way I did the head in my orc WIP, but I used close to 7 mil. Thanks phil I will give it a go.. Quote Link to comment Share on other sites More sharing options...
Contributor 3d_sculptress Posted October 5, 2009 Contributor Report Share Posted October 5, 2009 Thanks but that is not it.. I'am going from voxels to retopo, trying to get it into paint.. ok, sorry i missed the part in your comment where u need to export it out of 3DC first ...but hope Phil's suggestion works. Quote Link to comment Share on other sites More sharing options...
Advanced Member Scott Padbury Posted October 5, 2009 Author Advanced Member Report Share Posted October 5, 2009 I wouldn't use per-pixel for a character like his, that would be better for a low poly game character. Try picking Merge Into Scene (microverts) and pick a medium resolution for the carcass and a "millions of polygons" setting, like 4 or 5 million would probably be good. This is the same way I did the head in my orc WIP, but I used close to 7 mil. Getting alot of crashes even at lower settings don't know whats up.. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted October 5, 2009 Report Share Posted October 5, 2009 Hmm, no idea about that. Quote Link to comment Share on other sites More sharing options...
Advanced Member Scott Padbury Posted October 5, 2009 Author Advanced Member Report Share Posted October 5, 2009 Finally got it to go Phil thanks, now I'am getting some artifacts popping up.. Quote Link to comment Share on other sites More sharing options...
Advanced Member Scott Padbury Posted October 5, 2009 Author Advanced Member Report Share Posted October 5, 2009 Actually found the problem forgot to patch that area in retopo.. How to you hide areas when retopoing ? Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted October 5, 2009 Report Share Posted October 5, 2009 To hide in retopo pick the Select tool, select the polygons to hide (hit the Faces radio button along the top if need be), then you'll see the Hide options appear with the other tools. Quote Link to comment Share on other sites More sharing options...
Advanced Member Scott Padbury Posted October 5, 2009 Author Advanced Member Report Share Posted October 5, 2009 Thanks Phil, this thing is still locking up on me and not responding , I'am using the latest one so who knows.. Quote Link to comment Share on other sites More sharing options...
Advanced Member Scott Padbury Posted October 5, 2009 Author Advanced Member Report Share Posted October 5, 2009 To hide in retopo pick the Select tool, select the polygons to hide (hit the Faces radio button along the top if need be), then you'll see the Hide options appear with the other tools. I want to hide parts of the object so I can get to it to retopo is what I'am after .. Thanks.. Quote Link to comment Share on other sites More sharing options...
Advanced Member Scott Padbury Posted October 5, 2009 Author Advanced Member Report Share Posted October 5, 2009 I want to hide parts of the object so I can get to it to retopo is what I'am after .. Not sure what is causing the program to crash but that is all I'am getting when I hit the merge into scene (per pixel). Might have to set the UV's by hand.. Thanks.. Very Buggy!! Quote Link to comment Share on other sites More sharing options...
Advanced Member Scott Padbury Posted October 6, 2009 Author Advanced Member Report Share Posted October 6, 2009 This sucks a bunch time to go back to Zbrush.. .08 is just to buggy and I'am running out of patience.. Thanks for the help there guys this one is toast.. Quote Link to comment Share on other sites More sharing options...
Taros Posted October 6, 2009 Report Share Posted October 6, 2009 Very Buggy!! Did you tested it in GL version too? I haven't problems there. Quote Link to comment Share on other sites More sharing options...
Advanced Member Scott Padbury Posted October 6, 2009 Author Advanced Member Report Share Posted October 6, 2009 Did you tested it in GL version too? I haven't problems there. No I will try it thanks.. Quote Link to comment Share on other sites More sharing options...
Advanced Member Scott Padbury Posted October 6, 2009 Author Advanced Member Report Share Posted October 6, 2009 Did you tested it in GL version too? I haven't problems there. Crashed in the GL as well.. disappointing. Maybe the UV is making it crash since I did not do it by hand I don't know at this point all I can say is it is very buggy.. I did not save my 3DC updates to go back to.. Quote Link to comment Share on other sites More sharing options...
Advanced Member rimasson Posted October 6, 2009 Advanced Member Report Share Posted October 6, 2009 Crashed in the GL as well.. disappointing. Maybe the UV is making it crash since I did not do it by hand I don't know at this point all I can say is it is very buggy.. I did not save my 3DC updates to go back to.. I find a bug in 3.1.08 taht cause 3dc to crash when i unwrap a model. Andrew fixed it. You should wait the next update Quote Link to comment Share on other sites More sharing options...
Advanced Member Ratchet Posted October 6, 2009 Advanced Member Report Share Posted October 6, 2009 Just a personnal remark on model : The arms could be some more longer in proportion with legs and have some more volume/muscle like the legs also. The characters seems to have smaller arms than legs. To see it better just flip vertically the picture of the character (old 2D drawing tip used by Stan Lee or another great marvel drawer : i don't remember ) !! Quote Link to comment Share on other sites More sharing options...
Advanced Member Scott Padbury Posted October 6, 2009 Author Advanced Member Report Share Posted October 6, 2009 Just a personnal remark on model : The arms could be some more longer in proportion with legs and have some more volume/muscle like the legs also. The characters seems to have smaller arms than legs. To see it better just flip vertically the picture of the character (old 2D drawing tip used by Stan Lee or another great marvel drawer : i don't remember ) !! I don't know about that if he did he would look like and ape.. Quote Link to comment Share on other sites More sharing options...
Advanced Member Scott Padbury Posted October 6, 2009 Author Advanced Member Report Share Posted October 6, 2009 Seems like anything with merge (microverts) and it crashes..I even did a clone and degrade thinking that might help but it still crashed.. Any other ideas on how to get this into paint? Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted October 6, 2009 Contributor Report Share Posted October 6, 2009 Seems like anything with merge (microverts) and it crashes..I even did a clone and degrade thinking that might help but it still crashed.. Any other ideas on how to get this into paint? Send it to Andrew and let him wrestle with it. Meantime, when your arms are at your side or front, where do they reach on your thigh? if anything is out of proptrtion, it is the figure thorax. Handsome head looks too small to big abdomen. Quote Link to comment Share on other sites More sharing options...
Advanced Member Scott Padbury Posted October 6, 2009 Author Advanced Member Report Share Posted October 6, 2009 Send it to Andrew and let him wrestle with it. Meantime, when your arms are at your side or front, where do they reach on your thigh? if anything is out of proptrtion, it is the figure thorax. Handsome head looks too small to big abdomen. because of the shirt makes it look out of proportion.. Quote Link to comment Share on other sites More sharing options...
Advanced Member Scott Padbury Posted October 6, 2009 Author Advanced Member Report Share Posted October 6, 2009 Send it to Andrew and let him wrestle with it. Meantime, when your arms are at your side or front, where do they reach on your thigh? if anything is out of proptrtion, it is the figure thorax. Handsome head looks too small to big abdomen. because of the shirt being big makes it look out of proportion a little but it is not.. Quote Link to comment Share on other sites More sharing options...
Advanced Member Scott Padbury Posted October 7, 2009 Author Advanced Member Report Share Posted October 7, 2009 Here is another reason why I did not want to fool around withe the shirt to much because it is hollow and leaves holes. I don't know why when you merge parts it leaves it hollow for some odd reason . That could be why it is crashing I don't know. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted October 7, 2009 Report Share Posted October 7, 2009 Excuse for loosing this thread. In general I can offer you this workflow: - use merge for per-pixel painting with normalmap with slightly more dense retopo wireframe if it is for render or use it as is if it is gaming model. - if you want to hide use cell hide in voxels. If you have constant crashing, send me the model and I will manage it quickly ( support@3d-coat.com ) And if you have some urgent of painful problem - write to support, I will always help. Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted October 7, 2009 Advanced Member Report Share Posted October 7, 2009 Why did Phil suggest that perpixel is only for lowpoly game-characters? Perpixel Painting is an excellent tool, isn't it? Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted October 7, 2009 Report Share Posted October 7, 2009 I didn't say per-pixel mode was bad or only for game characters. I use it all the time. What I did say was that for this kind of a model I think microvertex would be better. With microvertex you'll be able to sculpt the medium res mesh in the painting room. Also the main reason I said it was that he was having trouble retaining detail and I think, In my opinion, microvertex would be better at retaining that. Quote Link to comment Share on other sites More sharing options...
Advanced Member Scott Padbury Posted October 7, 2009 Author Advanced Member Report Share Posted October 7, 2009 Excuse for loosing this thread. In general I can offer you this workflow: - use merge for per-pixel painting with normalmap with slightly more dense retopo wireframe if it is for render or use it as is if it is gaming model. - if you want to hide use cell hide in voxels. If you have constant crashing, send me the model and I will manage it quickly ( support@3d-coat.com ) And if you have some urgent of painful problem - write to support, I will always help. Thanks Andrew I appreciate it.. I will do just that. Quote Link to comment Share on other sites More sharing options...
Advanced Member Scott Padbury Posted October 7, 2009 Author Advanced Member Report Share Posted October 7, 2009 I didn't say per-pixel mode was bad or only for game characters. I use it all the time. What I did say was that for this kind of a model I think microvertex would be better. With microvertex you'll be able to sculpt the medium res mesh in the painting room. Also the main reason I said it was that he was having trouble retaining detail and I think, In my opinion, microvertex would be better at retaining that. Thanks Phil for your help.. I could never get the microvertex to work for some reason it would just keep crashing on me .. I'am going to send it to Andrew and see what he says and can do.. Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted October 7, 2009 Advanced Member Report Share Posted October 7, 2009 I never tried Microvertex. Because perpixel works fine. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted October 7, 2009 Report Share Posted October 7, 2009 You should try it. It's not like picking DX or GL, they're different tools. Quote Link to comment Share on other sites More sharing options...
Advanced Member Scott Padbury Posted October 7, 2009 Author Advanced Member Report Share Posted October 7, 2009 Okay, now I have a new problem...Yes more. I got it to go in merge for per-pixel paint with normal map just fine but for some reason, I get a hole in this one area and it has a yellow line in retopo, which has know faces, which is strange..Any clue? There is no hole in voxels as you can see from the second pick.. Quote Link to comment Share on other sites More sharing options...
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