Psmith Posted February 19, 2011 Report Share Posted February 19, 2011 I think this is a good idea. We have lots of users and lots of requests - making priorities hard to establish. This could make this situation a lot easier to interpret. Greg Smith Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted February 20, 2011 Advanced Member Report Share Posted February 20, 2011 Andrew, Please also pay attention to the renderengine, it is not working properly and the primitive creation stops creating after one creation. Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted February 20, 2011 Advanced Member Report Share Posted February 20, 2011 svg support is veeeery cool, love it! downloaded inkscape and having endless fun with it Link to comment Share on other sites More sharing options...
Advanced Member Digital777 Posted February 20, 2011 Advanced Member Report Share Posted February 20, 2011 Yeah SVG support is really great, i am thinking it would be really cool if they could be used for other things also. For example there is a blender addon that allows vector textures - http://blenderartists.org/forum/showthread.php?t=117889 I can imagine something like that for textures so you can scale it however you want and the details are never distorted or for masks and always get a sharp edge etc. Link to comment Share on other sites More sharing options...
Member blobby Posted February 20, 2011 Member Report Share Posted February 20, 2011 Hi, testing 3.5.13 System: Windows 7 64-bit / Intel Core i7 Extreme 980X / NVIDIA GeForce GTX 470 / 12GB Bugs: 1. Voxel sculpting - Symmetry plane location shifts when ALT+TABing to other software Steps: - Create voxel sphere - Toggle x symmetry on - Sculpt - Move cursor away from center of sphere but keep it over voxels - ALT+TAB to Opera (for example or at least happens with it) and ALT+TAB back at one go - Symmetry plane shifts to cursor location where it was before ALT+TAB, ruining center line aligned painting - Happens here every time 2. Perspective - vanishing point is not aligned to viewport center - Perspective should be aligned to visible viewport center, not affected by panels (or at least it looks like that) - Perspective center seems to be to right of viewport center with default layout Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted February 20, 2011 Advanced Member Report Share Posted February 20, 2011 Not happening on mac build. Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted February 21, 2011 Applink Developer Report Share Posted February 21, 2011 Hi blobby! Reported the first issue to mantis bug tracker. Thanks a lot. But the second one is not clear to me. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted February 21, 2011 Author Report Share Posted February 21, 2011 What status may be assigned to the 13 build? From my point of view it is a lot better than 12 and not less stable than previous builds, fixes multiple bugs. May it be accepted as the next stable point? Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted February 21, 2011 Advanced Member Report Share Posted February 21, 2011 I found minor bugs so far Andrew, but also great improvements. I'll keep this last build for my work. "accepted" lol Depth painting was never better! I'll keep asking for a DOF 16bit map output from rendering room. Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted February 21, 2011 Advanced Member Report Share Posted February 21, 2011 Rendering not working, not stable. Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted February 21, 2011 Advanced Member Report Share Posted February 21, 2011 Yes, there's an issue, but it is stable under OSX. It doesn't stop counting samples (just esc after 320) but works on 2x 4x resolutions (stops at 220 LOL). On real time preview, refreshing is tricky but this is happening on last 10-20 builds. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted February 21, 2011 Author Report Share Posted February 21, 2011 Rendering not working, not stable. Please describe a bit more. There is no difference in rendering with prewious builds I think. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted February 21, 2011 Author Report Share Posted February 21, 2011 Linux build 3.5.13A uploaded Link to comment Share on other sites More sharing options...
Advanced Member Tser Posted February 21, 2011 Advanced Member Report Share Posted February 21, 2011 What the hell happened to the Linux version???? When I start 3DC I am presented with the "Please choose a tool to start" dialog, I choose a voxel sphere and no voxel sphere is created, there is just a cross where it should be and then if I change to another room I get the "Please choose a tool to start" dialog box appearing again and when I close it it again reappears when I change to another room. If I select a voxel cube then change it to a sphere and apply, it again is not created. If I create a cylinder then try to use any tool on it all I get is big square hole in it as I paint on it. This is critical!!! v3.5.13A Linux CUDA Also, the symmetry plane is not automatically scaled to the size of the object, it is small and inside the object. If I open a voxel sculpt made from an earlier version (3.5.12A) and try to paint a tool on it like the carve, clay, smooth or any other all it does is cause the surface to disappear in holes with every paint stroke. This version is a disaster!!!! T. Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted February 21, 2011 Reputable Contributor Report Share Posted February 21, 2011 What the hell happened to the Linux version???? When I start 3DC I am presented with the "Please choose a tool to start" dialog, I choose a voxel sphere and no voxel sphere is created, there is just a cross where it should be and then if I change to another room I get the "Please choose a tool to start" dialog box appearing again and when I close it it again reappears when I change to another room. If I select a voxel cube then change it to a sphere and apply, it again is not created. If I create a cylinder then try to use any tool on it all I get is big square hole in it as I paint on it. This is critical!!! v3.5.13A Linux CUDA Also, the symmetry plane is not automatically scaled to the size of the object, it is small and inside the object. If I open a voxel sculpt made from an earlier version (3.5.12A) and try to paint a tool on it like the carve, clay, smooth or any other all it does is cause the surface to disappear in holes with every paint stroke. This version is a disaster!!!! T. Can you try to disable CUDA in the voxel menu and then try it? Link to comment Share on other sites More sharing options...
Advanced Member Tser Posted February 21, 2011 Advanced Member Report Share Posted February 21, 2011 I have no idea what happened, but after a reboot all is working in 3DC, I have never had this problem with any other program, its as if something went astray with the OGL, but it only affected 3DC, so now to get down to some testing... T. Link to comment Share on other sites More sharing options...
Advanced Member Tser Posted February 22, 2011 Advanced Member Report Share Posted February 22, 2011 Seems to take a very long time, (after 20mins still not done yet), to bucket fill a colour to either a layer or the material, the process also effects the other programs running on the Desktop and even the mouse. T. Link to comment Share on other sites More sharing options...
Advanced Member Tser Posted February 22, 2011 Advanced Member Report Share Posted February 22, 2011 Problems only occurred when I merged to the scene (MV) with too high polygon count, the computer locked up for periods of time, it looked as if 3DC was swapping out to Hard drive, there is a small amount going on when running with 17 million polygons, mainly with saving and opening and Bucket filling (which only uses one cpu). T. Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted February 22, 2011 Advanced Member Report Share Posted February 22, 2011 Sounds like an impossible big polycount. Link to comment Share on other sites More sharing options...
Advanced Member Tser Posted February 22, 2011 Advanced Member Report Share Posted February 22, 2011 Sounds like an impossible big polycount. Yep, went up to 100million polygons to utilise the 8K map and all hell broke loose, dropped it down to 17million polygons and went with a 4K map instead and things were much better, although the bucket fill tool was still seriously slow, probably because of using only 1 cpu thread (core). T. Link to comment Share on other sites More sharing options...
Advanced Member Frankie Posted February 22, 2011 Advanced Member Report Share Posted February 22, 2011 Andrew, I think you should seriously look up to find the reasons of the brush lag at the end of a stroke, here in ppp mode with large textures. (You've made some serious progresses in voxel sculpting brush speed and lag but eventually it always comes back in heavy scenes.) Back to the ppp room, here I have an 8k x 8k texture and 8 layers. All of the layers are pretty much full of content. Meaning a lot of mem is used (about 10GB). The mesh is about 220k tri, and the overall update is a solid 60 fps, so no problem there. The brush lag (end of stroke) is really annoying, starting at 1/2 second when starting the application and going up to 1 second after some time. I really think it is related to the amount of stuff in memory as when working with smaler textures and less/empty layers the lag is non existant. Sorry to insist on the matter, but this is a sculpting/painting app after all and a lag-free brush is of the utmost importance if you want to grab some serious pro market. Cheers, Franck. 3dcoat 3.5.13A CUDA GL64 2x Xeon 5450 32GB RAM GTX285 2GB VRAM Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted February 22, 2011 Advanced Member Report Share Posted February 22, 2011 Can you try to disable CUDA in the voxel menu and then try it? Its happening on the 32bit osx build too. The wizard appears here and there, from time to time. Better not using it. A minor bug I guess. Link to comment Share on other sites More sharing options...
SERGYI Posted February 22, 2011 Report Share Posted February 22, 2011 Hello, Tser! Could you please install 12B and 13A side by side and specify where do you see the difference? Because, I was not able to detect any of the listed issues on either Ubuntu or CentOS. http://www.3d-coat.com/~sergyi/3D-Coat-V3-5-12B.tar.gz http://www.3d-coat.com/~sergyi/3D-Coat-V3-5-13A.tar.gz Link to comment Share on other sites More sharing options...
Advanced Member Tser Posted February 22, 2011 Advanced Member Report Share Posted February 22, 2011 Are you SERGYI the 3DCoat Linux port maintainer? Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted February 22, 2011 Applink Developer Report Share Posted February 22, 2011 Yes he is Link to comment Share on other sites More sharing options...
Advanced Member Tser Posted February 23, 2011 Advanced Member Report Share Posted February 23, 2011 Cool, I wasn't sure as the avatar said Neophyte, but now I see its changed to Developer, anyway Sergyi the main problem is with bucket filling, it seems to take forever, I could paint it by hand in less time. I found out the hard way that going over 20million polygons was not so good, the whole system became hard to control, especially when saving etc, not to worry, its all part of the learning curve. T. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted February 23, 2011 Author Report Share Posted February 23, 2011 I still have no idea what status should be assigned to 3.5.13. I have not understood rendering problems and see no difference with previous builds. Please help, I need assign some status. On my personal opinion it is stable at least in comparison to all previous builds. edit: found spacepainter's answer in other thread. Are you on Mac/PC? Using ATI/NVidia? Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted February 23, 2011 Applink Developer Report Share Posted February 23, 2011 I agree. It's stable, much better than versions before. Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted February 23, 2011 Advanced Member Report Share Posted February 23, 2011 Andrew, sorry, I was out for a while. I'm On PC, NVidia Gforce 8800 GT. I hev installed 3.5.13A. +CUDA In GL mode the renderproblem does not occur. In DX it does happen. Looks like this: Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted February 23, 2011 Applink Developer Report Share Posted February 23, 2011 Maybe you have already done this but have you tried to adjust your brightess and contrast. Those small icons (looks like a sun and one next to it) Link to comment Share on other sites More sharing options...
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