You can find the Mesh and Bake menu in the top toolbar of the Retopo workspace. Below are listed all of the functions in this menu.
1. Import your object
2. Switch to the UV room
(optional) clear seams and start from scratch if it’s something that’s not been UV’ed before or if it’s something that’s been edited too much to keep the seams.
(alt opt…
Inside the UV preview window, you can also manipulate your UV islands & more directly. You’ll see a manipulator gizmo by clicking the LMB on an island.
Selected islands will then highlight all edges of their respectiv…
Since the Tweak Workspace is only responsible for containing and manipulating polygonal mesh data, in that context, it is only appropriate to export that data as mesh data in one of the following fo…
There are only two categories of export that can be performed while working in the Painting Workspace:
1. Export of the polygonal model as defined in the UV Workspace.
2. Export all of the Painted Textures cre…
The primary way to import assets into the Painting Room is through the Opening Dialog and its sub-options.
In order to Paint some textures, 1 of 2 conditions must be met:
In the Paint Room, Layers are used much like you would in Photoshop or other painting applications, where aspects of each Layer can be controlled i…