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Everything posted by Tony Nemo
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New Curve tools. snapping and cutting questions/issues.
Tony Nemo replied to bfriedman's topic in General 3DCoat
How about "Snap to Surface" lower down the menu? -
Sculpt room detail gets baked in Retopo and has way more choice in brushes and techniques than Paint room. Paint room has PBR. At anytime you can link to PS.
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If you are going to autopo again, fill the pants with a solid version. In voxel mode merge them and autopo. It uses fewer polygons.
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It will be the first tab shown when you look at the Smart Materials tab.
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Any Tips about solving Uneven topology number?
Tony Nemo replied to Erza86's topic in General 3DCoat
A lot of polygons. You can reduce 3 to one to replace your edge loop area or you can strip out edges on the head to match those on the back of your character. The latter is best.- 1 reply
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You can add (save) PBR materials by right clicking the little triangle on the Default tab. Pick the tab that will be your final location and pick something close to what you want. Then right click the PBR and choose "Smart Material Editor". You can save the file where you want but it will also be available in the tab you chose originally.
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Hmmmm... I think importing the FBX into sculpt and import the OBJ mesh for the finished work.
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Is it a little too wide as well? Maybe a simple scale reduction will suffice.
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Good thing I saved my file w/ new name when I could.
Tony Nemo replied to Ma3rk's topic in General 3DCoat
Maybe its a Snapping issue. -
Classic Mask and very well done! Any thought for 3D printing?
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Try doing it with the volume not ghosted.
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Version? Upgrade? The upgrade will be 3D-Coat 5. Do you have version 3?
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For C4D users the Octane plugin simplified much Octane functionality. I pass an OBJ to C4d and use the 3DC textures in the appropriate nodes.
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[Solved] Retopo not baking normals from external reference mesh
Tony Nemo replied to Skye's topic in General 3DCoat
Your import to Sculpt saves all relevant info and is the correct method to use when wishing to change the topology. I am not familiar with"turbo smoothing" but it may have been involved in your problem. -
[Solved] Clicking "UV" button makes object disappear
Tony Nemo replied to AntonioC's topic in General 3DCoat
As you have no doubt discovered, the "UV" tab is for something from the Paint room. -
Import each new iteration from Retopo.
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[Solved] Clicking "UV" button makes object disappear
Tony Nemo replied to AntonioC's topic in General 3DCoat
Go back to the Sculpt room where your model resides and right click the volume and select Autopo from the menu. This will start you on an auto creation of UVs. Or go to the Retopo room and cover the model manually with polygons. -
How to create this UE4 Material as a Smart Material.
Tony Nemo replied to StabInTheDarkSoftware's topic in General 3DCoat
I suppose the two materials are in different layers, have you experimented with the top layer's opacity? -
How to create this UE4 Material as a Smart Material.
Tony Nemo replied to StabInTheDarkSoftware's topic in General 3DCoat
I might use two models, one over the other and reduced opacity. -
[Solved] Sculpt Room Mesh vanished
Tony Nemo replied to Kelvoid's topic in SOS! If you need urgent help for 3DCoat
Been there, done that. -
[Solved] Sculpt Room Mesh vanished
Tony Nemo replied to Kelvoid's topic in SOS! If you need urgent help for 3DCoat
It brings more than the low poly mesh, it also brings in the info that was present in the Retopo room when you baked it. The detail should be visible in Sculpt. -
[Solved] Sculpt Room Mesh vanished
Tony Nemo replied to Kelvoid's topic in SOS! If you need urgent help for 3DCoat
In Sculpt>Geometry click on Retopo mesh > Sculpt mesh.