Member run Posted December 23, 2008 Member Report Share Posted December 23, 2008 Please try it in V46. There was random bug that was able to cause this. It was fixed I hope. I haven't been able to test it a lot, (v46, I haven't even had a chance to download v47, I agree with the other guy; you're fast) , but things seem pretty good. At one point merge(on pen & transform) stopped working on lower in hierarchy sub tools again, then I crashed, but I haven't been able to recreate the problem. Feature request: With the RMB sub tool subtract; I wish we had the option to not delete the subtracting sub tool. As it stands now we can clone the sub tool before subtracting, but I'd be nice to save the step and sometimes with subtraction I find myself accidentally deleting a parent and losing the children, which appears to be not undoable . And for anyone having the missing dll error when trying to run the DirectX version of 3DCoat under Windows XP, updating to the November 2008 build of DX9 fixed the problem for me. (But, as always, create a restore point before updating any system files.) Jeff Link to comment Share on other sites More sharing options...
Advanced Member PoopaScoop Posted December 23, 2008 Advanced Member Report Share Posted December 23, 2008 Jeepers! I only just installed v45 not 10 minutes ago >.< 47 already Link to comment Share on other sites More sharing options...
Advanced Member 3DArtist Posted December 24, 2008 Advanced Member Report Share Posted December 24, 2008 Has anyone noticed when an objects res is increased a few times, the masks are not scaled properly when sculpting? I have to decrease density the same number as the res increase for the mask preview to match the actual sculpting. Edit: Andrew, can you add an option to import and export the raw voxel (.3b) data into and out of the voxel tree? also while keeping the position of the objects so that i can sculpt on it separately (in a new file) and then import it back in at the same position. I hope that made sense. If not, then i'll get some sleep and try again Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted December 24, 2008 Author Report Share Posted December 24, 2008 Has anyone noticed when an objects res is increased a few times, the masks are not scaled properly when sculpting? I have to decrease density the same number as the res increase for the mask preview to match the actual sculpting. Agree, I will fix it soon. Andrew, can you add an option to import and export the raw voxel (.3b) data into and out of the voxel tree? also while keeping the position of the objects so that i can sculpt on it separately (in a new file) and then import it back in at the same position. There is exactly this option in RMB menu. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted December 24, 2008 Author Report Share Posted December 24, 2008 OSX version updated to V47. Link to comment Share on other sites More sharing options...
Advanced Member Frankie Posted December 24, 2008 Advanced Member Report Share Posted December 24, 2008 This is a bit off topic, but I wanted to wish all of you a very Merry Christmas, and a Happy and Prosperous New Year. And especially to Andrew and his family, and thank him for the astounding work he has been doing so far. Cheers, Franck. Link to comment Share on other sites More sharing options...
Advanced Member ldzywsj Posted December 24, 2008 Advanced Member Report Share Posted December 24, 2008 Andrew,when use large brush,there are holes on mesh,but small brush works fine! Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted December 24, 2008 Author Report Share Posted December 24, 2008 Andrew,when use large brush,there are holes on mesh,but small brush works fine! What tool was used? Was CUDA enabled? Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted December 24, 2008 Author Report Share Posted December 24, 2008 This is a bit off topic, but I wanted to wish all of you a very Merry Christmas, and a Happy and Prosperous New Year. And especially to Andrew and his family, and thank him for the astounding work he has been doing so far.Cheers, Franck. Thank you! I also join to wishes! Link to comment Share on other sites More sharing options...
Advanced Member Pavel (pzdm) Zoch Posted December 24, 2008 Advanced Member Report Share Posted December 24, 2008 Win version updated to V47Not much changes - most important of reported bugs are fixed - shaders related, deleting/export single object problem fixed. Deleting/export - you speak about volumetric tools I suppose not standard imported models (deleting UV of deleted mesh etc....) Am I right? Cheers P Link to comment Share on other sites More sharing options...
Advanced Member Pavel (pzdm) Zoch Posted December 24, 2008 Advanced Member Report Share Posted December 24, 2008 A tablet problem hello Andrew, there is a tablet problem. There does not work an Intuos 3 in Open GL 64 mode in current version. I had same problem in R46. IN older 45 on other without problem. GL 32 works nice. System XP 64 Cheers P Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted December 24, 2008 Author Report Share Posted December 24, 2008 Deleting/export - you speak about volumetric tools I suppose not standard imported models (deleting UV of deleted mesh etc....)Am I right? Cheers P Yes... Link to comment Share on other sites More sharing options...
Advanced Member ldzywsj Posted December 24, 2008 Advanced Member Report Share Posted December 24, 2008 What tool was used? Was CUDA enabled? Airbrush tool,CUDA enabled,no CUDA works fine! Link to comment Share on other sites More sharing options...
Advanced Member 3DArtist Posted December 24, 2008 Advanced Member Report Share Posted December 24, 2008 Agree, I will fix it soon. Thanks Andrew! There is exactly this option in RMB menu. I don't see an option to export current voxel object to a 3B file. I see the Merge 3B file though. Link to comment Share on other sites More sharing options...
Advanced Member kay_Eva Posted December 25, 2008 Advanced Member Report Share Posted December 25, 2008 Thanks Andrew!I don't see an option to export current voxel object to a 3B file. I see the Merge 3B file though. Merry Christmas Everyone! Link to comment Share on other sites More sharing options...
Advanced Member Deadman21 Posted December 25, 2008 Advanced Member Report Share Posted December 25, 2008 Strange bug in OSX 47 version Im getting this green line flowing out from the brush almost like a edge loop line. It is present for all brushes Link to comment Share on other sites More sharing options...
Advanced Member TOXE Posted December 26, 2008 Advanced Member Report Share Posted December 26, 2008 Strange bug in OSX 47 versionIm getting this green line flowing out from the brush almost like a edge loop line. It is present for all brushes Yes, me too, it's enough strange. -TOXE Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted December 26, 2008 Author Report Share Posted December 26, 2008 forgot to remove this marker... I will remove in in the next build (or current). News on quadrangulation: seems it goes well. At least I have got first quad mesh Need to refine and work more, but at least there is light in the tunnel! Link to comment Share on other sites More sharing options...
Advanced Member TOXE Posted December 26, 2008 Advanced Member Report Share Posted December 26, 2008 forgot to remove this marker... I will remove in in the next build (or current).News on quadrangulation: seems it goes well. At least I have got first quad mesh Need to refine and work more, but at least there is light in the tunnel! Waiting for the miracle on quadrangulation. Good luck, i'm sure you will find the end of the tunnel! -TOXE Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted December 26, 2008 Author Report Share Posted December 26, 2008 Waiting for the miracle on quadrangulation. Good luck, i'm sure you will find the end of the tunnel!-TOXE Mac guy updated V47 to V47+ (green snake removed) Link to comment Share on other sites More sharing options...
philnolan3d Posted December 26, 2008 Report Share Posted December 26, 2008 Forgive the dumb question, but what is the big deal about quadrangulation? At such a density what difference does it make, quads, or tris? Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted December 26, 2008 Author Report Share Posted December 26, 2008 Forgive the dumb question, but what is the big deal about quadrangulation? At such a density what difference does it make, quads, or tris? You will get 3-10 k quad mesh at output. Link to comment Share on other sites More sharing options...
Contributor artman Posted December 26, 2008 Contributor Report Share Posted December 26, 2008 Hi guys ,(or girls) I found a workarounds to the 2 problems for which I needed a most immediate solution in order to fully experiment with vs power so I thought why not sharing them with you people maybe some of you are dealing with those problems. problem1: Transpose "select by pen" mode does nothing on your model(no selection) (I posted about this in Bugzz section) solution: I noticed the problem occur only once I've saved my file and load back the.3b If instead of loading back the file the normal way, I use the "Merge .3b" option in the voxtree rmb menu "select by pen" keeps on working without problems. problem2: If you are like me and you really like cutting with the E panel you probably noticed that it's nearly impossible to cut using precise curves. You can cut by "closed spline" but it only allows you to cut inward shapes. You cannot do outward shapes unless you use the "subtract from" option or cut with "paint with drawn contour" mode . The thing is using this mode it's impossible to do precise curves because of the natural shaking of the human hand. solution: (I'm pretty sure Andrew will allow cutting with unclosed splines in the future) But "meanwhile", I found out a little program called Handwizard that stops the wiggling of the hand and allows you to use the "paint with drawn contour" mode inside 3dcoat with extreme cad-like precision. www.microxe.com/ The hic is that but it took me 1 hour to properly understand it(maybe I'm stupid ) I found the manual very complicated not user friendly at all. So anyway,maybe some people will find it useful . cheers Link to comment Share on other sites More sharing options...
Advanced Member Pimpmymonkey Posted December 26, 2008 Advanced Member Report Share Posted December 26, 2008 You will get 3-10 k quad mesh at output. Andrew a question please? Are you referring to Quad Dominant Anisotropic Polygonal Remeshing? If that is so, that is so cool! If not maybe you could take a look at this: http://www.geometry.caltech.edu/pubs/ACDLD03.pdf Mr. Shpagin you are truly a genius, Thank you for all your hard work, P. Monk Link to comment Share on other sites More sharing options...
philnolan3d Posted December 26, 2008 Report Share Posted December 26, 2008 problem1:Transpose "select by pen" mode does nothing on your model(no selection) (I posted about this in Bugzz section) solution: I noticed the problem occur only once I've saved my file and load back the.3b If instead of loading back the file the normal way, I use the "Merge .3b" option in the voxtree rmb menu "select by pen" keeps on working without problems. I was just going to mention this. That's an interesting solution. I don't know if this is a bug or what but I was just rendering a fairly high poly model and the rendering would not stop. I sat there hitting Esc for a good couple minutes and nothing happened. So I tried lowering the CPU priority, then I tried raising it, then I tried giving 3DC only one core to work on, nothing I tried would stop the render, so eventually I had to End Task on the program. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted December 27, 2008 Author Report Share Posted December 27, 2008 problem1:Transpose "select by pen" mode does nothing on your model(no selection) (I posted about this in Bugzz section) solution: I noticed the problem occur only once I've saved my file and load back the.3b If instead of loading back the file the normal way, I use the "Merge .3b" option in the voxtree rmb menu "select by pen" keeps on working without problems. I will solve it in next build. problem2:If you are like me and you really like cutting with the E panel you probably noticed that it's nearly impossible to cut using precise curves. You can cut by "closed spline" but it only allows you to cut inward shapes. You cannot do outward shapes unless you use the "subtract from" option or cut with "paint with drawn contour" mode . The thing is using this mode it's impossible to do precise curves because of the natural shaking of the human hand. solution: (I'm pretty sure Andrew will allow cutting with unclosed splines in the future) But "meanwhile", I found out a little program called Handwizard that stops the wiggling of the hand and allows you to use the "paint with drawn contour" mode inside 3dcoat with extreme cad-like precision. www.microxe.com/ I will add anyway possibility do draw inside contour (not only cut by). Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted December 27, 2008 Author Report Share Posted December 27, 2008 Andrew a question please? Are you referring to Quad Dominant Anisotropic Polygonal Remeshing?If that is so, that is so cool! If not maybe you could take a look at this: http://www.geometry.caltech.edu/pubs/ACDLD03.pdf Mr. Shpagin you are truly a genius, Thank you for all your hard work, P. Monk I am using own idea (based on mix of existing methods), slightly related to constrained Voronoi clustering. I have read the article you referred, it s also under experimenting. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted December 27, 2008 Author Report Share Posted December 27, 2008 I don't know if this is a bug or what but I was just rendering a fairly high poly model and the rendering would not stop. I sat there hitting Esc for a good couple minutes and nothing happened. So I tried lowering the CPU priority, then I tried raising it, then I tried giving 3DC only one core to work on, nothing I tried would stop the render, so eventually I had to End Task on the program. Strange... never seen it. Was ray counter increasing? Link to comment Share on other sites More sharing options...
Contributor artman Posted December 27, 2008 Contributor Report Share Posted December 27, 2008 I will add anyway possibility do draw inside contour (not only cut by). You mean adding voxels instead of cutting? Great!! I knew you were cooking something awesome when you talked about drawing with closed curves. Can't wait..... Also a little note (to people wondering about quadrangulation benefits) beisdes the obvious advantages,quadrangulation will allow complete sculpting interraction between 3dcoat ,mudbox2009 and Zbrush . Because the only program that breaks the triangle barrier and allows you to use ANY .obj regardless of it's topology is 3Dcoat. If you try loading a .obj full of triangles in Zbrush (or even Mb2009) you'll get a mess when you try smoothing the mesh. Because it converts everything into voxels 3dCoat is the ultimate 3d integrator and convertor. You can sculpt on Any mesh. From any apps. I think it should be stated on the website,because it is true. 3DCoat allows complete sculpting integration of any mesh from any apps. if you start thinking about it ; the possibilities are endless:( Google SketchUp,MOI3d....ect) Have you ever tried sculpting on a Moi3d exported .obj in Zbrush ? It's impossible.(because of the tris) While in 3dcoat it's very easy. Quadrangulation wiill allow real back n' forth interaction between 3dc,mb2009 and Zb. (that is ,of course, only before 3dcoat becomes your only sculpting solution and I can see that being very near... hehe) Link to comment Share on other sites More sharing options...
Contributor tree321 Posted December 27, 2008 Contributor Report Share Posted December 27, 2008 Hey artman, I don't know if you noticed but you got some crazy multiple post here. Andrew brushes in alpha 47 are flipping 180. Link to comment Share on other sites More sharing options...
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