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Visual Artifacts working on sculpts


Ghastly
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I notice these odd square artifacts that show up when I'm working on sculpts. They're not part of the geometry and are really more of an annoyance than anything serious. Any idea what is causing them?

 

 

post-38257-0-05592200-1394673274_thumb.j

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It could be a bug in that version. I really do not have a solution.

 

You might try the lastest beta version and see if that fixes the problem...

 

I seen bugs like that in the past but not for a long time for me...

 

Version 4.0.16C

http://3d-coat.com/forum/index.php?showtopic=10395&page=1

Edited by digman
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I get those occasionally ! But not quite as badly as that! But it has never really bothered me too much. Have you tried the GL version. Maybe its a display thing....But I dont really know much about the technicalities . I am sure Andrew will have an idea what it is.

Edited by stusutcliffe
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Everything that can be set to Use Application Settings is set to such in my videocard's graphics setting (AMD Radeon) and the problem still persists. The only thing that seems to get rid of it is disabling the incrimental render.

Edited by Ghastly
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  • 2 weeks later...
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Disabling incremental render will actually slow down your sculpt a lot.

Probably you set in NVidia prefs that applications should use best render settings.

Set it to "Application defined" - othervice coat is forced to use AA when it should not.

 

Interesting information.  I get those artifacts, at times, as well.  Especially when I'm using the Move Tool or the Smooth.  It fixes when I restart the app and try again or delete the Options.xml.  It's odd that the Nvidia setting would only affect it sometimes.

Edited by alvordr
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