Advanced Member Juan Carlos Montes Posted January 23, 2009 Advanced Member Report Share Posted January 23, 2009 beta 51 Same transpose Bug with select pen http://screencast.com/t/drNZtHUKzU Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted January 23, 2009 Contributor Report Share Posted January 23, 2009 beta 51 Same transpose Bug with select penhttp://screencast.com/t/drNZtHUKzU same here. Quote Link to comment Share on other sites More sharing options...
Advanced Member Pimpmymonkey Posted January 23, 2009 Advanced Member Report Share Posted January 23, 2009 beta 51 Same transpose Bug with select penhttp://screencast.com/t/drNZtHUKzU I have the same problem as well. Thanks for the good video Juan. P. Monk Quote Link to comment Share on other sites More sharing options...
Advanced Member rimasson Posted January 23, 2009 Advanced Member Report Share Posted January 23, 2009 Beta 51 bug : in symetry mode, when the sphere tool has the cubic interpolation enabled, the strokes are not symetrical anymore Thanks for the primitive tool !! Quote Link to comment Share on other sites More sharing options...
Advanced Member ggaliens Posted January 23, 2009 Advanced Member Report Share Posted January 23, 2009 Alpha 48 Bug ... Pewter Renderer in VOX module does not Render properly. The Pewter seems to lose one aspect that does not rotate around with the other pewter material aspect. Do I need to share an image ??? This seems very reproducable here. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted January 23, 2009 Report Share Posted January 23, 2009 Alpha 48 Bug ...Pewter Renderer in VOX module does not Render properly. The Pewter seems to lose one aspect that does not rotate around with the other pewter material aspect. This kind of thing is happening to most of the shaders, Picmat in particular. Akira wrote them and, not to put words in his mouth, it sounded like he will fix them soon when he has time. Quote Link to comment Share on other sites More sharing options...
Advanced Member ggaliens Posted January 25, 2009 Advanced Member Report Share Posted January 25, 2009 I hope someone will fix these shaders as they are very very nice. Perhaps s little bit more blend between the two components in some of these shaders that appear to render in two layers. The looks is nice. Great even. I just think it could use a little more tweeking (softness) Quote Link to comment Share on other sites More sharing options...
Contributor tree321 Posted January 27, 2009 Contributor Report Share Posted January 27, 2009 When using tranform tool on sub objects the object will turn red like as in the transpose select mode.This causes severe slowdown of transforming object and on more dense meshes freezes computer for a few minutes till selection is made.It doesn't happen all the time but more often than not. Quote Link to comment Share on other sites More sharing options...
Advanced Member ggaliens Posted January 28, 2009 Advanced Member Report Share Posted January 28, 2009 Andrew ... what does this tend to indicate ??? Version:3D-COAT 3-00-ALPHA-48(CUDA)(GL) Memory status: integrity failure! pointers: 66374 Sounds like a 3DCoat bug. Or is it a memory problem ??? Integrity failure sounds like something unexpected found in memory. Please advise. Could this be Video memory conflict with main memory ???? Is it possible that I made something that has an "unmarchable" area ???? Quote Link to comment Share on other sites More sharing options...
Advanced Member Amber Posted January 29, 2009 Advanced Member Report Share Posted January 29, 2009 When you import mesh to voxtools it's imported with random scale,here is same sphere imported twice : Quote Link to comment Share on other sites More sharing options...
Member Crusoe Posted January 30, 2009 Member Report Share Posted January 30, 2009 When adding a empty node to the vox tree, the node is often uneditable. Drawing inside of it, snapshoting of primitives, nothing works! Saving the file, and reloading, the sub node in the vox tree finally begins to respond to editing commands. Quote Link to comment Share on other sites More sharing options...
Advanced Member ggaliens Posted January 30, 2009 Advanced Member Report Share Posted January 30, 2009 Using 3DCoat GL version (no cude) on a machine without NVIDIA ... I can sculpt just fine ... but when I chose a pewter shader ... things go to VERY VERY BAD and it freezes as if it is trying very hard, but can't get it done. ATI Radeon (256MB) ------------ And this gets bad again after you have to KILL using task manager. Then you forget that you had chosen a bad shader / unsupported ??? And you go to open a previously saved file ... and it takes FOREVER because you are once again dealing with a shader w/o proper hardware. You have to help users discover that there hardware is less than optimal when you can. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted January 30, 2009 Author Report Share Posted January 30, 2009 Choose default shader first, then open model. Quote Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted January 31, 2009 Advanced Member Report Share Posted January 31, 2009 Alpha 54: 1) In Voxels primitives: on pressing enter with symmetry applied, the sphere doesnt mirror to the other side. Other primitives work fine. 2) Also, on sym. quadrangulation there is a problem with the middleline, pls see attached image 3) Auto quadrangulation leaves holes for me, on every mesh, a screenshot is attached: Quote Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted February 1, 2009 Advanced Member Report Share Posted February 1, 2009 alpha54simple (DX) Sphere brush, X-symmetry, cubic interpolation only checked item. Seems that the mirrored 1/2 is not keeping up with sample rate (only produces spaced spheres along stroke path) sphere_symm_cub_interp.mov Quote Link to comment Share on other sites More sharing options...
Contributor tree321 Posted February 5, 2009 Contributor Report Share Posted February 5, 2009 The latest alphas, 53 and 54 64dx, when pressing render then ok the program crashes and the system restarts.Can't send bug report because of the severity of issue. After crashing I can't open file again,it just hangs.(I made backup file so it's ok) I'm using clay as shader.Will test other shaders to see if the same result occurs. Just tested with default sphere and it renders fine, but not the file I'm working on. Quote Link to comment Share on other sites More sharing options...
Advanced Member ggaliens Posted February 5, 2009 Advanced Member Report Share Posted February 5, 2009 Picking a Shader on some machines can cause a FREEZE. This should never be the case. Some kind of pre-requisite testing needs to happen. Or a bug needs fixing. I have something like a Radean X1550 graphics card. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted February 6, 2009 Report Share Posted February 6, 2009 Here's a bug in 54, not sure if it was mentioned before. When I use Transpose I usually Select With pen, with a hard edged pen, then Shift+paint to smooth the edges out. That way it's always nice an even. However as you can see in the video below, shift+paint is causing it to disappear. If I paint over the empty space it comes back, but it looks all weird like spattered paint. This is on a sphere with slight sculpting and "increase subD" hit twice. http://screencast.com/t/B9o8RkU3 Quote Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted February 6, 2009 Advanced Member Report Share Posted February 6, 2009 just a quickie: alpha55 Simple DX (nVidia 7800Go 256mb graphics card) minimizing 3DC to the taskbar and then restoring does not refresh main window screen (window borders show, but what's 'inside' remains the view of the desktop). solution: maximize window, then restore back to non-maximized 'editable' window size Quote Link to comment Share on other sites More sharing options...
Advanced Member Juan Carlos Montes Posted February 7, 2009 Advanced Member Report Share Posted February 7, 2009 Alpha 55 bug with quadrangulation, I clone and degrade my model and delete the high res version, then i apply quadrangulation and i get 2 lowpoly meshes. check the video http://www.divshare.com/download/6497327-b06 I export the raw head from retopo and separate the heads in blender Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted February 8, 2009 Report Share Posted February 8, 2009 Small bug in 56. Clicking Save Incrementally opens the Save As dialog. Quote Link to comment Share on other sites More sharing options...
Advanced Member 3dioot Posted February 9, 2009 Advanced Member Report Share Posted February 9, 2009 I have a pretty serious bug with the curves panel (i dont know if thats the name but you make it appear by pressing "E"). It was great to be able to chop off volume just by drawing a curve but now it doesnt work anymore. Wether i add or subtract the moment i move the cursor over the sculpt (while im drawing a line with the lasso tool) it will stop drawing the line, show the normal sculpting cursor and do absolutely nothing. This is very annoying because i use it alot to shape stuff. I love this feature/tool actually. :lol: Please fix this. I dont recall having this problem with the previous version. Thanks JW Quote Link to comment Share on other sites More sharing options...
Advanced Member polyxo Posted February 9, 2009 Advanced Member Report Share Posted February 9, 2009 I have a pretty serious bug with the curves panel (i dont know if thats the name but you make it appear by pressing "E").It was great to be able to chop off volume just by drawing a curve but now it doesnt work anymore. Wether i add or subtract the moment i move the cursor over the sculpt (while im drawing a line with the lasso tool) it will stop drawing the line, show the normal sculpting cursor and do absolutely nothing. This works as expected here... Quote Link to comment Share on other sites More sharing options...
Advanced Member 3dioot Posted February 9, 2009 Advanced Member Report Share Posted February 9, 2009 This works as expected here... Thats odd.. Im running 32 bit DX non Cuda. Which version are you running? JW PS Before i forget. Its specifically freeform lasso thats giving me the trouble. The other's seem to work correctly. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted February 10, 2009 Report Share Posted February 10, 2009 I think I noticed something like that happening too, but I forgot about it until now. Quote Link to comment Share on other sites More sharing options...
Advanced Member 3dioot Posted February 10, 2009 Advanced Member Report Share Posted February 10, 2009 So polyxo.. does your freehand lasso tool work correctly? Philnolan3d, you remember you "had" it? Do you still have the bug in the latest version? Can anyone confirm this bug? Please? Little hard for Andrew to fix (or for me to see its system related which to be honest i cant imagine) if its not confirmed. JW Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted February 10, 2009 Report Share Posted February 10, 2009 Yes, it's happening right now, but only with the freeform lasso, which makes me wonder: Were you ever able to do it with the freeform lasso? Here's a video: http://screencast.com/t/en0hwn7lKt Quote Link to comment Share on other sites More sharing options...
Advanced Member 3dioot Posted February 11, 2009 Advanced Member Report Share Posted February 11, 2009 Yes you most definately could do it with freeform lasso. Ive used it extensively before. Even on my earliest tests (like the shell which ive removed from veoh quite a while ago) i used it. Its an awesome tool. Your movie shows the problem perfectly. JW Quote Link to comment Share on other sites More sharing options...
Advanced Member Juan Carlos Montes Posted February 14, 2009 Advanced Member Report Share Posted February 14, 2009 Hi Andrew here is a problems in paint mode, Beta 57 I retopo one of my models and unwrap the uv in blender and i found weirds artifacts ussing Draw with Splines with depth. And problems with Symmetry. Check out the video http://www.divshare.com/download/6550879-636 Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted February 14, 2009 Author Report Share Posted February 14, 2009 Hi Andrew here is a problems in paint mode, Beta 57I retopo one of my models and unwrap the uv in blender and i found weirds artifacts ussing Draw with Splines with depth. And problems with Symmetry. Check out the video http://www.vimeo.com/2025609 That video tells about Blender Noob2Pro - Part 001 (Installing) Maybe I have missed something. Quote Link to comment Share on other sites More sharing options...
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