Contributor ajz3d Posted September 24, 2013 Contributor Report Share Posted September 24, 2013 Fantastic job. I can't wait to see him textured. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted September 25, 2013 Author Advanced Member Report Share Posted September 25, 2013 (edited) Thanks! I don't know how much time it will take to do a good texture set. There's a lot to fix before. It's full of artifacts Here is a version with a mix of 3dCoat Ao and Xnormal Ao. Rendered in Marmoset Toolbag. It still looks like plastic toy. Next step is cleaning the little baking issues. Even if I baked the model parts separately, the are some little stains in sharp angles areas where ray-cast couldn't work properly. I ought to split the model more, but that's too time consuming... Edited September 25, 2013 by Garagarape Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted September 25, 2013 Contributor Report Share Posted September 25, 2013 The plastic toy look derives from the universal specular in areas where specular is inappropriate, that is materials that are matte. When you create your textures, this can be easily dealt with. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted September 26, 2013 Reputable Contributor Report Share Posted September 26, 2013 Really nice work Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted September 26, 2013 Author Advanced Member Report Share Posted September 26, 2013 Tony, AbnRanger, Thanks! I got rid of all the little stains due to baking errors (which are rather my errors): Now it's coloring time. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted September 27, 2013 Author Advanced Member Report Share Posted September 27, 2013 Trying to colorize him... Quote Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted September 28, 2013 Advanced Member Report Share Posted September 28, 2013 Garagarape...first of all, overall I'm digging your dood here. He's gotquite a bit of character and uniqueness about him. In terms of things that jump out at me, I've put a few notes on the attachedimage...which you can take or leave for however much they are worth to you. Nice stuff, Garagarape! Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted September 28, 2013 Author Advanced Member Report Share Posted September 28, 2013 WailingMonkey, Thanks for the advices. Yes, there's a lot to fix. The lighting and used shader are maybe also a part of the problem. I'll tweak all this little by little. I don't know how you got the pic, seems that the server I use is down... I have no picture shown in the thread here on my pc, just the pic name. Quote Link to comment Share on other sites More sharing options...
Member BoxM Posted October 1, 2013 Member Report Share Posted October 1, 2013 Quality work here. Your attention to detail and realism creates a fully composed characters from all directions. My only nibblet is some characters seem a little stout in height for the realism you are achieving. IE the Skeksis from the dark crystal felt like it would tower over most creatures... And well, The dragon with the texture work was just an awesome piece. Keep going... great work! Look forward to checking out your thread. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted October 4, 2013 Author Advanced Member Report Share Posted October 4, 2013 Thanks BoxM, I've had troubles with my website. Impossible to access to it. But it's ok now. Yes, I know the proportions are not too great and I always think "well, this kind of humans do exists"... but it is not the right way to progress. Oh... I'm also having troubles with shader settings and sss effects. I'd like to set something that would be OK in any environment, but don't know what's an average lightning. Here's a shot of the character (clothes still look like plaster...): Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted October 5, 2013 Author Advanced Member Report Share Posted October 5, 2013 Adding some dirt to hide the unnatural folds problems. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted October 9, 2013 Author Advanced Member Report Share Posted October 9, 2013 Tweaked the lighting and fixed some minor bugs on the specular. Now it hasn't changed that much... Running in circles. I wonder if he should be more dirty, with mud stains and torned clothes. 1 Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted October 9, 2013 Contributor Report Share Posted October 9, 2013 He looks great! You would probably benefit more from a new project, perhaps cpmplimentary to this one. Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted October 9, 2013 Contributor Report Share Posted October 9, 2013 I like it very much,trxturing those kind of charcters is difficult. With clothes like that sometimes artists bake vray shaders as starting base to get the material properties of clothes down. Considering the 3dcoat only approach you took I find it very well executed, Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted October 14, 2013 Author Advanced Member Report Share Posted October 14, 2013 Thanks Tony and Artman, I updated #792 pic. It is better with a few emblems on the clothes. Now I'm going to rig it because someone asked a motion for this guy Quote Link to comment Share on other sites More sharing options...
Advanced Member wave of light Posted October 14, 2013 Advanced Member Report Share Posted October 14, 2013 Excellent update. The emblems break up the clothes nicely. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted October 16, 2013 Author Advanced Member Report Share Posted October 16, 2013 Thanks! I changed #792 lighting once more. The previous one was like neon light, too harsh to fit the subject. Still no time to rig it. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted March 11, 2014 Author Advanced Member Report Share Posted March 11, 2014 (edited) Hi there, long time not see! Still in love with the soft, but too busy at work to practice at home... (?) The soldier above is not posed. Anyway, let's play with sculpt tools. Blocking a Storm trooper. Obviously not the right method. I'm so rusty! Edited March 11, 2014 by Garagarape 2 Quote Link to comment Share on other sites More sharing options...
Javis Posted March 11, 2014 Report Share Posted March 11, 2014 Hey! It is good to see you back. Nice start on your storm trooper helmet. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted March 13, 2014 Author Advanced Member Report Share Posted March 13, 2014 Thx Javis. Too late to do something today The Storm trooper will wait. Quote Link to comment Share on other sites More sharing options...
Javis Posted March 13, 2014 Report Share Posted March 13, 2014 I'm sure he wont mind. That's what they are good at doing. Well, that, and having a terrible aim with their blasters. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted March 18, 2014 Author Advanced Member Report Share Posted March 18, 2014 slow progress on the helmet: I never noticed there were so many variations of this gear. I hope I picked-up the right one. This one is hard to sculpt. Probably because it's half organic half mecha like. I gave up the boolean way for vox-extrude. With a little more practice boolean substraction could work well, but it is a little tiring to figure out which primitive to assembly to get the right shape. I like boolean a lot though. 4 Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted March 24, 2014 Author Advanced Member Report Share Posted March 24, 2014 I was unable to upload files from home (a problem with the free connection?). Here are the shot of the helmet part progression: 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted March 30, 2014 Author Advanced Member Report Share Posted March 30, 2014 Helmet done. It's not perfect, but I may tweak it when the body's done. 3 Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted April 3, 2014 Author Advanced Member Report Share Posted April 3, 2014 Starting to block the body with techniques shown in gbball video (Smooth all + resample). I guess the character lacks a bit of originality so I decided to add something. Still not sure it fits though. I'm not sure the proportions are good neither. 2 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 4, 2014 Report Share Posted April 4, 2014 the cloth is very original Quote Link to comment Share on other sites More sharing options...
Member lord_quas Posted April 4, 2014 Member Report Share Posted April 4, 2014 HAHA, now dance! Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted April 13, 2014 Author Advanced Member Report Share Posted April 13, 2014 took off the cloth finally. But this guy may dance in the end. Little update of the model. Need more refinement on arms legs and trunk. 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member online offworld Posted April 14, 2014 Advanced Member Report Share Posted April 14, 2014 These are not the ballet dancers you are looking for. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted April 14, 2014 Author Advanced Member Report Share Posted April 14, 2014 Yep, at least they could be good at break-dancing: Man, it's amazing the variations of the gear you can find on the net. They all have different proportions. I kind of love the one in the old movie (a new hope?). I wonder what they will look like in the seventh episode (if they still exists). Quote Link to comment Share on other sites More sharing options...
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