Advanced Member bisenberger Posted February 16, 2012 Advanced Member Report Share Posted February 16, 2012 Holy Cow Andrew! I just seen this linked on your twitter: You will be able to import image(s) as mesh - look examples - 3d-coat.com/files/ImageAsM… That is AMAZING!!! Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted February 16, 2012 Author Report Share Posted February 16, 2012 Updated to 3.7.05 (Win) - You will be able to import image(s) as mesh - look examples - http://www.3d-coat.com/files/ImageAsMesh.png I replaced older logo tool with this new one, it is much more powerful. You may also access this function from File->Import->Import image as mesh - If you will import model with texture for vertex painting color from texture will be projected on vertices. - I made several improvements and bugfixes in pose tool. 1) Correct work of pose through all volumes with rooted child volumes. Previously only one root was selectable. 2) Possibilitty to select several control points in FreeForm mode. 3) Possibility to move only gizmo in free form multiple selection mode - Retopo room speed optimized to work much faster in all modes up to 2x - 5x [well visible on 10-20 k retopo meshes] - Cavity painting quality and speed improved a LOT in all paint modes. Much much better than it was. It is based on the same pronciple as cavity painting in voxels. It is based on normals divirgence instead of geometry curvature measurement. - Baking speed and quality essentially improved especially if you want to bake displacement. If baking ray not touching surface nearby and spike appears in so way special filter will cut it out. Also you amy apply this filter manually if need. You may also enter scan depth values manually to control baking better. - Voxel measure tool updated - now it may measure length of curves, lasso, perimeter of the section - http://bit.ly/y46LmR - Rotation gizmo in pose tool modified a bit for ease of rotation in screen space. Rotation handlers direction will be adjusted automatically. Many changes, so needs some testing. Thanks! Mac+Linux expected in couple of days. Link to comment Share on other sites More sharing options...
Member vangual Posted February 16, 2012 Member Report Share Posted February 16, 2012 Latest beta instantly crashes for me when selecting the Logo tool in Voxel mode. BUILD: 3.7.05(GL64) non-cuda (happens in DX mode also) OS: Win7 64 HARDWARE: AMD Radeon 5850 BUG DESCRIPTION: Instant crash upon selecting STEPS TO REPRODUCE: Click on "Logo" to choose Logo tool. AppCrash. If you need other specific infos, let me know what. Link to comment Share on other sites More sharing options...
Advanced Member chingchong Posted February 16, 2012 Advanced Member Report Share Posted February 16, 2012 latest version crashes (with CUDA, win 64 bit), when i click on Logo-Button in VoxMenu error message : program becomes unstable # kind regards peter Link to comment Share on other sites More sharing options...
Advanced Member manticor Posted February 16, 2012 Advanced Member Report Share Posted February 16, 2012 Also I need some help how to make compatible vertex color OBJ export and xNormal. If someone may, please direct me how to bake vertex color in xNormal. I can't bake it even when I am using hipoly mesh from ZB. I want to write letter to developer, but I can't do it until I will be able to bake at least some color in xNormal. Ok the workflow is basically import coloured mesh into high poly mesh tab ....but on right hand side uncheck " ignore per vertex colour" load in the low poly mesh to bake to in the low poly tab in the baking options tab ,turn on "bake high poly vertex colors" .Set you map size and directory and click generate maps button. You may not need to implement the coloured obj if your FBX with vertex colour works ok.I still need to test.Im doing a bake tomorrow so will let you know. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted February 16, 2012 Author Report Share Posted February 16, 2012 latest version crashes (with CUDA, win 64 bit), when i click on Logo-Button in VoxMenu error message : program becomes unstable # kind regards peter Ok, I will reupload it tomorrow. Now don't use "LOGO" but use File->Import->Import image as mesh. It is the same. Link to comment Share on other sites More sharing options...
Advanced Member gbball Posted February 16, 2012 Advanced Member Report Share Posted February 16, 2012 Ok, I will reupload it tomorrow. Now don't use "LOGO" but use File->Import->Import image as mesh. It is the same. I just did a quick test and it worked out pretty well. What do the the different paramaters do? Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted February 17, 2012 Advanced Member Report Share Posted February 17, 2012 when loading a mesh in paint I expected a textured mesh to be visible in voxels too. Link to comment Share on other sites More sharing options...
Advanced Member bisenberger Posted February 17, 2012 Advanced Member Report Share Posted February 17, 2012 Cool stuff! Can't wait to play with it some more... Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted February 17, 2012 Author Report Share Posted February 17, 2012 Updated to 3.7.05A just to fix logo button & problem mentioned by Don. Link to comment Share on other sites More sharing options...
Advanced Member manticor Posted February 17, 2012 Advanced Member Report Share Posted February 17, 2012 Hi Andrew Ran some test with the fbx exporter and yes the vertex colours are present but the scale is way out from when I imported it into XSI. I checked the scaling and the model I exported ,whether keep scale when importing into 3DC was on or off resulted in the model when exported being 26 times larger than the original imported model. I tried to bake the vertex colours in xnormal but it seems that xnormal doesn't support vertex color baking on the FBX format. So after consulting their site it seems the following file formats are supported with vertex colours .OBJ (zbrush exported) .PLY .ASE .XSI ( I tested this by exporting the fbx from 3DC into xsi and then exporting out as dotxsi ...works great. .SBM ( xnormals plugin for exporting from Max and Maya.) Also while I was researching I stumbled across the SDK for Xnormal http://www.xnormal.net/Developers.aspx .It might have information for exporting to .SBM or give you what you need to write a 3B importer for xnormal. I hope this helps Andrew. Link to comment Share on other sites More sharing options...
Advanced Member manticor Posted February 17, 2012 Advanced Member Report Share Posted February 17, 2012 Just checked the SDK and there is info for exporting to .SBM format contained in there and glancing through the code I can see vertex color data being calculated within it. Link to comment Share on other sites More sharing options...
Advanced Member manticor Posted February 17, 2012 Advanced Member Report Share Posted February 17, 2012 It looks like I can get polypaint baking ok in alone 3DCoat ..Great Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted February 17, 2012 Author Report Share Posted February 17, 2012 Seems PLY is easiest and fastest way to interop with xNormal. I made vertex color support via PLY and checked - it works well. Link to comment Share on other sites More sharing options...
Advanced Member manticor Posted February 17, 2012 Advanced Member Report Share Posted February 17, 2012 Superb .thanks for this Andrew .cant wait to test this out Link to comment Share on other sites More sharing options...
philnolan3d Posted February 17, 2012 Report Share Posted February 17, 2012 It was pointed out to me that PLY export with vertex colors is very good for 3D printing. Apparently 3D printers really like that format. Link to comment Share on other sites More sharing options...
philnolan3d Posted February 18, 2012 Report Share Posted February 18, 2012 Stl/ply are somewhat native formats for 3d printing. Right but specifically PLY with vertex colors is even better. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted February 18, 2012 Author Report Share Posted February 18, 2012 I got responce from xNormal developer. Funny, xNormal was rejecting OBJ-s with vertex color if there is no tag # www.zbrush.com After I inserted it there, all started to work. So now I am inserting such text in OBJ # The following MRGB block contains Vertex Color written by 3D-Coat # mrgb data provided to keep compatibility with xNormal (www.xnormal.net) and ZBrush - # www.zbrush.com If someone has better idea how to fit # www.zbrush.com in OBJ file, tell me better text version Link to comment Share on other sites More sharing options...
Advanced Member bisenberger Posted February 18, 2012 Advanced Member Report Share Posted February 18, 2012 Playing with Import image as mesh. Top and bottom settings are pretty clear, but still trying to figure out exactly how the Basic thickness and Bump thickness work together. The Bump thickness has an effect on the Basic thickness. The effect is like a ratio of the values rather than an absolute values (if that makes sense). Link to comment Share on other sites More sharing options...
Advanced Member polyxo Posted February 19, 2012 Advanced Member Report Share Posted February 19, 2012 Nice example picture bisenberger. Could go directly into the Manual. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted February 19, 2012 Author Report Share Posted February 19, 2012 Updated to 3.7.05B Changes: - PLY export/import with vertex color. Good for color scanners and for exporting to xNormal. It is fastest way to drop mesh to xNormal. - OBJ files with vertex color compatible with xNormal. - restored missed control in Free form pose tool - "transform only gizmo" - better pose selection through all volumes - works well with rooted volumes like paw with claws. Previously only one claw was selected. - multithreading support for Hide tool and many other with rect selection Link to comment Share on other sites More sharing options...
Advanced Member polyxo Posted February 19, 2012 Advanced Member Report Share Posted February 19, 2012 Changes:- PLY export/import with vertex color. Good for color scanners and for exporting to xNormal. It is fastest way to drop mesh to xNormal. Thank you for the Update! Instead of Color-Scanner it should be Color 3D-Printers which you now support. Link to comment Share on other sites More sharing options...
Advanced Member LorenzoS Posted February 20, 2012 Advanced Member Report Share Posted February 20, 2012 I've been having to re-register 3d-coat lately. Wonder what that's about:< Link to comment Share on other sites More sharing options...
Javis Posted February 20, 2012 Report Share Posted February 20, 2012 Off topic but useful information: For the happy owners of a Wacom Intuos/cintiq model 4, in the preferences, ensure you put the correct number for the Brush pressure level number parameter, namely : 2047 ( ?!). This will force 3dcoat to use the full capability of your device, by default this value is 1024 level of pressure. I just discovered that this morning after many try with the real value 2048, seing the app reseting it back to 1024 I tried that odd one, and it worked (unfortunately this setting isn't saved between session and you'll need to correct it after every restart) With the new US beta drivers (which I HIGHLY recommend to anyone since they put back the curve adjustment which is excellent and not only in 3dcoat), 3dcoat as never been so precise regarding pressure sensitivity Super tip. This should be in the manual. Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted February 20, 2012 Advanced Member Report Share Posted February 20, 2012 I have imported a mesh with a texture in the voxelroom. It is only possible using ' without voxelizing ' and I have not succeeded to make a good voxel hull using this method yet. Link to comment Share on other sites More sharing options...
Advanced Member The Candy-floss Kid Posted February 21, 2012 Advanced Member Report Share Posted February 21, 2012 So far my initial test with 3D-Coat-V3-7-04C for the mac has brought up a strange behaviour with the default shader i.e unable to change color of the shader. Importing the shaders folder from V3D-Coat3-7-018 resolved this issue as well as other strange shader behaviour such as blank shader preset windows. Also Photoshop CS5 Extended as well as my version of Modo 3 have an issue/ cannot import .obj exports from 3DC. They can if processed through ZBrush. I've attached both the 3DC export of a test reduced mesh and also that of the same mesh once imported and exported out of ZBrush compare_obj.zip Link to comment Share on other sites More sharing options...
Advanced Member The Candy-floss Kid Posted February 21, 2012 Advanced Member Report Share Posted February 21, 2012 Addendum to last post: The .obj issue is not something exclusive to this version but is carried over from earler versions also. Link to comment Share on other sites More sharing options...
Advanced Member Tser Posted February 21, 2012 Advanced Member Report Share Posted February 21, 2012 No Linux version yet? Link to comment Share on other sites More sharing options...
Javis Posted February 21, 2012 Report Share Posted February 21, 2012 So far my initial test with 3D-Coat-V3-7-04C for the mac has brought up a strange behaviour with the default shader i.e unable to change color of the shader. Importing the shaders folder from V3D-Coat3-7-018 resolved this issue as well as other strange shader behaviour such as blank shader preset windows. Also Photoshop CS5 Extended as well as my version of Modo 3 have an issue/ cannot import .obj exports from 3DC. They can if processed through ZBrush. I've attached both the 3DC export of a test reduced mesh and also that of the same mesh once imported and exported out of ZBrush compare_obj.zip What about LWO? Any luck using that from 3DC? Link to comment Share on other sites More sharing options...
Member mercy Posted February 21, 2012 Member Report Share Posted February 21, 2012 Andrew, Excellent work on the new clone tool! New hope! Could you please put paint from a photo onto a model and show the cloned result and the original photopaint beside each other? Link to comment Share on other sites More sharing options...
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