philnolan3d Posted March 31, 2008 Share Posted March 31, 2008 I just thought I'd share this. If anyone is looking for human models for base meshes check out MakeHuman. it's a really simple and very fast free program for making realistic human character models. Models can be exported at OBJ.http://www.makehuman.org/ Quote Link to comment https://3dcoat.com/forum/index.php?/topic/10670-makehuman-free-and-open-source-software-to-create-realistic-3d-humans/ Share on other sites More sharing options...
Advanced Member yukon_28 Posted March 31, 2008 Advanced Member Share Posted March 31, 2008 Well, although i does not like to use parametric modellers, i must say MH is remarkable peace of sw, great source for learning topology, their basemesh is a great example of (nearly) ideal topology and polyflow. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/10670-makehuman-free-and-open-source-software-to-create-realistic-3d-humans/#findComment-3348 Share on other sites More sharing options...
Advanced Member Deadman21 Posted April 1, 2008 Advanced Member Share Posted April 1, 2008 Make human is a great example of open source software. I used the base female model for the Loth WIP. I brought the base mesh into Carrara then added geometry to create the mandible/tentacle like parts to her head and chain mail shirt. Of course I had to create a new uv map. I will say I did have some normals problems the first time I brought a make human model into 3d-coat. I used Hex to correct the normals then everything was fine. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/10670-makehuman-free-and-open-source-software-to-create-realistic-3d-humans/#findComment-3351 Share on other sites More sharing options...
Member DragonFist Posted April 1, 2008 Member Share Posted April 1, 2008 I think that Make Human is great and look forward to its continued development. I do have a beef with it though. The mesh has too many triangles. Zbrush and lightwave(for sub-d) don't like that too much. In Lightwave, the mesh gets pinches if it is sub-Ded and when imports from obj, there are a lot of flipped normals. I am hoping the collada support in LW 9.5 will allow for easier use. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/10670-makehuman-free-and-open-source-software-to-create-realistic-3d-humans/#findComment-3353 Share on other sites More sharing options...
philnolan3d Posted April 1, 2008 Author Share Posted April 1, 2008 I think that Make Human is great and look forward to its continued development. I do have a beef with it though. The mesh has too many triangles. Zbrush and lightwave(for sub-d) don't like that too much. In Lightwave, the mesh gets pinches if it is sub-Ded and when imports from obj, there are a lot of flipped normals. I am hoping the collada support in LW 9.5 will allow for easier use. I haven't tried playing with the Collada in 9.5 yet, I too hope that it will help things like this. I the mean time there's the free plugin, Merge Trigons X. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/10670-makehuman-free-and-open-source-software-to-create-realistic-3d-humans/#findComment-3364 Share on other sites More sharing options...
Member DragonFist Posted April 1, 2008 Member Share Posted April 1, 2008 I haven't tried playing with the Collada in 9.5 yet, I too hope that it will help things like this. I the mean time there's the free plugin, Merge Trigons X. I use Merge Trigons. Two problems there are that the triangles in the make human mesh are singular and scattered so Mtrigons doesn't handle most and it doesn't handle the messed up normals. Granted, the messed up normals are probably the result of the obj importer on LW. Anyhow, don't get me wrong, MH is still a great program. I just wish it was a bit easier to import to LW. As the reason to use such a program is so you don't have to individually model tons of humans. This effect is somewhat lessened by the clean up process nessecary. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/10670-makehuman-free-and-open-source-software-to-create-realistic-3d-humans/#findComment-3367 Share on other sites More sharing options...
philnolan3d Posted April 1, 2008 Author Share Posted April 1, 2008 You know if you own LW 9.x you can sign up for the 9.5 open beta right? Quote Link to comment https://3dcoat.com/forum/index.php?/topic/10670-makehuman-free-and-open-source-software-to-create-realistic-3d-humans/#findComment-3369 Share on other sites More sharing options...
Member DragonFist Posted April 1, 2008 Member Share Posted April 1, 2008 You know if you own LW 9.x you can sign up for the 9.5 open beta right? I'm on it. I'm trying to discuss the current scene regarding MH as the beta is beta and under NDA. That said, I am hopeful that the current scene will not be the same when that's done. One thing that I know is that the export of Callada from MH has a number of xml errors that causes it to not even be usable by the Whoopla converter. It loads in Maya 8 but not Maya 8.5. So those issues need resolving, irrespective of the LW 9.5 beta. Again, I really don't want to come across as overly negative on this, as I do like MH and recognize that it itself is not a finished product. I mostly think that they should rework the base mesh to use only quads and make sure the obj and collada exports are fully standards compliant (talking mostly about the collada export on this). It would then be a completely awesome tool that works with all packages out-of-box, not just blender. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/10670-makehuman-free-and-open-source-software-to-create-realistic-3d-humans/#findComment-3372 Share on other sites More sharing options...
Advanced Member yukon_28 Posted April 1, 2008 Advanced Member Share Posted April 1, 2008 I mostly think that they should rework the base mesh to use only quads and make sure the obj and collada exports are fully standards compliant (talking mostly about the collada export on this). It would then be a completely awesome tool that works with all packages out-of-box, not just blender. Its imposible i think. The problem with tris in those meshes comes in sculpting\disp. painting sw, but its not main target of MH, to make mesh perfect for zbrush or 3DC. MH mesh its nearly perfect in topology and also good to animate, by placing edgeloops strategicaly it allows to morph those loops in such way that same mesh with same topo can be large male-herro with big muscles or small thin female and so on, while both meshes still anatomicaly correct. If they will concentrate on 100% pure quads they will lose some posibilities of such great morphing, afaik. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/10670-makehuman-free-and-open-source-software-to-create-realistic-3d-humans/#findComment-3377 Share on other sites More sharing options...
Contributor bwtr Posted April 2, 2008 Contributor Share Posted April 2, 2008 Brian spouts off! Make Human There are free versions of Poser around and, also , DAZ Studio--also free. Not particularly a DAZ Studio fan but anyone who does not have that with all it's freebies accesable---????(A better choice than free Poser?) LightWave It's a pita! Even the current beta is way behind just the likes of Carrara6Pro! Looking at XSI I find it no wonder it is rated well above LW and Maya etc. But what a hard learning curve compared to say Carrara for those not "full time"into 3D graphics. The more I learn about 3D the more I am amazed at why so few can not be so completely user friendly as 3D Coat and MoI. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/10670-makehuman-free-and-open-source-software-to-create-realistic-3d-humans/#findComment-3383 Share on other sites More sharing options...
Advanced Member Roger_K Posted April 2, 2008 Advanced Member Share Posted April 2, 2008 Silo, 3DCoat, UVLayout and MOI are great examples of what can be done by small companys and how they can make a difference to users. One thing i dont like about MOI is its lack of hotkeys. I like the ui and its very easy and thats good, but hotkeys could be a transparent way of speeding things up for experienced users so long as they didnt take over from the buttons that is.. not that expect that they ever would in MOI Just out of interest what professional work has been made in Carrera? I've never heard of it used in a work situation. (not a stab a question) Quote Link to comment https://3dcoat.com/forum/index.php?/topic/10670-makehuman-free-and-open-source-software-to-create-realistic-3d-humans/#findComment-3393 Share on other sites More sharing options...
philnolan3d Posted April 2, 2008 Author Share Posted April 2, 2008 LightWaveIt's a pita! Even the current beta is way behind just the likes of Carrara6Pro! Careful, I understand there's a good number of us LW users in this forum. :P Quote Link to comment https://3dcoat.com/forum/index.php?/topic/10670-makehuman-free-and-open-source-software-to-create-realistic-3d-humans/#findComment-3404 Share on other sites More sharing options...
Advanced Member juanmanuel Posted April 2, 2008 Advanced Member Share Posted April 2, 2008 Careful, I understand there's a good number of us LW users in this forum. :P Quite true. I'm not married to any software, but comments like "app X sux!" IMVHO, don't do this forum any good. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/10670-makehuman-free-and-open-source-software-to-create-realistic-3d-humans/#findComment-3417 Share on other sites More sharing options...
Advanced Member Roger_K Posted April 2, 2008 Advanced Member Share Posted April 2, 2008 indeed, LW has quite a pedigree. Most people have seen a film or TV series made using lightwave in the pipeline. I suppose i cant talk tho, im allways kicking 3dsmax. That said i just loaded a 2.5 mill obj into max and AO rendered it, while working in another scene doing animation(smoothly). The monoliths have their advantages XSI is my current Darling. being able to do LOD's while keeping mapping, rigging and animation. GATOR and MOTOR are something quite special Quote Link to comment https://3dcoat.com/forum/index.php?/topic/10670-makehuman-free-and-open-source-software-to-create-realistic-3d-humans/#findComment-3421 Share on other sites More sharing options...
Member Cufas Arts Posted April 28, 2008 Member Share Posted April 28, 2008 There is no such thing as a finished application - unless it is dead in the water. I use C6Pro - great for internal renders; I also use Vue 6i fantastic for external work are either of them bug free? Nope. Application choice is subjective and I have just downloaded and gone through all the 3D demo's I could for my new project - MAX2009, XSI, Modo302, C4D... Guess wat I just bought? Lightwave and LWCAD - based on what I want to do rather than some sparkly marketing or advanced capability I will never use but I may hope will make me look cool. The very thought - me look cool LOL! Quote Link to comment https://3dcoat.com/forum/index.php?/topic/10670-makehuman-free-and-open-source-software-to-create-realistic-3d-humans/#findComment-4022 Share on other sites More sharing options...
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