Advanced Member wailingmonkey Posted March 28, 2009 Advanced Member Report Share Posted March 28, 2009 Andrew, Same process run describes above will cause the same result with Alpha68simple (didn't install 69 yet due to laundry list of other buggers .... scurred ) ... just fyi. Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted March 28, 2009 Contributor Report Share Posted March 28, 2009 Here is another BIG one. It's a series of steps users wouldn't come across often but the result is so violent I felt I needed to report. 3DC doesn't even let me send you bugreport so here it is: here is 1st screenshot on crash: Step to reproduce: Get in Dp mode. Go back to voxel mode. Select merge .3b file and load a file. Go back to DP mode and try using brush on model. result:3DC crash and won't even let you restart you need to completely reinstall the program in order to make it work again. alpha70dx cuda64 vista premium nv280gtx Quote Link to comment Share on other sites More sharing options...
Member run Posted March 28, 2009 Member Report Share Posted March 28, 2009 Here is another BIG one.It's a series of steps users wouldn't come across often but the result is so violent I felt I needed to report. Step to reproduce: Get in Dp mode. Go back to voxel mode. Select merge .3b file and load a file. Go back to DP mode and try using brush on model. result:3DC crash and won't even let you restart you need to completely reinstall the program in order to make it work again. alpha70dx cuda64 vista premium nv280gtx If something like this happens again you might want to try deleting or renaming the file C:\Program Files\3D-Coat-3-00-ALPHA\Options.xml (If you're on Windows that is; if you're on a Mac; I don't have clue where it would be.) before reinstalling. 3DCoat will create a new one. I haven't had as severe a problem as this in 3DC. But I've had success with fixing some minor interface issues by deleting this file (Like the symmetry plane no longer displaying when the "Show symmetry plane" option is toggled on.) But I've found that if an app fails to start after a crash it's usually a corrupt options file. This used to happen all the time with Photoshop. So much so, that I always used to carry a backed-up options file with me since it was a pain to redo all my settings. Jeff Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted March 29, 2009 Contributor Report Share Posted March 29, 2009 It's a bug that has been around in all alphas I just forgot to write about it . When toggling "hardness" on volumetric curves, the points rotate and the curve get messed up instead of straight lines. Quote Link to comment Share on other sites More sharing options...
Advanced Member rimasson Posted March 29, 2009 Advanced Member Report Share Posted March 29, 2009 Hello; I encountered 3 bugs : 2 of them happens when i use my intuos 3, instead of the mouse - artefacts appear when i smooth depth on a pixel painted model, and when i use a stroke where the pen pressure affect the radius. - strokes are slashed when i quickly draw strokes with my wacom pen - still on a pixel painted model, facets appear when i use the plane tool Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted March 29, 2009 Report Share Posted March 29, 2009 I mentioned this before and I thought it was fixed, but it's happening again. When you click Save File or Ctrl+S it opens the Save As dialog, which means that Save and Save As do the same thing. Quote Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted March 31, 2009 Applink Developer Report Share Posted March 31, 2009 This is my Workflow. 1. Start with basic Sphere and "Quadrangulate object" 2. Make simple UV-set 3. Go back and scult your model 4. go to Retopologization mode and "Merge for per pixel painting" and this happens It will cut most of my scult away. This happens to parts where distance seems to be quite long with retopoly object and sculpt object. It is V71 Quote Link to comment Share on other sites More sharing options...
Javis Posted March 31, 2009 Report Share Posted March 31, 2009 Hello;I encountered 3 bugs : 2 of them happens when i use my intuos 3, instead of the mouse - artefacts appear when i smooth depth on a pixel painted model, and when i use a stroke where the pen pressure affect the radius. - strokes are slashed when i quickly draw strokes with my wacom pen - still on a pixel painted model, facets appear when i use the plane tool Confirmed. I've also narrowed it down to all the VS brushes other then "flatten" so far. Quote Link to comment Share on other sites More sharing options...
Javis Posted March 31, 2009 Report Share Posted March 31, 2009 OK, so I've got that Middle Mouse Click "sticking" bug again in 3DC. It wasn't there at all in build 70 (worked like a charm!). In fact I just reinstalled build 70 and it works with no kinks using MMB to pan. Please fix! I spent a couple hours last time trying to figure out what was causing this problem. I thought it strange it didn't occur in release 70... I spent a while just now trying to narrow it down again, and I have solved it. It was a runaway mouse driver that was outdated and no longer used on this vista machine... DOH!! Now all is well. Quote Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted April 1, 2009 Applink Developer Report Share Posted April 1, 2009 v71 bug. 1. Go to sculpt mode. 2. Increase Resolution. 3. choose extrude brush 4. Start make a deep hole and very soon You find out that there is an another sphere inside of the first one. Same thing if you choose Airbrush mode and start to make a deep hole. First it is okey but very soon you can see that the brush dosen't respond anymore. So there is something wrong with "Increase button". It seems that this only problem when you press Increase button once. If you press twice, it's okey. v71 bug. 1. Sculpt mode Primitives->Sphere 2. change radius to larger and press enter. 3. I'm not able to see it. Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted April 2, 2009 Contributor Report Share Posted April 2, 2009 Alpha 71DX Cuda 64 undo of "move to" action replace all objects with invisible objects named "root". Quote Link to comment Share on other sites More sharing options...
Advanced Member akira Posted April 2, 2009 Advanced Member Report Share Posted April 2, 2009 Alpha 71 This has been mentioned in another thread, just to narrow it down here. The brush cursor won't appear if you load another voxel file without setting "Increase" as current tool. Current workaround is to switch to Increase tool then load files again. Quote Link to comment Share on other sites More sharing options...
Advanced Member renderdemon Posted April 5, 2009 Advanced Member Report Share Posted April 5, 2009 Some bugs,volumetric sculpting. Opengl version makes the nvida driver always to crash(something like after 30 minutes work),on vista 32 bit,driver 181.20 cuda. Direct x works much better,no crash,I can work even with hours without a crash. Almost always,if you open a file after having worked on another fiile the brush disappear,in this case I have to close the program and restart. Sometimes using the extrude brush makes holes,to fix that I have to change the volume size(increase density 2x). Sometimes using the move brush create strange lines artifacts. It's not a bug,but I think some solution for thin surfaces(like wings)or legs(when they are near )is needed. When you use the smooth brush with this kind of surfaces(wings)you do holes,or when you smooth internal part of legs the volume become one. Quote Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted April 5, 2009 Advanced Member Report Share Posted April 5, 2009 was unable to cancel out of 'Calc occlusion' in alpha 74SIMPLE DX version. (the dialog will cancel for a moment, then continue on calculating and processing) Quote Link to comment Share on other sites More sharing options...
Member run Posted April 6, 2009 Member Report Share Posted April 6, 2009 Not sure if this one has been mentioned already. ALPHA74, CUDA, DX & GL, at the moment I can't check SIMPLE XP sp2 4GB RAM, using the 3GB boot.ini switch Going to "per pixel painting" for a retopologized Volumetric sculpt, either via "Quadrangulate for per pixel painting" from the right click panel of the Vox Tree, or manually retopologizing the v. sculpt and using "Merge for per pixel painting" from the Retopologization panel, throws a "program unstable, save work" error message and crashes 3DCoat every time. I sent an auto bug report for when this happens from Retopologization but wanted to mention that it also happens through the Vox Tree Going to the original painting mode, "Quadrangulate and Paint"(Vox Tree) and "Merge into Scene"(Retopologization), works correctly. Thanks Jeff Quote Link to comment Share on other sites More sharing options...
Advanced Member David Walters Posted April 23, 2009 Advanced Member Report Share Posted April 23, 2009 Got a small bug list here for you from Alpha 76 (Dx64, Simple): * 'Quadrangulate Object' doesn't automatically switch to the Retopo page, but it does bring up the options box. * Shrinking the width of the main window down so you get two columns of tools forces the brush and spray tools up over the top of the colour picker. * If you shrink the main window to around 800px wide, the scroll bar that appears on the Camera angle list is drawn in the wrong place. (I'm not sure why this has any scrolling on it all though - this may be the real bug) Quote Link to comment Share on other sites More sharing options...
Advanced Member Mantis Posted April 23, 2009 Advanced Member Report Share Posted April 23, 2009 There is a bug with delete Edge in retopo tools, if you enable edge loop with delete edge tool and switch to collapse edge, it will select edge ring. And edge ring in collapse mode doesn't work. Quote Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted April 23, 2009 Advanced Member Report Share Posted April 23, 2009 alpha76 SIMPLE DX : - trying to rename a pen folder crashes the program - cannot seem to import .abr pen alphas into a new folder (broken import?) - after setting up my docked palettes, every time I restart the program it looks like the image below. I can fix it if I click on any of the 'tabs' like Sculpt, Retopo, etc. and then go back to 'Paint' tab. Quote Link to comment Share on other sites More sharing options...
Advanced Member David Walters Posted April 24, 2009 Advanced Member Report Share Posted April 24, 2009 - after setting up my docked palettes, every time I restart the program itlooks like the image below. I can fix it if I click on any of the 'tabs' like Sculpt, Retopo, etc. and then go back to 'Paint' tab. I've had this, but horizontal rather than vertical. Some more bugs here: * The position of the scroll bar on the layer blend modes is bugged, it's either to the left of list, or way above it. This is, I think, related to a similar problem on the Camera angle (front, left, back) list. * You can shrink docked panels to zero width - it doesn't stop you at a sensible minimum. The UI would feel more solid if it stopped you from doing that. EDIT: * Check boxes change width slightly when ticked. I've updated my local texture to fix it so here you go checkers.zip Quote Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted April 24, 2009 Advanced Member Report Share Posted April 24, 2009 alpha76 SIMPLE DX :- trying to rename a pen folder crashes the program - cannot seem to import .abr pen alphas into a new folder (broken import?) - after setting up my docked palettes, every time I restart the program it looks like the image below. I can fix it if I click on any of the 'tabs' like Sculpt, Retopo, etc. and then go back to 'Paint' tab. Looks like you haven't addressed these yet in version 77 SIMPLE DX. Of note, apparently, when trying to add .abr into the Pen folders, they actually load into the Strips folder (noticed this and had to delete 60+ alphas from the Strips folder ). Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted April 24, 2009 Author Report Share Posted April 24, 2009 Looks like you haven't addressed these yet in version 77 SIMPLE DX.Of note, apparently, when trying to add .abr into the Pen folders, they actually load into the Strips folder (noticed this and had to delete 60+ alphas from the Strips folder ). Re-uploaded V77 to fix this issue. Quote Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted April 24, 2009 Advanced Member Report Share Posted April 24, 2009 well played. thank you kindly, sir! Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted April 24, 2009 Report Share Posted April 24, 2009 Merge bug not fixed in 77 but much better. I'll send the file again. Quote Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted April 24, 2009 Advanced Member Report Share Posted April 24, 2009 alpha 77SIMPLE DX: - looks like when clicking on 'Color Picker' above Pen tool (which opens color picker window) causes that window to be main focus of 3dc, thus canceling out things like ctrl+Z and layer manipulation (as if it's taking the focus away from using any tools in the main window). Close the color picker window and you can go on about your business. Consider this counter-intuitive to general workflow. Quote Link to comment Share on other sites More sharing options...
Advanced Member lc8b105 Posted April 26, 2009 Advanced Member Report Share Posted April 26, 2009 "Smooth all" command in voxel tool doesn't work in Alpha 76/77. Quote Link to comment Share on other sites More sharing options...
Advanced Member akira Posted April 26, 2009 Advanced Member Report Share Posted April 26, 2009 alpha 77SIMPLE DX:- looks like when clicking on 'Color Picker' above Pen tool (which opens color picker window) causes that window to be main focus of 3dc, thus canceling out things like ctrl+Z and layer manipulation (as if it's taking the focus away from using any tools in the main window). Close the color picker window and you can go on about your business. Consider this counter-intuitive to general workflow. Maybe View -> Popups -> Color Picker is what you need? Plus it's dockable as well. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted April 26, 2009 Report Share Posted April 26, 2009 Maybe View -> Popups -> Color Picker is what you need? Plus it's dockable as well. I keep that open and docked with materials and mask. Quote Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted April 26, 2009 Advanced Member Report Share Posted April 26, 2009 thanks akira, I know about that one and had been using it (first as docked and 'paneled' as philnolan3d suggests, then just floating), but it was wreaking havok on the stability of my setup...or so it seemed, so I was trying to use the other way mentioned. I don't think it should be taking over the focus such that you can't work on your model (or ctrl-z) though if it's opened. On my system, the docking is pretty unstable overall and won't retain it's layout whenever I restart 3dc. I was trying to just go with floating panels as well (and placing them where I was trying to 'dock' them) but that doesn't retain placement consistency either. Still pretty 'alpha' I reckon... Quote Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted April 28, 2009 Applink Developer Report Share Posted April 28, 2009 This is v78 bug Go to Voxels mode and zoom out far far away from the object. Then try to zoom in and sphere is dissapeared. Quote Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted May 1, 2009 Advanced Member Report Share Posted May 1, 2009 alpha 79 SIMPLE DX: - imported 'capsule.obj' - allowed all defaults and clicked 'ok' on import - selected 'Layer 1' - chose 'Curve' tool - clicked 4 spline points - hit 'enter' about 3 times (with paint and extrude set) - shrunk width of curve - hit 'enter' 3 times with 'Erase' set Screenshot of result below (no crash, just not expected). P.S. Crashing bug report I just sent you shows a resource file (aguilera) from another drive (partition really) on my machine being selected as the image in the 'Picker'. Since that was so prominent in the bug report, I changed it out for another image on the local C partition...no crashing behavior with curve tool and I'm now getting depth to register (after a restart from the crash). <shrugs> dunno if it's of any value, just thought I'd mention it if you look at the crash log. Quote Link to comment Share on other sites More sharing options...
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