Jump to content
3DCoat Forums

Introduce yourself!


Javis
 Share

Recommended Posts

  • Member

Hi I am Matty I always wanted unlimited sculpting ability but i have shaky hands so I tried digital sculpting i have tried about 5 programs and hated them all they crashed because polygons are slow so now i have finely settled with 3d coat

of course i cant export anything i make because my art is so detailed that it crashes every polygon based program so as a result i make do with the 3dcoat internal render feature and hope for decent glass shaders someday

  • Reputable Contributor

Hi I am Matty I always wanted unlimited sculpting ability but i have shaky hands so I tried digital sculpting i have tried about 5 programs and hated them all they crashed because polygons are slow so now i have finely settled with 3d coat

of course i cant export anything i make because my art is so detailed that it crashes every polygon based program so as a result i make do with the 3dcoat internal render feature and hope for decent glass shaders someday

Welcome aboard. That's why you generally want to take your high poly sculpt, and Retopologize (build a low polygon version on top of it, with snapping enabled), to bake all the small sculpting details onto either a normal or displacement map. Then export to the program you prefer to render out of.

In 3D Coat, you generally want to separate different parts of a model onto their own layers, and cache the layers you aren't actively working on...to preserve as much memory as you can, while you do the uber high detail work. For the micro-surface level detail, like pores, very fine wrinkles, etc....you may opt to level that stage of your work until you've baked everything down and merged it to the Paint workspace. There, you have all the painting tools at your disposal to sculpt live normal map/displacement map detail, and see the updates live in both the 3D Viewport and 2D Texture Editor. That's referred to as Image-Based Sculpting, and 3D Coat is one of a few apps that offer it. It's specialty is exactly what I just mentioned. High res surface level sculpting.

You can push your sculpt as far as you think you can in the Voxel room, using LiveClay, and then leave the rest to image-based sculpting, where there is a much lower RAM penalty.

  • Reputable Contributor

ok how do i handle something this huge

ok how do i handle something this huge

You can use the SPLIT tool to divide it up into sections, and cache the layers you aren't actively working on. You can always merge the layers back together before baking, if you want. Depending on you system specs., you may not need to do that. You can use LiveClay as well, for the HiRes detail.
  • Member

Hello all, Dan here. I am an engineer, yes one of those. I'm looking at different solutions to go from messy 3D scan data to SolidWorks. My business doesnt justify affording the expensive reverse engineering software out there (GeoMagic, Rapidform, etc at $20k+). I normally work with rectangles, cylinders, and an occasional cone when I feel real crazy. 3DCoat has opened my eyes to a new world. I have already cleaned up some very organic scan data. It has allowed me to massage some data I normally could never work with and get usable data. I am currently working on some model airplanes for a client which would have been a real pain with SolidWorks. Now the clincher is to see how I can interpolate those boring rectangles, cylinders, and cones an engineer needs to work with. I know 3DCoat is not meant for that but maybe I can find some complimentary software solutions that will help me out. I've seen a few hard surface tutorials out there but any links to others would be greatly appreciated. Awesome software!!!

  • 3 weeks later...
  • Member

Hi everyone, my name is Jay. I'm 34yrs old and have been working designing and rendering jewelry for the past 6yrs. Prior to this I spent 4yrs as a light infantry paratrooper with the 82nd Airborne Division where I served 3 combat tours in Iraq spanning 2yrs time. My service is who I am but my passion is what I do and I hope that 3D Coat allows me to express that even more.

I work in Boston but live in a beatiful beach town on the coast of NH. This will be my first 3d package outside of a jewelry specific one so I'm excited to see what kinds of things 3DC can add to my world. I'm currently fumbling through the trial period...but hope to get ahold of Javis soon to try and set up some sort of 1v1 to get me up to speed even faster!

I'm excited to be part of this community and hope this package turns out to be everything I hope it to be!

  • Reputable Contributor

Hi everyone, my name is Jay. I'm 34yrs old and have been working designing and rendering jewelry for the past 6yrs. Prior to this I spent 4yrs as a light infantry paratrooper with the 82nd Airborne Division where I served 3 combat tours in Iraq spanning 2yrs time. My service is who I am but my passion is what I do and I hope that 3D Coat allows me to express that even more.

I work in Boston but live in a beatiful beach town on the coast of NH. This will be my first 3d package outside of a jewelry specific one so I'm excited to see what kinds of things 3DC can add to my world. I'm currently fumbling through the trial period...but hope to get ahold of Javis soon to try and set up some sort of 1v1 to get me up to speed even faster!

I'm excited to be part of this community and hope this package turns out to be everything I hope it to be!

Cool Beans. I served 3yrs at Ft. Bragg (1st 3 at Ft. Campbell/101st) in the 82nd Abn Div. as well (1/325 AIR). Served with that unit in Desert Shield/Storm. Was in the Florida/Swamp phase of Ranger School when they (on DRF 1) got deployed. They snagged my Ranger buddy (1st Lt.), but luckily I was allowed to proceed and graduate before joining them. I sure respect you guys who had to do multiple tours. There were a lot of guys "burned out" when we got back after roughly 6mos. Had to have been a lot of stress constantly rotating back. Hat's off to you for that,

Good to have you on board, and be sure check out the videos on 3D Coat's Youtube channel. Constantly adding new content all the time.

http://www.youtube.com/user/PILGWAY3DCoat

Welcome aboard AlphaGrunt and umitsuki!

AlphaGrunt, Hooah. :) Couple of years in the Army myself, too. Back in the late 90s. Mech infantry. Ft. Benning. Stuck me in HHC A 1/19 Inf Reg.. We were the guys training all of the mech infantry at building 500, specifically for the BFVs. No tours whatsoever. Looking forward to seeing more of your work. It's neat to see people using 3DC for jewelry. I'm interested in this myself.

umitsuki, nice first works! よさそうだ。 すみません、わたし の 日本語 の 良いではない。 (Sorry, I am not so good with Japanese. I have not practiced in years. I plan to move to Japan to work eventually.)

  • Member

Cool Beans. I served 3yrs at Ft. Bragg (1st 3 at Ft. Campbell/101st) in the 82nd Abn Div. as well (1/325 AIR). Served with that unit in Desert Shield/Storm. Was in the Florida/Swamp phase of Ranger School when they (on DRF 1) got deployed. They snagged my Ranger buddy (1st Lt.), but luckily I was allowed to proceed and graduate before joining them. I sure respect you guys who had to do multiple tours. There were a lot of guys "burned out" when we got back after roughly 6mos. Had to have been a lot of stress constantly rotating back. Hat's off to you for that,

Good to have you on board, and be sure check out the videos on 3D Coat's Youtube channel. Constantly adding new content all the time.

http://www.youtube.c...r/PILGWAY3DCoat

Welcome aboard AlphaGrunt and umitsuki!

AlphaGrunt, Hooah. :) Couple of years in the Army myself, too. Back in the late 90s. Mech infantry. Ft. Benning. Stuck me in HHC A 1/19 Inf Reg.. We were the guys training all of the mech infantry at building 500, specifically for the BFVs. No tours whatsoever. Looking forward to seeing more of your work. It's neat to see people using 3DC for jewelry. I'm interested in this myself.

Ahhhh a fellow lawn dart and infantry brothers, I'm feeling at home already! Thank you for the welcome guys and I look forward to exploring 3D Coat as part of my work flow. Though I may have already hit a wall with how clean the mesh is looking after export.... I'll make a post in another thread as to not to clutter the "welcome center".

Thanks again!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...