Contributor TimmyZDesign Posted August 12, 2015 Contributor Share Posted August 12, 2015 So is this the default Retopology room thread atp? If so, I'm just wondering if we'll ever see a proper relax brush? All these other features look nice, but I'd settle for just being able to quickly relax parts of the mesh...(the request has been on Mantis and Trello for some time: http://3d-coat.com/mantis/view.php?id=1572) I'm not sure if this is what you are talking about, but if you select the Brush Tool, and then hold down the SHIFT key while brushing, it will relax the mesh. Quote Link to comment Share on other sites More sharing options...
PolyHertz Posted August 12, 2015 Share Posted August 12, 2015 (edited) I'm not sure if this is what you are talking about, but if you select the Brush Tool, and then hold down the SHIFT key while brushing, it will relax the mesh. That method is useless in its current implementation, hense the mantis/trello request. It should be extremely easy to implement a proper brush relax, since all the algorithms are all already there for proper relax and the brush. I have no idea why the current brush relax is using such a broken method as is details in the mantis/trello post. Edited August 12, 2015 by PolyHertz Quote Link to comment Share on other sites More sharing options...
farsthary Posted August 12, 2015 Author Share Posted August 12, 2015 @PolyHertz I will be working around retopo room for some time now, as soon as I finish and polish a family of tools I'm working on as was posted before here I will make sure to add a proper relax/smooth tool to this room as requested if I have a clear vision of it, but currently I'm really busy with the 80-20 rule: the polishing part, that remaining 20% of the code, will demand the 80% of your time Cheers to all. 1 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted August 12, 2015 Reputable Contributor Share Posted August 12, 2015 That method is useless in its current implementation, hense the mantis/trello request. It should be extremely easy to implement a proper brush relax, since all the algorithms are all already there for proper relax and the brush. I have no idea why the current brush relax is using such a broken method as is details in the mantis/trello post. Wow....useles? That's pretty harsh. Does it work like you prefer? Obviously not. But I've found it to be VERY useful. You can brush or lasso select ANY group of Verts, Edges, or Polys and hit the RELAX button. The Brush tool SHIFT to relax option does exactly what it's supposed to do. RELAX or average the geometry under the brush. It's works the same way in Maya and 3ds Max, with their relax brushes. I'm sure there are improvements that can be made, but just because a tool does currently work the way YOU want it to, that doesn't qualify it as useless. Remember, the developers are people like you and me. Quote Link to comment Share on other sites More sharing options...
PolyHertz Posted August 12, 2015 Share Posted August 12, 2015 (edited) The Brush tool SHIFT to relax option does exactly what it's supposed to do. RELAX or average the geometry under the brush. That's the problem, it -doesn't- relax the geometry, it distorts it to look as if its been relaxed from the cameras (and only the cameras) perspective, but as soon as you navigate around the mesh even slighty you'll notice what its done is completely wrong. To illustrate: Take the default head mesh or sphere (a nice curved surface), do a simple grid retopo over part of it, and then use brush relax on some points. Now rotate the camera a bit and try relaxing those same points again. Notice how they go in a completely different direction then they did before? Instead calculating and averaging the positions of verts on all 3 axis based on their proximity to each other, its only relaxing them on 2 axis and based on their position relative to the camera (which shouldn't be a factor at all). Edited August 12, 2015 by PolyHertz Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted August 18, 2015 Reputable Contributor Share Posted August 18, 2015 That's the problem, it -doesn't- relax the geometry, it distorts it to look as if its been relaxed from the cameras (and only the cameras) perspective, but as soon as you navigate around the mesh even slighty you'll notice what its done is completely wrong. To illustrate: Take the default head mesh or sphere (a nice curved surface), do a simple grid retopo over part of it, and then use brush relax on some points. Now rotate the camera a bit and try relaxing those same points again. Notice how they go in a completely different direction then they did before? Instead calculating and averaging the positions of verts on all 3 axis based on their proximity to each other, its only relaxing them on 2 axis and based on their position relative to the camera (which shouldn't be a factor at all). I still don't see what you are talking about. It's relaxed just fine for me for years. And whether it's relative to the camera or in world space, it is constrained along the normal due to Auto Snapping. Maybe it can be improved, but it's always relaxed properly for me, but my use case may be much different than yours. Quote Link to comment Share on other sites More sharing options...
PolyHertz Posted August 18, 2015 Share Posted August 18, 2015 my use case may be much different than yours. Yea I'm going to assume that's the case, I just don't know how else we'd have such divergent thoughts on this otherwise. farsthary already said he'll take a look at it once hes got time, that's good enough for me. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 20, 2015 Share Posted August 20, 2015 Farsthary @Farsthary Renamed CloseHolesRTool temporal name by RFill (Retopo Fill) Added the blend parameter that controls if the added mesh will be smoothed -------------------------------------------------------- or blender into surrounding mesh, for organic patches or not if is a hard surface. 1 Quote Link to comment Share on other sites More sharing options...
Contributor TimmyZDesign Posted August 20, 2015 Contributor Share Posted August 20, 2015 Looking good! Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted August 21, 2015 Reputable Contributor Share Posted August 21, 2015 Looking good! +1 Quote Link to comment Share on other sites More sharing options...
Taros Posted August 21, 2015 Share Posted August 21, 2015 Farsthary @Farsthary Renamed CloseHolesRTool temporal name by RFill (Retopo Fill) Added the blend parameter that controls if the added mesh will be smoothed -------------------------------------------------------- or blender into surrounding mesh, for organic patches or not if is a hard surface. Really nice work. Great. Quote Link to comment Share on other sites More sharing options...
Advanced Member BurrMan Posted August 22, 2015 Advanced Member Share Posted August 22, 2015 Have you ever thought of a tool to "paint polygons" onto a surface? Like setting a particular "size" at start, then as you brush, they just slap down? 3 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted August 23, 2015 Contributor Share Posted August 23, 2015 First user draws some guide lines like auto retopo then brush and polygons follow the guides Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 26, 2015 Share Posted August 26, 2015 Farsthary @Farsthary Developed 2 quadrangulation methods that excels at different ends cases... will explore a hybrid between both.... Implemented several variants of Advancing front quad tilling, problem with quad tilling algorithm is finding one that produces optimal flow I have also improved the current one, still cant find one method that tile with good polygon flow in every possible geometrical case. Anyway, I wont give up so easily, and every day I seems to get closer 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 30, 2015 Share Posted August 30, 2015 Farsthary @Farsthary Need to stay away from heavy post-process based indirect methods as real-time or near real-time is highly desired. Testing a LOT different algorithms for quad tilling arbitrary contours...I'm not satisfied and actively researching yet. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 2, 2015 Share Posted September 2, 2015 Farsthary @Farsthary - Will clean up all my code and will commit soon for full release, getting a good polygon flow will be added in subsequent releases - as it will take longer than expected, so code is structured in a way that can be easily improved in the future. 2 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 8, 2015 Share Posted September 8, 2015 Farsthary @FarstharyFlipping contour criteria made robust, previously it where a showstopper for QuadFill Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 11, 2015 Share Posted September 11, 2015 Farsthary @Farsthary committed my recent code to online repositories, soon users will be able to test it for workflow. Quadrangulation is improved but temporary. 2 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted September 11, 2015 Contributor Share Posted September 11, 2015 Great news , thank you very much. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 13, 2015 Share Posted September 13, 2015 Icons for QuadPaint and RetopoShell Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted September 13, 2015 Contributor Share Posted September 13, 2015 Aweosome , thank you very much. Raul can you kindly read this message and do something if possible. We really need to tools at some point Michaelgdrs, on 13 Sept 2015 - 10:25 PM, said: Hey , greetings to all. Is there an every other commend in 3d coat. For example delete every other edge loop. I am quite sure that there is , there is no way that such an important commend is missing. Thank you. I've been asking for this for a long, long, long time. In 3ds Max, it's called DOT LOOP/RING. Could help reduce Auto retopo meshes very quickly. It's been listed on Mantis (along with a handful of other retopo requests....like holding the SHIFT key with the TRANSFORM tool will extrude edges on the fly) for ages. Maybe Raul can add these soon, since he is working on the Retopo room. Quote Link to comment Share on other sites More sharing options...
farsthary Posted September 19, 2015 Author Share Posted September 19, 2015 Hi Could you please provide me a link to see how it works? Thanks Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted September 19, 2015 Contributor Share Posted September 19, 2015 Greetings and thank you for the reply and interest. Here you can see how it works , it select every other edge or polygon. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted September 20, 2015 Reputable Contributor Share Posted September 20, 2015 Raul this (Dot Loop/Ring) is just one of the handful I requested about 2yrs ago and none have been added. Because of this and other Mantis requests that have gone ignored, I have long-since stopped using Mantis and Trello. I see more things added that aren't even on Mantis or even in the forums....so, I have pretty much given up trying to go through the formal request channels. The SHIFT to add new edges/edgeloops when the TRANSFORM tool is active is probably the one new tool that can add true poly modeling functionality more than anything else. It basically allows the user to extrude/bevel on the fly, while using the TRANSFORM tool. The EXTRUDE tool is VERY, VERY wonky when working on tapered objects, and it only works with EDGES. The Free EXTRUDE tool only works with FACES. Neither is as versatile as the SHIFT w/TRANSFORM tool option is. This is one of the "Bread and Butter" modeling tools in 3ds Max. http://3d-coat.com/forum/index.php?showtopic=14525&hl=%2Bretopo+%2Btool+%2Brequests 1 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted September 20, 2015 Reputable Contributor Share Posted September 20, 2015 ....this video demonstrates this functionality. It extrudes not only when you MOVE edges, but rotate and scale. It's SO handy, you'll use this ALL the time Watch from the 2:25min mark: http://3d-coat.com/forum/index.php?showtopic=14525&hl=%2Bretopo+%2Btool+%2Brequests Wrong link, and I can't edit, so here's another try: https://youtu.be/rztWDqG8Fq8?t=145 1 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted September 20, 2015 Contributor Share Posted September 20, 2015 Great , thank you Ranger for all the support and efforts to make this happen. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted September 20, 2015 Reputable Contributor Share Posted September 20, 2015 Great , thank you Ranger for all the support and efforts to make this happen. I hope it helps in some way...been at this for the past 2yrs, and getting nowhere. 1 Quote Link to comment Share on other sites More sharing options...
Taros Posted September 21, 2015 Share Posted September 21, 2015 I hope it helps in some way...been at this for the past 2yrs, and getting nowhere. There are a lot of very interesting feature requests in mantis hidden "deep below the old dust" since 3.x... Maybe the guys should first look there before wasting time for seeking new ideas? 2 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted September 22, 2015 Reputable Contributor Share Posted September 22, 2015 There are a lot of very interesting feature requests in mantis hidden "deep below the old dust" since 3.x... Maybe the guys should first look there before wasting time for seeking new ideas? First of all, if they are buried in the dust, that = ignored. So, a request the is posted today, too, has a high chance of being ignored and buried under the dust. So, let me rephrase my last post this way....."I've been trying MULTIPLE TIMES for the past 2yrs or more, and getting nowhere." 1 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted September 22, 2015 Reputable Contributor Share Posted September 22, 2015 ...Just like I've tried MULTIPLE TIMES in the past 2yrs to get SCULPT LAYERS implemented in the Sculpt Room. It's one of the most voted on requests and yet it keeps getting pushed to the back of the line, in favor of a ton of tiny, easy to implement newer features....just because they are low hanging fruit. 2 Quote Link to comment Share on other sites More sharing options...
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