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Everything posted by Tony Nemo
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Great model and animation.
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For Retopo: Drag not working in using points/faces for multiple quads.
Tony Nemo replied to Louism's topic in General 3DCoat
The fastest tool to fill an area with quads is the "RFill" tool. it might not be pretty but it will fill with quads.- 6 replies
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For Retopo: Drag not working in using points/faces for multiple quads.
Tony Nemo replied to Louism's topic in General 3DCoat
Using the Stroke tool, you can 'draw' a grid connecting with what you have and press Enter. Voila! a patch to fill out your example. The Points/Faces tool you are using is slower.- 6 replies
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For Retopo: Drag not working in using points/faces for multiple quads.
Tony Nemo replied to Louism's topic in General 3DCoat
Need more info. Dragging quads? where? Why? An image might help.- 6 replies
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"with my current abilities in 3dc i keep exporting and importing the obj to the different rooms to do my steps" increases the danger of errors. Best to import to Sculpt >Retopo/Bake>Paint. If is important for you to save the original mesh, import to Retopo to get the mesh and save it as a .mesh. Then you can snap it to your sculpted object in Retopo. The 'object' in the UV room is baked, so no changes (in Retopo) will be allowed. If you wish to retopologize something, you must delete the baked version (Paint Object).
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That's "crazy" enough to bring to the attention of the developers.
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[Bug] Backface Culling and Ignore Backfacing in Retopo
Tony Nemo replied to Vee's topic in General 3DCoat
No, I say "Back Face Culling" should definitely work . However, in the video, the Z bias is set at 10 whereas in the Digman example it is 0.1. So I don't think the "workaround" was properly done. -
[Bug] Backface Culling and Ignore Backfacing in Retopo
Tony Nemo replied to Vee's topic in General 3DCoat
Nobody seems to heed Digman's solution: Z bias = something very low. Mirror snap = 0. -
Do be certain, was the selection de-selected or deleted?
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What tool? Voxels? Does it have UVs? Great work!
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What about the recoil?
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Needs a 3D printer and a catalogue!
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Feature suggestion/dream: Model to Armature
Tony Nemo replied to Falconius's topic in General 3DCoat
Have you tried the pose tool? One of the manakins can be posed with transforms. An armature that you describe would be very handy. -
Any "errors" are not obvious in the TGA. Show us a screen grab of the model with any 'triangles'.
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If I understand correctly, you can apply different materials to one object if it is divided by seams to separate the various areas.
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Nice job! It would be interesting to see the same treatment where a likeness was being attempted. Some of yours are spot on and how you achieve this is very interesting to me.
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I think you could do a portrait while the sitter posed and shelled out for a printed copy.
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AMD's CEO and CTO on Radeon VII, ray tracing and beyond
Tony Nemo replied to Carlosan's topic in CG & Hardware Discussion
Please don't! I have found your contribution to the forum as one of it's more enlightening. -
Too bad it can't be a turn on/turn off feature. I can see where it might be useful.