PolyHertz Posted May 22, 2013 Report Share Posted May 22, 2013 I just realized I forgot one other painting app called P-XCEL: http://forums.tigsource.com/index.php?topic=14495.0 It's designed completely around doing pixel-level 3d paint. Very neat little app. Link to comment Share on other sites More sharing options...
Advanced Member popwfx Posted May 22, 2013 Advanced Member Report Share Posted May 22, 2013 (edited) Come on guys, you are forgetting the best painting software of them all ;-) Metacreations Painter 3D It's still for sale even: http://www.amazon.com/Painter-3D-MetaCreations-MAC-WIN/dp/B000I5JYNQ Lol Edited May 22, 2013 by photonvfx Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted May 22, 2013 Reputable Contributor Report Share Posted May 22, 2013 Lets not forget "Tattoo 3D Paint" It was my first 3D paint program. It is outdated but still everyonce in awhile I will open it up and remember how happy I was to be able to paint in 3D as I hated 2D uv island painting... Now free as he stopped development a number of years ago. http://www.terabit-software.co.uk/Tattoo.aspx Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted May 22, 2013 Advanced Member Report Share Posted May 22, 2013 Seriously now. What about 32bit exr or even 16 bit tif support on masks panel? Why jpg 8bit only? Poor quality this way. Except I missed something. It's a request. I hope you don't mind talking a little on this subject. Now in v4, we have a nice tool for baking quality 32 bit exrs (excellent control) of panels-reliefs. Pity we can't use it as mask. 8 bit tga... very poor quality. See how better the 3dcoat baked exr works as displacement in blender. http://3d-coat.com/forum/index.php?showtopic=12787&p=92071 1 Link to comment Share on other sites More sharing options...
PolyHertz Posted May 22, 2013 Report Share Posted May 22, 2013 (edited) I used the tweak room to change a lowpoly model slightly mid-paint. I had to turn off Low Poly view mode because it couldn't be tweaked with that mode on, then after I was done I re-entered the paint room, turned it back on, and it turns out it kept the old shape in memory. Even saving and loading it again I get two different shapes when turning on/off lowpoly view mode. Is this a bug? I thought low-poly just changed the way the texture was applied or how the tris are turned. If it's actually a morph that's stored on import then can I use it in some more meaningful way like painting in/out tweaked areas? Edit: Seems that turning on lowpoly afterwords only changes what the mesh looks like back to how it was, but the paint is still projected onto the tweaked mesh. Edited May 22, 2013 by PolyHertz Link to comment Share on other sites More sharing options...
PolyHertz Posted May 22, 2013 Report Share Posted May 22, 2013 Andrew, can you say one way or another if your comment earlier about expanding actually means bringing on more programers to work on 3DCoat? Speculated on that a few pages back but would like to know if that's actualy the case or not. Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted May 23, 2013 Reputable Contributor Report Share Posted May 23, 2013 (edited) Anybody else been able to get anything from the Copy/Paste tool (Paint Room)? Did it not have options to copy red to blue and vice versa? It doesn't do squat on my end, as you can see in the video. Same goes for the Scrape tool in the Voxel Room. Can't adjust the intensity...it's broken. Turn the depth all the way to 0 and it still scrapes like it's stuck on 100%. http://www.screencast.com/t/j63VtHgYGRx Edited May 23, 2013 by AbnRanger Link to comment Share on other sites More sharing options...
Advanced Member Marc Wakefield Posted May 23, 2013 Advanced Member Report Share Posted May 23, 2013 Lets not forget "Tattoo 3D Paint" It was my first 3D paint program. It is outdated but still everyonce in awhile I will open it up and remember how happy I was to be able to paint in 3D as I hated 2D uv island painting... Tattoo 3D! I remember being so excited when I discovered that app for the first time a few years ago! Anyone else have any experience with single light occlusion? Can you move the light source and can it bake shadows? Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted May 23, 2013 Applink Developer Report Share Posted May 23, 2013 Anybody else been able to get anything from the Copy/Paste tool (Paint Room)? Did it not have options to copy red to blue and vice versa? It doesn't do squat on my end, as you can see in the video. Same goes for the Scrape tool in the Voxel Room. Can't adjust the intensity...it's broken. Turn the depth all the way to 0 and it still scrapes like it's stuck on 100%. http://www.screencast.com/t/j63VtHgYGRx Hi! Copy/ Paste tool works here. Ctrl + C copys parts of the surface and ctrl + v paste it. Red to blue and vice versa belongs to Topological symmetry tool. Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted May 23, 2013 Advanced Member Report Share Posted May 23, 2013 So, no support of 16 or 32 bit displacement maps on masks panel. Thank you for confirming it. Too bad news actually. 1 Link to comment Share on other sites More sharing options...
PolyHertz Posted May 23, 2013 Report Share Posted May 23, 2013 (edited) You can copy/paste with the regular brush tool, what's the dedicated tool good for? Trying to paint on a mesh with a 4k texture this morning to see if it's as bad as some people have said. Some things work fine, but almost every layer-based operation has noticeable lag, especially sliding opacity values which almost hangs the program sometimes (entering them in directly just to be safe). Edited May 23, 2013 by PolyHertz Link to comment Share on other sites More sharing options...
Advanced Member herve_bis Posted May 23, 2013 Advanced Member Report Share Posted May 23, 2013 So, no support of 16 or 32 bit displacement maps on masks panel. Thank you for confirming it. Too bad news actually. yes that sucks big time... 8bits jpeg is a joke.. Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted May 23, 2013 Reputable Contributor Report Share Posted May 23, 2013 yes that sucks big time... 8bits jpeg is a joke.. There is support for 16 bit png files as mask. We still need support for 32 bit tiff or exr images Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted May 23, 2013 Reputable Contributor Report Share Posted May 23, 2013 Hi! Copy/ Paste tool works here. Ctrl + C copys parts of the surface and ctrl + v paste it. Red to blue and vice versa belongs to Topological symmetry tool. How can you tell what you are selecting to copy in the first place? No highlighting of the mesh or anything? Link to comment Share on other sites More sharing options...
Carlosan Posted May 24, 2013 Report Share Posted May 24, 2013 any 1 have troubles with realtime render in render room ? or display refresh time ? or light changes ? im using v16 and render room is a mess Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted May 24, 2013 Reputable Contributor Report Share Posted May 24, 2013 any 1 have troubles with realtime render in render room ? or display refresh time ? or light changes ? im using v16 and render room is a mess Yes, Sometimes when you transpose your model in the render room it will leave a ghost behind that does not go away... You have to uncheck and recheck 32 bit rendering for it to go away. Linux 64 bit non-cuda 4.00.15A beta. This is OpenGl mode as that is the only one available in Linux. I have not posted a bug report if you do so I will +1 the report.... Link to comment Share on other sites More sharing options...
philnolan3d Posted May 24, 2013 Report Share Posted May 24, 2013 I see this ghost all the time but the fix was so easy with the checkbox that I completely forget about it after doing it. I wasn't even sure it would be considered a bug. Link to comment Share on other sites More sharing options...
Javis Posted May 24, 2013 Report Share Posted May 24, 2013 So, no support of 16 or 32 bit displacement maps on masks panel. Thank you for confirming it. Too bad news actually. I agree. It's on my list for v5, I'll be posting a rather long list as soon as v4 is released of things that didn't make it, and haven't made it since v3 cycle started. I hope to get these features some attention, maybe Andrew will take notice. I'd go a step further on this too, layered EXR (AND Tif) support is very important, both 16 and 32bit, import AND export. It feels incomplete right now without this. Link to comment Share on other sites More sharing options...
Carlosan Posted May 24, 2013 Report Share Posted May 24, 2013 sorry me again 32bit on/off dont change nothing here and without RT in old versions... if you have 2 lights and move the second one... the render display refresh any changes in light position bypassing the anothers lights but now it only show changes over the light with more intensity ---------------------- Another question Tool option rotate along curve... is working ? (v16) Here rotate the brush randomly in any direction ty Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted May 24, 2013 Reputable Contributor Report Share Posted May 24, 2013 How can you tell what you are selecting to copy in the first place? No highlighting of the mesh or anything? Nevermind...I finally figured it out. Never used this tool before (always Clone Stamp tool). Very peculiar. Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted May 24, 2013 Advanced Member Report Share Posted May 24, 2013 pngs 16 bit displacement maps will work alright, under masks panel. (32 bit is better though) So, someone has to convert (no, to rebuild) all these default gallery masks to 16 bits PNG at least. This reminds me all this free stuff in zbrush libraries. Alphas as 8 bits. Too bad. Stay away, it's the best you can do. Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted May 24, 2013 Reputable Contributor Report Share Posted May 24, 2013 I agree. It's on my list for v5, I'll be posting a rather long list as soon as v4 is released of things that didn't make it, and haven't made it since v3 cycle started. I hope to get these features some attention, maybe Andrew will take notice. I'd go a step further on this too, layered EXR (AND Tif) support is very important, both 16 and 32bit, import AND export. It feels incomplete right now without this. I went ahead and posted a Mantis feature request. I gave two reasons, Higher quality Material and Mask images. There are more reasons than these so add all the notes you like... Bug Report (0001163) 1 Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted May 25, 2013 Reputable Contributor Report Share Posted May 25, 2013 I went ahead and posted a Mantis feature request. I gave two reasons, Higher quality Material and Mask images. There are more reasons than these so add all the notes you like... Bug Report (0001163) We also need the ability to use the image adjustment options for masks that are available for materials. Why? Because you may want to adjust the contrast or gamma on a mask/stencil to get more punch when painting depth. Having to go to Photoshop to do this each time is a workflow killer, IMHO. Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted May 25, 2013 Advanced Member Report Share Posted May 25, 2013 We also need the ability to use the image adjustment options for masks that are available for materials. Why? Because you may want to adjust the contrast or gamma on a mask/stencil to get more punch when painting depth. Having to go to Photoshop to do this each time is a workflow killer, IMHO. OK, Just don't try it on a 16 - 32 bit displacement map. Link to comment Share on other sites More sharing options...
Carlosan Posted May 26, 2013 Report Share Posted May 26, 2013 Please will any1 confirm if Clone instance is working ? In my version every Clone instance is take like PURE CLONE in memory, the frames drop to 1FPS and all the system is get down on knees. ty Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted May 26, 2013 Author Report Share Posted May 26, 2013 V4 got release candidat, see first page. We plan to release next week. Please test and check if I have not forgot something important. Changes: RC00 - pencil tool for single pixel painting - new icons in navigation panel for ease of access - new shaders preview - a lot of refinement and bugfixes from mantis Mac/Linux versions come soon. 1 Link to comment Share on other sites More sharing options...
PolyHertz Posted May 26, 2013 Report Share Posted May 26, 2013 A pencil tool for pixel painting? Didn't expect that, very nice Just needs a pixel grid feature now to compliment it. Link to comment Share on other sites More sharing options...
Advanced Member JimB Posted May 26, 2013 Advanced Member Report Share Posted May 26, 2013 (edited) V4 got release candidat, see first page. We plan to release next week. Please test and check if I have not forgot something important. Changes: RC00 - pencil tool for single pixel painting - new icons in navigation panel for ease of access - new shaders preview - a lot of refinement and bugfixes from mantis Mac/Linux versions come soon. So we have to run RC00 in Free Trial mode then? Edited May 26, 2013 by JimB Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted May 26, 2013 Author Report Share Posted May 26, 2013 So we have to run RC00 in Free Trial mode then?Yes, now in trial, but release will be really soon. Link to comment Share on other sites More sharing options...
Carlosan Posted May 26, 2013 Report Share Posted May 26, 2013 (edited) Note The V4 license is take like V3 license in the online registration web page. Edited May 26, 2013 by carlosa Link to comment Share on other sites More sharing options...
Recommended Posts