Advanced Member StereoMike Posted January 7, 2009 Advanced Member Report Share Posted January 7, 2009 What speaks against having an auto quadrangulation that has a nice poly flow? I'm sure this will be a killer feature when done right. I could imagine something like a drawing mode, where you roughly place areas that act as poles (e.g. knees, top head, knuckles) in one color, areas for cylindrical shapes in another color (depends on what info 3DC needs). So the automatic know where it has to place rings of polys (around the poles) etc. And maybe a line for general flow orientation (e.g. draw at the back of the character from the back of the head down the spine into two lines down the legs). mike Link to comment Share on other sites More sharing options...
Member Crusoe Posted January 7, 2009 Member Report Share Posted January 7, 2009 That's what those papers I posted talk about. In one, you can place control points to improve the edge flow. Andrew needed some help in finding libraries to compute EigenValues of sparse matrices. Link to comment Share on other sites More sharing options...
Advanced Member Jokermax Posted January 7, 2009 Advanced Member Report Share Posted January 7, 2009 thanks Andrew! One more important thing - can you move/copy Quadrangulation to Topology Tools please so it can be used on regular meshes(reference meshes/3d scans) directly. Agree 100%, I will support symmetry and plan even to auto - capture it.3DC tries to cover surface with planar patched, but some source polygones remain uncovered. Process is continued until all polygones will be covered. So 12 are not covered polygones, 406708 - covered. Yes, I am working on this. Please show screen. I will update in half of hour and prolong trial. I will fix it, but main aim of this update was quads. Link to comment Share on other sites More sharing options...
philnolan3d Posted January 7, 2009 Report Share Posted January 7, 2009 thanks Andrew!One more important thing - can you move/copy Quadrangulation to Topology Tools please so it can be used on regular meshes(reference meshes/3d scans) directly. A number of the voxel features would be nice to have for the full program, like rendering, but I think we'll have to wait for that if it ever does happen. Link to comment Share on other sites More sharing options...
Advanced Member kay_Eva Posted January 8, 2009 Advanced Member Report Share Posted January 8, 2009 What speaks against having an auto quadrangulation that has a nice poly flow? I'm sure this will be a killer feature when done right. I could imagine something like a drawing mode, where you roughly place areas that act as poles (e.g. knees, top head, knuckles) in one color, areas for cylindrical shapes in another color (depends on what info 3DC needs). So the automatic know where it has to place rings of polys (around the poles) etc. And maybe a line for general flow orientation (e.g. draw at the back of the character from the back of the head down the spine into two lines down the legs).mike That's what those papers I posted talk about. In one, you can place control points to improve the edge flow. Andrew needed some help in finding libraries to compute EigenValues of sparse matrices. yeah Andrew, control points!!! If you can find away to procedurally modify the quadrangulation via control points, kind of like tweaking and manipulating a rig for animation, then all you'd have to do is intelligently get those control points to interract. And of course you only insert control points where needed, already the feature works really well! Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted January 8, 2009 Author Report Share Posted January 8, 2009 1- when I toggle off perpspective and switch to orthogonal view3dCoat completely freeze for aprox 1minute at ANY change of settings. examples of changes :inc render on/off,multicore on/off,change camera view,select a brush ect... it happens only if I toggle perspective off,and only in DX version(Gl is fine) Ok, I will check. Are you sure it is "uniq 48 feature"? and I can't use the Gl version because I still got "ghost" selection when I use transform(not transpose)see the green and pink there,this never goes away,even if I save and load back I still not able to reproduce it... Please send me any example of "damaged" 3B file to fix it immediately (support@3d-coat.com). 2- (most dramatic as it is my main working tool))Substractive action with E panel does nothing( I'm aware I must hold ctrl while doing it) It only works on the default sphere. But it doesn't work if I use it on .3b files from previous alpha. Also...there is still no substractive action from "curves" implemented only closed spline(very hard to do a sheild with this), polylines (impossible to do rounded cuts) and Handraw (very hard to do rounded cuts because of hand shaking) it should be easy to do since it is (in my head) a mix of polylines and handrawn curves and both are already there. It was last hours change, I will improve it very soon. Link to comment Share on other sites More sharing options...
Advanced Member Skaven252 Posted January 8, 2009 Advanced Member Report Share Posted January 8, 2009 One more important thing - can you move/copy Quadrangulation to Topology Tools please so it can be used on regular meshes(reference meshes/3d scans) directly. I would second that for the Render panel. It would be handy to be able to render clear images of your normal textured 3D models as well. Currently you have to either take a screenshot or import the model and its textures to an external application to render (unless I've missed something?). Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted January 8, 2009 Advanced Member Report Share Posted January 8, 2009 wow, this is really going into the right direction. Love the quadrangulation feature, keep it up. best Link to comment Share on other sites More sharing options...
Contributor artman Posted January 8, 2009 Contributor Report Share Posted January 8, 2009 Erklaerbar!...Wow! The god of shaders have setted foot here. please make some 3dcoat shaders!! Link to comment Share on other sites More sharing options...
Contributor artman Posted January 8, 2009 Contributor Report Share Posted January 8, 2009 Ok, I will check. Are you sure it is "uniq 48 feature"? I've been toggling perspective on/off a lot in all alphas since 42 because it is normal action when working and I didn't have any problem so far. to be more precise it's alpha48 Dx64cuda ,I coudn't test 32bit because I have cuda64x but I'll try with non-cuda before going to bed. I still not able to reproduce it... Please send me any example of "damaged" 3B file to fix it immediately (support@3d-coat.com). File sent.Just the default sphere scaled on one axis. Scaling is the key action to generate the problem.(move and rotate are alright) Maybe Someone with QuadroFx1700 should also test this. anyone?....GL 64 cuda...not DX thanx Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted January 8, 2009 Author Report Share Posted January 8, 2009 I've been toggling perspective on/off a lot in all alphas since 42because it is normal action when working and I didn't have any problem so far. to be more precise it's alpha48 Dx64cuda ,I coudn't test 32bit because I have cuda64x but I'll try with non-cuda before going to bed. File sent.Just the default sphere scaled on one axis. Scaling is the key action to generate the problem.(move and rotate are alright) Maybe Someone with QuadroFx1700 should also test this. anyone?....GL 64 cuda...not DX thanx I looked file, it seems to be shader-related problem Try default, bronze and lamblight - they work fine, other have problems. Link to comment Share on other sites More sharing options...
Contributor artman Posted January 8, 2009 Contributor Report Share Posted January 8, 2009 I looked file, it seems to be shader-related problemTry default, bronze and lamblight - they work fine, other have problems. thank you so much...now I can try testing alpha48 more deeply .. but I liked clay and greyclay shaders so much,they are 3DC's best sculpting shaders EDIT:haha...there is a workaround: the trick is to use the lamblight shader only when using transform, transform doesn't require a good sculpting shader,the rest of the time you can still work with the clay shader (the best cavity balance shader) thanx again Link to comment Share on other sites More sharing options...
philnolan3d Posted January 8, 2009 Report Share Posted January 8, 2009 I noticed something that I didn't see before and I'm not sure what it does. I VS sculpted something, then retopo'd it, then while I was marking the edges for the UV I saw that a colored ball would appear if I clicked on a polygon, not an edge. What does that ball do? Is it new or did I just miss it before? Link to comment Share on other sites More sharing options...
Contributor artman Posted January 8, 2009 Contributor Report Share Posted January 8, 2009 Andrew, About the freezing thing when toggling perspectiive off I found out you need to cut model with E panel first for ortograhic bug to come out. (on my machine at least) Link to comment Share on other sites More sharing options...
Advanced Member kay_Eva Posted January 8, 2009 Advanced Member Report Share Posted January 8, 2009 Andrew, About the freezing thing when toggling perspectiive offI found out you need to cut model with E panel first for ortograhic bug to come out. (on my machine at least) Andrew, after a few ctrl+Z's the undo feature stops working for me Link to comment Share on other sites More sharing options...
Member JulesD Posted January 8, 2009 Member Report Share Posted January 8, 2009 Can not merge, select mesh and press enter to put object in scene in Volumetric Tools with Cuda on, but when I turn Cuda off it works. Ambient Light not working properly in Volumetric mode.(In 64 bit DirectX) Quadrangulate and Paint freezes at 99% When Millions of polygons (Intermidiate) is set to 0.5-Quadrangulate messes up.At a certain point.(Use dino and view the top of both legs,his right leg is a bit messed up. Link to comment Share on other sites More sharing options...
Advanced Member kay_Eva Posted January 8, 2009 Advanced Member Report Share Posted January 8, 2009 hehe Andrew, have enough stuff on your plate including Andrew 3.0? Link to comment Share on other sites More sharing options...
Advanced Member akira Posted January 9, 2009 Advanced Member Report Share Posted January 9, 2009 Ambient Light not working properly in Volumetric mode. That's the way it's supposed to be. http://3dbrush.kriska.hvosting.net/forum/i...ost&p=12782 If you want to know how the shaders were born: http://3dbrush.kriska.hvosting.net/forum/i...post&p=9139 Link to comment Share on other sites More sharing options...
Advanced Member stevecullum Posted January 9, 2009 Advanced Member Report Share Posted January 9, 2009 Thought I would try sculpting something from scratch for the first time. (Usually use a base mesh). Fast and fun Some issues - When using symmetry mode, I get holes in the geometry with some operations - curve tools ect... and as with Jules D, merging isn't working. I tried making a quadrangle from it, but we need some way to control the areas to receive more loops. (Around eyes, mouth, nose etc...) Overall, volumetric sculpting rocks! Link to comment Share on other sites More sharing options...
Contributor artman Posted January 11, 2009 Contributor Report Share Posted January 11, 2009 alpha48 I think all my majors 3dc problems come from the interaction between my quadrofx 1700 and the cuda beta driver.Strangely toggling cuda on/off would not help resolving the issues but, now that I installed the latest nvidia driver for my card I can say: I'm having my greatest 3DCoat experience since I started.performance and fps is a little less empowering without cuda but the overall stability is greatly improved. Doesn't feel alpha at all. issues resolved 1-no more 30sec-1min freezing on every actions when toggling perspective/orthogonal 2-(still problematic)cutting with e panel works as well as alpha 47 now but strangely,only in perspective mode in ortho most of the cuts do nothing I think I installed 48simple and I was still having problemss so, it means that for me most of my problems were in the interaction between quadrofx 1700 and the cuda beta driver 2.1. Maybe it can help others with same problems if any Link to comment Share on other sites More sharing options...
Advanced Member stevecullum Posted January 11, 2009 Advanced Member Report Share Posted January 11, 2009 Which driver number do I need? - I got an FX1700 also, but I'm using the beta driver still. Link to comment Share on other sites More sharing options...
Contributor artman Posted January 11, 2009 Contributor Report Share Posted January 11, 2009 Don't change if you don't have any problems. I had some problems that installing latest nvidia driver instead of cuda 2.1 solved but that meant loosing cuda power.So my advice is just change if you got same problems as me. Link to comment Share on other sites More sharing options...
Advanced Member stevecullum Posted January 11, 2009 Advanced Member Report Share Posted January 11, 2009 Don't change if you don't have any problems.I had some problems that installing latest nvidia driver instead of cuda 2.1 solved but that meant loosing cuda power.So my advice is just change if you got same problems as me. Ah.. I had misread you original message. I thought you had found a non-beta cuda enabled driver. I do have a few issues, but so far I can work around them, so I'll leave things alone for now. Cheers. Link to comment Share on other sites More sharing options...
Advanced Member kay_Eva Posted January 12, 2009 Advanced Member Report Share Posted January 12, 2009 Hey andrew will 3d coat ever have a polygon modeler inside, with such advanced retopo, you might as well throw that in there =) Link to comment Share on other sites More sharing options...
Advanced Member Eric Dandoy Posted January 12, 2009 Advanced Member Report Share Posted January 12, 2009 Hey andrew will 3d coat ever have a polygon modeler inside, with such advanced retopo, you might as well throw that in there =) Yes, indeed. I guess it has not been planned for the 3.0 release, but I think that a basic modeller could be really useful for some adjustments of the models without the need to export it in other apps (what i'm doing now using Silo). 3D-Coat 4.0 will rock! Link to comment Share on other sites More sharing options...
Advanced Member kay_Eva Posted January 12, 2009 Advanced Member Report Share Posted January 12, 2009 Yes and if you have a Lightwave mode or XSI mode or Blender mode for the hotkeys I think a lot of people would just model in here :lol: but yes that's for 4.0 or something Link to comment Share on other sites More sharing options...
Advanced Member Juan Carlos Montes Posted January 12, 2009 Advanced Member Report Share Posted January 12, 2009 alpha481-no more 30sec-1min freezing on every actions when toggling perspective/orthogonal 2-(still problematic)cutting with e panel works as well as alpha 47 now but strangely,only in perspective mode in ortho most of the cuts do nothing I have the same problem Artman. Link to comment Share on other sites More sharing options...
Member prayas Posted January 12, 2009 Member Report Share Posted January 12, 2009 Hi there, i had the Alpha42 running fine and all. now after switching to a new graphics card i wanted to try the new Alpha48. Downloaded and installed the CUDAdriver and the Alpha48. The driver is Beta i know and the newest driver version for this card according to nvidia is also a newer number than the beta driver. All i get is an error stating missing cudart.dll WINxp64 Nvidia GTX260 driver tested 181.20 xp64 180.60 (the cuda beta) P..: Link to comment Share on other sites More sharing options...
Contributor artman Posted January 12, 2009 Contributor Report Share Posted January 12, 2009 Hi there,i had the Alpha42 running fine and all. now after switching to a new graphics card i wanted to try the new Alpha48. Downloaded and installed the CUDAdriver and the Alpha48. The driver is Beta i know and the newest driver version for this card according to nvidia is also a newer number than the beta driver. All i get is an error stating missing cudart.dll WINxp64 Nvidia GTX260 driver tested 181.20 xp64 180.60 (the cuda beta) P..: you just forgot to download and install the cuda kit.The links is on the same page where you downloaded the cuda driver. Link to comment Share on other sites More sharing options...
philnolan3d Posted January 12, 2009 Report Share Posted January 12, 2009 I think nVidia just updated the driver and 3DC will have to be updated to work with it. Link to comment Share on other sites More sharing options...
Recommended Posts