Advanced Member paulrus Posted May 21, 2009 Advanced Member Share Posted May 21, 2009 Has anyone posted the interface bug where when you switch from voxels back to paint, the voxels menu doesn't go away in 84? Paul Link to comment Share on other sites More sharing options...
Advanced Member -Shadow- Posted May 21, 2009 Advanced Member Share Posted May 21, 2009 Amber * hide/show 3D grid button needed View>Grid Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted May 21, 2009 Author Share Posted May 21, 2009 Updated to V85[RC] (only Win) I was working over bugfixes, acutually not all reported was fixed, only what I was able to fix during the day. Other changes: 1) Zoom/rotation speed in options 2) Pin icon in all "Space" menus 3) Retopo menu was essentially changed - I have got rid of params panel ... and much small interface tweaks... Link to comment Share on other sites More sharing options...
Advanced Member renderdemon Posted May 21, 2009 Advanced Member Share Posted May 21, 2009 It's funny, I really meant to actually get some sleep... But instead I stayed up playing with 3DC on my laptop in bed again...Anyway, I have created for you a custom navigation scheme that is exactly what you're looking for. No longer must you deal with the nagging brush sizing and intensity with the RMB. Download the attached file. RMB will now simple zoom in and out. 'Nuff said, bub. [/wolvie] Thank you very much,it works perfect I was yet on 75 version(without the interface changes,because some time ago there was the hidden bug so I decided not to update every time),probably it would be much better for me jumping before on new versions. Thanks Link to comment Share on other sites More sharing options...
Javis Posted May 21, 2009 Share Posted May 21, 2009 Updated to V85[RC] (only Win)I was working over bugfixes, acutually not all reported was fixed, only what I was able to fix during the day. Other changes: 1) Zoom/rotation speed in options 2) Pin icon in all "Space" menus 3) Retopo menu was essentially changed - I have got rid of params panel ... and much small interface tweaks... Thank you! The Retopology tools now function normally. Link to comment Share on other sites More sharing options...
Javis Posted May 21, 2009 Share Posted May 21, 2009 I'm using an old pen tablet.I tried your NoBrushSizing.navigation. I can zoom in and zoom out a camera with floating a pen above a plate and holding RMB of a pen during a 3DC cursor is on an object. I can pan, rotate, zoom in and zoom out without moving a pen to a navigator and an object up and down with that. Very nice. I appreciate it. Thank you very much,it works perfect I was yet on 75 version(without the interface changes,because some time ago there was the hidden bug so I decided not to update every time),probably it would be much better for me jumping before on new versions. Thanks No problem. It was my pleasure. I'm glad it was useful for you guys. Link to comment Share on other sites More sharing options...
Member alex.h. Posted May 21, 2009 Member Share Posted May 21, 2009 Would be great if we could apply the shaders in voxels to imported reference mesh. ??? Can i set the symetry plane to any possition in world space.??? Great work on interface. (great program).. Link to comment Share on other sites More sharing options...
philnolan3d Posted May 21, 2009 Share Posted May 21, 2009 Can i set the symetry plane to any possition in world space.??? Yes, hold Tab and you can slide it around with your mouse. To put it back go into the menu Symmetry > Reset Symmetry Planes Link to comment Share on other sites More sharing options...
Advanced Member NinjaTaco Posted May 21, 2009 Advanced Member Share Posted May 21, 2009 Woo.. Just downloaded a85. Haven't done any texturing in the last few days. A few new UV tools is perfectly cool with me. I'd love to see more uv Tools. I think 3dc has the right idea for handling uv mapping. Just needs some expansion. I haven't sculpted anything in a while. I know the rapid tools were added a few months ago. I like em. New UI is also nice. Andrew, amazing as usual. Link to comment Share on other sites More sharing options...
Advanced Member Maximus3D Posted May 21, 2009 Advanced Member Share Posted May 21, 2009 Latest .85 release works much better! thanks Andrew. I just used the retopo tools and got exactly the results i were looking for Good job man! / Magnus Link to comment Share on other sites More sharing options...
Advanced Member kay_Eva Posted May 22, 2009 Advanced Member Share Posted May 22, 2009 Here is the bug where if you clone degrade/ increase resolution the brushes will begin to behave in this manner. Also clay brush with rotate along motion direction seems that the symmetry malfunctions. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted May 22, 2009 Author Share Posted May 22, 2009 Here is the bug where if you clone degrade/ increase resolution the brushes will begin to behave in this manner. I tried to reproduce, but unable... Does it works for some simple object like sphere? Link to comment Share on other sites More sharing options...
Advanced Member Juan Carlos Montes Posted May 22, 2009 Advanced Member Share Posted May 22, 2009 Andrew when we are in retopo mode and you have for example edge loop or split edges, when I rotate the camera and i have the mouse over the model most of the time when the mouse is release I select and add lines by mistake. check the video. Link to comment Share on other sites More sharing options...
Advanced Member kay_Eva Posted May 22, 2009 Advanced Member Share Posted May 22, 2009 I tried to reproduce, but unable... Does it works for some simple object like sphere? 1. Clone and Degrade default sphere. 2. Hide old sphere. 3. Turn on Symmetry of 2nd sphere. 4. Sculpt on 2nd sphere for a while using various brushes, pens. 5. Increase resolution on 2nd sphere. 6. Begin sculpting on 2nd sphere. It should now reproduce this bug. Link to comment Share on other sites More sharing options...
Advanced Member Amber Posted May 22, 2009 Advanced Member Share Posted May 22, 2009 v.85 RC -------------- after clicking in "to default settings" in Preferences 3DC changes color scheme to some beige colors and text to white making it very hard to read when object is loaded and you can texture size for UVsets - global size option is needed to set same texture size for all UVs sets when object is loaded and you can texture size for UVsets - when changing width height should change itself to same value as weight by default because it's unlikely anybody would use non square texture sizes. in subpatching adjustment - global option is needed to switch subpatching on for all UVs sets Link to comment Share on other sites More sharing options...
Member Brendan Ross Posted May 22, 2009 Member Share Posted May 22, 2009 Is the texture window showing up as blue for anyone else, or just me? Vista 64, i7, quadro 1800 Link to comment Share on other sites More sharing options...
philnolan3d Posted May 22, 2009 Share Posted May 22, 2009 Nope, looks normal here. Cool model BTW. Link to comment Share on other sites More sharing options...
Member soulvector Posted May 22, 2009 Member Share Posted May 22, 2009 Hi everyone, first post here. Ive been running the alpha version since the beginning. And man Andrew you are doing such a fine job with this app, really awesome! Thanks. It feels so good not having to care about a lowpoly version before the actual sculpting. Thumbs up. I will write down some thoughts I have and post later this weekend or beginning next week. Cheers Link to comment Share on other sites More sharing options...
Advanced Member rimasson Posted May 22, 2009 Advanced Member Share Posted May 22, 2009 In Alpha 85, i imported a model with overlapping Uvs, and the Uv preview was much largre than expected Link to comment Share on other sites More sharing options...
Advanced Member jedwards Posted May 23, 2009 Advanced Member Share Posted May 23, 2009 In Alpha 85, i imported a model with overlapping Uvs, and the Uv preview was much largre than expected That's actually a feature... and you don't even need to wear special 3d glasses! =] Link to comment Share on other sites More sharing options...
Advanced Member psyborgue Posted May 23, 2009 Advanced Member Share Posted May 23, 2009 In Alpha 85, i imported a model with overlapping Uvs, and the Uv preview was much largre than expected That can happen in 84 too. You just have to scale the pieces. BTW, andrew, the distortion visualization is perfect!. Can't wait til version 85 hits the mac. Edit: I replicated your problem. It seems when the manipulator is outside of the UV box, it can't be manipulated (the model rotates instead). This can be done by moving a piece outside the UV box. It can't then be moved back. Link to comment Share on other sites More sharing options...
Contributor bwtr Posted May 24, 2009 Contributor Share Posted May 24, 2009 Sorry for this dumb question Is the Cuda version only for the 64bitts Windows XP version? Brian Link to comment Share on other sites More sharing options...
philnolan3d Posted May 24, 2009 Share Posted May 24, 2009 Sorry for this dumb questionIs the Cuda version only for the 64bitts Windows XP version? I use the Cuda version on my desktop which is Vista 64 and my laptop that is Vista 32, so that should answer that question. Link to comment Share on other sites More sharing options...
Advanced Member ldzywsj Posted May 24, 2009 Advanced Member Share Posted May 24, 2009 I don't want to start a new topic,so I ask a qustion here, I know pick color use "V",but when I am painting depth map,how can I pick depth value just like pick color? Link to comment Share on other sites More sharing options...
Member forcelle Posted May 24, 2009 Member Share Posted May 24, 2009 Hi! I just installed the new alpha 85 and it got me to demo mode, no more trial! Hasn't been the trial restarted? I was testing happily the alphas so far, and now that I was hoping to use the direct paint feature - that my copy of 3db 2 does not have - for an actual work while I wait for the official 3.0 release , I can't! Any sugestions?! Thanks! Link to comment Share on other sites More sharing options...
Advanced Member psyborgue Posted May 24, 2009 Advanced Member Share Posted May 24, 2009 I don't want to start a new topic,so I ask a qustion here,I know pick color use "V",but when I am painting depth map,how can I pick depth value just like pick color? Right click and drag up and down. Right click and drag left and right changes brush size. Very fast and efficient. Link to comment Share on other sites More sharing options...
philnolan3d Posted May 24, 2009 Share Posted May 24, 2009 That's a good point I had thought V did it and didn't really question it. RMB dragging isn't the same as picking like you would with an eyedropper. That would be like saying you don't need to pick colors with the eyedropper when you can just use the color palette. Link to comment Share on other sites More sharing options...
Advanced Member psyborgue Posted May 25, 2009 Advanced Member Share Posted May 25, 2009 That's a good point I had thought V did it and didn't really question it. RMB dragging isn't the same as picking like you would with an eyedropper. That would be like saying you don't need to pick colors with the eyedropper when you can just use the color palette. Good point. I misread what he was trying to do. Link to comment Share on other sites More sharing options...
Advanced Member mocaw Posted May 25, 2009 Advanced Member Share Posted May 25, 2009 Maybe Andrew could cook up something like a shift-v for picking depth? I smell a feature request- but wouldn't be surprised to learn that the ability to use an eye-dropper to select depth wasn't already requested...might as well add selectable sample size averaging in there too! Link to comment Share on other sites More sharing options...
Javis Posted May 25, 2009 Share Posted May 25, 2009 Maybe Andrew could cook up something like a shift-v for picking depth? I smell a feature request- but wouldn't be surprised to learn that the ability to use an eye-dropper to select depth wasn't already requested...might as well add selectable sample size averaging in there too! That's a darned fine idea there. I like it. Link to comment Share on other sites More sharing options...
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