philnolan3d Posted May 1, 2009 Report Share Posted May 1, 2009 Merging for per pixel has a few bugs, I don't think it's anything I'm doing. Here you can see several of the more major wrinkles on my character have these strange lines going across them Here there are some very sharp lines that will only smooth away in sculpt mode and even then not always. These were edges of the retopo mesh that were are fairly sharp angles. The back of the head had a large divot in it which I sort of smoothed at the loss of some detail. Speaking of detail, I'm losing a lot of it in the transition. Many of my character's pores are softer looking. One could argue that my texture size is too small (4096), but that same size looks better when used with microvertex. Quote Link to comment Share on other sites More sharing options...
Advanced Member lc8b105 Posted May 1, 2009 Advanced Member Report Share Posted May 1, 2009 Alpha 79 UI bug: Quote Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted May 1, 2009 Applink Developer Report Share Posted May 1, 2009 There seems to be a bug. I'm using v79. And if you follow these steps: 1. Go to sculpt mode and "quadrangulate object" 3. File->New 4. go to sculpt mode and then retopo mode. Choose Point&Faces. You can make points but not faces. Quote Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted May 1, 2009 Advanced Member Report Share Posted May 1, 2009 alpha 80SIMPLE DX: - fill tool and using a custom texture (with both types of mapping) has no real relation from preview to final output in terms of scale. *edit* Looks like the non-matching size between the pen in 3D camera versus 2D 'View/edit/tweak textures' window is back (second image) Quote Link to comment Share on other sites More sharing options...
Member run Posted May 4, 2009 Member Report Share Posted May 4, 2009 I've narrowed down the stuck parameter bug, it appears to only happen with focal shift in voxel mode. There is also a different bug effecting falloff. I've attached an image which, hopefully, explains both issues. Thanks, Jeff Quote Link to comment Share on other sites More sharing options...
Javis Posted May 4, 2009 Report Share Posted May 4, 2009 I've narrowed down the stuck parameter bug, it appears to only happen with focal shift in voxel mode. There is also a different bug effecting falloff. I've attached an image which, hopefully, explains both issues. Thanks, Jeff I just tested this one out, and can confirm it. Quote Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted May 5, 2009 Advanced Member Report Share Posted May 5, 2009 great start on the reference plane implementation, Andrew! a few questions/requests/bugs, of course. - bug with disappearing editing panel for the background images(couldn't find a way to get the panel back) - x-plane and z-plane seem to point in opposite directions than expected - z-plane image seems flipped in Y direction - button to 'lock/unlock' planes from movement would be handy - ability to 'undo' movement with ctrl-z might be nice (I know you can reset, but only undo-ing last movement might be handy too) I've included a screenshot, and some image plane graphics if needed. Awesome work, all-in-all, Andrew! Quote Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted May 8, 2009 Advanced Member Report Share Posted May 8, 2009 alpha 82SIMPLE DX: looks like y-symmetry is acting 'funny' in the Paint room Quote Link to comment Share on other sites More sharing options...
Advanced Member lc8b105 Posted May 8, 2009 Advanced Member Report Share Posted May 8, 2009 Alpha 82: 1. Use panorama background 2. Use "Snake" or "Spike" tool 3. 3DC Freezed Quote Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted May 8, 2009 Advanced Member Report Share Posted May 8, 2009 pose masking in 82 gives me weird islands. Quote Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted May 8, 2009 Advanced Member Report Share Posted May 8, 2009 lc8b105, I wasn't able to duplicate that with 82SIMPLE DX and my system... Quote Link to comment Share on other sites More sharing options...
Advanced Member lc8b105 Posted May 8, 2009 Advanced Member Report Share Posted May 8, 2009 lc8b105,I wasn't able to duplicate that with 82SIMPLE DX and my system... Maybe the problem is only happen on Mac version? Could you try GL version? Quote Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted May 8, 2009 Advanced Member Report Share Posted May 8, 2009 good call....seems to lock up oGL as soon as I try to use the tool. Quote Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted May 11, 2009 Advanced Member Report Share Posted May 11, 2009 alpha82 SIMPLE DX: - Occlusion calculation on an object with multiple sub-objects (per-pixel painting) seems to have a problem with locked/hidden sub-objects. Ran the calculation on the object below with the 'lid' and 'wheels' locked and hidden. Result is that they became painted with complete occlusion. Quote Link to comment Share on other sites More sharing options...
Advanced Member David Walters Posted May 12, 2009 Advanced Member Report Share Posted May 12, 2009 Just found an undo bug in Voxel sculpt (Alpha 82, simple). If you choose 'subtract from' and then undo - the target object is restored as expected but the source object is lost. Quote Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted May 13, 2009 Advanced Member Report Share Posted May 13, 2009 Alpha 83 CUDA: Symmetry when using 'Draw by spots' and 'Rotate along motion direction' (under Pen Options) is incorrect on the mirrored side (all symmetry planes seem to have a problem)...looks like it's actually being rotated 90-degrees. This appears to affect the first 6-7 voxel tools (hard to tell with 'Fill' and 'Airbrush' tools). *EDIT* Not sure if it's a 'bug', but also in 83 CUDA: - tear off Voxel panel (from uppermost File, Edit, View, etc. area) and pin it. - move mouse back over the uppermost Voxel tab and your pinned tab goes away (to be seen back where your mouse is) This is kinda cumbersome behavior...if I pinned it somewhere, I expect it to stay pinned there until I 'un-pin' it. **EDIT 2** - Old Camera hotkeys don't seem to work properly in voxel panel or paint panel (numpad keys not assigned nor assignable to camera as shortcuts) - think it's been requested by a few folks that selecting an ortho view (top, front, left, etc.) should lock the camera to that particular view (so no perspective rotation).... I'm in agreement. ***EDIT 3*** - Stamp mode creates bad artifacting (that's virtually not undo-able) once the stamp size reaches what seems to be over 50% of the object. (2nd picture) . Quote Link to comment Share on other sites More sharing options...
Advanced Member Jokermax Posted May 13, 2009 Advanced Member Report Share Posted May 13, 2009 ALPHA 83 - shortcuts can not be assigned to voxel tools Quote Link to comment Share on other sites More sharing options...
Javis Posted May 13, 2009 Report Share Posted May 13, 2009 Moved here from another thread ===== A number of things didn't show up (Shader previews, Params for voxel tools) after installing. I had to uninstall and reinstall. A few bugs for build 83: -When using the new popup panels (spacebar), all clicks are carried through to the viewport -Scrape tool gets really jittery when using the soft scrap tick box, turning it doesn't stop the jittering -When using the voxel Spikes tool, and selecting: Pentips>dome1.obj Pentips>dome1.obj Pentips>dome1.obj The curve jitters all over the place, lesser so with the following, but still happens: Pentips>Rec1.obj Pentips>Rec2.obj Pentips>Rec3.obj Pentips>Rec4.obj And probably more. This didn't happen with build 82. Quote Link to comment Share on other sites More sharing options...
Taros Posted May 14, 2009 Report Share Posted May 14, 2009 Hi. V.83 CUDA, WinXPPro, 32bit: A bug while using "flatten". See the -> video (DivX - 6,5 MB). Regards Chris Quote Link to comment Share on other sites More sharing options...
Taros Posted May 14, 2009 Report Share Posted May 14, 2009 [sOLVED] Alpha 83 cuda: I have an voxel-object, that is impossible to retopo manually. The retopo-polygons are invisible after setting. You can download it here: -> [sOLVED] Quote Link to comment Share on other sites More sharing options...
Taros Posted May 15, 2009 Report Share Posted May 15, 2009 Alpha 83 cuda: I have an voxel-object, that is impossible to retopo manually. The retopo-polygons are invisible after setting.... My fault: I've tried to retopo the wrong side. I've always tried to retopo the opposite site of the object, the mirrored one. It is not possible, to retopo on both sides, right? Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted May 15, 2009 Contributor Report Share Posted May 15, 2009 Alpha 83 cuda 64 DX 1)sometimes the new shader menu becomes empty and I need to rip it and redock it back to the right to make the shaders reappear. I have no idea how to reproduce, it doesn't seam to be linked to a specific action also: when creating a new shader I never get asked which base shader to choose,it seams that this step has been skiped. 2)undo of pose is still buggy, undo only the last step or just stop working completely redo doesn't work at all.(pose/transform(create weird result)) 3)redo doesn't work with move brush 4)redo creates artifacts with a lot of voxel brushes 5)for unknown reasons the wonderful new scrape brush and flatten have started to work erratic (just when I was getting used to them) here is a screeshot:(I wish I could do a movie) situation:the brush cursor and the actual point I'm sculpting are getting away from each others like when you try to stick two magnets together. Also the brushes have barely no effects. I don't know what I did wrong to make this happen... but more importantly I cannot revert it,usually I clone the layer and it solves problems like that but not this time. edit:I know the problem is because I used pose and transform to scale parts of the model, it seems scrape and flatten doesn't like that.Also they act erractic over holes and deep crevices. 6)the problem about brushes not working when loadind a .3b file over another one is back. Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted May 15, 2009 Contributor Report Share Posted May 15, 2009 also: undo of delete in voxtree turn all objects invisible(but they still retain their names) Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted May 15, 2009 Contributor Report Share Posted May 15, 2009 ok,I found it.The problem when shader thumbnail becomes empty happens when you load a .3b file over another one. Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted May 16, 2009 Contributor Report Share Posted May 16, 2009 (something that I thought was a bug but ended being an error on my part) Quote Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted May 17, 2009 Advanced Member Report Share Posted May 17, 2009 alpha 83 CUDA DX: - scale is not 1:1 between brush-size in 3D view and 2D 'Texture editor' window (looks to be roughly around 1:1.5) *EDIT* It also appears that this bug (occlusion calculation): http://www.3d-coat.com/forum/index.php?sho...ost&p=19086 has not been squashed out of existence yet. . Quote Link to comment Share on other sites More sharing options...
Javis Posted May 19, 2009 Report Share Posted May 19, 2009 Alpha 83, DX: When you using a navigation style that resizes the brush size/intensity OUTSIDE of an object, the brush isn't visible, but is still completing the action. You can see the changes once you mouse over an object in your scene. Quote Link to comment Share on other sites More sharing options...
Javis Posted May 19, 2009 Report Share Posted May 19, 2009 Another bug. Alpha 83, DX: When you are using the Retopo>Quad>2 Click Method tool with symmetry, sometimes it will go crazy and the poly will distort in an abnormal way along the symmetry plane. In the video that I emailed to you, you can see it at 6m29s. Quote Link to comment Share on other sites More sharing options...
Javis Posted May 19, 2009 Report Share Posted May 19, 2009 Another bug: Build 83, DX: When using a material in the Paint Room/Tab in Per Pixel Painting mode to paint color in the UV Viewport, I'm getting crazy distortions with the material on the object. It doesn't represent what the material truly is. Also while painting directly on the mesh itself with the aforementioned scenario in a 3D viewport, I was unable to paint. Quote Link to comment Share on other sites More sharing options...
Javis Posted May 19, 2009 Report Share Posted May 19, 2009 Another bug. Alpha 83, DX: When using the Color Picker (B key) in any Room/Tab, dragging to select a color and once nearing any edge of the undocked window, causes the window to jump. I have recorded a video of it. http://www.screencast.com/t/vsUMtanhGr Quote Link to comment Share on other sites More sharing options...
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