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3DCoat 4.7 (BETA testing thread)

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3D-Coat 64-bit3dc2.png

Of course V4 beta testing was started long time ago in 4.5 thread. Now we will continue it here.


Google drive mirror

winicon.pngWindows [4.7.37]:

3D-Coat 64-bit


osxicon.pngmacOS [4.7.37]:


Ensure to check "System Preferences > Security & Privacy > click the "lock" > select "App Store and identified developers" (when only "App Store" is selected error message is displayed "3D-Coat" can't be opened because it was not downloaded from the App Store)

On "Retina" displays uncheck "3D-Coat > Geometry > Incremental Render"


linuxicon.pngLinux [4.7.37]:


How to create shortcut

Updated to 4.7

  • Do NOT use beta builds in production if build is not marked as [STABLE].
  • Keep backups of scenes, presets and materials.


26.08.2017 4.7.37 [beta]

- Possibility to assign fixed bump to smart material, independent from pen radius and depth.

- Fixed different problems in retopo primitives. 

- Fixed breaking UV-s in Intrude/Shell (retopo modeling tools)

- Fixed a lot of problems relater to material attaching, including crashes, undo, memory leaks, correct resizing of smart material.

- If there are too many folders in materials/stencils etc, they will be represented as droplist.

- Re-attaching material if you select other material over layer with attachment. 

- Correct displacement visualisation in ppp approach.

- Correct displacement import, scaling coefficient correctly used.

- Warning about missing cache to avoid loosing cached volumes.

07.08.2017 4.7.36 [beta]

- Fixed problem of Smart material editor.

- Snapping with SHIFT - navigation to 45 degrees instead of 90 degrees.

- Pressing CTRL in UV preview window (in UV room) shows selected islands cycled to neighbour UV tiles.

- Possibility to store camera position in preset

- Gizmo appears even if one point of the transform cage selected

26.07.2017 4.7.35 [beta]

- Custom render size restored in render room.

- Fill with gradient noise problem fixed

- Preventing duplicate split rings.

25.07.2017 4.7.34 [beta]

- square alphas complete support, even older ones will act correctly.

- possibility to change font size in Preferences->Theme. 4K monitors support. Font will be automatically changed to big size on large resolution.

- "File->Import multiple objects" to import multiple objects in diferent ways.

- Fixed memory leaks during materuals to layers attaching

- Checkbox in Underccuts/bas relief to limit effect below the plane.

- Import AO with channel picking

- Problem of laggy rotation of symmetry plane in General mode fixed. Picking point 2 is also fixed.

- Select all in tweak room

- Possibility to switch between 2 modes during navigation - around Y and free rotation. See navigation panel.

15.06.2017 4.7.32 [beta]

- square alphas distortions fixed. In some cases alphas require reimporting. Square alphas derived from 3D models supported as well.

- fixed different little problems like rotate along motion and stamp.

10.06.2017 4.7.31 [beta]

- better support of square alphas. Less clipped at edges.

- All tools are correctly compatible with layers attacments.

- merge down, apply blending are working correctly with "Replace depth" and materials attaching.


9.06.2017 4.7.30 [beta]

- Possibility to change resolution of texture, attached materials will be automatically resmpled.

- a lot of problems related to attached materials fixed

- correctly updated material ball in layer attachment preview.

- square alphas support.

- Problems of paste UV fixed.

11.05.2017 4.7.29 [beta]

- Copy / Paste / Copy reference / To materials library in RMB menu.

- Fixed problem of non-deletable layers

- Find Sun button in parameters of additional lights in Render room.

- "ReplaceDepth" may be masked by other layer.

- Fixed problem of sliders.

- Fixed problem of lag in retopo tool

- Faster painting over layers with attached materials.

- Fill whole layer with material dropped to history.

- Support of materials references (instances)

- Fixed problem of tiled import and treating materials as UV sets.

- Find Sun button in parameters of additional lights in Render room.


5.05.2017 4.7.28 [beta]

- fixed many reported issues about smart materials attaching

- Fixed UI flickering in curve edit window

- Retopo via decimation in RMB menu

- Divide blending corrected

- Render room flickering fixed

- Fill tool controls visible


29.04.2017 4.7.27 [beta]

- Important! Possibility to attach materials to layers.


- Important! History of materials usage over layer. All materials that was applied to layer are stored in history together with all settings.


- Important! Depth blending along stroke.


- fixed different problems related to bake scan depth

- possibility to render scene directly in Renderman

- additional options for masking in Angulator tool.

- "Divide" layer blending for the light compensation.

- Bigger resolution for Model->Alpha, little tapering to avoid jags.

- possibility to bake ligh in light baking tool separately for each object in scene.


10.03.2017 4.7.26 [beta]

- Retopo->Bake->Baking scan settings - fixed crash, save/load available, symmetry works.


- Fixed problem of slow switching between tools after long time.

- Update islands issue resolved too.


8.03.2017 4.7.25 [beta]

- Retopo->Bake->Baking scan settings gon very important addition. You may paint baking depth with brush.


- Autopo problem fixed - if no mesh generated, hidden retopo mesh will not be corrupted.

8.02.2017 4.7.24 [stable]

- Textures->Calculate curvature got important update. Now you may mix loacl curvature (usual) and long-range smoothed curvature (sampling based). It allows to get much better quality for Smart Materials usage because many things depend on cavity quality.

- Transform tool in paint room got "Scale around center" option.

- Connector with PS works correctly with layers folders.

- Tweak room's selection now visible (there was longstanding problem).

25.1.2017 4.7.23 [stable]

- Pose gizmo: undo returns gizmo to correct place, nunerical input works correctly.

- Import for ppp rare hang problem fixed.

23.1.2017 4.7.22

- Import tiles as UV sets fixed problem with negative tiles

- Warning about incorrest scene scale.

- Polished, improved retopo primitives

- curve / line drawing problems corrected.

9.1.2017 4.7.20

- Line tool fixed (Line in E-panel)

28.12.2016 4.7.19

- fixed problems related to "Lines/curve chunk" drawing mode in E panel (line was invisible).

- Critical fix. Correct curves correction in export dialog.

- Possibility to drag sphere primitive by connector line (like cube and transform gizmo).

22.12.2016 4.7.18

- fixed several instabilities, including crash when switching from paint to render room that happens in 4.7.17

- Retopo primitives polished, new primitives included. UI in primitives polished.

- Free form primitives from RtpModels palette working correctly in Retopo room.

- Transform gizmo may be moved using not only arrows, but connector lines as well.

- Fixed smooth over seams problem in multi-UV scene.

5.12.2016 4.7.17

- Proxy slider. Windows->Proxy slider allows to change proxy density  on the fly.

- Correct inverted mask preview in cube/cylinder/etc mapping modes.

- Edit in external editor padding problems fixed

- PSD edit in PS padding width increased in correspondence with settings

- A lot of new shaders for concept disign (not for baking).

- Fixed buggy merely visible glow around the stroke with gloss/metallness

- Instant Light preset included

20.11.2016 4.7.16

- Spline points are in 3D in almost all cases (except manual detouching). It means you may rotate curve in 3D even if points are outside the model.

- Export Depth along Y problem fixed, now sader baked more correctly, transform of object correctly treated for shader baking, painted color correctly blended with shader.

- Borderline for VoxExtrude etc visible again

- right align of read-only numerical controls

- A lot of polishing in retopo primitives


11.11.2016 4.7.14

- Export Depth along Y correcly exports PBR compatible result. Shader will be baked to the textures as well.

- Fixed crash in primitives tool

- Possibility to overwrite depth of current layer over bottom ones, see layers options - see Replace depth and Layer height

- Gizmo in Bas-relief visible again


3.11.2016 4.7.13

- Video hints! The example


The list of controls covered by video hints will be updated automatically online.

- Retopo cube primitive has correct topology, without zero-sized bevel.

- Correct freeze with conditions 

- Correct icons for retopo primitives

1.11.2016 4.7.12

- New primitives in retopo room - cylinder, torus, cube, ellipse, spiral.

- Layer picker fixed (does not pick invisible, AO, normalmap layers)

- Numerical values in gizmos are moving ojects as well (for pose/transform). It was broken in 4.7.11

- Draw spline stroke in a single pass, each next stroke in strokes bunch uses initial normals and surface placement.

- Whole spline movements works correctly with 2d/3d snapping.

- more safe fbx export for non-english user name

29.09.2016 4.7.11 [beta]

- Primitives for retopo room. This is rather template than complete toolset. Only one primitive present there, list will be essentially extended in next update.

- Coat tool. This is non-destructive and precise version of VoxLayer. This is important step, it opens family of nondestructive tools in 3D-Coat.

- Imput decreased (the time between human's action and visual feedback on the screen).

- Enable VoXRay in surface tools, Backface culling will be turned off in VoXRay tool.

- Correct normals sampling usage in Live Clay based tools.

-  Fixed crash related to extrusion using "Initial vertex normals".

- Everywhere in primitives edit boxes replaced with sliders.

- Better quality for 3D lasso selection

- Undo for renaming layer

- a lot if small stability fixes.


30.08.2016 4.7.10 (stable)

- Unify UV command to drop all faces to the current UV set

- "Editt points" in Lathe tool shows coordinates in more logical way.

- Correct stencil mapping and preview, there was problems with object scale and preview

- Warning shown if texture in smart material missing

- Correct preview for stencil/materials in navigation mode for cylinder/sphere mapping.

- Correct UnhideAll command in UV/retopo room (was not working in Mark Seams mode)

- Cone primitive got "USe sector" option compatible with bevel. 

- correct Ptex export with LWO files using Export menu.

- Seed value for smart material noise


17.08.2016 4.7.09(stable)

- Stencil painting with lasso corresponds to preview
- Extrusion with 3D Spline supports stencils and works in voxel mode as well
- "Retopo->Apply symmetry to current layer" really applies symmetry to current retopo group only
- Export normalmaps without gamma correction (even if specified in export constructor) to avoid confusion with normalmaps rendering
- Click to place issue solved 

15.08.2016 4.7.08 (stable)

- Top/bottom/left/right views adopted to industry standard.

- Extrude with 3D lasso (choose 3D lasso in any brush in surface mode). Edge shape follows brush shape. 

- Better visibility of selected retopo faces.

- Reference images quick access.

- Added "Click To Place" actions to all new primitives.

- Better look of wireframe for Ptex "Increase resolution" tool.

- Correct export with Export constructor with MV/Ptex approach.


1.08.2016 4.7.07 (stable)

- Still image gizmo got pivot/rotation controls.

- Stencils/materials gizmo got possibility to move rotation/scale pivot. RMB over material navigation gizmo will reset corresponding position/scale/rotation.

- Fixed crash in unwrap (zero squared triangles)

- Possibility to assign hotkeys to rooms switching.

- Disable auto-deleting point in retopo on almost straight line.

- Save/Load camera stores camera/stencil/material correctly.

- Correct preview of smart material's textures when you are navigating with material navigation buttons.

- Freeze/pose bugs related to undo + brushing fixed.

-  Fixed snapping of invisible vertices problem when mesh imported in retopo room.

- Retopo->Bake->Bake normalmaps with dithering option for better noralmap baking.

- Added the NGon primitive with outsider fillet.

- Disable "Vertical sync" in OpenGL to avoid FPS dropdown for OpenGL builds.

- Edit "Colors" in retopo updates colors over mesh immediately after choosing color, not afetr OK pressed.


4.07.2016 4.7.05 (beta, close to stable)

- completely transparent pixels on exported color textures will be black instead of grey.

4.07.2016 4.7.04 (beta)

- Antialiasing tuned to work correctly for text, rectangular fill.

- Share item/folder works correctly for smart materials

- sliders adjustment tweaked to be more convenient

- Retopo->Select path works correctly

- shaders/panoramas/export presets adjusted for better correspondence with standarts

- upload to Sketchfab corrected. Pay attention that if after upload you are getting "Upload screenshot" instead of model - click "Change API key" in upload dialog and re-enter the key.


28.06.2016 4.7.03 [beta]

- Mouse wheel may be used to switch droplists items and to adjust sliders.

- Undo in primitives when sliders used to adjust values

- set of crashes fixed

- selecting of faces from other uv sets fixed


18.06.2016 4.7.01 [beta]

- fixed crash

18.06.2016 4.7.00 [beta]


- Migration master adopted for 4.5->4.7 transition.

- Folders for Shaders! You may organize shaders in more convenient way!

- Large amount of presets for rendering in different applications and offline renders.

- Measure tool allows to measure angles between lines.

- Sliders in almost all primitive numerical controls.

- Draw on plane supported in clone/split/cut & clone.

- Fixed problem related to "On palne" mode in Sculpt room - depth of drawing was shown not exactly.

- Retopo->Clone will clone faces ino new retopo group

- Older bas-relief functionality restored - Bas-relief squashing coefficient works as expected + density control.

- Numerical input in "Import" tool.

- Clicking on faces from different UV set will select current UV set in retopo/uv room.

- Other UV sets are shown in retopo room as well, you may operate over vertices/faces not only in current set/group but in other sets/grups as well.

- Symmetry options panel got "Pick from bound Box" button - "Pick symmetry center from the bound box of the current object. Axis directions will remain unchanged."


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I think there was a  huge amount of add ons / fixes and improvments on 4.5 to get only a 4.6 , plus 4.7 sounds better ;) lol. was a

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Noticed the export bar in the paint room.



Pretty stable reliase i must admit  , cant find a bug so far , only when i change to normals it doesnt update to viewport sometimes.

Edited by Michaelgdrs
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1) Is this going to be another paid update? (noticed it doesn't recognize my 4.5 license) I was under the impression it would have jumped straight to 5.0...
2) Is there a list of what 4.7 will focus on and or what is (if any) the main development focus for the 4.7?

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No this is not a paid upgrade , its FREE.

For license you can take it from 4.5 folder in your documents or just re enter the serial as ussual. 


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31 minutes ago, Michaelgdrs said:

No this is not a paid upgrade , its FREE.

For license you can take it from 4.5 folder in your documents or just re enter the serial as ussual. 


Thanks, I figured that out not long after I posted... the edit button went missing. I have no idea why.

Edited by RabenWulf
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Hmmmmmm , i see the edit button.


Next to + and quote. (after you made a post)


Edit (just made an edit to show you) 

Glad you figured the license issue lol

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You are using a different skin / theme , maybe thats the issue.

I am using the default one.

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On 6/21/2016 at 2:50 AM, Michaelgdrs said:

Noticed the export bar in the paint room.



Pretty stable reliase i must admit  , cant find a bug so far , only when i change to normals it doesnt update to viewport sometimes.

I've had a rash of crashes, recently. Just now, I opened an older (Pre-PBR) file changed the spec layer to standard blending mode and tried to fill with glossiness only > CRASH. RESET SYMMETRY also causes instant and repetitive crashes. I had a few others occur randomly, and the crash reports were uploaded, if Andrew wants to investigate.


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Anybody else having issues with 3D Coat crashing when you've left it open/running > take a break and come back to it (clicking on the minimized instance)? It's happened to me at least 4-5 times this past week, regardless of what scene I had opened.

Also, has anyone noticed that 4.7 beta has a nasty problem selecting UV islands that aren't even selected/visible?


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is related to this ?

- Clicking on faces from different UV set will select current UV set in retopo/uv room.

- Other UV sets are shown in retopo room as well, you may operate over vertices/faces not only in current set/group but in other sets/grups as well.

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