Taros Posted July 2, 2016 Share Posted July 2, 2016 On 1.7.2016 at 2:25 AM, Carlosan said: 2 test making create, delete, restart... - RMB Share item and Share item folder are not working. - But File > Create extension & selecting the PBR shader folder is working. OK.Thank you Carlos. Link to comment https://3dcoat.com/forum/index.php?/topic/19525-3dcoat-47-beta-testing-thread/page/4/#findComment-137067 Share on other sites More sharing options...
Javis Posted July 2, 2016 Share Posted July 2, 2016 (edited) Andrew, When you export with Layer 0 hidden to get alpha transparency, in the diffuse/albedo channel you now get block boxes all around the painted areas. This completely destroys all export from 3DC, making it useless. This happens no matter which export method I use, be it from FIle>Export, Textures>Export or Layers>Export. This completely defeats the purpose of painting or updating single layers for overlaying. Please fix this. Thanks. EDIT: This is a huge pain in the ass, it adds a lot more work that defeats the purpose of exporting with an alpha. You still need to manually select the color range in PS. This is a total mess. I'm mid-project with a deadline, I wish I hadn't used 3DC for this. Mari and Substance Painter are looking better every day. No_Layer0_FileExport_Albedo.tga Layer0_FileExport_Albedo.tga No_Layer0_TexturesExport_ColorOnly.tga Layer0_TextresExport_ColorOnly.tga Edited July 2, 2016 by Javis Additional info & Images Link to comment https://3dcoat.com/forum/index.php?/topic/19525-3dcoat-47-beta-testing-thread/page/4/#findComment-137086 Share on other sites More sharing options...
Advanced Member geo_n Posted July 3, 2016 Advanced Member Share Posted July 3, 2016 Texture export with transparency has always been a problem for me, too. This is since 3dcoat 3. There's always a light gray color in the background. Turning off layer 0 has always produced black boxes for me, too, so I never used it. Using 3dcoat 4.5.19 for export 3dc4.zip Link to comment https://3dcoat.com/forum/index.php?/topic/19525-3dcoat-47-beta-testing-thread/page/4/#findComment-137098 Share on other sites More sharing options...
Andrew Shpagin Posted July 3, 2016 Author Share Posted July 3, 2016 4.7.04 (beta, very possibly stable) - Antialiasing tuned to work correctly for text, rectangular fill. - Share item/folder works correctly for smart materials - sliders adjustment tweaked to be more convenient - Retopo->Select path works correctly - shaders/panoramas/export presets adjusted for better correspondence with standarts - upload to Sketchfab corrected. Pay attention that if after upload you are getting "Upload screenshot" instead of model - click "Change API key" in upload dialog and re-enter the key. 2 Link to comment https://3dcoat.com/forum/index.php?/topic/19525-3dcoat-47-beta-testing-thread/page/4/#findComment-137100 Share on other sites More sharing options...
Andrew Shpagin Posted July 3, 2016 Author Share Posted July 3, 2016 Javiis, I tried to export with hidden Layer0. There are my observations: 1) If you will view image in viewer like FastStone or open in PS on the first glance it looks like there are some black squares that make image unuseable. 2) BUT! IMPORTANT! any of thata stuff is in the area there opacity is completely ZERO. So if you will use the image anywhere to render anything the squares will be invisible. The problem happens only because PS and viewers are showing image without taking alpha channel into account. I may assign oter color (say black) to unused areas but it actually will change absolutely nothing in terms of using the texture or results of rendering. Link to comment https://3dcoat.com/forum/index.php?/topic/19525-3dcoat-47-beta-testing-thread/page/4/#findComment-137101 Share on other sites More sharing options...
Advanced Member geo_n Posted July 3, 2016 Advanced Member Share Posted July 3, 2016 (edited) Andrew can you check attachment? Why is there always a gray bg color where it should be transparent? Very easy to see if you export out png. Its never been fixed. Also that black boxes Javis mentioned has always been there since 3dcoat 3. Don't think it has been fixed. Edited July 3, 2016 by geo_n Link to comment https://3dcoat.com/forum/index.php?/topic/19525-3dcoat-47-beta-testing-thread/page/4/#findComment-137102 Share on other sites More sharing options...
Andrew Shpagin Posted July 3, 2016 Author Share Posted July 3, 2016 Ok, I corrected this, please try 4.7.05 (beta, close to stable) - completely transparent pixels on exported color textures will be black instead of grey. 2 Link to comment https://3dcoat.com/forum/index.php?/topic/19525-3dcoat-47-beta-testing-thread/page/4/#findComment-137107 Share on other sites More sharing options...
Contributor Michaelgdrs Posted July 4, 2016 Contributor Share Posted July 4, 2016 (edited) Thank you so much for all fixes and Marmoset export preset. So proud for being part of this masterpiece and i really mean it. Edited July 4, 2016 by Michaelgdrs Link to comment https://3dcoat.com/forum/index.php?/topic/19525-3dcoat-47-beta-testing-thread/page/4/#findComment-137130 Share on other sites More sharing options...
Javis Posted July 5, 2016 Share Posted July 5, 2016 Thanks for your hard work Andrew! Now for the test of the new build, were one step closer. At least now in PS we can Select> Color Range> Mask. Because deleting can be really destructive, I don't consider this a real solution. Andrew, can you program it so the pixels are transparent? This is the only real way to get exactly what you're painting in 3DC into any other application. It's the only solution, anything else requires destructive workflows. Sent from my SM-G900P using Tapatalk 1 Link to comment https://3dcoat.com/forum/index.php?/topic/19525-3dcoat-47-beta-testing-thread/page/4/#findComment-137198 Share on other sites More sharing options...
Andrew Shpagin Posted July 5, 2016 Author Share Posted July 5, 2016 1 hour ago, Javis said: Thanks for your hard work Andrew! Now for the test of the new build, were one step closer. At least now in PS we can Select> Color Range> Mask. Because deleting can be really destructive, I don't consider this a real solution. Andrew, can you program it so the pixels are transparent? This is the only real way to get exactly what you're painting in 3DC into any other application. It's the only solution, anything else requires destructive workflows. Sent from my SM-G900P using Tapatalk What dou you mean? Color is exported with alpha channel, so I see no problem there. Link to comment https://3dcoat.com/forum/index.php?/topic/19525-3dcoat-47-beta-testing-thread/page/4/#findComment-137201 Share on other sites More sharing options...
Taros Posted July 5, 2016 Share Posted July 5, 2016 On 3.7.2016 at 6:36 AM, Andrew Shpagin said: 4.7.04 (beta, very possibly stable) ... - Share item/folder works correctly for smart materials ... Unfortuantely it still does not work in this way. The regular materials export via file menu works. Thank you Link to comment https://3dcoat.com/forum/index.php?/topic/19525-3dcoat-47-beta-testing-thread/page/4/#findComment-137207 Share on other sites More sharing options...
Advanced Member dimitribastos Posted July 7, 2016 Advanced Member Share Posted July 7, 2016 Any chances of a Modo exporting preset? Link to comment https://3dcoat.com/forum/index.php?/topic/19525-3dcoat-47-beta-testing-thread/page/4/#findComment-137321 Share on other sites More sharing options...
Advanced Member RabenWulf Posted July 8, 2016 Advanced Member Share Posted July 8, 2016 Just noticed there is some weird behavior when rotating with the Curve tool active (green sphere) via the Voxel room when Symmetry is turned on. It seems to jump around and fly towards the navigation camera. Checked back and noticed this is happening in older builds as well as the released one. Link to comment https://3dcoat.com/forum/index.php?/topic/19525-3dcoat-47-beta-testing-thread/page/4/#findComment-137403 Share on other sites More sharing options...
Javis Posted July 9, 2016 Share Posted July 9, 2016 On 7/7/2016 at 0:27 PM, dimitribastos said: Any chances of a Modo exporting preset? I'll share mine with Andrew, maybe he'll include it in the release build. 1 Link to comment https://3dcoat.com/forum/index.php?/topic/19525-3dcoat-47-beta-testing-thread/page/4/#findComment-137453 Share on other sites More sharing options...
Contributor ajz3d Posted July 10, 2016 Contributor Share Posted July 10, 2016 I created UV-sets named 1001 and 1002 in the retopo room and distributed my geometry between them. After baking for PPP, my sets were inverted. 1001 was renamed to 1002 and 1002 to 1001. Why does this happen? Link to comment https://3dcoat.com/forum/index.php?/topic/19525-3dcoat-47-beta-testing-thread/page/4/#findComment-137506 Share on other sites More sharing options...
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