Gorbatovsky Posted August 22, 2021 Author Report Share Posted August 22, 2021 4 hours ago, kenmo said: the auto retopo. It is still light years behind Quad Remesh Thank you. Let's take a couple of models as an example. Let's compare 3DCoat and Quad Remesh. Quote Link to comment Share on other sites More sharing options...
Advanced Member sprayer Posted August 22, 2021 Advanced Member Report Share Posted August 22, 2021 7 hours ago, Gorbatovsky said: Thank you. Let's take a couple of models as an example. Let's compare 3DCoat and Quad Remesh. here link. https://exoside.com/quadremesher/ 1 Quote Link to comment Share on other sites More sharing options...
Gorbatovsky Posted August 22, 2021 Author Report Share Posted August 22, 2021 2 hours ago, sprayer said: here link. Thanks, but these pictures didn't really convince me. Although in some places it looks impressive. Let's take your video where you are using Quad Remesh. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 22, 2021 Report Share Posted August 22, 2021 Quote Link to comment Share on other sites More sharing options...
Advanced Member sprayer Posted August 22, 2021 Advanced Member Report Share Posted August 22, 2021 (edited) 20 hours ago, Gorbatovsky said: Thanks, but these pictures didn't really convince me. Although in some places it looks impressive. Let's take your video where you are using Quad Remesh. You may try model chess from site here model you may download and test how 3dcoat will make retopo https://sketchfab.com/3d-models/chess-rook-b7cf2ea41d22496882fcfa811f5f8b4c?sscid=81k5_n9t22 in many case quad remesher works better, it represent hard edges way better, and in some some complex cases Edited August 23, 2021 by Carlosan edited 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member sprayer Posted August 23, 2021 Advanced Member Report Share Posted August 23, 2021 Sorry wrong second video 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member kenmo Posted August 24, 2021 Advanced Member Report Share Posted August 24, 2021 (edited) On 8/23/2021 at 4:21 AM, sprayer said: Sorry wrong second video Love Arrimus 3D channel. Like Abranger & JoshjGambrell (part of the Blender Bros team) an awesome instructor. These three are some of the very best. Edited August 24, 2021 by kenmo Quote Link to comment Share on other sites More sharing options...
New Member Trilec Posted August 25, 2021 New Member Report Share Posted August 25, 2021 Hi Gorbatovsky, One thing I have been considering the logic of, is linking the sculpting process with the retop process for closer auto retop. by this I mean that if the user "uses" shapes to build up a surface (eg. sphere on a ground plane) the objects (eg. Sphere and Plane) are kept as a reference to build in retop , with some boolean logic running behind the scenes. the basic premise is that the shapes used to build are used as a guide for the retop. just another 0.2$ Cheers Curt 1 Quote Link to comment Share on other sites More sharing options...
Member Andrew Tsymbal Posted September 8, 2021 Member Report Share Posted September 8, 2021 Hi, I'd like to see a color representation near each retopo layrer, like this And be able to chenge color by clicking color near the layer name. Because it's hard to navigate along numerous layers. Also, will be great to have an option like Photoshop has, when I can click and drug to hide/unhide all layers. Now I have to click each layer one by one. 2 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted September 8, 2021 Reputable Contributor Report Share Posted September 8, 2021 3DC has color reference but a little different. Right mouse click on polygroup/retopo layer and select Reference Color. Choose color. Quote Link to comment Share on other sites More sharing options...
Member Andrew Tsymbal Posted September 8, 2021 Member Report Share Posted September 8, 2021 3 minutes ago, digman said: 3DC has color reference but a little different. Right mouse click on polygroup/retopo layer and select Reference Color. Choose color. It's now exactly what I'm looking for. If I setup a Poly Group color it doesn't update actual color and I can't navigate laers by the color mark. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted September 8, 2021 Reputable Contributor Report Share Posted September 8, 2021 Ah, you want the color to match the retopo mesh as well. That would be a feature request. You can hide all the layers but the one you are on by holding down the (alt key) and clicking the eye icon. There is a workaround. when choosing a color you can hover over the retopo mesh color with the plus cursor and press the "V" key. I choose vertex mode and select mode and I get a clean plus cursor for choosing a color over the retopo mesh. Select no checker to get a solid color retopo mesh color. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted September 9, 2021 Reputable Contributor Report Share Posted September 9, 2021 Gradient (Soft) Selection is a core feature in ALL 3D modeling toolsets...except 3DCoat. I have been asking Andrew for this several years now. It is critical to modeling, as it allows the user to make fine adjustments to entire sections of a model, without having to move vertices, edges and polys in such a strict fashion. Not having Gradient Selection functionality in a Modeling toolset is like eating cereal without the milk. It is critical. Anybody else want to see Gradient Selection added or is it just me? 4 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted September 9, 2021 Reputable Contributor Report Share Posted September 9, 2021 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted September 9, 2021 Reputable Contributor Report Share Posted September 9, 2021 Quote Link to comment Share on other sites More sharing options...
Gorbatovsky Posted September 9, 2021 Author Report Share Posted September 9, 2021 31 minutes ago, AbnRanger said: Gradient (Soft) Selection is a core feature Thanks Don for the video. We will definitely do Gradient (Soft) Selection. 2 Quote Link to comment Share on other sites More sharing options...
Member Andrew Tsymbal Posted September 9, 2021 Member Report Share Posted September 9, 2021 Is there a way to increase Custom Checker tiling? Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted September 9, 2021 Reputable Contributor Report Share Posted September 9, 2021 @Andrew Tsymbal. I forgot to mention that with a small brush radius you can select a polygroup or a uv island by clicking in the center of a polygon in the viewport. It will switch to that polygroup and the uv island that resides in that polygroup or it no uv set created yet will switch the polygroup. Quote Link to comment Share on other sites More sharing options...
Member Andrew Tsymbal Posted September 10, 2021 Member Report Share Posted September 10, 2021 14 hours ago, digman said: @Andrew Tsymbal. I forgot to mention that with a small brush radius you can select a polygroup or a uv island by clicking in the center of a polygon in the viewport. It will switch to that polygroup and the uv island that resides in that polygroup or it no uv set created yet will switch the polygroup. Thanks for the explanation! Any advice on the Custom Texture (Checker) tiling in the viewport? Quote Link to comment Share on other sites More sharing options...
Advanced Member gbball Posted September 10, 2021 Advanced Member Report Share Posted September 10, 2021 On 9/9/2021 at 4:52 AM, AbnRanger said: Gradient (Soft) Selection is a core feature in ALL 3D modeling toolsets...except 3DCoat. I have been asking Andrew for this several years now. It is critical to modeling, as it allows the user to make fine adjustments to entire sections of a model, without having to move vertices, edges and polys in such a strict fashion. Not having Gradient Selection functionality in a Modeling toolset is like eating cereal without the milk. It is critical. Anybody else want to see Gradient Selection added or is it just me? Absolutely. I would argue that it's an important option for polymeshes in the model/retopo spaces as well as in the sculpting space. 1 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted September 10, 2021 Reputable Contributor Report Share Posted September 10, 2021 "Any advice on the Custom Texture (Checker) tiling in the viewport?" No internal tilling of the imported uv texture checker(image) that I know of other than use a different custom checker that is closer to what you want. Quote Link to comment Share on other sites More sharing options...
Member Andrew Tsymbal Posted September 15, 2021 Member Report Share Posted September 15, 2021 Also will be great to have a folders for Poly Groups layers like in Photoshop 1 Quote Link to comment Share on other sites More sharing options...
Member Marlo Posted October 12, 2021 Member Report Share Posted October 12, 2021 Hello! Is there a way to make an edge loop circular? Something like Loop tools in Blender? That would be pretty cool. Quote Link to comment Share on other sites More sharing options...
Gorbatovsky Posted October 12, 2021 Author Report Share Posted October 12, 2021 1 hour ago, Marlo said: make an edge loop circular? You can using tool Alignment Vertex Select Faces 2 Quote Link to comment Share on other sites More sharing options...
New Member John DeRiggi Posted November 6, 2021 New Member Report Share Posted November 6, 2021 Hey there Alex. Thanks for all your work on 3DCoat's retopo tools! I'm noticing something that seems to be an issue from past versions. Was hoping you could help. Using imported retopo meshes from other apps seems to eliminate the full Tweak toolset capabilities: example - Brush tool smooth does not relax the mesh anymore; Slide Edges tool will not slide edge loops with CTRL pressed; Delete Edges will not delete edge loops with CTRL pressed. From other forum posts I've found over the years, it seems related to how a uv set is imported with this retopo mesh and interpreted in 3DCoat. This forum post is an example. Any thoughts are much appreciated! Thanks in advance! John Quote Link to comment Share on other sites More sharing options...
Gorbatovsky Posted November 7, 2021 Author Report Share Posted November 7, 2021 On 11/6/2021 at 4:25 PM, John DeRiggi said: Slide Edges tool will not slide edge loops with CTRL pressed; Hi, John!When you imported Retopo mesh, some edges can become sharp.Edges can become sharp, if we have split the Normals. On 11/6/2021 at 4:25 PM, John DeRiggi said: slide edge loops with CTRL pressed; Delete Edges will not delete edge loops with CTRL pressed. Loop edges ending on sharp. Quote Link to comment Share on other sites More sharing options...
New Member John DeRiggi Posted November 7, 2021 New Member Report Share Posted November 7, 2021 Alex! Thank you so much! I would have never thought that the state of edge/face normals played a part in this issue! I softened edges/normals on the intended mesh in Maya, exported it as an FBX with smoothing groups, and it worked just fine after importing it as a retopo mesh in 3DCoat - Brush smooth, slide edge loops with CTRL, delete edge loops with CTRL, etc all worked. I also tested it with and without uvs, and it worked either way. The uv set name also did not seem to matter at all either, as my mesh uv set was just named map1. Thank you again!! @Gorbatovsky John Quote Link to comment Share on other sites More sharing options...
New Member John DeRiggi Posted November 9, 2021 New Member Report Share Posted November 9, 2021 With the latest 2021 updates, is there any method to dock the left Tools panel any where else in the UI, like the right side for example? This did not seem possible in past versions. Thanks @Gorbatovsky! John Quote Link to comment Share on other sites More sharing options...
Gorbatovsky Posted November 9, 2021 Author Report Share Posted November 9, 2021 2 hours ago, John DeRiggi said: is there any method to dock the left Tools panel any where else in the UI You can't move the left Tools panel. Quote Link to comment Share on other sites More sharing options...
New Member John DeRiggi Posted November 9, 2021 New Member Report Share Posted November 9, 2021 Ok thanks Alex! @Gorbatovsky Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.