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3D-Coat 3.1 updates thread


Andrew Shpagin
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tried 3.1.01 (GL64) Linux version. When I specify GIMP as external editor, nothing happens when I click EDIT->Edit all Layers in external Editor...

Someone has experiences whith that?

thx, Rene

I get an error when loading 3dc on the mac version - I think it is the start up page, because I can click through the dialogs to get the rest of the program to load.

looks like this:

post-900-1251652574_thumb.jpg

I also get this text output for the error:

3dcStartupError.rtf

When 3dc is loaded my left toolbar looks like this in voxel mode:

post-900-1251652583_thumb.jpg

Re-download 3DC. First uploaded version yesterday had this error, I fixed it immediately.

I was typing an edit to my last post when my computer crashed, but now Andrew has posted after me so I'll put it here.

Another problem with creating materials is that the file requester only shows JPEG images, or at least it doesn't show TGAs.

See here is the same folder open in Win Explorer on the left and the file requester on the right. The "files of type" box shows all of the types, but the TGA files I need are not listed.

2009-08-30_0429.png

I re-uploaded 3.01 due to this really critical problem.

Only windows version re-uploaded, OSX was not affected. I will check about Linux tomorrow.

  • Applink Developer

cuffins. Go to Preference settings and set Gimp to be your external 2d-editor. That should work. In my /usr/bin folder

there is gimp-2.6 and gimp files. And gimp worked with my case.

  • Advanced Member
cuffins. Go to Preference settings and set Gimp to be your external 2d-editor. That should work. In my /usr/bin folder

there is gimp-2.6 and gimp files. And gimp worked with my case.

that' s exactly what I've done...but nothing happens when I click edit in external editor...there is also an out of memory error when I try to load one of the predefined objects for per pxel painting...sometimes 3DC is crashing. I'm using the 64 bit version...

  • Advanced Member
That's stranges. I'm using 64bit version too and its works perfectly. I can take it to gimp, paint some more and bring back to 3d-coat. I will check if I can find something.

thanks, would be great if I can fix this...

  • Advanced Member
Thanks, I tried that and it didn't work either though.

Very strange. I'm sure that problem is related to the xml file.

Could you replace the text.xml with this one(I'm using 3.1.01 for Mac with no problem)?

If not, try to delete Option.xml as well.

It's better to make backup before that.

text.xml.zip

  • Advanced Member
Very strange. I'm sure that problem is related to the xml file.

Could you replace the text.xml with this one(I'm using 3.1.01 for Mac with no problem)?

If not, try to delete Option.xml as well.

It's better to make backup before that.

Ok, so replacing just the text.xml file with yours brought the start/splash screen back, but I had to delete the options file as well to get the extra text in the buttons to disappear. I still get that first error on loading though, as shown in the image I posted earlier. Aside from that one thing, and my options needing to be rebuilt all works as it should.

  • Member

Didn't want to start a new thread. Since there's no locked in ortho views such as right, top, etc. is there a way I'm missing to snap curves to a grid or along an axis at the 0 point? I have grid snapping on and even turn on ortho view but without being able to get a perfect side view my curves end up drifting off the center point. This is frustrating as it creates more work to fix it. If not in ortho mode the amount they are off is obviously more drastic.

Also just a note. Using 64bit Cuda on Vista 64 I notice whenever I open my working file it adds a new empty layer to my voxel tree.

Didn't want to start a new thread. Since there's no locked in ortho views such as right, top, etc. is there a way I'm missing to snap curves to a grid or along an axis at the 0 point? I have grid snapping on and even turn on ortho view but without being able to get a perfect side view my curves end up drifting off the center point. This is frustrating as it creates more work to fix it. If not in ortho mode the amount they are off is obviously more drastic.

Maybe I'm missing something. I just tried this, I switched to ortho view, went to the Top camera view, drew a long squiggly curve, and it was perfectly on the X/Z axis.

Edit: Here:

2009-08-31_1330.png

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