philnolan3d Posted September 1, 2009 Share Posted September 1, 2009 it might have been better to use a real bone as base and the brush at 100 percent depth. You know, you compete against marketing wizards Oh, Hah. I didn't realize there was a depth option. Drat Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/5/#findComment-28407 Share on other sites More sharing options...
Contributor artman Posted September 1, 2009 Contributor Share Posted September 1, 2009 cuffins,Perhaps there's something wrong with the 64-bit DX version then, because on my machine, the fill tool takes forever to fill and it's not very 'aggressive' filling even when I overdrive it to 500%... I've posted about this quite few times.... Andrew probably noticed,they is surely a wall with Fill Tool. Maybe as a surface tool ? better cavity detection must be easier to acheive from the cage BTW : toothpaste and muscle tool works great together.You can make basemesh with toothpaste(degrade and smooth results) increase res and then add musculature with the muscle tool. Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/5/#findComment-28408 Share on other sites More sharing options...
Advanced Member JamesE Posted September 1, 2009 Advanced Member Share Posted September 1, 2009 Look for file Program Fles\...3dc inst folder...\License.datIs there such file? If it is there delete it. I can't uninstall the license as it is not active in the software. There is no license.dat in the 3dc folder. I tried creating one and pasting my license key into it then loading 3dc out of curiosity and it still prompted me to register, showing my license key in the registration input already, but not validating it. After loading 3dc this way it deletes the License.dat file anyway. The file was gone when I looked in the 3dc folder. I tried uninstalling the software completely but that didn't help either. The program still shows my license key in the registration form but doesn't recognize it. I'm running it in 30 day trial mode at the moment as I'm at work and trying to finish a model with it. Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/5/#findComment-28409 Share on other sites More sharing options...
Advanced Member David Walters Posted September 1, 2009 Advanced Member Share Posted September 1, 2009 Love the toothpaste and muscle tools, they're so fast and easy to work with. I made a sub-object for the muscles in a suitable red colour and it looked great! Surface snapping on the muscle tool is a must though. Also I'm not sure why, but sometimes I'd drop a muscle and it would disappear... weird. Anyone else? It's shame I don't know anything about muscle structure but they're also good tools for making fat dudes too! ps. It only took a minute to find, but anyway I'll post this link to a free skeleton model I found: http://www.sharecg.com/v/22098/3D-Model/Ne...leton-%28OBJ%29 Hope it helps! Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/5/#findComment-28412 Share on other sites More sharing options...
Contributor Klaus Nordby Posted September 1, 2009 Contributor Share Posted September 1, 2009 The Toothpaste and Muscle are nice and fun! BUT: after I've used a Snake or Spike, the last-selected .OBJ shape "gets stuck" in the Muscle tool -- I cannot get rid of it, but must close the app and restart. Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/5/#findComment-28413 Share on other sites More sharing options...
Advanced Member cuffins Posted September 1, 2009 Advanced Member Share Posted September 1, 2009 Best thing of the toothpaste is that's working on surface of other layers...very good for eyes...! love it! Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/5/#findComment-28414 Share on other sites More sharing options...
Member run Posted September 1, 2009 Member Share Posted September 1, 2009 I can easily add checker "Stick to ground" as in toothpaste tool. I like that Muscle can go off the surface, it makes it very versatile You can easily make wonderful flippers and individual feathers on wings, lots of different things ofher than muscles. By the way in win32 DX CUDA the Toothpaste stick to ground button doesn't work. It's always stuck to ground, the on/off state doesn't change the behavior at all. Jeff Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/5/#findComment-28415 Share on other sites More sharing options...
Contributor LJB Posted September 1, 2009 Contributor Share Posted September 1, 2009 Love the Muscle tool Congrats on great implimentation, Just had a busy day and really wanted to play with 3d coat on my return home So i find another nice update waiting. Great Job as always Andrew. Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/5/#findComment-28422 Share on other sites More sharing options...
Javis Posted September 1, 2009 Share Posted September 1, 2009 I like that Muscle can go off the surface, it makes it very versatileYou can easily make wonderful flippers and individual feathers on wings, lots of different things ofher than muscles. By the way in win32 DX CUDA the Toothpaste stick to ground button doesn't work. It's always stuck to ground, the on/off state doesn't change the behavior at all. Jeff Yes I agree. I think that, as Andrew suggests, it would be a good idea to have a checkbox toggle so that we can use the muscles tool both ways. Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/5/#findComment-28423 Share on other sites More sharing options...
Advanced Member erklaerbar Posted September 1, 2009 Advanced Member Share Posted September 1, 2009 Oh, Hah. I didn't realize there was a depth option. Drat sorry, i try to resist this know-it-better attitude. As you see not always successful. Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/5/#findComment-28425 Share on other sites More sharing options...
Advanced Member erklaerbar Posted September 1, 2009 Advanced Member Share Posted September 1, 2009 The Toothpaste and Muscle are nice and fun! BUT: after I've used a Snake or Spike, the last-selected .OBJ shape "gets stuck" in the Muscle tool -- I cannot get rid of it, but must close the app and restart. confirmed Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/5/#findComment-28427 Share on other sites More sharing options...
philnolan3d Posted September 1, 2009 Share Posted September 1, 2009 It only took a minute to find, but anyway I'll post this link to a free skeleton model I found:http://www.sharecg.com/v/22098/3D-Model/Ne...leton-%28OBJ%29 Here's a voxel version. http://rapidshare.com/files/274438880/skeleton.zip Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/5/#findComment-28429 Share on other sites More sharing options...
Advanced Member jacobo Posted September 1, 2009 Advanced Member Share Posted September 1, 2009 Hi Andrew; Great additions, thank you very much! I really don't wanna be a pain in the bum right now, but did you have the time to follow up with these? http://www.3d-coat.com/forum/index.php?showtopic=3615 http://www.3d-coat.com/forum/index.php?showtopic=3614 Thank you; AJ Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/5/#findComment-28430 Share on other sites More sharing options...
Contributor LJB Posted September 1, 2009 Contributor Share Posted September 1, 2009 Hi Andrew, The addition of the new tools is great But I have a request as to possible improvement of the muscle tool, it is very easy at a lower Depth in the muscle tool to create a bunch of negative space under the muscle masses and with this negative space present smothing the muscle you just placed causes big problems. At low depth the muscle actually lays down a thin sheet whch in itself could prove a useful tool but not really in the laying out of musculature. I actually successfully sculpt using the muscle tool at a high level of depth but as you see in the picture the muscle appears to be too Deep. So my question is this Is there a way to optimise the tool so that the underlying space if created can be filled to the surface of the underlying voxle surface, like filling the cavity so to speak. I almost want to be able to stroke the muscles on at a low Depth setting and build them up slower but that is not possible with the tool in its current state as it can create lots of intersecting thin sheets, which i mentioned above cannot be smoothed nicely. I wonder is it possible to make the Stroke at lower depth conform more to the surface so that this negative space does not occur. I dunno something like a conform to surface check box? please see my Pics I can make a video if it helps understanding of what i mean? [Edit] Like a surface muscle stroke? Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/5/#findComment-28433 Share on other sites More sharing options...
philnolan3d Posted September 1, 2009 Share Posted September 1, 2009 I dunno something like a conform to surface check box? Andrew said he was adding this checkbox and it was discussed several posts ago. Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/5/#findComment-28435 Share on other sites More sharing options...
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