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3D-Coat 3.1 updates thread


Andrew Shpagin
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it might have been better to use a real bone as base and the brush at 100 percent depth. You know, you compete against marketing wizards :mellow:

Oh, Hah. I didn't realize there was a depth option. Drat

  • Contributor
cuffins,

Perhaps there's something wrong with the 64-bit DX version then, because on my machine, the

fill tool takes forever to fill and it's not very 'aggressive' filling even when I overdrive it to 500%...

:unsure:

I've posted about this quite few times....

Andrew probably noticed,they is surely a wall with Fill Tool.

Maybe as a surface tool ? :) better cavity detection must be easier to acheive from the cage

BTW : toothpaste and muscle tool works great together.You can make basemesh with toothpaste(degrade and smooth results) increase res and then add musculature with the muscle tool.

  • Advanced Member
Look for file Program Fles\...3dc inst folder...\License.dat

Is there such file? If it is there delete it.

I can't uninstall the license as it is not active in the software. There is no license.dat in the 3dc folder. I tried creating one and pasting my license key into it then loading 3dc out of curiosity and it still prompted me to register, showing my license key in the registration input already, but not validating it. After loading 3dc this way it deletes the License.dat file anyway. The file was gone when I looked in the 3dc folder.

I tried uninstalling the software completely but that didn't help either. The program still shows my license key in the registration form but doesn't recognize it. I'm running it in 30 day trial mode at the moment as I'm at work and trying to finish a model with it.

  • Advanced Member

Love the toothpaste and muscle tools, they're so fast and easy to work with. I made a sub-object for the muscles in a suitable red colour and it looked great!

Surface snapping on the muscle tool is a must though. Also I'm not sure why, but sometimes I'd drop a muscle and it would disappear... weird. Anyone else?

It's shame I don't know anything about muscle structure :rolleyes: but they're also good tools for making fat dudes too!

ps. It only took a minute to find, but anyway I'll post this link to a free skeleton model I found:

http://www.sharecg.com/v/22098/3D-Model/Ne...leton-%28OBJ%29

Hope it helps!

  • Contributor

The Toothpaste and Muscle are nice and fun!

BUT: after I've used a Snake or Spike, the last-selected .OBJ shape "gets stuck" in the Muscle tool -- I cannot get rid of it, but must close the app and restart.

  • Member
I can easily add checker "Stick to ground" as in toothpaste tool.

I like that Muscle can go off the surface, it makes it very versatile

You can easily make wonderful flippers and individual feathers on wings, lots of different

things ofher than muscles.

By the way in win32 DX CUDA the Toothpaste stick to ground button doesn't work.

It's always stuck to ground, the on/off state doesn't change the behavior at all.

Jeff

I like that Muscle can go off the surface, it makes it very versatile

You can easily make wonderful flippers and individual feathers on wings, lots of different

things ofher than muscles.

By the way in win32 DX CUDA the Toothpaste stick to ground button doesn't work.

It's always stuck to ground, the on/off state doesn't change the behavior at all.

Jeff

Yes I agree. I think that, as Andrew suggests, it would be a good idea to have a checkbox toggle so that we can use the muscles tool both ways.

  • Advanced Member
The Toothpaste and Muscle are nice and fun!

BUT: after I've used a Snake or Spike, the last-selected .OBJ shape "gets stuck" in the Muscle tool -- I cannot get rid of it, but must close the app and restart.

confirmed

It only took a minute to find, but anyway I'll post this link to a free skeleton model I found:

http://www.sharecg.com/v/22098/3D-Model/Ne...leton-%28OBJ%29

Here's a voxel version.

http://rapidshare.com/files/274438880/skeleton.zip

  • Advanced Member

Hi Andrew;

Great additions, thank you very much! I really don't wanna be a pain in the bum right now, but did you have the time to follow up with these?

http://www.3d-coat.com/forum/index.php?showtopic=3615

http://www.3d-coat.com/forum/index.php?showtopic=3614

Thank you;

AJ

  • Contributor

Hi Andrew, The addition of the new tools is great But I have a request as to possible improvement of the muscle tool, it is very easy at a lower Depth in the muscle tool to create a bunch of negative space under the muscle masses and with this negative space present smothing the muscle you just placed causes big problems. At low depth the muscle actually lays down a thin sheet whch in itself could prove a useful tool but not really in the laying out of musculature. I actually successfully sculpt using the muscle tool at a high level of depth but as you see in the picture the muscle appears to be too Deep.

So my question is this Is there a way to optimise the tool so that the underlying space if created can be filled to the surface of the underlying voxle surface, like filling the cavity so to speak. I almost want to be able to stroke the muscles on at a low Depth setting and build them up slower but that is not possible with the tool in its current state as it can create lots of intersecting thin sheets, which i mentioned above cannot be smoothed nicely. I wonder is it possible to make the Stroke at lower depth conform more to the surface so that this negative space does not occur. I dunno something like a conform to surface check box? please see my Pics I can make a video if it helps understanding of what i mean?

[Edit] Like a surface muscle stroke?

post-1266-1251842252_thumb.jpg

post-1266-1251842267_thumb.jpg

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