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Gbball's sketchbook


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  • Advanced Member

That mouth belly is the raddest thing I have seen in a long time:)

Thanks man!

I just have to figure out how to accomplish something animatable that will have the same essence as the drawing!

-G

  • 1 month later...
  • 2 weeks later...
  • Advanced Member

that's looking cool. pretty good translation of the 2D concept.

one thing you could add more detail to is the ear. not a lot, just a bit to get it closer to what's on the concept.

good to see you having the time for some 3D.

Hey Raden,

Good to see you on here. I see a couple other things that I'd like to revisit, like the legs and the size of his forehead...I'll probably make both a bit shorter. I'll also fix up the ear and re-post.

It's kind of fun to use primitives and the adjustment tools to quickly build characters.

I'd like to see what you would do with some of the new liveclay brushes and surface tools.

  • 2 weeks later...
  • 1 month later...
  • 1 year later...
  • Advanced Member

Hey folks, it's been a while! I've been using 3D Coat a lot at work for previs on sets. None of my stuff makes it into the show since I'm a designer, but it's cool to use it nonetheless. My schedule keeps me really busy lately, but I try to find time to do a quick sculpt here and there.

I have to say the new builds of 3D coat (currently V4.15) are very responsive and the brushes have a great feel to them. I find the shader representation somewhat crisper looking aswell...might just be the custom shaders I created but I don't think so.

My current workflow is to start with a sphere and then use the grow brush to rough out my forms...when I'm getting in the ballpark it will soften all the details with Smooth All, then I sometimes reduce the polycount as low as I can and continue to tweak the biggest forms using the grow tool and the move tool. I often press smooth all, which I've mapped to a hotkey to work in some details then soften it all out.

As I start getting to a basic silhouette that I like, I will double my resolution which I find does a better job of retaining the forms as opposed to resampling. Then I will gradually start working in more structure with the grow tool and possibly scrape2 and mud2 brushes in surface mode. Then I go back to Voxel mode again. It sounds like a lot, but it's actually a pretty fast process. And very enjoyable too. It provides a remarkable sense of freedom.

Anyways, here is some new stuff that I've been working on, hope you like it!

post-3280-0-82850700-1367378011_thumb.jppost-3280-0-95999400-1367378015_thumb.jppost-3280-0-95753600-1367378612_thumb.pnpost-3280-0-09620100-1367378640_thumb.pnpost-3280-0-01723200-1367378643_thumb.pnpost-3280-0-46959900-1367379639_thumb.pnpost-3280-0-57253300-1367379641_thumb.pnpost-3280-0-60103900-1367379645_thumb.pnpost-3280-0-79534000-1367379648_thumb.pn

  • Like 2

you work have a sense of shape equilibrium and well distributed weight, i like it

ty for sharing your workflow...

Curves

i like to know if you use sometimes curves to make a basic "skeleton" ?

ty

  • Advanced Member

Hey Carlosa,

I do use curves a fair amount and sometimes the free form primitives aswell. I think I'll do a video showing my work flow. 3D coat is fundamentally different from other sculping programs and as a result it offers very different workflows. It's interesting to see how people work differently.

  • 2 months later...
  • Advanced Member

Kind of an older sculpt, been working on it for a little while now.  Have been pretty busy of late, but I'd like to try and finish it off.  Hopefully if I have the patience!

 

C&C appreciated. 

Regards,

 

Gballer.pngballer2.pngballer3.pngballer4.pngballer5.pngballer1.png

  • Like 1

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