Member Tubor Posted November 22, 2021 Member Report Share Posted November 22, 2021 There is an immature suggestion about swept tools, such as "Tube/Array", "Sweep along Guide", and "Swept 2 Gener" for tools with pipe types. Is it possible to have a curve control zoom (rotation) function to make it more convenient to manipulate? Does the model scale as a whole? example: Quote Link to comment Share on other sites More sharing options...
Gorbatovsky Posted November 22, 2021 Author Report Share Posted November 22, 2021 11 hours ago, Tubor said: "Tube/Array", "Sweep along Guide", and "Swept 2 Gener" "Sweep along Guide", and "Swept 2 Gener" already have Scale Graph "Tube/Array", - TODO 1 Quote Link to comment Share on other sites More sharing options...
Member Tubor Posted November 23, 2021 Member Report Share Posted November 23, 2021 Thank you, yes I saw this tool in "Swept along Guide" but the "Swept 2 Gener" tool does not have this option, my version is .70 Quote Link to comment Share on other sites More sharing options...
Gorbatovsky Posted November 23, 2021 Author Report Share Posted November 23, 2021 2 hours ago, Tubor said: my version is .70 Waiting 71 Quote Link to comment Share on other sites More sharing options...
Advanced Member DustyShinigami Posted December 7, 2021 Advanced Member Report Share Posted December 7, 2021 Hi I have a feature request. When using the Smart Retopo tool, or a similar curve tool for adding a ring of new geo, is it possible to add a feature similar to how the ZModelerGuide brush in ZBrush works? So when you make part of the ring/curve, you hold Shift or something, which then makes a snapped guide that goes all the way around a mesh and makes an automatic ring? Quote Link to comment Share on other sites More sharing options...
Gorbatovsky Posted December 7, 2021 Author Report Share Posted December 7, 2021 1 hour ago, DustyShinigami said: I have a feature request. I did not understand your request. Please give me a link to the video. Quote Link to comment Share on other sites More sharing options...
Advanced Member DustyShinigami Posted December 8, 2021 Advanced Member Report Share Posted December 8, 2021 6 hours ago, Gorbatovsky said: I did not understand your request. Please give me a link to the video. Okay. Here's a GIF of the feature in ZBrush. Holding Shift puts a ring straight around the mesh. Quote Link to comment Share on other sites More sharing options...
Gorbatovsky Posted December 9, 2021 Author Report Share Posted December 9, 2021 On 12/8/2021 at 2:35 AM, DustyShinigami said: Here's a GIF of the feature in ZBrush. Looked at the animation and did not understand why you need it? We also have the ability to create cross-sections of the mesh with a plane in the Sculpting room. Quote Link to comment Share on other sites More sharing options...
Advanced Member DustyShinigami Posted December 9, 2021 Advanced Member Report Share Posted December 9, 2021 3 minutes ago, Gorbatovsky said: Looked at the animation and did not understand why you need it? We also have the ability to create cross-sections of the mesh with a plane in the Sculpting room. Unless there's a command/key I'm not aware of, it's because when I try to make a loop of geo, and have to stop to turn the camera, I can't seem to carry the loop on all the way around a mesh. If I click on a point, it will just create a new ring/curve of points. Whereas a method like that would allow a ring to be automatically generated all the way around a mesh just by holding the Shift key and clicking. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 9, 2021 Report Share Posted December 9, 2021 Try strokes Quote Link to comment Share on other sites More sharing options...
Member esepablo Posted January 29, 2022 Member Report Share Posted January 29, 2022 anyway to disable points being placed outside the model? im trying to rotate with 'points to polygons' brush, but it just keeps placing the points out in the middle of nowhere (dont know why this is even a feature) Quote Link to comment Share on other sites More sharing options...
Gorbatovsky Posted January 30, 2022 Author Report Share Posted January 30, 2022 8 hours ago, esepablo said: dont know why this is even a feature Build polygons by points. And I don't know why rotate the scene when you put points in empty space. Quote Link to comment Share on other sites More sharing options...
Member esepablo Posted January 30, 2022 Member Report Share Posted January 30, 2022 13 hours ago, Gorbatovsky said: Build polygons by points. yes, i understand the feature is to build polygon with points, but why is it a feature to place point in empty space? Quote And I don't know why rotate the scene when you put points in empty space. im not trying to put points in empty space. when i click outside the model, to rotate, it puts points in empty space. is this normal behavior? i have to switch to a different brush everytime i want to rotate. Quote Link to comment Share on other sites More sharing options...
Gorbatovsky Posted January 30, 2022 Author Report Share Posted January 30, 2022 4 minutes ago, esepablo said: i have to switch to a different brush everytime i want to rotate. To rotate scene, you can hold Alt, and rotate by left button mouse. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted January 31, 2022 Reputable Contributor Report Share Posted January 31, 2022 Why can we not get a simple gradient selection tool in the Retopo/Modeling Workspace? I have been asking for this personally for several years, as it is an ESSENTIAL function for any modeling work. EVERY single modeling toolset in every other application has this basic and critical function. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted January 31, 2022 Reputable Contributor Report Share Posted January 31, 2022 Modeling without Gradient/Soft Selections makes things a lot harder than it has to be. This is why 3DCoat has this functionality in the POSE tool of the Sculpt Room and even in the old legacy TWEAK room. But for some inexplicable reason, it has been missing from the Retopo room all this time. 2 Quote Link to comment Share on other sites More sharing options...
Member Hickz Posted January 31, 2022 Member Report Share Posted January 31, 2022 7 minutes ago, AbnRanger said: Modeling without Gradient/Soft Selections makes things a lot harder than it has to be. This is why 3DCoat has this functionality in the POSE tool of the Sculpt Room and even in the old legacy TWEAK room. But for some inexplicable reason, it has been missing from the Retopo room all this time. Totally agree, this is a must for a faster workflow. 1 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted January 31, 2022 Reputable Contributor Report Share Posted January 31, 2022 This is not a personal request. This is simply a basic and yet essential feature of ANY modeling toolset. 3DCoat must have this in its toolbox if people are going to take it seriously as a polygonal modeling toolset. It's like a Carpenter without a hammer. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted January 31, 2022 Reputable Contributor Report Share Posted January 31, 2022 This post was recognized by Carlosan! AbnRanger was awarded the badge 'Helpful' and 1 points. On 1/29/2022 at 10:35 PM, esepablo said: anyway to disable points being placed outside the model? im trying to rotate with 'points to polygons' brush, but it just keeps placing the points out in the middle of nowhere (dont know why this is even a feature) With the POINTS TO POLYGONS tool active, go to the SPECIAL section of the Tool Panel and click CLEAR POINTS Quote Link to comment Share on other sites More sharing options...
Member esepablo Posted February 2, 2022 Member Report Share Posted February 2, 2022 On 1/30/2022 at 7:59 PM, AbnRanger said: With the POINTS TO POLYGONS tool active, go to the SPECIAL section of the Tool Panel and click CLEAR POINTS yes, i am aware of clearing points, i have a problem with them being placed outside of the model. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted February 2, 2022 Reputable Contributor Report Share Posted February 2, 2022 29 minutes ago, esepablo said: yes, i am aware of clearing points, i have a problem with them being placed outside of the model. Understood, but please understand that this specific tool is NOT designed to be used that way. It is specifically designed to place points on the surface of a voxel/high poly sculpt mesh and nothing else. Quote Link to comment Share on other sites More sharing options...
Member Sqwert Posted February 21, 2022 Member Report Share Posted February 21, 2022 The original was 30k the auto retopo is 66k, should I bother experimenting? Quote Link to comment Share on other sites More sharing options...
Member Sqwert Posted February 21, 2022 Member Report Share Posted February 21, 2022 any chance of getting a better auto result, or should I just hand retopo Quote Link to comment Share on other sites More sharing options...
Advanced Member Elemeno Posted February 21, 2022 Advanced Member Report Share Posted February 21, 2022 5 hours ago, Sqwert said: any chance of getting a better auto result, or should I just hand retopo autopo is great but if youre really saving space (game assets etc) manual retopology is always best , automatically can only do so much Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted February 22, 2022 Reputable Contributor Report Share Posted February 22, 2022 This post was recognized by Carlosan! AbnRanger was awarded the badge 'Helpful' and 1 points. On 2/21/2022 at 7:37 AM, Sqwert said: any chance of getting a better auto result, or should I just hand retopo You can add a few stroke guides to help improve the result and perhaps check the Hard Surface Option when running Auto-Retopo. Set your estimated poly count at the top of the Autopo pop-up panel, but keep it reasonable. Auto-Retopo is NOT a "Make a Game Ready Mesh" button. It generates polygons that are generally evenly spaced...not optimized for Game Models. Also, keep in mind that Auto Retopo is not for every situation. Some shapes may be too complex to get a result exactly the way you want, with no tweaking involved. But many shapes Auto-Retopo can handle exceptionally well, and to the point that you have to giggle a little bit, because you feel like you just successfully cheated on a test or something. Quote Link to comment Share on other sites More sharing options...
Advanced Member geo_n Posted August 2, 2022 Advanced Member Report Share Posted August 2, 2022 Do we have something similar? Quote Link to comment Share on other sites More sharing options...
Gorbatovsky Posted August 2, 2022 Author Report Share Posted August 2, 2022 2 hours ago, geo_n said: Do we have something similar? Yes, Smart Retopo. Mode Quadrangulation 3 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 7, 2023 Report Share Posted January 7, 2023 Gradient (Soft) Selection added on version 2022.56 - (!!!) Soft selection/transform for the vertices supported in the retopo/modeling rooms. 2 Quote Link to comment Share on other sites More sharing options...
New Member aleksej Posted January 26, 2023 New Member Report Share Posted January 26, 2023 Hi, Recently I've been trying 3DCoat and I love it, but I have one problem with it. I think I have found an issue that you might want to look into. So I'm trying to retopologize a stone structure. Something has been messing up my topology and I have finally found what it is. In smart retopo if I use quadrangulation to fill parts of meshes like in the image: https://imgur.com/YRZ9e2M The auto-welding will happen over the entire polygroup. I don't know if it is a bug or not, but I don't think it is very intuitive if its not a bug. I would expect the autowelding to happen just in an area that I'm trying to fill. Of course I can decrease weld tolerance, but I don't know what those numbers correspond to. What does 4 mean exactly? What if I don't want any welding happening outside of the green line? I can put weld tolerance to 1, does this ensure it won't mess my topology outside of the quadrangulation area? The only way now for me, it is manually checking if everything is still alright. Anyway, I think it is an issue, because even if it is working as intented, it is very easy to mess your entire mesh without noticing, especially when default value is 4 and there is no warning, especially when someone is trying out the software for the first time or is a beginner at using it. Another thing is that smart retopo generated mesh doesn't snap to the sculpt very well all the time, but that's more of a minor nuisance than an issue. Hope that I didn't miss something very obvious and that this post is helpful. Quote Link to comment Share on other sites More sharing options...
Gorbatovsky Posted January 26, 2023 Author Report Share Posted January 26, 2023 49 minutes ago, aleksej said: The auto-welding will happen over the entire polygroup. Thank you for your message. We have made a lot of improvements to the Smart Retopo tool. Still need to work on welding. Watch the video for this tool. Quote Link to comment Share on other sites More sharing options...
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