farsthary Posted November 11, 2012 Author Share Posted November 11, 2012 @BeatKitano Is fully solved , yes, previously brushing on them caused unpredictable mess because those where vertices with ....hold my breath.... Infinite Normals! of course it casued all sort of problems, thanksfully new beta will be really stable in those cases. That's why we need artist to stress new betas to keep spotting LC bugs Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/27/#findComment-82880 Share on other sites More sharing options...
Contributor BeatKitano Posted November 12, 2012 Contributor Share Posted November 12, 2012 I'm glad you did this, this bug has been one of many big issues rendering vox room useless in some cases. Keep working on the file the more complex (in the number and variety of operations) it is, the more likely you are to encounter the bigger bugs. Yesterday I was having spikes just like my post in update thread, the only way to avoid them was to brush over the problem area and THEN smooth it (smoothing it directly created explosions). Btw I also noticed (maybe just a coincidence) not using cuda smooth boost seemed to reduce the amount of bugs like that. Maybe it's worth checking out. 1 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/27/#findComment-82893 Share on other sites More sharing options...
farsthary Posted November 16, 2012 Author Share Posted November 16, 2012 Hi an update on status http://farsthary.wordpress.com/2012/11/16/a-pending-debt/ 1 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/27/#findComment-83053 Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted November 16, 2012 Reputable Contributor Share Posted November 16, 2012 Hi an update on status http://farsthary.wor...a-pending-debt/ Pretty cool stuff. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/27/#findComment-83057 Share on other sites More sharing options...
Reputable Contributor digman Posted November 16, 2012 Reputable Contributor Share Posted November 16, 2012 I'm Looking forward to the LC improvements. Stay warm but enjoy the snow when it starts to fly... Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/27/#findComment-83065 Share on other sites More sharing options...
Advanced Member wave of light Posted November 16, 2012 Advanced Member Share Posted November 16, 2012 This is good news. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/27/#findComment-83066 Share on other sites More sharing options...
Advanced Member chingchong Posted November 17, 2012 Advanced Member Share Posted November 17, 2012 wow you have a brain of awesomeness like the bridge tool very much do you consider to make a snap/align tool, too? Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/27/#findComment-83096 Share on other sites More sharing options...
farsthary Posted November 18, 2012 Author Share Posted November 18, 2012 can you provide an example of a snapping/align tool? Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/27/#findComment-83153 Share on other sites More sharing options...
Advanced Member chingchong Posted November 18, 2012 Advanced Member Share Posted November 18, 2012 can you provide an example of a snapping/align tool? basically i thought of the function which is available in Hexagon 3d http://m.youtube.com/#/watch?v=z-YxGE4dB_4&desktop_uri=%2Fwatch%3Fv%3Dz-YxGE4dB_4&gl=DE i mean the part 0:35 till 0:50 could be also done per brush selection. select objects 'snapping' Region and second select 'target' region for snapping. this way the object would be snapped automatically on right place and in right direction, without transforming and rotating manually. hexagon does this with edges and faces, but maybe it is possible with brush selection like in the bridge tool, you aalready built. that means it would be for snapping different objects on each other Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/27/#findComment-83157 Share on other sites More sharing options...
Advanced Member David Schoneveld Posted November 19, 2012 Advanced Member Share Posted November 19, 2012 After solid testing of LC all weekend I can say I have no reservations about using it on any file when the time is right. Weekend tests: http://3d-coat.com/forum/index.php?showtopic=10714 I think work the clay in voxels until a point then switch over to LC. I can't see a reason not to work this way. I'm impressed with the quality and refinement already in place with the LC tools. LC makes me happy. I've been able to do things I've seen other modelers do and used to think argh I just don't want to go that high a voxel rez to get those clean lines. AbnRanger what's your reservations about using LC more? Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/27/#findComment-83189 Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted November 20, 2012 Reputable Contributor Share Posted November 20, 2012 After solid testing of LC all weekend I can say I have no reservations about using it on any file when the time is right. Weekend tests: http://3d-coat.com/f...showtopic=10714 I think work the clay in voxels until a point then switch over to LC. I can't see a reason not to work this way. I'm impressed with the quality and refinement already in place with the LC tools. LC makes me happy. I've been able to do things I've seen other modelers do and used to think argh I just don't want to go that high a voxel rez to get those clean lines. AbnRanger what's your reservations about using LC more? Just all the holes and issues with the mesh. Hopefully those are being ironed out. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/27/#findComment-83235 Share on other sites More sharing options...
Reputable Contributor digman Posted November 20, 2012 Reputable Contributor Share Posted November 20, 2012 LC is alot more stable and should hopefully be more so in the next beta release. I been using LC extensively since was introduced and it is gettting closer to being ready for production use to where it was a year ago... The tears and explosions bugs are getting squashed pretty good now since Raul has been back and he has been according to his twitter tweets, working hard on fixing stuff... Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/27/#findComment-83238 Share on other sites More sharing options...
farsthary Posted November 24, 2012 Author Share Posted November 24, 2012 Hi Yes, in coming beta, bugs may still happen but is trully much more stable and fast in the LC area I can guarantee of Andrew also have catched and solved several importnat bugs too. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/27/#findComment-83442 Share on other sites More sharing options...
Taros Posted November 24, 2012 Share Posted November 24, 2012 Great! Sounds very promising! Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/27/#findComment-83454 Share on other sites More sharing options...
farsthary Posted November 24, 2012 Author Share Posted November 24, 2012 New beta released with lots of improvements (it has a big issue right now regarding symmetry but is being fixed and re-uploaded asap) http://3d-coat.com/forum/index.php?showtopic=10395 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/27/#findComment-83464 Share on other sites More sharing options...
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