On current development step nodes will only work with sculpted objects.
We plan to post a build with a node system for per-pixel texturing on the forum, but it will be a separate .exe file of the beta version, since this is a very big change and it will need to be tested separately.

 中文 (台灣)
 中文 (台灣)  English
 English Українська
 Українська Español
 Español Deutsch
 Deutsch Français
 Français 日本語
 日本語 Русский
 Русский 한국어
 한국어 Polski
 Polski 中文 (中国)
 中文 (中国) Português
 Português Italiano
 Italiano Suomi
 Suomi Svenska
 Svenska Dansk
 Dansk Slovenčina
 Slovenčina Türkçe
 Türkçe Nederlands
 Nederlands Magyar
 Magyar ไทย
 ไทย हिन्दी
 हिन्दी Ελληνικά
 Ελληνικά Tiếng Việt
 Tiếng Việt Lietuviškai
 Lietuviškai Latviešu valoda
 Latviešu valoda Eesti
 Eesti Čeština
 Čeština Română
 Română Norsk Bokmål
 Norsk Bokmål