Andrew Shpagin Posted November 22, 2012 Author Share Posted November 22, 2012 Unfortunately not under Linux, Digman confirmed it. Thank you, Pixo Please explain essence of the problem, I have not found it in this thread. Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/36/#findComment-83345 Share on other sites More sharing options...
Reputable Contributor digman Posted November 22, 2012 Reputable Contributor Share Posted November 22, 2012 Please explain essence of the problem, I have not found it in this thread. The problem I found is that when you select Paint Distortion, the single image is switched to tiling mode. You can not switch back to non-tile mode even for paint mode. You have to close the image and then sometimes your image will not load again in non-tiled mode even in paint mode till you close and reopen 3DCoat. Painting distortion works but with the above problems. I did not fill out a bug report as you have a back log of bugs already. Reports get buried sometimes if there are too many at Mantis at one time plus I was waiting to see if Pixo filed one and then I could confirm his report. Edit : Just tested again and it gets stuck in tiling mode till you close and reopen 3DCoat. Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/36/#findComment-83350 Share on other sites More sharing options...
Advanced Member pixo Posted November 22, 2012 Advanced Member Share Posted November 22, 2012 Please explain essence of the problem, I have not found it in this thread. I'll report a screencast. Take care, Pixo Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/36/#findComment-83376 Share on other sites More sharing options...
Advanced Member jamie Posted November 23, 2012 Advanced Member Share Posted November 23, 2012 What problems are there? Seems it works well on Windows... Once you switch to distort mode, tiling is re-enabled and no longer switchable. Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/36/#findComment-83422 Share on other sites More sharing options...
Advanced Member wave of light Posted November 23, 2012 Advanced Member Share Posted November 23, 2012 Show Voxels in Paint Room - always returns to 'on' whenever I reopen 3DC. Can someone else check that or see if I'm missing something. Cheers. Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/36/#findComment-83424 Share on other sites More sharing options...
Advanced Member jamie Posted November 23, 2012 Advanced Member Share Posted November 23, 2012 another bug... drag drop image from explorer to create new material, switch between materials drop another file to create new material new material isn't the new map, but a clone of the last material all newly dropped images will be clones Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/36/#findComment-83428 Share on other sites More sharing options...
Andrew Shpagin Posted November 24, 2012 Author Share Posted November 24, 2012 Updated to BETA6 (WIN only, Mac+Linux coming soon) - big work performed over stabilizing and optimizing 3D-Coat. I hope LC tools will work much more predictably and faster. Many areas of 3D-Coat including paint, retopo, voxels was tested and a lot of bugs fixed. A lot of Mantis bugs fixed. - options how ghosting will be treated (see top panel) - Zooming in/out speed will depend on distance from the pivot point to perform better navigation - Direct uploading to sketchfab.com done Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/36/#findComment-83451 Share on other sites More sharing options...
Advanced Member wave of light Posted November 24, 2012 Advanced Member Share Posted November 24, 2012 Will try and have a look at this update later this evening. Thank you guys. Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/36/#findComment-83452 Share on other sites More sharing options...
Carlosan Posted November 24, 2012 Share Posted November 24, 2012 Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/36/#findComment-83453 Share on other sites More sharing options...
Advanced Member wave of light Posted November 24, 2012 Advanced Member Share Posted November 24, 2012 Goodness me, I'm seeing a very big increase in speed whilst using large brushes. Had a quick play using backup copy of my Thing sculpt and LC brushes can be used at very large sizes. Will do a side by side comparison... but I can already see it. Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/36/#findComment-83456 Share on other sites More sharing options...
Taros Posted November 24, 2012 Share Posted November 24, 2012 Updated to BETA6 (WIN only, Mac+Linux coming soon) - big work performed over stabilizing and optimizing 3D-Coat. I hope LC tools will work much more predictably and faster. Many areas of 3D-Coat including paint, retopo, voxels was tested and a lot of bugs fixed. A lot of Mantis bugs fixed. - Zooming in/out speed will depend on distance from the pivot point to perform better navigation - Direct uploading to sketchfab.com done "Direct uploading to sketchfab.com implemented." Where do I find this inside 3D Coat? Thank you Chris Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/36/#findComment-83457 Share on other sites More sharing options...
Andrew Shpagin Posted November 24, 2012 Author Share Posted November 24, 2012 Help->Upload to sketchfab.com Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/36/#findComment-83458 Share on other sites More sharing options...
Contributor BeatKitano Posted November 24, 2012 Contributor Share Posted November 24, 2012 Thanks for new ghosted volume options, much easier to work that way. Continuing testing Stroke quality is indeed improved (A LOT), surface is much less jagy than previously I can get explosions if I try to push the smooth factor over 100% (toying around but if it's "normal" it should be locked to 100%) -Symmetry is broken (on buildclay at least) Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/36/#findComment-83459 Share on other sites More sharing options...
Andrew Shpagin Posted November 24, 2012 Author Share Posted November 24, 2012 Thanks for new ghosted volume options, much easier to work that way. Continuing testing Stroke quality is indeed improved (A LOT), surface is much less jagy than previously I can get explosions if I try to push the smooth factor over 100% (toying around but if it's "normal" it should be locked to 100%) -Symmetry is broken (on buildclay at least) Yes, seems symmetry is broken in LC tools, thanks for reporting. I will re - upload. Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/36/#findComment-83461 Share on other sites More sharing options...
farsthary Posted November 24, 2012 Share Posted November 24, 2012 Yes, sorry will be easily fixed asap by Andrew Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/36/#findComment-83462 Share on other sites More sharing options...
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