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V4.1 BETA (experimental 4.1.17D)


Andrew Shpagin
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E modes improvements: new modes for square and circle instead of SHIFT&drag because SHIFT conflicts with other modes - bit.ly/OrVYxS

- Recangle &circle modes

Any chance we can have the option to move freely/ live all epanel lasso mode selections until we let go of a shortcut key such as the tilde key?

This function in Photoshop or ZBrush uses spacebar - but spacebar is used otherwise in 3dcoat.

Whilst a good part of V4 at this stage is rightly squashing bugs I'd also like to see the rounding off of functionality when time allows.

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Regarding the reported problem here with holes...well, i did the steps, Resample actually mess up normals so is the responsible, no LC tools, but even in that case most LC and surface tools will quickly fix those normals, by stroking over it... so I don't see real holes happening....can affected artist provide more detail please?

I'm not the affected artist, I followed the steps and reproduced the hole. Not every single time. It took several times brushing out from different corners and finally I got "1" hole. I was fairly aggressive in my brushing with the LiveClay brush. Now concerning the wireframe mode I spoke about. I zoomed in really close and saw no disconnected vertices, Like you could several months ago when you got a mesh tear. The mesh was still there and appeared connected but was just white in color compared to the freeze painted other sections of the wireframe mesh... Now in non-wire mode it looks like a hole. If the resampling meshes up the normals in this case the LiveClay did not fix them all because it was using the LiveClay brush after the resampling that resulted in the hole.

I normally run Clean Surface after I resample in Surface Mode but I did not in this case so I could follow the steps per instructions.

For the record, I have used LC extensively since it was released and it is now much much more stable, Good Job...

I am waiting for the linux version beta 6 to be released and will put all LC brushes to some hard testing and report anything I fine...

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I haven't put it through all the paces but after opening a file that was exploding I'm happy to report everything seems smooth again! I'm really excited to get back to it! Enough Skyrim as I waited ;) hah

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hi :)

Solved the explosions issue with Andrew and me in a code sprint!

told you that reproducing a bug is 60% of the solition and may even more ;)

Exciting news - well done and thanks both for your dedication.

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hi :)

Solved the explosions issue with Andrew and me in a code sprint!

told you that reproducing a bug is 60% of the solition and may even more ;)

I just had a crash (Beta 6b, windows w/CUDA), simply selecting the SnakeClay tool > selecting a voxel layer and started brushing (first crash I thought the layer was in surface mode still). 3D Coat automatically switched to the Grow tool. As soon as my brush touched the layer...BAM! I tried this a second time to see if I could get it to repeat and sure enough it did.

This has got to be the buggiest build I've ever witnessed. Load the brushes that I normally use = CRASH. Delete Options.XML and re-install the app > Open = CRASH! 5 crashes in the last 15 minutes. Great way to get some work done. In fact, I'm dead in the water with this build. Deleted all the .xml files > re-installed the app = no good. CRASH!

#AbnRanger

That version of SnakeClay while good, has pretty unsafe defaults (too high detail level more evident in smaller strokes) and internal code does not restrict you from some intermediate steps that can increased poly count to bring your system to its knees, that is hopefully improved now with coming update...tough for safety we have sacrified somehow performance in that tool and I will eventually find a better solution, but as you request, stability is first.

The problem when a tool does not restrict the user is that unless user really knows what's the tool's doing it end up messing everything. In programming there are pairs of variables that are inversely proportional: flexibility-usability, memory footprint-performance, and so on, so we need always to make compromises becasue we cannot increase one without decreasing the other. <_<

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Just to illustrate my point with cuda (and possibily join AbnRanger stance on updating cuda in your code) here's what I get when activating it in beta 6b.

I noticed that regular dx version didn't have as much bugs as cuda one...

http://www.youtube.com/watch?v=aoxqtG1o7rM&feature=youtu.be

Btw other time after a reload of 3dcoat it simply crashes at first stroke with cuda on...

  • Contributor

Im so sorry for people who are having problems....I've been sculpting now for 3 hours straight and no crashes,explosions so far... :)

Im working on 5mil layer that directly came from voxel mode without clean surface performed...and Im having a blast,speed is just dazzling!!!

And i own one of the punniest rig on this board...

I use mainly Buildclay,Rapid2 and Pinch+Remove strecthing,Tangent smooth with Reduce and Detalise set to shift and ctrl-shift....

Cuda is on but I haven't updated any drivers ,Im still using same drivers and Cuda kit from 5 years ago....

maybe this is why Im not experiencing this hell you guys are in right now,...anyway apport of Cuda in sf mode is marginal.

Edit:Ok,I got 1 crash now and found condition;

-Select a Liveclay brush

-Select a Voxel volume (non-SF mode)

-Try Grow brush on layer...

-Crash

it seems user needs to switch to a non-LC surface brush before selecting a non-SF layer to avoid crashing.

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