Advanced Member The Candy-floss Kid Posted November 26, 2012 Advanced Member Share Posted November 26, 2012 E modes improvements: new modes for square and circle instead of SHIFT&drag because SHIFT conflicts with other modes - bit.ly/OrVYxS- Recangle &circle modes Any chance we can have the option to move freely/ live all epanel lasso mode selections until we let go of a shortcut key such as the tilde key? This function in Photoshop or ZBrush uses spacebar - but spacebar is used otherwise in 3dcoat. Whilst a good part of V4 at this stage is rightly squashing bugs I'd also like to see the rounding off of functionality when time allows. Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/41/#findComment-83584 Share on other sites More sharing options...
farsthary Posted November 26, 2012 Share Posted November 26, 2012 Found the culprit of the explosions ...solving asap Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/41/#findComment-83586 Share on other sites More sharing options...
Reputable Contributor digman Posted November 26, 2012 Reputable Contributor Share Posted November 26, 2012 Regarding the reported problem here with holes...well, i did the steps, Resample actually mess up normals so is the responsible, no LC tools, but even in that case most LC and surface tools will quickly fix those normals, by stroking over it... so I don't see real holes happening....can affected artist provide more detail please? I'm not the affected artist, I followed the steps and reproduced the hole. Not every single time. It took several times brushing out from different corners and finally I got "1" hole. I was fairly aggressive in my brushing with the LiveClay brush. Now concerning the wireframe mode I spoke about. I zoomed in really close and saw no disconnected vertices, Like you could several months ago when you got a mesh tear. The mesh was still there and appeared connected but was just white in color compared to the freeze painted other sections of the wireframe mesh... Now in non-wire mode it looks like a hole. If the resampling meshes up the normals in this case the LiveClay did not fix them all because it was using the LiveClay brush after the resampling that resulted in the hole. I normally run Clean Surface after I resample in Surface Mode but I did not in this case so I could follow the steps per instructions. For the record, I have used LC extensively since it was released and it is now much much more stable, Good Job... I am waiting for the linux version beta 6 to be released and will put all LC brushes to some hard testing and report anything I fine... Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/41/#findComment-83589 Share on other sites More sharing options...
farsthary Posted November 26, 2012 Share Posted November 26, 2012 hi Solved the explosions issue with Andrew and me in a code sprint! told you that reproducing a bug is 60% of the solition and may even more Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/41/#findComment-83594 Share on other sites More sharing options...
Advanced Member David Schoneveld Posted November 26, 2012 Advanced Member Share Posted November 26, 2012 I haven't put it through all the paces but after opening a file that was exploding I'm happy to report everything seems smooth again! I'm really excited to get back to it! Enough Skyrim as I waited hah Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/41/#findComment-83608 Share on other sites More sharing options...
farsthary Posted November 27, 2012 Share Posted November 27, 2012 well i dont think Andrew has uploaded fixes yet O.o Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/41/#findComment-83621 Share on other sites More sharing options...
Advanced Member The Candy-floss Kid Posted November 27, 2012 Advanced Member Share Posted November 27, 2012 hi Solved the explosions issue with Andrew and me in a code sprint! told you that reproducing a bug is 60% of the solition and may even more Exciting news - well done and thanks both for your dedication. Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/41/#findComment-83624 Share on other sites More sharing options...
Contributor BeatKitano Posted November 27, 2012 Contributor Share Posted November 27, 2012 well i dont think Andrew has uploaded fixes yet O.o Random fixing and happening of bugs in 3dc... again experience may vary Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/41/#findComment-83628 Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted November 27, 2012 Reputable Contributor Share Posted November 27, 2012 hi Solved the explosions issue with Andrew and me in a code sprint! told you that reproducing a bug is 60% of the solition and may even more I just had a crash (Beta 6b, windows w/CUDA), simply selecting the SnakeClay tool > selecting a voxel layer and started brushing (first crash I thought the layer was in surface mode still). 3D Coat automatically switched to the Grow tool. As soon as my brush touched the layer...BAM! I tried this a second time to see if I could get it to repeat and sure enough it did.This has got to be the buggiest build I've ever witnessed. Load the brushes that I normally use = CRASH. Delete Options.XML and re-install the app > Open = CRASH! 5 crashes in the last 15 minutes. Great way to get some work done. In fact, I'm dead in the water with this build. Deleted all the .xml files > re-installed the app = no good. CRASH! Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/41/#findComment-83629 Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted November 27, 2012 Reputable Contributor Share Posted November 27, 2012 Make that about a dozen crashes in the past 30 minutes. Anyone know what the current crash record is? I'm about to smash it, whatever it is...going for the gold, here. Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/41/#findComment-83632 Share on other sites More sharing options...
farsthary Posted November 27, 2012 Share Posted November 27, 2012 Sorry about that AbnRanger, good news is we will make a huge fix asap! Also I have solved just now the PinHoles undo problem reported 2 days ago. Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/41/#findComment-83642 Share on other sites More sharing options...
farsthary Posted November 27, 2012 Share Posted November 27, 2012 #AbnRanger That version of SnakeClay while good, has pretty unsafe defaults (too high detail level more evident in smaller strokes) and internal code does not restrict you from some intermediate steps that can increased poly count to bring your system to its knees, that is hopefully improved now with coming update...tough for safety we have sacrified somehow performance in that tool and I will eventually find a better solution, but as you request, stability is first. Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/41/#findComment-83643 Share on other sites More sharing options...
farsthary Posted November 27, 2012 Share Posted November 27, 2012 The problem when a tool does not restrict the user is that unless user really knows what's the tool's doing it end up messing everything. In programming there are pairs of variables that are inversely proportional: flexibility-usability, memory footprint-performance, and so on, so we need always to make compromises becasue we cannot increase one without decreasing the other. Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/41/#findComment-83645 Share on other sites More sharing options...
Contributor BeatKitano Posted November 27, 2012 Contributor Share Posted November 27, 2012 Just to illustrate my point with cuda (and possibily join AbnRanger stance on updating cuda in your code) here's what I get when activating it in beta 6b. I noticed that regular dx version didn't have as much bugs as cuda one... http://www.youtube.com/watch?v=aoxqtG1o7rM&feature=youtu.be Btw other time after a reload of 3dcoat it simply crashes at first stroke with cuda on... Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/41/#findComment-83647 Share on other sites More sharing options...
Contributor artman Posted November 27, 2012 Contributor Share Posted November 27, 2012 Im so sorry for people who are having problems....I've been sculpting now for 3 hours straight and no crashes,explosions so far... Im working on 5mil layer that directly came from voxel mode without clean surface performed...and Im having a blast,speed is just dazzling!!! And i own one of the punniest rig on this board... I use mainly Buildclay,Rapid2 and Pinch+Remove strecthing,Tangent smooth with Reduce and Detalise set to shift and ctrl-shift.... Cuda is on but I haven't updated any drivers ,Im still using same drivers and Cuda kit from 5 years ago.... maybe this is why Im not experiencing this hell you guys are in right now,...anyway apport of Cuda in sf mode is marginal. Edit:Ok,I got 1 crash now and found condition; -Select a Liveclay brush -Select a Voxel volume (non-SF mode) -Try Grow brush on layer... -Crash it seems user needs to switch to a non-LC surface brush before selecting a non-SF layer to avoid crashing. Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/41/#findComment-83655 Share on other sites More sharing options...
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