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Andrew Shpagin

V4.5 BETA (experimental)

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Agreed with Carlosan,

 

Antibump should replace the smooth tool, so that we can go above 100% on the strength.  And the multitreading really makes a difference.  Even though the strength isn't that fast on my laptop, the multithreading makes a huge difference, the framerate on the brush is constant and smooth, I don't get any chugging as I do with some of the other smooth brush.  I really think you've hit on some magic formula here, and I would love to see it applied in other areas of the program.

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Actually it's the other way around alvordr.

Smooth was weak. So weak you couldn't get rid of bumps on the surface in density transitional areas.

Antibump smooth is averaging and relaxing the surface with energy curve conservation in mind: it adapts the transitional areas to the surrounding areas: rendering bumps invisible.

 

Perhaps your using the usual LC?  I'm using Voxel mode.  What I see is that the smooth was too strong for my taste and now it's more gradual, for me.

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Perhaps your using the usual LC?  I'm using Voxel mode.  What I see is that the smooth was too strong for my taste and now it's more gradual, for me.

The anti-bump is for surface mode only... No change in Voxel mode smoothing that I know of or did Andrew mention voxel smoothing?

I use  Ctrl + Shift but Anti-bump can be setup using only the Shift Key as well.

post-518-0-36897700-1424027213_thumb.png

Edited by digman

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There's a lot of stuff broken in the retopo/UV rooms. So far what I've found, unwrap doesn't work, clear seams doesn't work, clone doesn't work, hide doesn't work. Also bringing in one of the pre-loaded retopo models creates two retopo objects every time.

 

New smoothing is nice though.

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There's a lot of stuff broken in the retopo/UV rooms. So far what I've found, unwrap doesn't work, clear seams doesn't work, clone doesn't work, hide doesn't work. Also bringing in one of the pre-loaded retopo models creates two retopo objects every time.

 

New smoothing is nice though.

Everthing you mentioned is working in my Windows Version 4.5Beta12...

Did you overwrite 4.1.17D to the newest beta? That will cause problems because of the PBR materials...

Or maybe some other file corruption going on in your version.

Edited by digman

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I was using beta11 prior to beta12, so it shouldn't be related to the PBR stuff. Looks like Gilbertman

has issues with unwrap in beta12 as well.

 

Edit: Looks like the problems are related to the spacebar menu. All the functions work if I select them in the normal left side menus, but not in the spacebar menu.

Edited by b33nine

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reported, ty

 

0001790: problems related to the spacebar menu

 

Edit: Looks like the problems are related to the spacebar menu. All the functions work if I select them in the normal left side menus, but not in the spacebar menu.

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i get that problem whre i can't to read the full name of the voxex/surface tree layer name

519cf0d76c.png

 

Anyway the new antibump smoothing is very nice, thx andrew for that improvement :)

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Loving the new smooth tool Andrew!! Thank you so much!  :) Here's a little comparison I made with the standard sphere in surface mode. First image is starting point, second image is old smooth tool, third is the anti-bump.

post-37729-0-55215300-1424058496_thumb.j post-37729-0-39602100-1424058520_thumb.j post-37729-0-89276300-1424058516_thumb.j

 

P.S. The smoothing was done with same radius, same smoothing, and same brush.

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Will we ever see a current Linux version?

I am constantly pushing on programer to finish it asap.

But there was really serious obstacles, because of using of instruction textureLod in PBR saders the whole GL support was rewritten.

It is work a bit less than making 3dc crossplatform. It is mostly because of OSX (probably OSX makers hate all CG programmers), but both OSX and Linux are supported in similar way, so this problem was really serious.

So, this huge delay is not because we want to save some money but because of real problems. But, we guarantee it will be done.

Please excuse for so big delay.

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I am constantly pushing on programer to finish it asap.

But there was really serious obstacles, because of using of instruction textureLod in PBR saders the whole GL support was rewritten.

It is work a bit less than making 3dc crossplatform. It is mostly because of OSX (probably OSX makers hate all CG programmers), but both OSX and Linux are supported in similar way, so this problem was really serious.

So, this huge delay is not because we want to save some money but because of real problems. But, we guarantee it will be done.

Please excuse for so big delay.

No worries, just take your time to get it right.

T.

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By the way, like Chris Werner previously mentioned, the brush engine in the paint room seems dramatically improved, somehow. It's absolutely superb on my end. Big thanks, Andrew.  :good:

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Just spent the weekend trying out the new beta.

Wow.

It's really really good.

The PBR is awesome.

The paint brushing is awesome.

 

Just awesome.

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Hi Andrew,

 

I wonder if it would be easy to remove the 100% limit on the 'shift' and 'ctrl'+'shift' smoothing functions.  That would remedy the desire for more strength on the AnitBump smooth brush.

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Hi Andrew,

 

I wonder if it would be easy to remove the 100% limit on the 'shift' and 'ctrl'+'shift' smoothing functions.  That would remedy the desire for more strength on the AnitBump smooth brush.

Not disagreeing, but I did notice that if I press pretty hard, the strength goes up, on that feature. Maybe adjusting the pressure sensitivity in Wacom tablet preferences might help

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Hi Andrew,

 

I wonder if it would be easy to remove the 100% limit on the 'shift' and 'ctrl'+'shift' smoothing functions.  That would remedy the desire for more strength on the AnitBump smooth brush.

If AntiBump strengh is too big it actually does not do good job.

Probably I will add some prefs for anti bump.

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Okay cool,  it's great as it is, but some parameters to tweak would be nice.  Maybe some exposure in the General Brush.

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Andrew changed the vox smooth ? 

Gotta try then, since I agree with you smoothing was harsh.

 

If he didn't then I'm apparently not using 3DC as much as I was...I've been using ZB a lot the last couple of months.  It just seemed that 10% was not as destructive as I remember it being.

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16.01.2015 4.5 BETA6

(...)

- 3D-Coat now may import object space normal maps (with auto conversion to tangent space). It guarantees normalmaps compatibility.

 

How do we import an object-space normal map? I only see an option to import world-space normal map.

 

---

Okay, I think this is it.

Edited by ajz3d

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How do we import an object-space normal map? I only see an option to import world-space normal map.

 

---

Okay, I think this is it.

 

 

Hey!

 

It's under Textures>Import>Normal Map

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Is the retopo room going to be getting attention, or just this feature specifically? I wouldn't mind seeing a number of improvements across the board there.

 

I'm sure it will, in time. Not taking bugs/fixes/enhancements into account here, because it gets those now. The Paint Room is still the focus and will be for some time. The Auto Retopology function is getting some specific fixes and attention. :)

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