Jump to content
3DCoat Forums
Andrew Shpagin

3DCoat 4.8 BETA testing thread

Recommended Posts

On 5/18/2019 at 12:10 AM, thinkinmonkey said:

Sorry, guys, what are those soft booleans? Thank you

In sculpt room, build a sphere primitive.  Then make sure it's in surface mode.  Build a box primitive on same layer, under tool options set mode to add, sub, intersect etc. and a gray box next to it should be there.  Click on gray box and apply soft boolean option which allows the intersection edge to be filleted, chamfered when apply button is pressed.

Share this post


Link to post
Share on other sites

v4.8.40 SL 

Soft Booleans from voxtree rmb menu only works if user do booleans using the picker. 

It does not work using the booleans shortcut while draging volume  layers (ctrl,shift ect..)

and it does not work when selecting the volume in the list.Actually I thought it didn't work at all until I tried the picker.

Btw its really,really cool...especially when combined with the VoxLayer tool and curves. Great addition.

softbool.jpg

Share this post


Link to post
Share on other sites

4.8.41

There was relatively long pause between updates. I was in vacation (in Rome with family). Even in vacation I was working, just a bit less than usual. I developed new good and fast routine to fill arbitrary contour with quads. This is very important step, it allows to refine existing and make new very good retopology and meshing tools. Gradually it will be used more and more within 3D-Coat. I also updated quadrangulation algorithm. No huge changes there actually. Cutoff was completely re-done to improve quality of cuts. All this was a huge piece of job, so took some time.

- CutOff in surface mode completely redone. Now the shape of cut is very uniform and accurate. Depth and back plane limitations produce accurate sharp cut. Soft booleans supported. This is how it looks - 

image.png
 - Better quality of the edge for curves filled inside with the polygons patch (in Coat tool).

- Much more stable and powerful Geometry->Close holes

- More stable autoretopology.

 - Set of pose selection issues fixed.

 - Text updater polished/ Press F2 to correct any text in 3D-Coat.

 - Moving smart materials to other folder takes less space in RMB menu, it is consolidated into the single line wit submenu.

- Generally I developed new quadrangulation routine for arbitrary closed contours. Now it is used in RFill tool, later it will be used for wide variety of tools. 

  • Like 9

Share this post


Link to post
Share on other sites
On 6/20/2019 at 11:07 AM, artman said:

v4.8.40 SL 

Soft Booleans from voxtree rmb menu only works if user do booleans using the picker. 

It does not work using the booleans shortcut while draging volume  layers (ctrl,shift ect..)

and it does not work when selecting the volume in the list.Actually I thought it didn't work at all until I tried the picker.

Btw its really,really cool...especially when combined with the VoxLayer tool and curves. Great addition.

softbool.jpg

I don't get how soft booleans work. When I click on the soft boolean settings (primitives menu or right-click menu in the VoxTree) I get a single checkbox that says 'Apply soft booleans', activating it does nothing I can see. When I apply the booleans (e.g. subtract), it subtracts the object as it always did, no bevels in place.

How do I apply the booleans with that bevel in place, where do I adjust the bevel distance?

 

EDIT:

works now after restarting 3D Coat and creating a new scene. Strange. But great feature!

Edited by wilson66
  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Andrew Shpagin said:

Updated links to build - to 4.8.42 because of symmetry and booleans (critical) issue

Thanks for the update, Andrew. Next critical issues are:

1) 3DCoat not loading texture maps on Import (I sent you a video showing this problem)

2) Super slow loading times on import, and even on .3b file loading, if the model is semi complex (many of them will be, as characters always tend to have multiple secondary objects, like eyes, teeth, tongue, hair, hats, clothes, shoes, gloves, belts, buckles, etc). I tested the Viking Model, imported as OBJ and dozens of image maps. Blender loaded it in 10-20 seconds. 3DCoat 2:30 MINUTES and it failed to import the textures! Blender had the maps all hooked up and ready to preview in EVEE/Cycles.

3) Slow brush performance of PPP (Microvertex is noticeably better, but both still exhibit strong levels of brush lag when using large brushes and especially 4k maps). This has actually been a longstanding problem, but needs to get fixed, so people aren't needlessly spending money on hardware upgrades, assuming it will help, when it won't. 

Share this post


Link to post
Share on other sites
On 7/12/2019 at 2:23 PM, wilson66 said:

EDIT:

works now after restarting 3D Coat and creating a new scene. Strange. But great feature! 

Up until today I could not use a version more recent than 4.8.38 because 3dc would crash if I loaded anything in the retopo room.
After seeing wilson66's message, I tried creating a new scene in 4.8.42SL and retopo room works now without crashing.

Does this mean I must abandon all my previous work if I want to work with the latest versions ?
Is there a way to convert an old scene ?

 

---
EDIT :
I can't even switch between the two versions because it confuses my 3d mouse driver :( It loses all settings for 3d-Coat when switching from one build to the other.

Edited by lesaint

Share this post


Link to post
Share on other sites
6 hours ago, lesaint said:

Up until today I could not use a version more recent than 4.8.38 because 3dc would crash if I loaded anything in the retopo room.
After seeing wilson66's message, I tried creating a new scene in 4.8.42SL and retopo room works now without crashing.

Does this mean I must abandon all my previous work if I want to work with the latest versions ?
Is there a way to convert an old scene ?

 

---
EDIT :
I can't even switch between the two versions because it confuses my 3d mouse driver :( It loses all settings for 3d-Coat when switching from one build to the other.

I have the same problem. It's because Andrew changed the name of the .exe file, slightly. I have to change it back each time, to avoid having my 3dconnexion setting disappear.

Share this post


Link to post
Share on other sites
14 hours ago, AbnRanger said:

I have the same problem. It's because Andrew changed the name of the .exe file, slightly. I have to change it back each time, to avoid having my 3dconnexion setting disappear.

Oh wow, yes ! Now I can switch between the two and it is an acceptable workaround. Thank you.

The problem remains that 4.8-39 to 4.8.42 won't work with my old .3b files, it crashes when I enter the retopo room if there is a mesh in it, or if I try to import a mesh via the sculpt room or via import.
It only works with new scenes created after 4.8.38
image.png.6dfa4f6a6b139d4bd9827255a87dc418.png

Share this post


Link to post
Share on other sites
7 hours ago, Andrew Shpagin said:

Then duplicate settings of 3dconnexion, may be it has that option

You cannot duplicate settings in the 3DConnexion. Just save the current one and reload it later. It's stored per file name. When a software vendor changes the name of the file, 3dconnexion sees it as an entirely different application. It's going to require a person to have go back through and setup each button or multiple buttons in a radial menu. It would take me a full hour or more to do that on my device, because it has so many different functions. 

Share this post


Link to post
Share on other sites

It is a bit different here I think, I would have had to do it not only once per install, but once each time I launch a different build. (i.e. switching back and forth between 4.8.38 and 4.8.42)

Anyway, still crashing at performing autopo in a new scene in 4.8.42
image.thumb.png.23f6c71bc3a12114b9f7fa02b5d4d8d4.png

Share this post


Link to post
Share on other sites

Could you please send that project to Andrew to take a look ? Thx

//edit

3DC hangs up when I autoretopo a cube. 

It Freeze on this message.

CrossField.jpg

Share this post


Link to post
Share on other sites

4.8.42SL did it without problems, with the same settings.

Takes long time, but result was ok without any crash.

Are you installing a fresh install or overwriting old versions ?

Are graphic drivers up to date ?

Could you test you file opening it on another comp ?

//edit

My test was done using DX version.

Share this post


Link to post
Share on other sites

I'm installing alongside old version, not overwriting

Will check graphic drivers but I think geforce experience takes care of that ?

No other machine to test with I'm afraid.

Share this post


Link to post
Share on other sites

I'm using the latest version of 3d-coat DX .42SL. I tried to find the reproject tool but it disappeared.

Share this post


Link to post
Share on other sites
1 hour ago, Carlosan said:

I'm using the latest version of 3d-coat .42SL. I tried to find the reproject tool but it disappeared.

I don't see it either, it's usually above the move tool

 

Share this post


Link to post
Share on other sites

3DCoat 4.8.42SL  (and 41SL) freezes with Autopo wizard.

Tested with generic bust male scene,  it's not responding when "rounding_singular_points", or when it's ready to create geometry.

Also tried Instant meshes (Auto), not better luck there too.

p.s: Clean installation of each version.

autopo.jpg

Edited by geoath

Share this post


Link to post
Share on other sites
12 hours ago, lesaint said:

Oh wow, yes ! Now I can switch between the two and it is an acceptable workaround. Thank you.

The problem remains that 4.8-39 to 4.8.42 won't work with my old .3b files, it crashes when I enter the retopo room if there is a mesh in it, or if I try to import a mesh via the sculpt room or via import.
It only works with new scenes created after 4.8.38
image.png.6dfa4f6a6b139d4bd9827255a87dc418.png

 Have you tried DX version? I had this problem even though for new scene created in 4.8.40.  GL version crashes if there is mesh in retopo room.  DX version works fine.

  • Like 2

Share this post


Link to post
Share on other sites
1 hour ago, animk said:

 Have you tried DX version? I had this problem even though for new scene created in 4.8.40.  GL version crashes if there is mesh in retopo room.  DX version works fine.

Oh, Thank you so much animk.
Since 2015 I have only ever used GL, it's always worked fine, so it's just become automatic for me to go for GL version.
Sometimes I try DX when there is a problem, but up until today it never helped.

So yes, 4.8.42SL DX works fine for me too, with a mesh in the retopo room and with my old files.

I had to rename the exe to GL for it not to mess with my 3d mouse though.

So I guess this is the start of my days with the DX version. I have never understood the difference. But I still I hope GL version of future builds works again for both of us...

  • Like 2

Share this post


Link to post
Share on other sites

Is the fact that active strip gets deselected when you use colour picker (V) a known bug ?
Does it only happen to me ?
Is it going to get fixed some day ?

Share this post


Link to post
Share on other sites
41 minutes ago, co3Darts said:

I love sculpt layers!  Thank you!  Wish it was in a regular build.

Yeah they are pretty awesome.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×