Reputable Contributor Silas Merlin Posted August 25, 2018 Reputable Contributor Share Posted August 25, 2018 With 4.8.20 and 4.8.21 on Win10, if my vox layers are hidden and I go to the Paint room, they become visible. It is quite annoying, is there an option somewhere to fix it ? //edit Solved on version 4.8.23 Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/41/#findComment-155149 Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted August 26, 2018 Reputable Contributor Share Posted August 26, 2018 There are some more annoying bugs, still...which I reported with a text file, last past week. One of those was that 3DCoat resets the HIGHLIGHTING settings back to default every time you open the application. That means adjusting it the way you like....will get wiped out the next time you open 3DCoat. Another MAJOR, MAJOR, MAJOR bug is that the whole UI flickers off when scrubbing the DEPTH slider, when using Sculpt Layers. Did I mention this is a MAJOR bug? Another major bug is that 3DCoat flips the brush alpha upside down on the mirrored side, when using the Stamp Draw Modes w/ Symmetry enabled. Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/41/#findComment-155164 Share on other sites More sharing options...
Advanced Member artofcharly Posted August 26, 2018 Advanced Member Share Posted August 26, 2018 Hi, guys =) In the new 4.21 Sculpt layers doesn't work.. =(( But in 4.21SL everything fine =) Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/41/#findComment-155168 Share on other sites More sharing options...
Carlosan Posted August 26, 2018 Share Posted August 26, 2018 There is other link on the same page for SculptLayers version. It is other build. Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/41/#findComment-155169 Share on other sites More sharing options...
Advanced Member artofcharly Posted August 26, 2018 Advanced Member Share Posted August 26, 2018 42 minutes ago, Carlosan said: There is other link on the same page for SculptLayers version. It is other build. I know =) I showed it in the video =) So as I understand - now only 4.21SL working with the Sculpt Layers. Right? So, another question =) when SculptLayers will work in the official build? =) In which build =) he-he =) Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/41/#findComment-155170 Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted August 26, 2018 Reputable Contributor Share Posted August 26, 2018 6 hours ago, artofcharly said: I know =) I showed it in the video =) So as I understand - now only 4.21SL working with the Sculpt Layers. Right? So, another question =) when SculptLayers will work in the official build? =) In which build =) he-he =) Nobody knows at this point. It's still at a very experimental stage, with a number of (Sculpt Layer) features still to add. I think it's a good idea for Andrew to keep an updated stable build and keep the Sculpt Layers builds separate, for testing purposes, until the features he intends to add, are completed. He may merge them soon. We'll have to wait and see. 2 Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/41/#findComment-155178 Share on other sites More sharing options...
Advanced Member artofcharly Posted August 29, 2018 Advanced Member Share Posted August 29, 2018 On 8/27/2018 at 12:37 AM, AbnRanger said: Nobody knows at this point. It's still at a very experimental stage, with a number of (Sculpt Layer) features still to add. I think it's a good idea for Andrew to keep an updated stable build and keep the Sculpt Layers builds separate, for testing purposes, until the features he intends to add, are completed. He may merge them soon. We'll have to wait and see. He-he =) Awesome future near =) Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/41/#findComment-155225 Share on other sites More sharing options...
Member nalan520 Posted August 30, 2018 Member Share Posted August 30, 2018 On 8/25/2018 at 8:11 PM, thinkinmonkey said: 嗨Carlosan, 谢谢你的链接,但是我已经知道一家用于什么,因为我是一个视效/胡迪尼的艺术家,所以我使用,在过去。 我不得不请求原谅我用错误的方式制定问题。 而我很高兴看到3 dcoat和一家在同一页,我在想“编码”是什么意思,我不知道如何使用一家3 dcoat内部,如何导入一家? 你可以导入一个一家序列吗? 我在哪里可以找到更多的文档呢? 再次感谢你。 This seems to be a huge update,I think there should be a menu for importing VBD files,Although I did not find it. Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/41/#findComment-155236 Share on other sites More sharing options...
Carlosan Posted August 30, 2018 Share Posted August 30, 2018 When I delete a layer from the Voxtree panel with the garbage bin icon, my layer gets deleted. When I use Ctrl+Z and undo it, the layer comes back in the voxtree panel but the object doesn't reappear on the screen. bug confirmed Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/41/#findComment-155238 Share on other sites More sharing options...
Contributor Tony Nemo Posted September 1, 2018 Contributor Share Posted September 1, 2018 (edited) Using the latest beta I was confronted with this after a bake: It doesn't go away when you go to the Sculpt space and you can't cancel the baking plus, it doesn't undo. In the paint room, unticking Show voxels makes the below which doesn't capture the tread.. I sent it to Andrew. Edited September 1, 2018 by Tony Nemo Showing detail. Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/41/#findComment-155291 Share on other sites More sharing options...
Contributor Tony Nemo Posted September 2, 2018 Contributor Share Posted September 2, 2018 I found that repeated use of the Smooth All button got them back to size. So I started with new objects of the same things and thought to try Autopo. The first 'per pixel' attrmpt yielded this: Note the absence of a mesh or outer shell (nothing visible for inner shell). Another attempt for MV was the same. With simple Autopo (default), It didn't present the baking window but still no mesh. I did get one of those "Retopo via decimation" meshes but they were 100% triangles and inappropriate for my uses. Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/41/#findComment-155308 Share on other sites More sharing options...
Carlosan Posted September 3, 2018 Share Posted September 3, 2018 Bug confirmed. Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/41/#findComment-155322 Share on other sites More sharing options...
Contributor Tony Nemo Posted September 3, 2018 Contributor Share Posted September 3, 2018 Perhaps this is a new one. Note the imperfections in "Perfect symmetry": On a job like this, to copy and paste repetitious stuff like I'm doing would be so much faster. Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/41/#findComment-155326 Share on other sites More sharing options...
Carlosan Posted September 3, 2018 Share Posted September 3, 2018 Are your symmetry settings ok ? Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/41/#findComment-155333 Share on other sites More sharing options...
Contributor Tony Nemo Posted September 4, 2018 Contributor Share Posted September 4, 2018 (edited) 16 hours ago, Carlosan said: Are your symmetry settings ok ? Except that I'm using the Z axis, mine is identical. Also, the problem is gone, both are identical. Edited September 4, 2018 by Tony Nemo 1 Link to comment https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/page/41/#findComment-155350 Share on other sites More sharing options...
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