Advanced Member GeeJay Posted January 20, 2011 Advanced Member Report Share Posted January 20, 2011 mill, is there another normalmap on the object? Did you bake it from voxels? Because then the bug with the black spots is already fixed in the upcoming version. Link to comment Share on other sites More sharing options...
Member mill Posted January 20, 2011 Member Report Share Posted January 20, 2011 hello. I don't think there is another normalmap. As far as I can remember, I just imported the sphere from maya then painted. that's all. file > import > import for per pixel painting (or maybe I just dragged and dropped.) I do not have 3D-coat at hand. I am going to check that tomorrow when I get to my office. Thank you. added That happened again. I don't know what triggers this problem. There is no additional normalmap. Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted January 20, 2011 Advanced Member Report Share Posted January 20, 2011 AndrewShpagin I am making some code rearrangement to make possible to develop 3DC not only by me but in team. This may take couple of days. about 3 hours ago yahoo! Pray more genius may contribute to make it childsplay. ;-) Link to comment Share on other sites More sharing options...
Javis Posted January 20, 2011 Report Share Posted January 20, 2011 Yep, big things are happening. I think folks will be happy with a few more geniuses on board. Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted January 20, 2011 Reputable Contributor Report Share Posted January 20, 2011 Yep, big things are happening. I think folks will be happy with a few more geniuses on board. So, are we talking plugin development, or is Andrew trying to expand his dev. team? Link to comment Share on other sites More sharing options...
Psmith Posted January 20, 2011 Report Share Posted January 20, 2011 Though I can't say this is an official company statement, Andrew is, indeed expanding the "core" development team - not just plug-in developers. One person, in particular, is one of the current expert developers who's specialty is "Dynamic Subdivision". Greg Smith Link to comment Share on other sites More sharing options...
Javis Posted January 20, 2011 Report Share Posted January 20, 2011 Right, can't say much other than that. Link to comment Share on other sites More sharing options...
Psmith Posted January 20, 2011 Report Share Posted January 20, 2011 I'd like to welcome Raul Fernandez to the 3D-Coat "core" development team, (not to steal a term or anything). I felt, and Andrew felt and Stas felt that Raul is definitely "the man for the job". Dynamic subdivision, I mean. At least, that will be his starting mission. But, you can expect a lot more from a guy of his talent. Fasten your safety belts and get ready for the best. What a combination, what a team! Maybe Raul, himself, will chime in here, to introduce himself more thoroughly. Greg Smith Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted January 21, 2011 Reputable Contributor Report Share Posted January 21, 2011 I'd like to welcome Raul Fernandez to the 3D-Coat "core" development team, (not to steal a term or anything). I felt, and Andrew felt and Stas felt that Raul is definitely "the man for the job". Dynamic subdivision, I mean. At least, that will be his starting mission. But, you can expect a lot more from a guy of his talent. Fasten your safety belts and get ready for the best. What a combination, what a team! Maybe Raul, himself, will chime in here, to introduce himself more thoroughly. Greg Smith Sounds great. Looking forward to see what they can cook up, together . Link to comment Share on other sites More sharing options...
Advanced Member polyxo Posted January 21, 2011 Advanced Member Report Share Posted January 21, 2011 The man behind Tinker-Code - Brilliant! Link to comment Share on other sites More sharing options...
Psmith Posted January 21, 2011 Report Share Posted January 21, 2011 I thought so. Greg Smith Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted January 21, 2011 Advanced Member Report Share Posted January 21, 2011 Wow that is a dream coming true! This is the genius that (i hope) is joining Andrew http://farsthary.wordpress.com/ Link to comment Share on other sites More sharing options...
Psmith Posted January 21, 2011 Report Share Posted January 21, 2011 That's him! Greg Smith Link to comment Share on other sites More sharing options...
Advanced Member gbball Posted January 21, 2011 Advanced Member Report Share Posted January 21, 2011 Wow, This could be pretty cool! For those who don't know Raul has been developing unlimited clay in Blender... link to his page here --> Tinker Link to comment Share on other sites More sharing options...
Member Flipper Posted January 21, 2011 Member Report Share Posted January 21, 2011 This is fantastic Link to comment Share on other sites More sharing options...
Advanced Member geo_n Posted January 21, 2011 Advanced Member Report Share Posted January 21, 2011 Wow that is great news!!! Now Andrew can take some load off working with another developer. Any official announcement and profile for Raul? Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted January 21, 2011 Applink Developer Report Share Posted January 21, 2011 That's super cool. I have loved the work he has done into blender. Really stunning. He is a master programmer like Andrew so 3d-coat is in good hands. Love it. He has coded some amazing smoothing algoritms. I hope we can see them in 3d-coat as well. Link to comment Share on other sites More sharing options...
Advanced Member wave of light Posted January 21, 2011 Advanced Member Report Share Posted January 21, 2011 Excellent news. Can't wait to see what comes from joining forces with Andrew. Welcome aboard. Ricky. Link to comment Share on other sites More sharing options...
Advanced Member Digital777 Posted January 21, 2011 Advanced Member Report Share Posted January 21, 2011 Wow if this is true that is really great news, i have seen some of the best blender projects from farsthary so there will be some great things in development i am sure. Link to comment Share on other sites More sharing options...
Member mill Posted January 21, 2011 Member Report Share Posted January 21, 2011 (edited) Hi. I can't export a black based displacement map. Even if I chose zero level is black normalized or not normalized, 3D-coat exports a grey based map. I am using ver3.5.10 cuda win64. Ok. I need to chose .exr. Edited January 25, 2011 by mill Link to comment Share on other sites More sharing options...
farsthary Posted January 21, 2011 Report Share Posted January 21, 2011 Hi all Thanks everyone! I hope being able tu fullfill all your expectations! 3DC is evolving and I would like to feel part of the family as I feel in Blender. Exiting times ahead, I'm very glad of being part of an excelent 3D crew Cheers Raul Fernandez (Farsthary) Link to comment Share on other sites More sharing options...
Psmith Posted January 22, 2011 Report Share Posted January 22, 2011 Raul: Welcome, welcome and WELCOME! We're very happy you have joined our team of exuberant developers! Now, get to work. (It's a joke, son, a joke). Greg Smith Link to comment Share on other sites More sharing options...
Javis Posted January 22, 2011 Report Share Posted January 22, 2011 Hi all Thanks everyone! I hope being able tu fullfill all your expectations! 3DC is evolving and I would like to feel part of the family as I feel in Blender. Exiting times ahead, I'm very glad of being part of an excelent 3D crew Cheers Raul Fernandez (Farsthary) Hey Raul! Yes, I'm very glad to have you on the team. Hopefully you can make it to SIGGRAPH this year and we can hang out. We had many dinners last year, haha. Should be good this year too. Link to comment Share on other sites More sharing options...
Advanced Member kay_Eva Posted January 22, 2011 Advanced Member Report Share Posted January 22, 2011 Hi all Thanks everyone! I hope being able tu fullfill all your expectations! 3DC is evolving and I would like to feel part of the family as I feel in Blender. Exiting times ahead, I'm very glad of being part of an excelent 3D crew Cheers Raul Fernandez (Farsthary) Hello Raul I am a blender fanatic and I am so happy to see you here at 3dCoat. YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY Link to comment Share on other sites More sharing options...
Advanced Member Pimpmymonkey Posted January 22, 2011 Advanced Member Report Share Posted January 22, 2011 Oye Farsthary, Bienvenidos y felicidades!! Tengo una pregunta? Esta viviendo en Cuba todovia o se mudo? Bueno, posiblemente estoy un poco intruso. P. Monk Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted January 22, 2011 Advanced Member Report Share Posted January 22, 2011 Welcome welcome welcome Raul, from another blender user. Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted January 22, 2011 Reputable Contributor Report Share Posted January 22, 2011 Hi all Thanks everyone! I hope being able tu fullfill all your expectations! 3DC is evolving and I would like to feel part of the family as I feel in Blender. Exiting times ahead, I'm very glad of being part of an excelent 3D crew Cheers Raul Fernandez (Farsthary) Greetings and glad to have you aboard. Many of us have been waiting to see if the Surface (mode) tools and engine could be mirrored to the Sculpt room. After reading some of your comments (about your hopes for the Sculpt Room), I'm very excited and anxious to see what transpires. Link to comment Share on other sites More sharing options...
Advanced Member renderdemon Posted January 22, 2011 Advanced Member Report Share Posted January 22, 2011 I'm happy for Raul,a really talented guy. Also for 3dcoat,which is going in the right direction(really curios to see how will evolve the sculpting in the future). Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted January 22, 2011 Author Report Share Posted January 22, 2011 I am happy to see Raul in our team. There is my short vision of future sculpting in 3DC: - dynamic tesselation + topology independent multiresolution (that is already done) in 3DC are unbeatable pair. - same set of booleans in surface mode as in voxel mode. It is actually not too hard, I made it once when I was in GSC Game World and making HOAE game. With that features you will be able to get full frredom of voxels + overcam thaditional voxel problems: - lack of sharp edges - too uniform triangulation Link to comment Share on other sites More sharing options...
Advanced Member Digital777 Posted January 22, 2011 Advanced Member Report Share Posted January 22, 2011 Welcome and congrats on joining the team Link to comment Share on other sites More sharing options...
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