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Gorbatovsky

Retopo - next big Step

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Hi,

It would be interesting to have retopo tool using angle based parameter, as efficient as Blender decimate modifier.

This has many uses for low poly quick retopo.

And this avoids having lot of not necessary vertex when the model is more hard surface planes.

Blendermodifier.png

With options like delimit by normal, material, UV

Blendermodifier3.png

 

Edited by Ratchet
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Добавлена возможно тонкой настройки границы сетки в режиме Quadrangulation.

Added possibly fine-tuning the mesh boundary in Quadrangulation mode.

 

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On 3/13/2019 at 3:50 PM, Carlosan said:

Hi Alex 

Although I do believe that the Retopo room needs to be modernized, both in the performance and in the administration of files; I think it's important to mention that in the long term, retopo room should become a CAD modeler.

As i remember time ago Andrew helps Wings3D development with some lines of code.

Being able to gradually convert the Retopo room on CAD modeling room would greatly help the insertion of 3DC in the market as a total modeling solution.

Thx and best regards

CA

0000616: Possibility to create and manipulate nurbs surfaces and transform them to voxels

As a long time user of Wings3D and Wings3D forum member I was not aware of Andrews involvement with Wings3D. I still like to fire up that app on ocassion.

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I've been using 3D-Coat only for retopology and unwrapping for about 5 years. 

For a long time 3D-Coat was crashing when exporting retopo as fbx. But the fbx export changed to 2015 and this worked better. 

Anyway, because of that export issue, I got used to save the file (3b) and only then export as fbx. If 3D-Coat crashed I could always reopen my last save and retry to export as fbx. Which usually worked fine. 

But since a recent update (about a month or two ago?), when 3D-Coat decides to crash while exporting the retopo (obj, fbx or any other format doesn't change a thing), it doesn't matter how many times I reload the last save an retry : the retopo is dead. I can reopen my file, my work is there in the retopo room. I can work on it. But I can't export it anymore. I lost so many hours in the last 2 months that I moved to 3DS Max and its ultra unintuitive shortcuts, its ugly display and terrible viewport controls, because it was the only solution to work in a more stable environment. 

You want to improve the retopo room ? Give us a way to check the mesh for eventual errors that would explain why a mesh is crashing the app everytime we try to export it.

As it is now, it's just not usable anymore. And I very much regret it. 

Edited by hansolocambo@gmail.com
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13 hours ago, hansolocambo@gmail.com said:

I've been using 3D-Coat only for retopology and unwrapping for about 5 years. 

For a long time 3D-Coat was crashing when exporting retopo as fbx. But the fbx export changed to 2015 and this worked better. 

Anyway, because of that export issue, I got used to save the file (3b) and only then export as fbx. If 3D-Coat crashed I could always reopen my last save and retry to export as fbx. Which usually worked fine. 

But since a recent update (about a month or two ago?), when 3D-Coat decides to crash while exporting the retopo (obj, fbx or any other format doesn't change a thing), it doesn't matter how many times I reload the last save an retry : the retopo is dead. I can reopen my file, my work is there in the retopo room. I can work on it. But I can't export it anymore. I lost so many hours in the last 2 months that I moved to 3DS Max and its ultra unintuitive shortcuts, its ugly display and terrible viewport controls, because it was the only solution to work in a more stable environment. 

You want to improve the retopo room ? Give us a way to check the mesh for eventual errors that would explain why a mesh is crashing the app everytime we try to export it.

As it is now, it's just not usable anymore. And I very much regret it. 

Please send me the example scene to the andrewshpagin@gmail.com

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1 hour ago, L'Ancien Regime said:

 

Yeah, Zwrap is what I saw initially, and I thought that would be a great retopo addition in 3D Coat.  And then being able to pull in some textures from XYZTextures.

 

 

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I think I've actually done this before if I had a similar enough model, just loading it in the retopo room with snap it to the sculpted mesh.

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I didn't keep any of the retopo files that kept crashing. I thought it was because of a wireframe error (usually caused by the retopo symmetry) but I retopo a mesh every 3 or 4 days and I tried many ways to avoid the bug. Thing is : it's not a wireframe error. Last thing I tried, before moving to 3DS Max (and latest ZBrush versions) for retopo, was to delete all the retopo object, but 1 quad. And even this 1 quad would make the export crash every time. So it's just the 3b retopo scene that becomes unstable for some reason and then the mesh is lost. Retopo object is there, but cannot be exported. 

I could work on 3D-Coat again and as soon as it happens, I could send you a file. But this has been happening for a while now and extremely often. Shouldn't be hard to reproduce the error ;)

I'm working on a cartoon environment. I'm gonna do some retopo again, then, in 3D-Coat. As soon as it happens again, I'll send you the file. 

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On 12/29/2020 at 12:18 PM, Andrew Shpagin said:

Please send me the example scene to the andrewshpagin@gmail.com

I usually don't keep retopo files once the mesh is done. And I certainly didn't keep 3b retopo files that kept crashing ;) I thought it was because of a wireframe error (usually caused by the retopo symmetry) but I retopo a mesh every 3 or 4 days and I tried many ways to avoid the bug. Thing is : it's not a wireframe error. Last thing I tried, before moving to 3DS Max (and latest ZBrush versions) for retopo, was to delete all the retopo object, but 1 quad. And even this 1 quad would make the export crash every time. So it's just the 3b retopo scene that becomes unstable for some reason and then the mesh is lost. Retopo object is there, but cannot be exported. 

I could work on 3D-Coat again and as soon as it happens, I could send you a file. But this has been happening for a while now and extremely often. Shouldn't be hard to reproduce the error ;)

I'm working on a cartoon environment at the moment. I'm gonna do some retopo again, then, in 3D-Coat. As soon as it happens again, I'll send you the file. Cheers.

Edited by hansolocambo@gmail.com
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Demonstration of new tools in the Modeling room with a Modeling of a rhinoceros

 

 

-Swept Surface N-Gener 0:10;  9:25
-Smart Extrude  5:28
-Alignment Vertex's 7:30
-Spine Tool in Spline mode 15:20
-Knife - polygon option 11:56

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Is there an English version of this video?

Cheers

 

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9 minutes ago, kenmo said:

Is there an English version of this video?

Cheers

 

There is no English version yet. I have problems with pronunciation.
But, you can turn on subtitles with English translation.

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Thanks for that tip. But I find videos with captions or subtitles too hard to follow as trying to read text and follow the mouse pointer is very difficult.

Cheers & take care.

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5 hours ago, Gorbatovsky said:

There is no English version yet. I have problems with pronunciation.
But, you can turn on subtitles with English translation.

Actually that one does not have English. It's only auto-generated Russian.

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19 hours ago, philnolan3d said:

Actually that one does not have English. It's only auto-generated Russian.

You can activate English subtitles with auto-translation pressing the settings icon next to the subtitles icon.

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On 3/24/2021 at 9:23 AM, kenmo said:

Thanks for that tip. But I find videos with captions or subtitles too hard to follow as trying to read text and follow the mouse pointer is very difficult.

Cheers & take care.

We will have something up shortly

 

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6 hours ago, Allabulle said:

You can activate English subtitles with auto-translation pressing the settings icon next to the subtitles icon.

Oh OK I was watching on my phone and it doesn't have that option unless you switch to desktop mode.

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9 hours ago, AbnRanger said:

We will have something up shortly

 

Well, if you are the author of the video we can all be assured it will be of very high quality. I've always enjoyed your tutorials, videos and tips.

Look forward to it.

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