Advanced Member michalis Posted November 25, 2010 Advanced Member Report Share Posted November 25, 2010 As I increase brush size, fps changes also. This was expected. On a medium 5M volume. Talking about navigation only. But I have to make it as big as the whole scene to have really low fps (15). On MACOSX . Link to comment Share on other sites More sharing options...
Javis Posted November 25, 2010 Report Share Posted November 25, 2010 I've been experiencing the large brush size slowing the navigation issue for a LONG time. I've reported it to Andrew multiple times as well, including a video which I did many months ago demonstrating the issue. Phil, you should try to increase your brush radius to something larger .5. Link to comment Share on other sites More sharing options...
philnolan3d Posted November 25, 2010 Report Share Posted November 25, 2010 How does 800 work for you? http://screencast.com/t/pkzho7kbbGu Edit: OK in the voxel room the nav was a little choppy at 800, but at 300, which is the highest the slider goes and fills the whole screen, I barely so any difference. Link to comment Share on other sites More sharing options...
Javis Posted November 25, 2010 Report Share Posted November 25, 2010 Well, Phil, you must be in a Chrono rift like Beat said, lol. Really, I experience it each and every time I use 3DC, for over a year now. Just because you're not having the issue, doesn't mean other are not. I think it's great you're not having the issue. We also experienced it at Siggraph, so it does exist. Link to comment Share on other sites More sharing options...
philnolan3d Posted November 25, 2010 Report Share Posted November 25, 2010 I don't know know what that is, I was only trying to help by showing that it's an inconsistent problem. Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted November 25, 2010 Advanced Member Report Share Posted November 25, 2010 Do you mean Navigation? Having a Large cursor does effect scene navigation. i.e. Rotation, Dollying, Panning interaction. Yes exactly, it happens for sure with voxels, not sure about other rooms. Small radius size: 25 FPS large radius size: below 1 FPS I find myself constantly switching to a small radius brush so i can navigate. It appears to be something like constant sampling of the scene over the whole radius, which slows everything down. Would be great if it could be adressed if not too complicated. Link to comment Share on other sites More sharing options...
philnolan3d Posted November 25, 2010 Report Share Posted November 25, 2010 I'm curious, for those of you that have this happen, do you have the yellow circle / alpha set to disappear while you navigate? These settings? Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted November 25, 2010 Contributor Report Share Posted November 25, 2010 Disabled everything but circle (it eases a bit the perf drop), when the cursor is over the whole model at large size (not talking about screen filling at this has little effect on performances), there's repetitives freezes. BTW Phil, I think you really live in a chrono rift, my radius slider stops a 50, Am I the only one ? While in caps lock mode which hide the cursor: no lag at all... Imho erklaerbar stated the reason in his latest post (or something close) Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted November 25, 2010 Advanced Member Report Share Posted November 25, 2010 I'm curious, for those of you that have this happen, do you have the yellow circle / alpha set to disappear while you navigate? These settings? no, but i just tried ít, only a little better: 1 FPS Link to comment Share on other sites More sharing options...
philnolan3d Posted November 25, 2010 Report Share Posted November 25, 2010 Phil, I think you really live in a chrono rift, my radius slider stops a 50, Am I the only one ? Oh you're right, the slider stops at 50, I got 300 by right-click dragging. Perhaps it's a navigation setting. I use the default "3D-Coat" preset. Link to comment Share on other sites More sharing options...
Advanced Member thinkinmonkey Posted November 25, 2010 Advanced Member Report Share Posted November 25, 2010 Hi all, I don't know if I'm making something wrong, but when I retopo a voxel object, if I turn Symmetry on (in the retopo room), the retopo mesh disappears, while it's still there because tools "see" vertices and so on, if I turn Symmetry off, the retopo mesh appear and, of course, only on one side. What's wrong? Using both GL and DX 3.5.05B. Thanks in advance. Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted November 25, 2010 Contributor Report Share Posted November 25, 2010 Hi all, I don't know if I'm making something wrong, but when I retopo a voxel object, if I turn Symmetry on (in the retopo room), the retopo mesh disappears, while it's still there because tools "see" vertices and so on, if I turn Symmetry off, the retopo mesh appear and, of course, only on one side. What's wrong? Using both GL and DX 3.5.05B. Thanks in advance. The option bar on top, tick "invert mirror". SHAZAAAM ! 1 Link to comment Share on other sites More sharing options...
Advanced Member thinkinmonkey Posted November 25, 2010 Advanced Member Report Share Posted November 25, 2010 Thanks Beat, I get it in the same time after watching a video of retopo about the use of Z-Bias and the attention gone there. Anyway, it seems to me because I was creating the retopo on the negative side of X-axes: is it right? Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted November 25, 2010 Contributor Report Share Posted November 25, 2010 Yep, that's the reason. Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted November 25, 2010 Advanced Member Report Share Posted November 25, 2010 BTW using a 500 large brush fps may indicate 15 fps but its not true. It freezes the screen for a sec or two. On a mac. Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted November 25, 2010 Contributor Report Share Posted November 25, 2010 BTW using a 500 large brush fps may indicate 15 fps but its not true. It freezes the screen for a sec or two. On a mac. Don't worry, for once it's a multiplatform issue ^^ Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted November 27, 2010 Applink Developer Report Share Posted November 27, 2010 I'm not quite a fan of behaviour when you hide voxel layer it actives other layer. Sometimes I just want to see how the sculpt looks without the layer I'm scuplting. In my opinion, hiding/unhiding should not be linked into active layer anyway 1 Link to comment Share on other sites More sharing options...
philnolan3d Posted November 27, 2010 Report Share Posted November 27, 2010 I'm not quite a fan of behaviour when you hide voxel layer it actives other layer. Sometimes I just want to see how the sculpt looks without the layer I'm scuplting. In my opinion, hiding/unhiding should not be linked into active layer anyway +1 I've already had a few problems where I wasn't paying attention and the wrong layer ended up being selected. The thing about that (in Photoshop too) is that you may not realize you're on the wrong layer until 20 minutes later when you've already done a lot of work that can't be done over. 1 Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted November 27, 2010 Applink Developer Report Share Posted November 27, 2010 +1 I've already had a few problems where I wasn't paying attention and the wrong layer ended up being selected. The thing about that (in Photoshop too) is that you may not realize you're on the wrong layer until 20 minutes later when you've already done a lot of work that can't be done over. +1 I think that the best solution would be to leave hidden layer activated and make sure that you can't paint anything on hidden layer, even if someone is trying. No warning windows needed here. 1 Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted November 27, 2010 Advanced Member Report Share Posted November 27, 2010 Is it too much to ask for a lock on layers? I also find myself working on the wrong layer from time to time. 1 Link to comment Share on other sites More sharing options...
Advanced Member cakeller Posted November 28, 2010 Advanced Member Report Share Posted November 28, 2010 +10 This is not the first time I've seen this come up. Best idea is simply to EMULATE the same layer behavior as Photoshop. 1) Active Layer is non-paintable if hidden. 2) Active Layer doesn't change by hiding. 3) OPTIONALLY Activate layer by picking object on said layer - like add an optional key combination that allows you to PICK the active layer by touching an object! that'd be a SWEET speed upper. this would not default behavior. you would have to hold down key combo + click on an object to activate layers Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted November 28, 2010 Contributor Report Share Posted November 28, 2010 3) OPTIONALLY Activate layer by picking object on said layer - like add an optional key combination that allows you to PICK the active layer by touching an object! that'd be a SWEET speed upper. this would not default behavior. you would have to hold down key combo + click on an object to activate layers If you're talking about the vox room, it's already there, just put your mouse hover the object you want to sculpt and press "h". p.s: feel free to ignore this comment if you already know about this on this is not what you mean :p Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted November 28, 2010 Applink Developer Report Share Posted November 28, 2010 I can see this option might be helpful but I wouldn't but this as a default setting: 1) Hide/Unhide would not affect which layer is active. but if you try to sculpt on hidden layer. First mouse paint click would unhide that layer. And second mouse click would start painting. Link to comment Share on other sites More sharing options...
philnolan3d Posted November 28, 2010 Report Share Posted November 28, 2010 As an option maybe, I would want to be sure though, I can see myself accidentally clicking or brushing the pen across the tablet by accident. Link to comment Share on other sites More sharing options...
Member Fabricio Torres Posted November 28, 2010 Member Report Share Posted November 28, 2010 'Curves' are working back again with 3.5.05B Link to comment Share on other sites More sharing options...
Advanced Member renderdemon Posted November 30, 2010 Advanced Member Report Share Posted November 30, 2010 Last builds(cuda version) (3.5.05 and more) have a slowdown when working with voxel. Every time you made a new version of 3dcoat Andrew I do the same test,I start to sculpt on a sphere and I increase the resolution up to 3.9 million faces(IMO at least this amount should be manageable well with my system(intel 920)) It works worse than before(before small brushes were fast and big brushes slow,now everything is slower). Maybe the work on brushes it's not finished but please find a way to have a speed improvements. Thanks Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted November 30, 2010 Author Report Share Posted November 30, 2010 Updated to 3.5.06 (beta, Win only, Mac + Linux will be tomorrow I hope) - In paint mode and voxel surafce mode you will be able to choose style of brushing-new one with smooth stroke shape and self intersection like in PS or rather old-style (but improved) with strict following alpha shape (but with strict self intersection). - I improved a lot Model/Splines tabs in Voxel room. You will be able to add new profiles, drag volumes/external objects to that windows, Add/delete/rename items/folders. Importing spline profile is now very user-friendly. It is possible using Drag&drop or VoxTree RMB menu. - Hue, Saturation, Lightness jitters are implemented in Brush options panel - Extrude - like tools in voxel improved - they work will in lines mode (snap to surface) + more uniform stroke. - Depth painting quality in ppp improved a LOT, now it is very smooth and accurate. - Rapid/scratches/mud brushes tuned to be more "clay-like"\ - fixed incorrect painting in single polygon painting mode. - resolved issue - http://bit.ly/gQSfqR - Fill tool, fill with smooth will work correctly with smoothing opacity. - Eraser corrected to work closer to PS-style - fixed big slowdown in "Change mesh and texture resolution" - updated specifications of AppLinks, now it is possible to skip export dialog and drop spline profile to 3D-Coat. Link to comment Share on other sites More sharing options...
Advanced Member gbball Posted November 30, 2010 Advanced Member Report Share Posted November 30, 2010 Awesome! Thanks Andrew, I can't wait to try it out! -G Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted November 30, 2010 Reputable Contributor Report Share Posted November 30, 2010 Thanks for the update, Andrew. Just one quick question...when you say one can drag a volume to the model/splines pallet, are you saying that we have the ability to drag a visible object in the viewport/scene into the pallet? Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted November 30, 2010 Contributor Report Share Posted November 30, 2010 - Extrude - like tools in voxel improved - they work will in lines mode (snap to surface) + more uniform stroke. - Rapid/scratches/mud brushes tuned to be more "clay-like"\ Extrude is indeed way less bumpier than before with narrow alphas, and airbrush is perfect, no more bump, just perfect, same goes for rapid brush. Now, the only "problem" is with scrape/flatten not having an invert function (look at zbrush trimdynamic for example). And the brush set is perfect for me Looking back to previous builds before brush engine changes is an horrible experience compared to the way it is now. ^^ Good job ! Link to comment Share on other sites More sharing options...
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