Applink Developer haikalle Posted December 27, 2010 Applink Developer Report Share Posted December 27, 2010 Mantis is very good system. Maybe we could create own thread to talk about it. I would think that we really need one bug report places. Right now there is two. Mantis and Support area in forum. Opening up mantis for everyone could be one solution. Just make sure that there is limited number of users who can assign bugs to Andrew. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted December 28, 2010 Author Report Share Posted December 28, 2010 Updated to 3.5.08 [beta] (Win only, OSX+Linux - very soon) changes: - Support of instancing (Look Instancer toll + new check box in Merge tool). It opens possibility to use one volume multiple times in scene without additional memory consumption. For example you may do several bricks and made building of them and scene will be still very light and only initial bricks will take memory. In so way you may manage really huge scenes if they can be decomposed into less count of basic elements. Scene in viewport will also be rendered faster because of much less video memory consumption. It is extremely helpful for architecture, hardsurface modeling, sometimes - for organic (scales, teeth). - Arbitrary change resolution of voxel volume done. You may chnahge mesh resolution to any given number of polygons. - All big numbers in all tools will be written in readable form - like 31 765 321 (compare with 31765321) - Fixed bug - http://bit.ly/gdMy7t - Smudge artifacts problem solved - http://bit.ly/hYAmn6 - fixed issue http://bit.ly/el7NLV - fixed 3B-file merge related issue - http://bit.ly/eVUT57 uploaded Link to comment Share on other sites More sharing options...
Advanced Member 3DArtist Posted December 28, 2010 Advanced Member Report Share Posted December 28, 2010 Awesome! Thanks Andrew. Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted December 28, 2010 Applink Developer Report Share Posted December 28, 2010 great update. Clone instance would be even better if update could happen after every stroke, not when change view. Link to comment Share on other sites More sharing options...
Advanced Member 3DArtist Posted December 28, 2010 Advanced Member Report Share Posted December 28, 2010 great update. Clone instance would be even better if update could happen after every stroke, not when change view. Try turning off 'Incremental render' in the Voxels menu. But sculpting might be slower. Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted December 28, 2010 Applink Developer Report Share Posted December 28, 2010 Thanks 3DArtist. works great. Link to comment Share on other sites More sharing options...
Contributor Tinker Posted December 29, 2010 Contributor Report Share Posted December 29, 2010 I think that the new Instances - is a very powerful and awesome feature. Thank you very much, Andrew! Link to comment Share on other sites More sharing options...
philnolan3d Posted December 29, 2010 Report Share Posted December 29, 2010 Really like this instancing business. I made up a little video of my experimenting. Link to comment Share on other sites More sharing options...
Advanced Member Frankie Posted December 29, 2010 Advanced Member Report Share Posted December 29, 2010 Great release, lots of little improvements that are not even in the list, like piece highlight on pickmat shaders, MSAA now working in voxels, selection now possible on hidden objects... Very nice. Keep up the very good work. Franck. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted December 29, 2010 Author Report Share Posted December 29, 2010 Great release, lots of little improvements that are not even in the list, like piece highlight on pickmat shaders, MSAA now working in voxels, selection now possible on hidden objects... Very nice. Keep up the very good work. Franck. Please be careful with ivisible selection. It is my miss. With selection you will be able to modify them. I will fix it today and re-upload (I will keep possibility to select invisibles) Link to comment Share on other sites More sharing options...
Advanced Member 3DArtist Posted December 29, 2010 Advanced Member Report Share Posted December 29, 2010 Anyone else having issues with 'toggle proxy mode' increasing the size of the voxel volume? Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted December 29, 2010 Author Report Share Posted December 29, 2010 Anyone else having issues with 'toggle proxy mode' increasing the size of the voxel volume? I will check it tomorrow. But now it is important to keep proxy scale in Voxels->Proxy visualisation during session. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted December 29, 2010 Author Report Share Posted December 29, 2010 I updated Win version and uploaded Mac version. changes: - possibility to upload turnables to YouTube - respecting negative volumes in Merge tool, instancing mode. Link to comment Share on other sites More sharing options...
Contributor LJB Posted December 29, 2010 Contributor Report Share Posted December 29, 2010 Im currently running one previous 3.5.08 version and i cannot clone & degrade my sculpt? it simply clones it with no degrade. Im DL latest version to test, But Not sure you new it needed fixing. Win7 64cuda Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted December 29, 2010 Reputable Contributor Report Share Posted December 29, 2010 Anyone else having issues with 'toggle proxy mode' increasing the size of the voxel volume? Yes...I got the very same thing. I deleted the options.xml file and re-installed. That seemed to stop it. Funny how that fixes a lot of would-be bugs. Not sure why that continues to occur. Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted December 30, 2010 Advanced Member Report Share Posted December 30, 2010 Clone yes, degrade no. Confirmed. But we have resample under vox menu now! Much better. Link to comment Share on other sites More sharing options...
philnolan3d Posted December 30, 2010 Report Share Posted December 30, 2010 I see a problem with the current version. I cached most of my voxel layers using 3.5.08 so I could work on my laptop, which was then using 3.5.08A. I saved that and brought the file back to my desktop. When I started uncaching the layers they came in at all different sizes. Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted December 30, 2010 Reputable Contributor Report Share Posted December 30, 2010 I see a problem with the current version. I cached most of my voxel layers using 3.5.08 so I could work on my laptop, which was then using 3.5.08A. I saved that and brought the file back to my desktop. When I started uncaching the layers they came in at all different sizes. It started doing it again with me as well. Doesn't always do it, but when it does...it's aggravating. Just glad I save often.http://www.screencast.com/users/dnashj33/folders/Default/media/97d58b33-188b-413c-934c-95ed336ea25e Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted December 30, 2010 Author Report Share Posted December 30, 2010 It started doing it again with me as well. Doesn't always do it, but when it does...it's aggravating. Just glad I save often. http://www.screencast.com/users/dnashj33/folders/Default/media/97d58b33-188b-413c-934c-95ed336ea25e It happens when you are changing Voxels->Proxy visualisation between caching and uncaching. Today I will fil it and re-upload. Link to comment Share on other sites More sharing options...
Contributor LJB Posted December 30, 2010 Contributor Report Share Posted December 30, 2010 Clone yes, degrade no. Confirmed. But we have resample under vox menu now! Much better. Oh Yes!!!! Much much better Link to comment Share on other sites More sharing options...
Advanced Member Grandmaster B Posted December 30, 2010 Advanced Member Report Share Posted December 30, 2010 I just want to stop by and thank you for your recent effort to make 3D-Coat more stable. I started recommending 3D-Coat to several friends and my company which adopted it, mostly only a subset of 3D-Coat is needed but all are very happy with the software. I love how 3D-Coat improves and gets more reliable and I'll continue to spread the word! Many thanks to Andrew and the whole community! I'm sure this will be a great year for all of us. Link to comment Share on other sites More sharing options...
Member MaDDoX Posted December 30, 2010 Member Report Share Posted December 30, 2010 You know what would be great for instancing? If we had an "additive" instance mode, where the source object editings would propagate to the instanced ones, but they had their own "internal layer" of sculpting to change their shapes in unique ways. This way, for instance (pun intended), you would be able to have a base face sculpt, and several clones with facial expressions, ideal for morphing and such. Then If you added a wrinkle to the base face or changed its proportions, the "smile" and "frown" clones would take the same change. Of course that would only make sense in a real world production pipeline if one could also propagate the base voxel retopology to all the instances and then export them separately - which does sound like quite a complex system for what originally seemed like a small suggestion Anyways, the suggestion stands, hope it's helpful in some form or fashion. Great work with this as usual Andrew, I wish you and the whole 3DCoat community/family a nice, prosperous and productive new year! Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted December 30, 2010 Author Report Share Posted December 30, 2010 Win+Mac builds re-uploaded (3.5.08B) changes since 3.5.08: - I fixed problem with proxy scaling. Additional advantage is possibility to transfrom object in proxy mode that will be applied to the object - Fixed problem with big sphere drawing/primitive in non CUDA mode (especially important for Mac) - Full support of selecting invisible objects. You may select and operate over them, but can't change them - 3DC will respect negative volumes in Merge tool, instancing mode (fixed again) - possibility to upload turnables to YouTube (as always,95% is done by webmaster in this area) Linux build comes soon when this build will be approved as stable enough. Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted December 30, 2010 Advanced Member Report Share Posted December 30, 2010 Oh thanks, this was fast! Please Andrew try not to forget to give different names, a simple letter in the end. I don't know what I downloaded sometimes. And I still believe that user/library/application support/ is the right place for 3dc additional folder. Happy and creative new year to you. your family and to all of us. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted December 30, 2010 Author Report Share Posted December 30, 2010 Oh thanks, this was fast! Please Andrew try not to forget to give different names, a simple letter in the end. I don't know what I downloaded sometimes. And I still believe that user/library/application support/ is the right place for 3dc additional folder. Happy and creative new year to you. your family and to all of us. After instalation and running you will get 3.5.08B in 3DC's header. additional folder may be relocated. There are instructions: Other possibility (optional, just for convenience) is to separate 3D-Coats installed files and files that waschanged during the work so that you may place 3D-Coat installation files to protected or read-only location. Install 3D-Coat to any location (even protected or user-dependent). After that you should create file coat_data_path.txt in the same folder as executables or define environment variable COAT_FILES_PATH that will point to the location of changed data files. Path should be ended with slash / . License file should be placed in the same folder as all data files. In this case all changed files wil be written to new location but if installation location is read only you will not be able to delete any folders or files (like initial brushes, materials, strips, models) of initial installation inside 3D-Coats shell. If you will not create file coat_data_path.txt or define variable COAT_FILES_PATH then 3D-Coat will use 3D-CoatV3 folder in Users folder under any OS Link to comment Share on other sites More sharing options...
Member Hirazi Blue Posted December 30, 2010 Member Report Share Posted December 30, 2010 @Andrew - Would it be possible to at least rename the file name of the new build, adding the corresponding letter to it? The way it has been since 3.07 makes it very hard to track if the last download you've got is actually the most recent one as well. With the file name renaming (to V35-08B for instance) this would really be way easier... PS low bandwidth & the fact that my workstation isn't on the internet might explain why I am so adamant about this Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted December 30, 2010 Reputable Contributor Report Share Posted December 30, 2010 Oh darn, Linux users wait again. I'm crying big 3DCoat tears. Seriously, thanks in advance for these great new features... Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted December 30, 2010 Author Report Share Posted December 30, 2010 Oh darn, Linux users wait again. I'm crying big 3DCoat tears. Seriously, thanks in advance for these great new features... Don't worry, sources are sent to Linux programmer. Hope he will do all soon. Link to comment Share on other sites More sharing options...
philnolan3d Posted December 30, 2010 Report Share Posted December 30, 2010 Just downloaded the latest and still have the scale issue. I will send you, Andrew, a sample file. Link to comment Share on other sites More sharing options...
Member goodrichm Posted December 30, 2010 Member Report Share Posted December 30, 2010 Awesome update Andrew et al! +1 for a way to add unique features to the different instances. Is it possible to add instances along a path or surface of another object? If not, I'll add a feature request in the appropriate forum...MG Link to comment Share on other sites More sharing options...
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