Advanced Member Laticis Posted August 8, 2011 Advanced Member Report Share Posted August 8, 2011 apparently the UV-seams issue is still present in 3.5.23C (64-bit DX Cuda) for per-pixel painting...pretty tough to have 'seamless' textures. (image is just the default sphere with a little depth painted over the UV seams) You know, after all this time, I thought it was me doing something wrong. Thanks for the post. From a distance you couldn't tell, but zoom in and there it was. Will be happy man if this is sorted. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted August 8, 2011 Author Report Share Posted August 8, 2011 apparently the UV-seams issue is still present in 3.5.23C (64-bit DX Cuda) for per-pixel painting...pretty tough to have 'seamless' textures. (image is just the default sphere with a little depth painted over the UV seams) Has is become worse than it was before? Seams was visible always under closer look. I am thinking how to do it better. Link to comment Share on other sites More sharing options...
Advanced Member Laticis Posted August 8, 2011 Advanced Member Report Share Posted August 8, 2011 Has is become worse than it was before? Seams was visible always under closer look. I am thinking how to do it better. I wouldn't say worse, not that I have noticed with recent tests anyway. If there is a way to make painted seams invisible under close inspection, I imagine it would be another notch in 3D Coats belt, so to speak. Link to comment Share on other sites More sharing options...
philnolan3d Posted August 8, 2011 Report Share Posted August 8, 2011 I've always been able to see it when looking close, I think it's about the same now. Link to comment Share on other sites More sharing options...
Advanced Member Laticis Posted August 8, 2011 Advanced Member Report Share Posted August 8, 2011 In relation to seams, this is the result of works completed yesterday using 3.5.23B (Win 7 64-bit DX Cuda) Link to comment Share on other sites More sharing options...
Contributor artman Posted August 8, 2011 Contributor Report Share Posted August 8, 2011 Andrew,I just noticed we can now use Symm Copy and Smooth All in Surface mode...its pretty cool! Thanx. Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted August 8, 2011 Contributor Report Share Posted August 8, 2011 Laticis: IMO you have too many seams and it is remarkable that they are not more visible. Link to comment Share on other sites More sharing options...
Advanced Member Laticis Posted August 8, 2011 Advanced Member Report Share Posted August 8, 2011 Laticis: IMO you have too many seams and it is remarkable that they are not more visible. Hi Tony, Too many seams is correct, it is the same model I was working in the other workflow thread. Still trying to get my head around a correct system of UV mapping without the distorted chequers. http://3d-coat.com/forum/index.php?showtopic=8433&pid=65289&st=0entry65289 A correct workflow with results is what I am chasing so I can get on with creating and not as much learning. Cheers Laticis Link to comment Share on other sites More sharing options...
SERGYI Posted August 8, 2011 Report Share Posted August 8, 2011 Hello Creator! 3D-Coat has been built against CUDA Toolkit 3.0. Please pay attention, that there are multiple packages of CUDA Toolkit for different Linux distributions on the official NVIDIA site. And the libraries in each package have different size. So it is risky to include libraries from one of those CUDA Toolkit packages within 3D-Coat package. This is not like in Windows, where there is only one CUDA Toolkit package. According to the NVIDIA manuals this is typical way of deploying CUDA compatible applications under Linux: CUDA Toolkit should be installed separately. If you have application which requires CUDA Toolkit 4.0, it is possible to install it side-by-side with CUDA Toolkit 3.0. Link to comment Share on other sites More sharing options...
Advanced Member jaf Posted August 8, 2011 Advanced Member Report Share Posted August 8, 2011 Please drop me object to support (3b), I will look what happened. Andrew, it now completes the exports of obj's (for me) in this version (23C). Link to comment Share on other sites More sharing options...
Advanced Member polyxo Posted August 8, 2011 Advanced Member Report Share Posted August 8, 2011 Andrew, it now completes the exports of obj's (for me) in this version (23C). Here too. LiveClay and Stamp is still broken though. Link to comment Share on other sites More sharing options...
Member Garrick Posted August 9, 2011 Member Report Share Posted August 9, 2011 I don't see any (LC) LiveClay fuction on Win Vista 64. Link to comment Share on other sites More sharing options...
philnolan3d Posted August 9, 2011 Report Share Posted August 9, 2011 I don't see any (LC) LiveClay fuction on Win Vista 64. You mean you don't see the button? 2 things, one make sure you're in Surface Mode, two enable Show Beta Tools in Edit > Preferences. Link to comment Share on other sites More sharing options...
Member Garrick Posted August 9, 2011 Member Report Share Posted August 9, 2011 You mean you don't see the button? 2 things, one make sure you're in Surface Mode, two enable Show Beta Tools in Edit > Preferences. Yes the button and thanks. Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted August 9, 2011 Advanced Member Report Share Posted August 9, 2011 Waiting for the OSX build. Meanwhile, to all pc users (and to Andrew of course), is the new decimation algorithm implemented in this beta? http://www.3d-coat.com/community/participate/upload-screenshot/?list=singleimg&img_name=131171485767&img_type=1 Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted August 9, 2011 Author Report Share Posted August 9, 2011 Waiting for the OSX build. Meanwhile, to all pc users (and to Andrew of course), is the new decimation algorithm implemented in this beta? http://www.3d-coat.com/community/participate/upload-screenshot/?list=singleimg&img_name=131171485767&img_type=1 Yes, it is implemented there. I am very waiting Mac build too Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted August 9, 2011 Author Report Share Posted August 9, 2011 Andrew cutoff only works one out 50 try... I don't know the conditions when it's working, still trying to figure a pattern here... (using 3.5.23c cuda dx64) Normally it works well in 99% cases. Probably you are using it under some hard conditions. There really exist hard conditions for cutoff but it is hard to explain. Please show video how are you using it. Link to comment Share on other sites More sharing options...
philnolan3d Posted August 9, 2011 Report Share Posted August 9, 2011 I find that has worked every time I've tried it, but the edge is not always 100% sharp. The usually at least some small portion of its soft. Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted August 9, 2011 Applink Developer Report Share Posted August 9, 2011 Only thing I have noticed with cutoff is it breakes the mesh if using it with shift key. It breakes the mesh badly. It silly to use shift key with cutoff tool but accidents happens Link to comment Share on other sites More sharing options...
philnolan3d Posted August 9, 2011 Report Share Posted August 9, 2011 Can you indicate me a recording software cause I don't do software recording that much and camstudio just output some useless videos when recording 3dcoat (I bet their codec doesn't like ogl screengrabing).. And to answer you andrew: It's not a complicated nor heavy piece I'm trying to cut. And it works sometimes just to correct what I said earlier: more like 1 out 100... Try Jing, it's free, very easy to use, and even stores the videos online for you. http://www.techsmith.com/jing/ Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted August 9, 2011 Author Report Share Posted August 9, 2011 Probably there is something wrong with scene scale. Please send me 3B file or at least peace of it. Link to comment Share on other sites More sharing options...
Advanced Member Tser Posted August 9, 2011 Advanced Member Report Share Posted August 9, 2011 Been playing with Live Clay in the Linux version and was really liking it until I noticed a hole in the mesh, this was a show stopper as I could not get rid of the hole no matter what I did, unless I dropped it to voxel mode and ruined the model, is there any way to heal the holes that may form in the mesh in Surface mode? T. Link to comment Share on other sites More sharing options...
Javis Posted August 10, 2011 Report Share Posted August 10, 2011 Been playing with Live Clay in the Linux version and was really liking it until I noticed a hole in the mesh, this was a show stopper as I could not get rid of the hole no matter what I did, unless I dropped it to voxel mode and ruined the model, is there any way to heal the holes that may form in the mesh in Surface mode? T. I'm pretty sure this isn't happening as much in the latest windows builds (I haven't yet seen it happen anyway), so I think that bug was fixed. I would give it a go when the next Linux build is posted. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted August 10, 2011 Author Report Share Posted August 10, 2011 Yep i've not encountered a single hole since 3.5.23C with the exception of cutoff weirdness. I can work 100% in liveclay unless I want to bridge two part together, still needing voxels for that, a merge brush would totaly kill voxels for me All sort of bridges and hole-makers will be there anyway. Link to comment Share on other sites More sharing options...
philnolan3d Posted August 10, 2011 Report Share Posted August 10, 2011 Booleans and primitives are another big draw for voxels still. For example that Uzi tutorial I wrote used almost all primitives stuck together. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted August 10, 2011 Author Report Share Posted August 10, 2011 Linux build updated to 3.5.23C Link to comment Share on other sites More sharing options...
philnolan3d Posted August 10, 2011 Report Share Posted August 10, 2011 I'm still having issues with LiveClay brush stroke speed. It seems Ok, but then very quickly starts to break apart. http://screencast.com/t/2MSEseyAhs Link to comment Share on other sites More sharing options...
Advanced Member Tser Posted August 11, 2011 Advanced Member Report Share Posted August 11, 2011 Linux build updated to 3.5.23C Great, I will give this a go. Link to comment Share on other sites More sharing options...
Advanced Member Tser Posted August 11, 2011 Advanced Member Report Share Posted August 11, 2011 Yep, that's better, but I really don't see the advantage of Surface mode over Voxels, maybe its my work flow, I create a detailed model, then create a low rez mesh from it and export this low rez mesh with its displacement map into Softimage, there it looks just like what it did in 3DC, what I have found is the Surface mode doesn't result in a very smooth surface where Voxel mode does, am I missing something? Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted August 11, 2011 Contributor Report Share Posted August 11, 2011 Finish up in voxel mode. Link to comment Share on other sites More sharing options...
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