Advanced Member Tser Posted October 7, 2011 Advanced Member Report Share Posted October 7, 2011 Andrew, why don't we have a masking brush which we could paint over areas of the voxel sculpt and then press a toggle button to hide those masked areas? this would be great for those hard to get into places, or if you wanted to just work on one bit of your model and mask off the rest. T. Link to comment Share on other sites More sharing options...
philnolan3d Posted October 7, 2011 Report Share Posted October 7, 2011 Andrew, why don't we have a masking brush which we could paint over areas of the voxel sculpt and then press a toggle button to hide those masked areas? this would be great for those hard to get into places, or if you wanted to just work on one bit of your model and mask off the rest. T. You can do this with the Freeze tool in Surface mode, though I don't think there is a toggle. Apparently it is much more difficult to do in Voxel volume mode. Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted October 7, 2011 Reputable Contributor Report Share Posted October 7, 2011 Andrew, why don't we have a masking brush which we could paint over areas of the voxel sculpt and then press a toggle button to hide those masked areas? this would be great for those hard to get into places, or if you wanted to just work on one bit of your model and mask off the rest. T. Use the Freeze tool in Surface mode for that. You have a hotkey to undo the selection (CTRL+D like in Photoshop). It's not yet available in Voxels because of the complexity Volume adds to the equation, but I would like to see it among the few Surface mode tools in the Voxel toolset (toward the bottom of the tools pallet).Edit: I see Phil beat me to the answer. Also, you have HIDE or CELL HIDE that effectively acts as a masking tool. It's actually a good way to get really crisp edges on boolean type operations. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted October 7, 2011 Author Report Share Posted October 7, 2011 Warning! There is important problem related to opening of older 3B file in latest build. If filename contains "." inside file will not be opened. It is already fixed. Link to comment Share on other sites More sharing options...
Member Phizter Posted October 7, 2011 Member Report Share Posted October 7, 2011 (edited) Wow, that looks cool. Andrew, now that you are working on retopo features I have just filed a request concerning the retopo room. http://3d-coat.com/forum/index.php?showtopic=8742 Oh, the thing that looks cool is "Major New Feature: Baking Multiple Retopo Layers in one go". The post was here a minute ago, but now its gone. Well i assume ABNRanger and Andrew knows what I am referring to. Edited October 7, 2011 by Phizter Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted October 7, 2011 Reputable Contributor Report Share Posted October 7, 2011 Wow, that looks cool. Andrew, now that you are working on retopo features I have just filed a request concerning the retopo room. http://3d-coat.com/forum/index.php?showtopic=8742 Oh, the thing that looks cool is "Major New Feature: Baking Multiple Retopo Layers in one go". The post was here a minute ago, but now its gone. Well i assume ABNRanger and Andrew knows what I am referring to. I decided to wait until Andrew takes a look at it, and then re-record a test...a brief one this time. Link to comment Share on other sites More sharing options...
Advanced Member kay_Eva Posted October 7, 2011 Advanced Member Report Share Posted October 7, 2011 I decided to wait until Andrew takes a look at it, and then re-record a test...a brief one this time. Awww... I saw you're post this morning before work and was looking forward to watching the video all day. Link to comment Share on other sites More sharing options...
philnolan3d Posted October 7, 2011 Report Share Posted October 7, 2011 Yeah I watched the video and was thinking it was kind of long, glad you're making a shorter one. Good to be more specific for these types of videos. Link to comment Share on other sites More sharing options...
Advanced Member kay_Eva Posted October 7, 2011 Advanced Member Report Share Posted October 7, 2011 IMO the longer the better. I'm sure a longer video would have more useful general tips in it which is always a good thing. Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted October 8, 2011 Reputable Contributor Report Share Posted October 8, 2011 IMO the longer the better. I'm sure a longer video would have more useful general tips in it which is always a good thing. That's why I was trying to point out things that would help a new user (too) in the process, and not just be a test. I've made a number of Voxel tutorials, only to delete them because they are too long. It's hard to stay concise when there are so many tips that can help others, in the process. I realize that the average person's attention span is relatively short, so it's tough to find a balance.Haven't heard back from Andrew yet, so in the mean time, here is the video for those who may be interested: http://www.youtube.com/watch?v=MLAU2vIyoBY You can skip through it, just to the main steps (about halfway through). The Cliff Notes version is....just ensure your Vox Tree layers and your corresponding Retopo layers share the exact same name > check "Use Names Correspondence for Baking" and then choose whatever merge option you like. Link to comment Share on other sites More sharing options...
Advanced Member Tser Posted October 8, 2011 Advanced Member Report Share Posted October 8, 2011 You can do this with the Freeze tool in Surface mode, though I don't think there is a toggle. Apparently it is much more difficult to do in Voxel volume mode. Yep, I thought it would be great if there was this function in voxel mode, surface mode is o.k. but I prefer working in voxels. T. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted October 8, 2011 Author Report Share Posted October 8, 2011 Andrew, BIG PROBLEM, you made file opening from Jpg possible, the problem is the software takes the jpg as the save file path. SO it opens the corresponding 3B file, but when saving (not saving as) it creates a new jpg (by adding .jpg to file name) not updating the 3B file but overwriting the current jpg file with 3B datas. I'm warning you because if people attempt to save without checking their file they may end up with HOURS of work lost. By the way, I know it's on purpose but it's confusing to see jpg file in a folder when doing file >open while the open dialog is expecting 3B file, I'm sure new user will wonder why they see file they can't edit in the software anyway. May I suggest only showing jpg files that have a 3B counterpart ? Agree, reuploading it asap. On slow connection now... not sure will be able today... Link to comment Share on other sites More sharing options...
Member mill Posted October 9, 2011 Member Report Share Posted October 9, 2011 Hello. I also have a memory problem. When I work in paint room or retopo room, 3D-coat gradually eats up all memory. ver3.5.24 GL CUDA My colleague told me that DX version works fine. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted October 9, 2011 Author Report Share Posted October 9, 2011 Hello. I also have a memory problem. When I work in paint room or retopo room, 3D-coat gradually eats up all memory. ver3.5.24 GL CUDA My colleague told me that DX version works fine. Please use DX version. GL drivers from NVidia still have problem. Link to comment Share on other sites More sharing options...
Member mill Posted October 9, 2011 Member Report Share Posted October 9, 2011 Ok. I will use DX. Thank you for your reply. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted October 9, 2011 Author Report Share Posted October 9, 2011 Win version updated to 3.5.25G to solve names problem changes: - You will be able to edit spline points position & radius - http://t.co/cjEhOWp1 - file open/save with preview and dots problem solved - Fixed problem of Fill tool preview scale when you are filling with pattern in "UV mapping" mode. - Important impovement to simplify baking process: There is new option in Retopo menu to bake retopo layer only over voxel layer of same name There is also "Check correspondence" button in retopo menu to simplify finding correspondence. - baking memory consumption decreased a lot. - holes in LC fixed, but no major update there, wait changes in 3.5.26 Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted October 9, 2011 Reputable Contributor Report Share Posted October 9, 2011 Thanks Andrew. This is a HUGE build, even if folks don't yet know it. Link to comment Share on other sites More sharing options...
Advanced Member geo_n Posted October 11, 2011 Advanced Member Report Share Posted October 11, 2011 Thanks for the vid. So the multibaker in 3dcoat does not occlude objects if they're on separate retopo layers? That's a big time saver. Btw I requested before to have retopo active layers not have light gray highlight. It should have yellow highlights like voxel active layers. 3dc needs to look consistent. Link to comment Share on other sites More sharing options...
philnolan3d Posted October 12, 2011 Report Share Posted October 12, 2011 Am I crazy or is the Clear button missing from the Voxel menu? I was sure there used to be a button there that would delete all voxel meshes, while keeping the layers intact. Link to comment Share on other sites More sharing options...
Member Phizter Posted October 12, 2011 Member Report Share Posted October 12, 2011 Am I crazy or is the Clear button missing from the Voxel menu? I was sure there used to be a button there that would delete all voxel meshes, while keeping the layers intact. It is in the menu to the left, at the bottom (Commands/Clear). Its also accessible via the space-bar menu. Link to comment Share on other sites More sharing options...
philnolan3d Posted October 12, 2011 Report Share Posted October 12, 2011 Ohhh I see what happened. I was missing Resample too. I had hidden the Commands items on the left with the new Customize UI function because I never use them from the toolbar, but apparently that removes them from the menus too. Link to comment Share on other sites More sharing options...
Member martin schaefer Posted October 12, 2011 Member Report Share Posted October 12, 2011 Hi there. I encounter problems with the symmetry tool in version 3d-Coat-V35-25C1-CUDA64 and 3d-Coat-V35-25G-CUDA64. Typing "s" on the keyboard and activating the symmetry limits the paintability of the brush in the area around the symmetry plane. I am talking about Per Pixel painting on a standard sphere in both opengl and dx versions(with cuda, 64bit). I've got also version 3d-Coat-V35-24-CUDA64 installed which is working fine. Anybody got similar problems? Regards, Martin Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted October 12, 2011 Author Report Share Posted October 12, 2011 Hi there. I encounter problems with the symmetry tool in version 3d-Coat-V35-25C1-CUDA64 and 3d-Coat-V35-25G-CUDA64. Typing "s" on the keyboard and activating the symmetry limits the paintability of the brush in the area around the symmetry plane. I am talking about Per Pixel painting on a standard sphere in both opengl and dx versions(with cuda, 64bit). I've got also version 3d-Coat-V35-24-CUDA64 installed which is working fine. Anybody got similar problems? Regards, Martin I know 2 more peoples who experience same issue. But I can't reproduce it.... Edit: reproduced the issue. Link to comment Share on other sites More sharing options...
Contributor LJB Posted October 12, 2011 Contributor Report Share Posted October 12, 2011 I know 2 more peoples who experience same issue. But I can't reproduce it.... Edit: reproduced the issue. I cannot paint in symmetry at all. no paint is applied. Link to comment Share on other sites More sharing options...
Advanced Member Britain Posted October 12, 2011 Advanced Member Report Share Posted October 12, 2011 Cannot paint with symmetry on Link to comment Share on other sites More sharing options...
philnolan3d Posted October 13, 2011 Report Share Posted October 13, 2011 This strange little issue is hard to describe but I've noticed with the new Sketch painting I can paint on one side of the sketch area and a sheet or line appears on the other side. This has cause some problems with my current project as the "sheet" blocks the view when you're trying to work. Here's a video showing it: http://screencast.com/t/qgHv6piBek Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted October 13, 2011 Contributor Report Share Posted October 13, 2011 It looks as though it was designed to work that way. I would suppose that you could edit the side-to-side material from the top or front. Link to comment Share on other sites More sharing options...
Contributor tree321 Posted October 13, 2011 Contributor Report Share Posted October 13, 2011 This strange little issue is hard to describe but I've noticed with the new Sketch painting I can paint on one side of the sketch area and a sheet or line appears on the other side. This has cause some problems with my current project as the "sheet" blocks the view when you're trying to work. Here's a video showing it: http://screencast.com/t/qgHv6piBek Try expanding the reference planes Link to comment Share on other sites More sharing options...
philnolan3d Posted October 14, 2011 Report Share Posted October 14, 2011 Try expanding the reference planes Hmm... That does seem to help. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted October 14, 2011 Author Report Share Posted October 14, 2011 This strange little issue is hard to describe but I've noticed with the new Sketch painting I can paint on one side of the sketch area and a sheet or line appears on the other side. This has cause some problems with my current project as the "sheet" blocks the view when you're trying to work. Here's a video showing it: http://screencast.com/t/qgHv6piBek This is fixed. I have a hope to make update today. Link to comment Share on other sites More sharing options...
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