philnolan3d Posted May 11, 2011 Share Posted May 11, 2011 From Andrew: I got source code for LiveClay from Raul, with some tweaks we got really smooth and nice result for clay-like brush! Beta test comes soon! Quote Link to comment Share on other sites More sharing options...
Member bngames Posted May 11, 2011 Member Share Posted May 11, 2011 From Andrew: WOW JUST WOW Quote Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted May 11, 2011 Applink Developer Share Posted May 11, 2011 This is huge! Almost too much to handle Quote Link to comment Share on other sites More sharing options...
Member MADjestic Posted May 11, 2011 Member Share Posted May 11, 2011 This is huge! Almost too much to handle Yay! Can't wait! Quote Link to comment Share on other sites More sharing options...
Advanced Member stevecullum Posted May 11, 2011 Advanced Member Share Posted May 11, 2011 Awesome - Can't Wait! Quote Link to comment Share on other sites More sharing options...
Member pluMmet Posted May 11, 2011 Member Share Posted May 11, 2011 Awesome - Can't Wait! +3 Quote Link to comment Share on other sites More sharing options...
Advanced Member kay_Eva Posted May 11, 2011 Advanced Member Share Posted May 11, 2011 yay. me want Quote Link to comment Share on other sites More sharing options...
Member c.1 Posted May 15, 2011 Member Share Posted May 15, 2011 Wow 3DC is just getting better and better!! Quote Link to comment Share on other sites More sharing options...
Psmith Posted May 19, 2011 Share Posted May 19, 2011 May 19th Update From Raul: I have good news for you and the community, I don't know if you knowthem already, we have implemented (actually Andrew) a very important milestone in LiveClay and the future of 3DC: subcells! , is the posibility to refine any voxel to any level, previously 3DC used static voxels so in order to increase resolution you have to add globally more voxels, now you can refine any voxel into 8 subcells and each of them into 8 more and so on! currently is in a raw state and only functional for Surface LiveClay, it basically allows to have a hierarchical dynamic mesh partition so performance of LiveClay is fully local and is independent from the global mesh reosolution you can keep adding more detail and detail in smaller and smaller zones on the model as long as you want, I think this is awesome now and a critical comercial feature, it can be used for the rest of the bruses since the required changes was minimal Moreover, for Volumetric LiveClay this is the foundation too so is closer than you may think I'm currently dealing with improve and cleaning topology before tackling mesh reduction (simplification pen) Cheers Raul We are shaping a very powerfull 3D sculpting app Quote Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted May 19, 2011 Contributor Share Posted May 19, 2011 I can't wait to see what the 3dc community will come up with those tools. If it's half as good as I expect, sculpting will be limitless. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted May 19, 2011 Share Posted May 19, 2011 Is this in Voxel mode or Surface? I didn't know voxels came into play at all in Surface mode but I was under the impression that LiveClay was a Surface tool. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted May 19, 2011 Advanced Member Share Posted May 19, 2011 Phil, yes and yes. If I understood correctly, dynamic tessellation is in surface mode, but the idea will be used in voxels mode as well. After some experience in sculptris, the reducer brush will be the most important and crucial. Working on this, a fine tuning of the tools, a "golden section" is needed. Have you tried Sculptris? Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted May 19, 2011 Share Posted May 19, 2011 if it works in voxels that would really be something. The only thing that worried me about this was being stuck in Surface mode, not be able to go back to Voxels. I used sculptris in it's early days, then once after pixologic got their mitts on it. I was never a huge fan, though it did improve some over time. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted May 19, 2011 Advanced Member Share Posted May 19, 2011 Imagine sculptris (some improvement there -beta tester here lol) with the ability of boolean operations, holes etc. It was my dream. Go for retopo then, a dream of pixologic. lol. Go for after retopo multires sculpting then... a dream of 3dcoat. I love workflows, I tested it, using 3dc>sculptris>3dc>zb or any other combination. Phil, its avery powerful combination indeed. Soon you'll have it in one package. Here something interesting I found http://vimeo.com/14986178 Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted May 19, 2011 Contributor Share Posted May 19, 2011 It resembles a voxel adaptation of ptex methods. Cross fertilization! Quote Link to comment Share on other sites More sharing options...
Advanced Member polyxo Posted May 19, 2011 Advanced Member Share Posted May 19, 2011 Here something interesting I found http://vimeo.com/14986178 This indeed looks very interesting as also the latest Meshmixer-Developments. Seems that adaptive Meshing can offer Features which get pretty close in some area to what is doable with Voxels - with the added advantage that Textures are supported already while Sculpting, Quote Link to comment Share on other sites More sharing options...
Advanced Member Digital777 Posted May 23, 2011 Advanced Member Share Posted May 23, 2011 Great work with the beta of LiveClay, i have recently been wondering if LiveClay will have CUDA acceleration at some point? It seems quite fast already though but that will make it even faster. I posted some bugs i found here but you probably know about all of these already - http://www.3d-coat.com/forum/index.php?showtopic=6634&view=findpost&p=62711 By the way i just noticed someone posted on your blog that the link to the beta download is broken, i tried it and got a 404 error. Quote Link to comment Share on other sites More sharing options...
Advanced Member jedwards Posted June 21, 2011 Advanced Member Share Posted June 21, 2011 Just wanted to send a huge thanks your way Raul and my appreciation towards both you and Andrew for this collaboration. I've been playing around with the workflow I've always wanted in a single app and loving the results. The freedom of voxels to block out combined with detail work in surface/live clay mode is amazing! I'm getting a massive precision boost without sacrificing performance as I only use live clay on the areas I want to fine tune. Cheers and thanks for all your effort! James Quote Link to comment Share on other sites More sharing options...
Psmith Posted June 22, 2011 Share Posted June 22, 2011 We are getting much closer to a full version of LiveClay. Good news! I'm almost finishing surface LiveClay, Dynamic Mesh Reducetool is implemented along with Dynamic Mesh Refine and few other interesing combination of both I have sended today the code to Andrew for feedback and few small bugs hunting. And also I have implemented radial symmetry! this will be a very useful and desired tool http://farsthary.wordpress.com/ Cheers Raul Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted June 22, 2011 Advanced Member Share Posted June 22, 2011 At last! Excellent! Quote Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted June 22, 2011 Applink Developer Share Posted June 22, 2011 Really nice to hear this. Thanks for sharing this info Psmith. Quote Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted June 22, 2011 Contributor Share Posted June 22, 2011 Reduction...Gahhh... I'm having problem with saliva right now ahaha ! Thank you so much Raul ! Quote Link to comment Share on other sites More sharing options...
Psmith Posted July 15, 2011 Share Posted July 15, 2011 Here is another pleasing view of what LiveClay is becoming. Polygons are good. http://farsthary.wordpress.com/ Greg Smith Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted July 15, 2011 Share Posted July 15, 2011 That looks awesome, can't wait to try it out. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted July 15, 2011 Advanced Member Share Posted July 15, 2011 It looks good. I'm impressed how well the reducer performs, especially near symmetry area. (though I noticed a small problem). There's always dangerous to have lot of edges connected on vertices, it seems that Raul found a way to avoid it. Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted July 18, 2011 Advanced Member Share Posted July 18, 2011 The smarter way to spend your polygons! Really nice! Quote Link to comment Share on other sites More sharing options...
Member Guedin Posted July 21, 2011 Member Share Posted July 21, 2011 Further in the roadmap is the mesh simplification feature, dynamic subdivision is not only adding detail but also removing detail.All of that in the Surface mode, but eventually all of those tools will be replicated into the Voxel Room to get a very powerfull Voxel LiveClay that will allow interchangeability between both modes without loosing adaptive detail and improving memmory footprint a lot This is the best news for me and this is actually what missed me the most in my workflow ! Good job Quote Link to comment Share on other sites More sharing options...
Taros Posted July 22, 2011 Share Posted July 22, 2011 For me all this looks like someday there will be two modeling parts inside 3D Coat: 1. Basemeshes in voxels 2. Go in detail and finalising in LiveClay But at the moment I get the feeling voxels beginning to be obsolete in the future, because of liveClay... very interesting. Best wishes Chris Quote Link to comment Share on other sites More sharing options...
Advanced Member Rich_Art Posted July 22, 2011 Advanced Member Share Posted July 22, 2011 Looks very very promising indeed.... :-) Peace, Rich_Art. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted July 22, 2011 Share Posted July 22, 2011 But at the moment I get the feeling voxels beginning to be obsolete in the future, because of liveClay... very interesting. LiveClay is cool for sure, but there are quite a few things it can't do like Warp, Curves, painting geometry in thin air. Sure it could happen, but we just have to wait and see I suppose. Quote Link to comment Share on other sites More sharing options...
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