Reputable Contributor digman Posted November 11, 2015 Reputable Contributor Report Share Posted November 11, 2015 (edited) Is there any steps to reproduce? I tried random tools, no luck... To reproduce the problem I used a stencil in voxel mode in the sculpt room. "Primitive Cube" Extrude Tool was selected using the rectangle spline, I extruded a few times... Then used the smooth tool 10 times... Started undoing and undo stopped working after about 4 or 5 undos.. This is still happening in version Windows 64 bit non-cuda, Dx. 4.5.21, I just tested... Edited November 11, 2015 by digman Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted November 12, 2015 Contributor Report Share Posted November 12, 2015 Sooooooooo impressed from the speed in low poly sooooooo impressed. Honestly it saves more around 30 to 50% time when comparing to the previous speed. Its feels so natural and realtime , in fact more than realtime like x 2 or something. Quote Link to comment Share on other sites More sharing options...
PolyHertz Posted November 12, 2015 Report Share Posted November 12, 2015 (edited) Speaking of performance, 3DC eats up a lot of CPU power by default. I was messing around on a 350tri model with a 256 texture the other day, 40% cpu usage...but even if I work on a 50k tri mesh with a 4k texture it eats only about 40-70%. It's weird. Not like its really a problem, just makes my fans louder then I'd like when working on low spec work :p Edited November 12, 2015 by PolyHertz Quote Link to comment Share on other sites More sharing options...
SERGYI Posted November 12, 2015 Report Share Posted November 12, 2015 “Smudge Tool” will work in the nearest build 4.5.22 for OS X. Shift Tool not working on Mac 1 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted November 12, 2015 Contributor Report Share Posted November 12, 2015 Great , new build coming up , thanks a lot. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted November 12, 2015 Reputable Contributor Report Share Posted November 12, 2015 (edited) I posted some information on this user's problem... I thought I put the link here as well... http://3d-coat.com/forum/index.php?showtopic=18546 I addressed the seam problem I found... Whether it is 3DC or their 3D application exporting problem, I of course do not know... Edited November 12, 2015 by digman Quote Link to comment Share on other sites More sharing options...
Member bocs Posted November 13, 2015 Member Report Share Posted November 13, 2015 This is the last i'm going to post about the seam problem, it gets fixed or not.I just can't use 3D coat in this state cause just 1 pixel in a low texture size really stands out.*256/512/1024 sizes are the norm for mobile and web games Of course trying to make a video I find another bug...*can't draw pixels at the angle I have the view rotated Besides the issue of not being able to paint pixels at certain angles.. I was trying to show how the padding seems to be calculated from a 4x4 blendingNot what I want!Also seems to be a "off by .5" error, at the end you will see you can't paintthe "1/2" pixel closest to the seam. Anyway, I suggest an option to not blend and just copy the pixel to the padding. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted November 14, 2015 Reputable Contributor Report Share Posted November 14, 2015 (edited) This is the last i'm going to post about the seam problem, it gets fixed or not. I just can't use 3D coat in this state cause just 1 pixel in a low texture size really stands out. *256/512/1024 sizes are the norm for mobile and web games Of course trying to make a video I find another bug... *can't draw pixels at the angle I have the view rotated Besides the issue of not being able to paint pixels at certain angles.. I was trying to show how the padding seems to be calculated from a 4x4 blending Not what I want! Also seems to be a "off by .5" error, at the end you will see you can't paint the "1/2" pixel closest to the seam. Anyway, I suggest an option to not blend and just copy the pixel to the padding. This is similar to what I reported on page 106 of the beta thread... 3DC padding is not quite smoothly filling in the gaps in transitioning the padding pixels along the seams... If you turn off Linear filtering you can see the slight shade difference in the pixels... Hopefully Andrew has a solution... Edited November 14, 2015 by digman Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted November 14, 2015 Author Report Share Posted November 14, 2015 4.5.22 [beta] - several options for padding method in Preferences. - fixed stepping problem in Pose tool - http://3d-coat.com/mantis/view.php?id=1762 - Image may be directly dropped onto Smart matrial editor slots - Textures->Import ao/cavity corrected to import textures for different uv-sets on the same layer - Fixed crash in polgon painting mode - Clear selection command in Retopo/Select path - Flip faces comand in retopo/select - Capsule caps parameters are working correctly now. 3 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 14, 2015 Report Share Posted November 14, 2015 Texture editor boxes - bug ? --------------- this is great Quote Link to comment Share on other sites More sharing options...
Advanced Member JoseConseco Posted November 14, 2015 Advanced Member Report Share Posted November 14, 2015 Thanks Andrew. There are lot of great fixes in this release. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted November 14, 2015 Author Report Share Posted November 14, 2015 Texture editor boxes - bug ? textureEditor.jpg I am unable to get this. All is correctly scaled on my side. Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted November 14, 2015 Contributor Report Share Posted November 14, 2015 I am unable to get this. All is correctly scaled on my side.Works okay here too. Andrew, can you please address this issue? The non-boolean copy/merge fails every time for non-intersecting objects! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 14, 2015 Report Share Posted November 14, 2015 Color palette / Color Swatches drop menu is working on your side too ? ty Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted November 14, 2015 Contributor Report Share Posted November 14, 2015 (edited) Color palette / Color Swatches drop menu is working on your side too ? ColoPaletteDropMenu.jpg Swatches.jpg ty Color Palette and Color Swatches dropdowns are not working. Edited November 14, 2015 by ajz3d Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted November 14, 2015 Reputable Contributor Report Share Posted November 14, 2015 (edited) 3DC version beta 4.5.22 non-cuda 64 bit----Windows 7 The color picker using the V key or using the sampler icon appears not to be working. Choose color from all layers is enabled. Can someone confirm this? Also, the below has been going on for a while and not sure if it is a bug or since we got PBR it no longer works... Problem: Per-Pixel Mode in the paint room... When you press Ctrl-Alt-P there is no projection data in Photoshop CC. No model image or colors... It is empty except for the wirefire EDIT: If you use "Edit Projections in Ext. Editor" under the Edit Menu it works, Just not the hotkey combo... I will test some more... Got it>>> The hotkey combo had been resigned to "Edit all metal Layers". I did not resigned them... I set a new hotkey combo, all works good now... Edited November 14, 2015 by digman Quote Link to comment Share on other sites More sharing options...
Advanced Member polyxo Posted November 14, 2015 Advanced Member Report Share Posted November 14, 2015 4.5.22 [beta] - Image may be directly dropped onto Smart matrial editor slots Great adddition, I can not get it to work though. When I drag an image from Windows Explorer or a DAM into one of the map slots nothing happens or I get the Popup which offers me to create Alphas, Strips etc. What also doesn't work and would be helpful was dragging a already loaded map from one slot to the next(or getting a dropdown with all referenced bitmaps to choose from). Another thing I found useful: Doubleclick on the Shaderball opens the Material Editor. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted November 14, 2015 Reputable Contributor Report Share Posted November 14, 2015 (edited) Limited Testing on the new padding settings choices we have... First, like to say Thank you Andrew for working on this problem... " Take Interpolated Color" Seems best for general painting and even better at higher resolutions. "Naive" which I think was meant to be "Native" as Naive means lack of wisdom, understanding, He was naive in thinking that he could make a A+ animation on his first day at animation school... "Naive"... Seems best for pixel painting... I could pixel paint right on one side of the seam ( no linear texture filter) without some partially transparent pixels appearing on the other side of the seam. This was not possible in former versions of 3DC... "Take Nearest Opposite Pixel" My least favorite of the 3 as it seems closer to the old style with it's problems. I will have to test this one some more... Generally it seems that Andrew also just did some deeper work on the problem as well... Nothing is perfect in life and I do not expect it to be so, these routines are better. Will you encounter some problems yes,,, We are working over seams. There can be stretching because of the uv set layout or at worse just a bad uv seam layout... 3DC cannot correct that and no padding routine is iron clad so I always expect some clean-up but now that has been reduced... Testing done in PPP mode with a 512k map... Edited November 14, 2015 by digman Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted November 14, 2015 Author Report Share Posted November 14, 2015 Naive is NAIVE, not native. It is simplest and works not good if displacement used. But for some cases it really works as you need. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted November 14, 2015 Reputable Contributor Report Share Posted November 14, 2015 (edited) Naive is NAIVE, not native. It is simplest and works not good if displacement used. But for some cases it really works as you need. LOL,.. Ok Andrew, I got it... it is the simplest routine... Though not a normal word one would use for a setting, that is in American vernacular. We would just use the word "Simple" This setting does works good for pixel painting and again thank you for all the hard work... Forget to mention,,, " Take Interpolated Color" , it indeed is good for displacement... Edited November 14, 2015 by digman Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted November 14, 2015 Reputable Contributor Report Share Posted November 14, 2015 (edited) Great adddition, I can not get it to work though. When I drag an image from Windows Explorer or a DAM into one of the map slots nothing happens or I get the Popup which offers me to create Alphas, Strips etc. What also doesn't work and would be helpful was dragging a already loaded map from one slot to the next(or getting a dropdown with all referenced bitmaps to choose from). Another thing I found useful: Doubleclick on the Shaderball opens the Material Editor. It works if your 3DC is not maximized.... Though it should work either way... 3DC maximized... from the taskbar, open Windows explorer and drag a file into a slot, nothing happens. Unmaximize 3DC then you can drag in an image file to a Smart Materal slot, that works... That is how it is working on my end ATM... Edited November 14, 2015 by digman Quote Link to comment Share on other sites More sharing options...
PolyHertz Posted November 14, 2015 Report Share Posted November 14, 2015 Off topic, but does anyone know if 3DC has a scratchpad feature (like in Paint Tool SAI. digital equivalent to a palette board for mixing colors) ? If not, it would be a nice addition. Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted November 14, 2015 Contributor Report Share Posted November 14, 2015 I confirm the above issues as well. And i must say that i am again really impressed from the additions and bug fixes. Thank you Andrew and rest of the team. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted November 14, 2015 Reputable Contributor Report Share Posted November 14, 2015 (edited) Off topic, but does anyone know if 3DC has a scratchpad feature (like in Paint Tool SAI. digital equivalent to a palette board for mixing colors) ? If not, it would be a nice addition. Nope not ATM, would be nice though... I maded my own color mixer for now, though the tools available... I created a mixing palette board in TwistedBrush... I can either mix colors or use a gradient blend of colors ( gray gradient is shown on the right but colors as well can be used) When done mixing a few colors, Copy that layer to the Windows Clipboard. Now jump back to 3DC, paste it into the additional color palette from 3DC's Windows menu drop list. In this 3DC color palette, you have no need to click on a color but just hover over it for selection. I can keep jumping back and forth as needed and update the color palette... Plus can save the Palette in Twistedbrush for later use. The old saying in digital painting, The best thing about digital painting is that we have millions of colors to choose from, the worst thing about digital painting is we have millions of colors to choose from... LOL The colors shown are highly saturated, I did not drop a grayscale layer over them set to color mode to desaturate them to what I would need. This was just for show... Edited November 14, 2015 by digman Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 14, 2015 Report Share Posted November 14, 2015 The color picker using the V key or using the sampler icon appears not to be working. Choose color from all layers is enabled. Can someone confirm this? not to be working in PPP mode working in Sculpt paint mode Quote Link to comment Share on other sites More sharing options...
Advanced Member Tarby Posted November 15, 2015 Advanced Member Report Share Posted November 15, 2015 Eraser not working on a paint layer after filling part of the layer via a closed curve tool. Win7 64bit. Quote Link to comment Share on other sites More sharing options...
Advanced Member polyxo Posted November 15, 2015 Advanced Member Report Share Posted November 15, 2015 It works if your 3DC is not maximized.... Though it should work either way... 3DC maximized... from the taskbar, open Windows explorer and drag a file into a slot, nothing happens. Unmaximize 3DC then you can drag in an image file to a Smart Materal slot, that works... That is how it is working on my end ATM... Thanks Digman, I never use any program in non maximized state but I gave it a try. On my end this doesn't get drag and drop to work either. Quote Link to comment Share on other sites More sharing options...
Taros Posted November 15, 2015 Report Share Posted November 15, 2015 3DC version beta 4.5.22 non-cuda 64 bit----Windows 7 The color picker using the V key or using the sampler icon appears not to be working. Choose color from all layers is enabled. Can someone confirm this? ... Confirmed in pixel paint mode. I go back to v.21. Can't work without color picker. 1 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted November 15, 2015 Contributor Report Share Posted November 15, 2015 Yes i can confirm , digman confirms , carlos the same. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 15, 2015 Report Share Posted November 15, 2015 Confirmed in pixel paint mode. I go back to v.21. Can't work without color picker. workaround: Color picker works in Texture Editor window. Quote Link to comment Share on other sites More sharing options...
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