Member linnos Posted July 13, 2021 Member Report Share Posted July 13, 2021 On 7/8/2021 at 10:58 PM, ebitz said: Still experiencing crash when just trying to bake any mesh from retopo room. Futex Facility error. Something to do with the kernel maybe. Using kernel version 5.11.0-7620-generic. Linux POP OS>fresh install. I'm having the same issue, but without the Futex error. Let me know if you find a solution Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted July 13, 2021 Author Report Share Posted July 13, 2021 Just now, oah1981 said: @Andrew Shpagin thank you for your reply, but using the licence on the first page still does not work and I have never seen any warnings in the program around limited mesh capabilities in learning mode. But I see on the screenshot that you use an expired license (till 10 July). The first page offers a license till 20 July. Link to comment Share on other sites More sharing options...
Member oah1981 Posted July 13, 2021 Member Report Share Posted July 13, 2021 @Andrew Shpagin sorry, I should have been clearer, I installed the license and restarted, but the same issue. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted July 13, 2021 Author Report Share Posted July 13, 2021 On 7/9/2021 at 5:58 AM, ebitz said: Still experiencing crash when just trying to bake any mesh from retopo room. Futex Facility error. Something to do with the kernel maybe. Using kernel version 5.11.0-7620-generic. Linux POP OS>fresh install. Does it happen even in the simplest possible workflow - 1) Fresh scene, biggest sphere from start thumbnail. 2) Retopo room, one quad. Subdivide twice to 16 quads. 3) Bake->Bake with normal map 4) Go to paint room. Does it crash on (3) on your side? Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted July 13, 2021 Author Report Share Posted July 13, 2021 8 minutes ago, oah1981 said: @Andrew Shpagin sorry, I should have been clearer, I installed the license and restarted, but the same issue. So, you press Apply and no mesh appears in the scene? Polycount is zero in the bottom line? Link to comment Share on other sites More sharing options...
Member linnos Posted July 13, 2021 Member Report Share Posted July 13, 2021 9 minutes ago, Andrew Shpagin said: Does it happen even in the simplest possible workflow - 1) Fresh scene, biggest sphere from start thumbnail. 2) Retopo room, one quad. Subdivide twice to 16 quads. 3) Bake->Bake with normal map 4) Go to paint room. Does it crash on (3) on your side? Correct it crashes on step 3. Link to comment Share on other sites More sharing options...
Member oah1981 Posted July 13, 2021 Member Report Share Posted July 13, 2021 @Andrew Shpagin hi, yes, I press apply but nothing is added, zero polygon count, just greyed out primative Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted July 13, 2021 Author Report Share Posted July 13, 2021 12 minutes ago, linnos said: Correct it crashes on step 3. Trying to find the source of problem. Does any of next commands work on stage 3? From the Bake menu. Retopo->Per pixel (no baking) Bake with pixel with displacement Bake into scene (microvertex) Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted July 13, 2021 Author Report Share Posted July 13, 2021 17 minutes ago, oah1981 said: @Andrew Shpagin hi, yes, I press apply but nothing is added, zero polygon count, just greyed out primative Is it in the fresh scene? In both - modeling and retopo rooms? Please try all this from the fresh run of Coat. Link to comment Share on other sites More sharing options...
Advanced Member iRadovsky Posted July 13, 2021 Advanced Member Report Share Posted July 13, 2021 16 hours ago, Andrew Shpagin said: I checked Copy&Subtract. It looks like merge but actually not. One Mesh subtracted from the other but both kept in the scene. Just hide subtracted mesh and you will see. Copy and subtract RC2.mp4 @Carlosan@Andrew Shpagin Copy and Subtract issue Mac version video Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted July 13, 2021 Author Report Share Posted July 13, 2021 4 minutes ago, iRadovsky said: Copy and subtract RC2.mp4 @Carlosan@Andrew Shpagin Copy and Subtract issue Mac version video What if you will RMB over brick, Copy&Subtract, green text appears, click on the sphere? Link to comment Share on other sites More sharing options...
Member linnos Posted July 13, 2021 Member Report Share Posted July 13, 2021 32 minutes ago, Andrew Shpagin said: Trying to find the source of problem. Does any of next commands work on stage 3? From the Bake menu. Retopo->Per pixel (no baking) Bake with pixel with displacement Bake into scene (microvertex) Retopo -> per pixel (no baking) works, but everything else crashes the program Link to comment Share on other sites More sharing options...
Advanced Member Yousung Posted July 13, 2021 Advanced Member Report Share Posted July 13, 2021 @Carlosan @Andrew Shpagin Yes, in case of V4 version "Show voxels in paint room = Off" This will solve the baking problem for AO and Curvature . But not in 2021!! Turning the option off makes it invisible in Paint-Room, but clearly affects baking. There is an inconvenience of having to go directly to the Sculpt-Room and hide the high-poly mesh directly. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted July 13, 2021 Author Report Share Posted July 13, 2021 4 minutes ago, Yousung said: @Carlosan @Andrew Shpagin Yes, in case of V4 version "Show voxels in paint room = Off" This will solve the baking problem for AO and Curvature . But not in 2021!! Turning the option off makes it invisible in Paint-Room, but clearly affects baking. There is an inconvenience of having to go directly to the Sculpt-Room and hide the high-poly mesh directly. Ah, then understood. I will recover that. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted July 13, 2021 Author Report Share Posted July 13, 2021 15 minutes ago, linnos said: Retopo -> per pixel (no baking) works, but everything else crashes the program Please Try Edit->Preferences, turn off "Use multi-core optimization", then try to bake. Link to comment Share on other sites More sharing options...
Member linnos Posted July 13, 2021 Member Report Share Posted July 13, 2021 15 minutes ago, Andrew Shpagin said: Please Try Edit->Preferences, turn off "Use multi-core optimization", then try to bake. Still crashes Link to comment Share on other sites More sharing options...
Member TheFlow Posted July 13, 2021 Member Report Share Posted July 13, 2021 On 4/10/2021 at 1:57 PM, TheFlow said: 1) There's a strange Wacom (Intuos Pro) cursor offset for me also, the cursor appears like 100 or 200pixels left from there my pen actually is. 2) The UI scaling on my 4k screen looks "blurry", is there a way to natively use 3D Coat for HiDPI screens? I'm quoting myself from 10th of April this year. The offset bug still persists on a freshly installed 2021.02. It works if I change my tablet settings to "TabletPC" tho. Link to comment Share on other sites More sharing options...
Contributor poeboi Posted July 13, 2021 Contributor Report Share Posted July 13, 2021 Hi, having some problem, likely bug with selections and selecting faces in modeling / retopo room since B55, currently on 2021.02 and it has persisted My guess is, this has to do with new method of selecting faces Expected behavior: ctrl+LMB with brush deselects faces, behavior in build: some new faces are selected, some deselected but not always siIHBDWzeC.mp4 Deselecting / selecting using rectangle works fine though Has nothing to do with this but want to say finally, congratulations on the release and thanks to entire pilgway team, I upgraded my license today and is very satisfied with 2021 overall 1 Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted July 13, 2021 Reputable Contributor Report Share Posted July 13, 2021 2 hours ago, Andrew Shpagin said: All functionality that is actually lost will be recovered in terms of new tools and approaches. I removed (I was sure that) only duplicate things, so if something really useful is removed, I will restore it. I am really eager to make the program better. As I understood, you lost That is good to hear, thank you. In my opinion it is very good to have "duplicate things", because : 1. "duplicates" are never quite the same, and the small change in behaviour between two similar tools may very well make all the difference for someone out there. 2. the abundance of tools and the many ways to achieve the same thing that Coat provide are precisely what make it possible to find workaround when there is a bug. Workarounds are needed until the bug is fixed, which sometimes takes years to happen. 3 hours ago, Andrew Shpagin said: 2) Build tool? There are several similar tools in surface and voxels. What exactly do you need? This one might be difficult to explain. I know that voxels are meant only for blocking out, and then you are meant to finish in surface mode, however, sometimes it just makes sense to remain in voxel mode until the end. Even more so now that there are so many surface tools that work in voxel mode. Now, the peculiarity of the build tool in 4.9 is that it is very precise. It allows to work on the single voxel level. For example let's try to make a crease with a voxel tool in 4.9 and 2021 : Build tool.mp4 3 hours ago, Andrew Shpagin said: 3) Rotate around the camera. Do you mean option in navigation? Camera as the pivot? Yes, it works, but it makes the display glitch. geometry becomes half transparent and when there is more than one object, they fight on screen : rotate around camera glitch.mp4 3 hours ago, Andrew Shpagin said: 4) Import, on the brush is missing? I looked, seems it works. What is wrong? The ability to "draw in the air" is now missing. That said, having removed this ability may very well have effectively solved an issue there is/was with it : when you use on brush extensively, something happens to the vox layer that makes it very, very slow to save the file (think long minutes or even half an hour). the model sometimes gets imported into the scene at a great distance from where you are working, maybe hundreds of meters. This might be part of the problem with saving, but I am not sure.I have found that moving the geometry to a new layer sovles that, so I think the problem is more that the layer itself becomes corrupted, rather than the size of the scene due to bits of geometry in the far distance, but it could be both. Anyway, here is a video showing the change in behaviour : On brush behaviour change.mp4 3 hours ago, Andrew Shpagin said: What is more? There are other things for sure, but I can't think of them at the moment. Well, like I said above, the ability to place pivot by clicking has vanished long ago in V4, it was very useful to save time, rather than holding shift and moving the gizmo. By the way, moving an object or moving the pivot with the gizmo is problematic, because you can only go so far : when your pointer leaves the 3d viewport, releasing LMB is no longer enough to apply the change. (you have to do a left click). some stroke modes have vanished for some tools too. modes that were actually useful, but I can't remember which ones now. I think this all happened at the time when the whole code was rewritten in V4. Link to comment Share on other sites More sharing options...
SERGYI Posted July 13, 2021 Report Share Posted July 13, 2021 32 minutes ago, TheFlow said: I'm quoting myself from 10th of April this year. The offset bug still persists on a freshly installed 2021.02. It works if I change my tablet settings to "TabletPC" tho. 1. You can always enable "High DPI" mode in "3DCoat": Go to "3DCoat" executable file "C:\Program Files\3DCoat-V2021.02\3DCoatGL64.exe" > [RMB] Properties > Compatibility > Change high DPI settings > High DPI scaling override > set "Application" Then run this "3DCoat" executable. Go to Edit > Preferences > Theme > Font Size > set "Large" 2. Please note that "TabletPC" mode is considered like the main tablet API for "3DCoat" in Windows. This is because Surface devices support only "TabletPC". The "WinTab" is considered a legacy. Link to comment Share on other sites More sharing options...
Member oah1981 Posted July 13, 2021 Member Report Share Posted July 13, 2021 @Andrew Shpagin hi Andrew, tried fresh install of 3d coat, restarted machine, I still cannot add a primative to the modelling or retopo rooms, only in the sculpt room. But my occlusion baking issue is solved by @Yousung - if I hide the sculpt room objects in the sculpt room, then calculate occlusion, it bakes fine and there is no longer any crashing - but to confirm, hide voxels in paint room has no impact on the issue. The object must be hidden in the sculpt room to stop the error and crashing. Same when baking lights. thanks Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted July 13, 2021 Author Report Share Posted July 13, 2021 2 hours ago, iRadovsky said: Copy and subtract RC2.mp4 @Carlosan@Andrew Shpagin Copy and Subtract issue Mac version video Thanks, now this is fixed. In the upcoming 03 build. 2 Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted July 13, 2021 Author Report Share Posted July 13, 2021 4 minutes ago, oah1981 said: @Andrew Shpagin hi Andrew, tried fresh install of 3d coat, restarted machine, I still cannot add a primative to the modelling or retopo rooms, only in the sculpt room. But my occlusion baking issue is solved by @Yousung - if I hide the sculpt room objects in the sculpt room, then calculate occlusion, it bakes fine and there is no longer any crashing - but to confirm, hide voxels in paint room has no impact on the issue. The object must be hidden in the sculpt room to stop the error and crashing. Same when baking lights. thanks The crash is fixed in build 02 (in first page). But the retopo models problem still can't reproduce. Link to comment Share on other sites More sharing options...
Member oah1981 Posted July 13, 2021 Member Report Share Posted July 13, 2021 @Andrew Shpagin i've just tried build 02 and the problem is no longer there, I can now add models to the retopo and modelling rooms. Many thanks, oli Link to comment Share on other sites More sharing options...
SERGYI Posted July 13, 2021 Report Share Posted July 13, 2021 53 minutes ago, SERGYI said: 1. You can always enable "High DPI" mode in "3DCoat": Go to "3DCoat" executable file "C:\Program Files\3DCoat-V2021.02\3DCoatGL64.exe" > [RMB] Properties > Compatibility > Change high DPI settings > High DPI scaling override > set "Application" Then run this "3DCoat" executable. Go to Edit > Preferences > Theme > Font Size > set "Large" 2. Please note that "TabletPC" mode is considered like the main tablet API for "3DCoat" in Windows. This is because Surface devices support only "TabletPC". The "WinTab" is considered a legacy. We have reproduced the "offset problem". But only in "TabletPC" mode and only when "High DPI" mode is enabled. We will fix that. 1 Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted July 13, 2021 Author Report Share Posted July 13, 2021 9 hours ago, Vexod14 said: Also AO/Curvature baking still have the same issues spotted a few years ago. I'd really love to rely on the tile plane as it's super useful to make tiling handpaint PBR textures Please send me the grid to andrewshpagin@gmail.com 1 Link to comment Share on other sites More sharing options...
Advanced Member Mihu83 Posted July 13, 2021 Advanced Member Report Share Posted July 13, 2021 Hi, I have some brushing issues in V2021.02 Tablet: Huion Kamvas Pro 24' Settings 1: - 3DCoat - tablet interface: Win Tab - Huion settings app - Windows Ink enabled Result: no brushing at all Settings 2: - 3DCoat - tablet interface: TabletPC - Huion settings app - Windows Ink enabled Result: pressure and brushing works, but choppy as hell and unpredictable Settings 3: - 3DCoat - tablet interface: WinTab - Huion settings app - Windows Ink disabled Result: no brushing at all Oh, and some issues with 3dconnexion - laggy/choppy in default mode, works ok with API from 4.xx Link to comment Share on other sites More sharing options...
Advanced Member Koray Posted July 13, 2021 Advanced Member Report Share Posted July 13, 2021 Not sure if this was mentioned but: Surface mode: Trim Adaptive, Chisel and Flat Polish brushes all have a symmetry problem. Flatten and the other brushes I tried work normally under same conditions. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted July 13, 2021 Author Report Share Posted July 13, 2021 24 minutes ago, Mihu83 said: Hi, I have some brushing issues in V2021.02 Tablet: Huion Kamvas Pro 24' Settings 1: - 3DCoat - tablet interface: Win Tab - Huion settings app - Windows Ink enabled Result: no brushing at all Settings 2: - 3DCoat - tablet interface: TabletPC - Huion settings app - Windows Ink enabled Result: pressure and brushing works, but choppy as hell and unpredictable Settings 3: - 3DCoat - tablet interface: WinTab - Huion settings app - Windows Ink disabled Result: no brushing at all Oh, and some issues with 3dconnexion - laggy/choppy in default mode, works ok with API from 4.xx I forwarded to the guy responsible for tablets support. Regarding 3DConnexion - go to preferences and try both approaches - old and new. Some of them should work. 1 Link to comment Share on other sites More sharing options...
Advanced Member ebitz Posted July 13, 2021 Advanced Member Report Share Posted July 13, 2021 5 hours ago, linnos said: Still crashes Hey Andrew. Yes I am in the same boat as linnos. If I turn off the voxel sculpt object it will do the same thing as "Bake per-pixel (No Baking)" option. That does create a new paint mesh in paint room but no baking. All other baking options for micro vertex, normal map and displacement crash while the sculpt mesh is visible. This crash also occurs in 4.9.75. Link to comment Share on other sites More sharing options...
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