philnolan3d Posted November 3, 2010 Report Share Posted November 3, 2010 Well according to Andrew on Twitter it makes everything smoother. He gave this example for thin paint strokes. Quote Link to comment Share on other sites More sharing options...
Advanced Member 3DArtist Posted November 3, 2010 Advanced Member Report Share Posted November 3, 2010 Well according to Andrew on Twitter it makes everything smoother. He gave this example for thin paint strokes. Yea, I got that much so far. My question is more along the lines of how is it smoother, did Andrew implement some sort of sub-pixel sampling, higher path sampling? And how do these brush engine enhancements carry over to surface and voxels? Not really important I guess, but I'm curious to know. Quote Link to comment Share on other sites More sharing options...
Javis Posted November 3, 2010 Report Share Posted November 3, 2010 I'm not entirely certain. But from the discussions I've had, it's more akin to how the photoshop brush engine functions. Smooth strokes that look good with no jaggedness. That is of course my limited knowledge on it. I didn't pry the details out of him. Quote Link to comment Share on other sites More sharing options...
Advanced Member Spiraloid Posted November 4, 2010 Advanced Member Report Share Posted November 4, 2010 new brushes feel great andrew! looking forward to the full integration with voxels! I attached my wrinkle brush and my cloth brush if you would like to include them. btw, these settings really need to be stored with the brushes, I keep having to setup my wrinkle tool and my cloth tool every time I restart. brushes.zip Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted November 4, 2010 Contributor Report Share Posted November 4, 2010 Thanx for the brushes! Quote Link to comment Share on other sites More sharing options...
Javis Posted November 5, 2010 Report Share Posted November 5, 2010 I agree. It's been on the agenda, maybe it can be pushed it up... I'll see what I can do. new brushes feel great andrew! looking forward to the full integration with voxels! I attached my wrinkle brush and my cloth brush if you would like to include them. btw, these settings really need to be stored with the brushes, I keep having to setup my wrinkle tool and my cloth tool every time I restart. brushes.zip Quote Link to comment Share on other sites More sharing options...
Member space Posted November 5, 2010 Member Report Share Posted November 5, 2010 Thanks for the brushes, Spiraloid. I love them. And yes, please save those settings with single brushes. Would be a great feature, saving a lot of time. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted November 5, 2010 Report Share Posted November 5, 2010 btw, these settings really need to be stored with the brushes, I keep having to setup my wrinkle tool and my cloth tool every time I restart. Strange, I was always sure that brush settings are kept on disk as XML files with the same name as brushes. Please check if brush setting are really not stored. Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted November 5, 2010 Contributor Report Share Posted November 5, 2010 Strange, I was always sure that brush settings are kept on disk as XML files with the same name as brushes. Please check if brush setting are really not stored. -Not Falloff value -Not interpolate(soft stroke) on/off -Not interpolate(soft stroke) value -Not Smoothing value (Zb/MB store those per brushes) But what users really wants is way to SAVE that preset and load it in the interface as an Icon and a custom name.(its much easier for sharing too) It is very old MB 1.0, Zb 2.0 features. It very important for sculptors. All sculptors make themselves specific brushes (ex: Spiraloid could save to file his Cloth and Wrinkle brushes and load them like if they were a complete tool and assign them to the interface). In fact 70% of Zb brushes are presets based on a dozen Basic brushes. But they all have different names for specific purposes like Stone brush,or Wood brush ect... Quote Link to comment Share on other sites More sharing options...
Advanced Member Pimpmymonkey Posted November 5, 2010 Advanced Member Report Share Posted November 5, 2010 -Not Falloff value -Not interpolate(soft stroke) on/off -Not interpolate(soft stroke) value -Not Smoothing value (Zb/MB store those per brushes) But what users really wants is way to SAVE that preset and load it in the interface as an Icon and a custom name.(its much easier for sharing too) It is very old MB 1.0, Zb 2.0 features. It very important for sculptors. All sculptors make themselves specific brushes (ex: Spiraloid could save to file his Cloth and Wrinkle brushes and load them like if they were a complete tool and assign them to the interface). In fact 70% of Zb brushes are presets based on a dozen Basic brushes. But they all have different names for specific purposes like Stone brush,or Wood brush ect... +1.....I couldn't agree more! An easy way to create and recall brush presets is very much needed. Quote Link to comment Share on other sites More sharing options...
Advanced Member Digital777 Posted November 5, 2010 Advanced Member Report Share Posted November 5, 2010 I just wrote this in my ideas thread before reading this, slightly more advanced than just brush settings - http://www.3d-coat.com/forum/index.php?showtopic=6722&view=findpost&p=52493 it needs to be done as soon as possible in my opinion, i have no idea why 3DC doesn't already have a decent preset system for voxel mode in place as it is badly needed. If there was one i will probably make my own library just like i have for brushes and merge objects etc. We could share presets on the forum also just like brushes but currently there is not much point for voxel presets, for paint mode it seems ok though but it could still be much better. Updates to the preset system would be really amazing though, i could see it being a big part of things in the future also if it was done well and maybe there could even be a default library. Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted December 6, 2010 Contributor Report Share Posted December 6, 2010 I made possibility to save separate voxel layers as 3B files (with subtree or no). Quote Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted December 7, 2010 Applink Developer Report Share Posted December 7, 2010 Only visible faces will be baked in retopo tool during baking operations. I made support of multiple UV sets in retopo room. WAU! That is Christmas present for sure Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted December 7, 2010 Reputable Contributor Report Share Posted December 7, 2010 Fantastic.... Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted December 7, 2010 Report Share Posted December 7, 2010 Now that's some good news! Quote Link to comment Share on other sites More sharing options...
Javis Posted December 7, 2010 Report Share Posted December 7, 2010 Yep that's a pretty handy feature. Most welcomed. Thanks Andrew. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted December 16, 2010 Report Share Posted December 16, 2010 3D-Coat will store changed data to User's folder and will not change initially installed files, so will not require admin right. So you will no longer need to give 3DC administrator rights. Sounds great! Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted December 20, 2010 Report Share Posted December 20, 2010 Latest from Andrew... Instancing! Support of instancing coming soon! It opens possibility to use one volume multiple times in scene without additional memory consumption. For example you may do several bricks and made building of them and scene will be still very light and only initial bricks will take memory. In so way you may manage really huge scenes if they can be decomposed into less count of basic elements. Scene in viewport will also be rendered faster because of much less video memory consumption. It is extremely helpful for architecture, hardsurface modeling, sometimes - for organic (scales, teeth). Quote Link to comment Share on other sites More sharing options...
Advanced Member Rich_Art Posted December 20, 2010 Advanced Member Report Share Posted December 20, 2010 that is cool of course...... Peace, Rich_Art. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted December 20, 2010 Report Share Posted December 20, 2010 I'm assuming this instancing is referring to the painting room. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted December 20, 2010 Report Share Posted December 20, 2010 I'm assuming this instancing is referring to the painting room. No, it is for voxels. Create brick and use it as instance many times in scene (new volumes as references, not actually new volumes). Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted December 20, 2010 Report Share Posted December 20, 2010 Ah OK I was just about to ask you. Well then it's much better news! Quote Link to comment Share on other sites More sharing options...
Advanced Member 3DArtist Posted December 20, 2010 Advanced Member Report Share Posted December 20, 2010 No, it is for voxels. Create brick and use it as instance many times in scene (new volumes as references, not actually new volumes). Quote Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted December 20, 2010 Applink Developer Report Share Posted December 20, 2010 This will be great. Endless possibilities Quote Link to comment Share on other sites More sharing options...
Javis Posted December 21, 2010 Report Share Posted December 21, 2010 It definitely will. I'm excited with it, wasn't but a month or two ago that I was toying with the idea aloud and poof... Here it is. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted December 21, 2010 Reputable Contributor Report Share Posted December 21, 2010 Now, that is more great news from the Master Chef of Programming... Quote Link to comment Share on other sites More sharing options...
Advanced Member Spiraloid Posted December 21, 2010 Advanced Member Report Share Posted December 21, 2010 neat about adding resinstancing to the the voxel merge tool. just so long as lasso carve and smooth localize the effected instances so they behave as thy do now. would hate to have to keep track of thousands of vox layers just for speed reasons. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted December 27, 2010 Report Share Posted December 27, 2010 Instancing done. It supports mirrored instancing, direct instancing in merge tool. Arbitrary change resolution of voxel volume done. You may chnahge mesh resolution to any given number of polygons. Quote Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted December 27, 2010 Applink Developer Report Share Posted December 27, 2010 Mirrored instancing!!! So basicly this means that when before my sculpt took 4 mil. After this feature it takes only 2 mil. That's huge improvement. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted December 27, 2010 Report Share Posted December 27, 2010 Assuming your sculpture is 100% symmetrical, which you probably don't want to do for a final sculpture. For doing the basic stuff it could be great! I'm assuming you can make the instances permanent and then tweak them separately. Quote Link to comment Share on other sites More sharing options...
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