Advanced Member polyxo Posted December 22, 2011 Advanced Member Share Posted December 22, 2011 Very cool news on Twitter, seems that Painting over HiRes Geometry progresses quickly. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted December 22, 2011 Reputable Contributor Share Posted December 22, 2011 Great news, We will be able paint the surface mode voxels/polygons in the paint room directly and eventually voxels in the paint room too. I was hoping that was the way it was going to work. Quote Link to comment Share on other sites More sharing options...
Advanced Member Digital777 Posted December 24, 2011 Advanced Member Share Posted December 24, 2011 If this direct voxel paint is as good as it sounds with no need to ever do UVs etc then some of the current painting/texture options would definitely be obsolete. Though if that is the case it might mean the GUI could be optimized a lot i guess. Quote Link to comment Share on other sites More sharing options...
Member ace63 Posted December 30, 2011 Member Share Posted December 30, 2011 UVs will definitely NOT become obsolete with that feature. Image you have to export your painted textures to another application - you will definitely need to bake your textures onto a layed-out uv map. The main use of direct paint on voxels will be to postpone the retopo and uv process to a stage past the initial design, so you can get faster feedback from your client/director. It will also be great for illustration and rapid prototyping. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted December 30, 2011 Share Posted December 30, 2011 Yes, the only time you would not need UVs (in almost all cases) is if you're using Ptex, which is not used by much right now. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted January 6, 2012 Share Posted January 6, 2012 Quotes from @AndrewShpagin ok, seems finished voxel surface painting up to beta stage. All layer operations supported, but some previews still missing. Probably will do update in 2-3 days. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted January 17, 2012 Reputable Contributor Share Posted January 17, 2012 All boolean operations [even between volumes] will preserve vertex color. Andrew's mind is on steroids, creative programing steroids... Quote Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted January 20, 2012 Advanced Member Share Posted January 20, 2012 "I made good pipeline to maintain color while surface<->voxels transitions. See description - http://pilgway.com/files/bakedemo.png" So now we can basically use the voxel room similar (but with far more options) to how we previously used the sculpt room! Nice. Quote Link to comment Share on other sites More sharing options...
Javis Posted January 20, 2012 Share Posted January 20, 2012 Nice! I really like that, I was hoping he would be able to implement this, and I'm glad he did. That should make voxels much more useful in this new workflow. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted January 21, 2012 Share Posted January 21, 2012 I'm curious to see just how far you can push it, I doubt it would be perfect if you change the voxel model too much. It is very cool though. Quote Link to comment Share on other sites More sharing options...
Javis Posted January 21, 2012 Share Posted January 21, 2012 I'll just be happy that it keeps the paint/colors at all, whereas now it removes all color information if you switch from surface to vox mode, and back again. Quote Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted March 14, 2012 Advanced Member Share Posted March 14, 2012 mmm...specularity in voxels.... Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted March 14, 2012 Advanced Member Share Posted March 14, 2012 Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted March 14, 2012 Share Posted March 14, 2012 And that's related how? Quote Link to comment Share on other sites More sharing options...
Member 2byts Posted March 16, 2012 Member Share Posted March 16, 2012 I just wanted to mention I am working on a feature length documentary intended for IMAX and in stereoscopic. Some of the shots we are doing involved digitally recreating skin at the microscopic level. We have scanned referance from electron microscopes, Art Director wanted 40+ million poly resolutions to get incredibly detailed inter cellular structures. The work would be impossible to do without Voxels in 3d-Coat. I was working with 100 million points often enough, with instances and layers so I found perfomance acceptable at these resolutions with an intelligent use of caching and downsampling. Also, I quickly discovered that 24gb of RAM is not enough to export a 100million triangle mesh so there was no point in trying to work in higher resolutions. Because of the nature of interlocking cellular structures i was creating, doing any retopology work would be impossible so creating UVs was not an option. Exporting as quads is an awesome feature that proved really useful for simpler assets, but still required cleanup of non-manifold geometry. Just want to say that painting on voxels would be the perfect logical step forward, but how is the color data going to translate into other applications? Quote Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted March 20, 2012 Applink Developer Share Posted March 20, 2012 UV Tiles are supported!!!! This is huge Quote Link to comment Share on other sites More sharing options...
Javis Posted March 23, 2012 Share Posted March 23, 2012 And that's related how? Because it is perfect. A perfect follow up to what Beat said when he said, "Perfect". Perfect. Quote Link to comment Share on other sites More sharing options...
Javis Posted March 23, 2012 Share Posted March 23, 2012 First test - http://bit.ly/GP6FVQ Freaking. Awesome. Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted March 24, 2012 Advanced Member Share Posted March 24, 2012 Interesting to hear 2byts that youre pushing the limits of painting In this way. Great that emissive paint, is it for glow in the dark effects? Quote Link to comment Share on other sites More sharing options...
Javis Posted May 18, 2012 Share Posted May 18, 2012 Right on! Quote Link to comment Share on other sites More sharing options...
Member space Posted May 18, 2012 Member Share Posted May 18, 2012 Nice. Including the settings from the options panel (jitter etc.)? Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted May 18, 2012 Contributor Share Posted May 18, 2012 Fantastic!! Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted May 18, 2012 Reputable Contributor Share Posted May 18, 2012 Yahoo!! Quote Link to comment Share on other sites More sharing options...
Member space Posted May 22, 2012 Member Share Posted May 22, 2012 A bit silent in my twitter - working over UI improvements. Interesting as well Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted May 22, 2012 Share Posted May 22, 2012 Yeah I've had some ui issues that have bugged me ever since we got the new ui. Hopefully this will cover at least one or two of those. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted August 28, 2012 Share Posted August 28, 2012 I think this is the first time I've ever seen Andrew tweet something that wasn't a software update. I think that Apple's patent about pinch to zoom and using it against Samsung is just theft from humankind's knowlendge base. It just stops technical progress. I am frustrated and angry that such things may even happen. Patenting obvious things and using them against competitors is just moral crime. This really pushes me to wish to make 3DC at least partially opensource. Things are really not on the place in this world. Quote Link to comment Share on other sites More sharing options...
Advanced Member Polygoon Posted August 28, 2012 Advanced Member Share Posted August 28, 2012 I would most certainly have to agree with what he has said. Patents, particularly coming from huge US company's, are getting out of hand. There is a small medical research company here in Australia that are developing a cure's / treatments for some cancers, yet their efforts looked like they will be stymied by patents on human genes by companies that discovered the genes. Here's a link on whats happening; http://www.abc.net.au/news/2012-05-14/mp-urges-labor-to-back-gene-patenting-overhaul/4010612 Surely, at some point, common sense will prevail and laws will uphold what is the right thing to do, not what is most profitable. I really hope so, though I'm not getting my hopes up just yet. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 28, 2012 Share Posted August 28, 2012 This really pushes me to wish to make 3DC at least partially opensource. Andrew tweet said this phrase ? Like a Pilgway Foundation ? interesting Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted August 28, 2012 Share Posted August 28, 2012 See for yourself https://twitter.com/andrewshpagin Quote Link to comment Share on other sites More sharing options...
Javis Posted August 28, 2012 Share Posted August 28, 2012 I would most certainly have to agree with what he has said. Patents, particularly coming from huge US company's, are getting out of hand. There is a small medical research company here in Australia that are developing a cure's / treatments for some cancers, yet their efforts looked like they will be stymied by patents on human genes by companies that discovered the genes. Here's a link on whats happening; http://www.abc.net.a...verhaul/4010612 Surely, at some point, common sense will prevail and laws will uphold what is the right thing to do, not what is most profitable. I really hope so, though I'm not getting my hopes up just yet. I've always found it bizarre that genetic patterns can be patented. Plants and animals of all sorts patented. I cannot believe it's true, to be frank. It's a hugely busted system when you can patent something that occurs naturally. Now if someone came up with something completely unique, maybe, and only then (still a big maybe) do I feel like it could be patented. Anyway, it's a huge discussion. I hope in Oz things change there, as it should globally. Quote Link to comment Share on other sites More sharing options...
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