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Expand All Collapse All
  • Introduction to 3DCoat
  • Getting started
    • System requirements
    • Activating 3DCoat
    • Startup error
      • Startup error Mac
    • Upgrading permanent license
    • Linux Setup
      • Linux initial setup per-user installation
      • Linux initial setup for system
      • Tablet setup
      • To GTK3 from GTK2
    • Folders Structure
      • Custom documents folder
    • Different Forms of “Resolution”
    • Import and Export
    • Applinks in 3DCoat
      • Blender 4.1 applink
        • Blender with the Applink in Linux
      • Blender 4.2/3 applink
      • Max Applink
      • Houdini applink
      • Lightwave uplink
  • Navigation
    • Opening Dialog (Quick Start Menu)
    • Navigation Panel
    • Camera and Navigation
      • Customize Navigation as Blender
    • Viewport Navigation Gizmo
    • Left tool panel
    •  Activity Bar
    • Navigation using 3DConnexion devices
      • How to compile Spacenavd on non Ubuntu distro
    • Stylus doesn’t work in sculpting
    • Hotkeys
  • Interface
    • File
    • Edit
      • Calculate Curvature
      • Calculate Occlusion
      • Light Baking Tool
      • Preferences
    • View
    • Symmetry
    • Textures
    • Calculate
    • Layers
    • Freeze
    • Hide
    • Bake
    • Curves
      • Curves editor
      • Fill with mesh layer
      • Scale of imported curves
    • Windows
      • Tabbed and Popup Panels
      • Controls
    • Scripts
    • Addons
    • Capture
    • Help
    • Room Customization
    • Modify or Create new Room
  • Brush Components
    • Brushes general use
      • Create alpha brushes and decals
      • Making alpha from current sculpt
      • Create a Brush from a 3D Object
      • Create brushes based on Curves
      • Load photoshop .abr brushes
    • Strokes
      • Curves Popup Menu
    • Brush Options panel
    • Brush Top Bar
    • Conditions Limiter
    • Strips Panel
    • Stencils Panel
    • Smart Materials
      • Add new images or materials
      • Attach a Smart material to a layer
      • Import Quixel Material
    • Presets for Brush alphas
  • Workspaces Rooms
    • Paint
      • Texture Painting & Modes
        • Per Pixel Painting
        • Displacement Painting (Micro-Vertex)
        • Ptex Painting
        • Surface Painting (Vertex painting)
      • Importing Into the Painting Room
        • Initial CC subdivision
        • UV Set smoothing
        • Sharp (hard) edge
        • Lock Normals
        • Load new UV layout After Model Changes
        • DAZ Genesis models into 3DCoat
      • Paint Menus
        • Edit menu
        • Textures Menu
          • Texture Baking Tools
        • Hide
        • Bake Paint menu
        • The Color Picker
      • Top Bar for the Painting
      • The Layers Panel
        • The Blending Panel
        • Layer and Clipping Masks
      • Left Tool Panel
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      • Exporting from the Painting Room
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      • UV Left tool panel
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      • UV workflow example
      • Importing Into the UV Room
      • Exporting from the UV Room
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      • Importing into Retopo Room
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        • Virtual Mirror Mode
      • Bake menu
        • Autopo Baking guide
        • Baking guide
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        • Select geometry
      • Left tool panel
        • Overall Purpose & Function
        • Add Geometry in the retopology room
          • Strokes tool in Retopology
        • Tweak Tools
        • UV Tools
        • Commands for Retopology room
      • AUTORETOPO
        • Autoretopology Guide
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      • Sculpt Brush options
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        • Density and Resolution
        • Clay Engine
        • Right-Click Menu
        • Voxel Tools
        • Surface tools on Voxels
        • Voxel Adjustment Tools
        • Volumetric Painting
        • Transform Tools
        • Voxel Objects Tools
          • Voxel Primitives & Import Tools
      • Surface mode
        • Surface tools
        • Surface custom tools
        • Surface adjust tools
        • Surface transform tools
        • Surface Painting
        • Surface Objects Tools
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        • Multi Level Resolution
          • Multires tools
          • Multires adjust
          • Multires commands
        • Right-Click Menu
      • Sculpt curves
        • Spline Curves
        • Splines model creation
      • Commands for Sculpt room
      • Vector Displacement
      • Live Booleans
      • Import to Sculpt Room
      • Exporting from the Sculpt Room
    • Render
      • Comparison of different roughness values
      • Render Panel Functions
      • Turntable
      • Fakebake the lighting -non PBR-
    • Factures
      • Workflow
    • Simplest
    • Modeling
      • Mesh Menu
      • Left tool panel
        • Add Geometry
        • Tweak
        • UV panel
        • Commands panel
        • Selected
        • Entire Mesh
      • Loft surface example by Fluffy
      • Blockout by Poeboi
      • Import Zbrush Polygroups for UV mapping
    • Kitbash
    • 3DPrint
    • Photogrammetry
      • How to install Reality Capture
      • Reality Capture doesn’t show up ?
    • Nurbs
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      • Sculpt shader Nodes Library
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Sculpt Brush options

577 views 0

Written by Carlos
October 13, 2022

These Options are the same as those in the Paint Room and offer you comprehensive control over your Brush behavior.
At the top of the panel is a preview of the Brush Alpha shape, followed by a series of behavior controls.

Brush rotation: This sets the initial orientation of the alpha at the beginning of the stroke.
Zero pressure radius: When using a tablet stylus, this number indicates the default radius at the beginning of the brush stroke.
Depth modulator: The default depth for each brush being used.
Rotation amplitude: Sets the amplitude for additional brush rotation.
Radius variation: Sets the percentage of random brush radius variation.
Depth variation: Sets the percentage of random brush depth.
Opacity jitter: Defines the randomness of the brush opacity setting.
Jitter: The overall randomness of brush behavior.
Hue jitter: Defines the randomness of the brush hue when used for painting color.
Brightness jitter: Varies the brightness randomly throughout a stroke.
Saturation jitter: Varies the saturation of the primary color randomly throughout the stroke.
Vary color each stroke: Use this option to produce painting effects, like fur or hair, when you need to either vary the Hue/Saturation/Brightness as you paint a single stroke (variegated strand color) or when you want each stroke made to have a slightly different Hue/Saturation/Brightness – as determined by the corresponding “Jitter” setting.
Random flip (x, y): This randomly flips the selected brush across its x or y axis while painting.
Paint with dabs: Creates paint or sculpting “dabs” which occur at some set spacing – as determined by the “Spacing” control.
Rotate along stroke: When using brush alpha shapes, you want to align like the bristles of a brush – so that they change direction as the brush changes direction; all along the stroke, use this option.
Skip eraser: Disables the “eraser layer” of the brush.
Strict alpha: Use this setting to cause both sculpting and painting brushes to adhere strictly to the shape defined by the brush alpha.
Flattened stroke: Use this brush set to mimic Photoshop brushes for improved stroke overlapping with a truncated alpha shape.
Fade on edge: All strokes painted with this option checked will have a smoother edge transition.
Use spacing: When used with the “Paint with dabs” option, adjusting the “Spacing” percentage slider determines how close or far apart the paint dabs are applied.

Tags:Sculpt Brush option

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