Carlosan Posted March 17, 2013 Share Posted March 17, 2013 Community please again: If you find a resolved bug that was placed by you into mantis before then confirm and close it there, please. I found some bugs resolved, but by respect cant close a request opened by another reporter. Please old reporters, take your time to do a history reported search and close its. http://3d-coat.com/mantis/my_view_page.php appreciated Link to comment Share on other sites More sharing options...
philnolan3d Posted March 17, 2013 Share Posted March 17, 2013 History reported search? I'm looking at Reported by Me, is that what you mean? Link to comment Share on other sites More sharing options...
Carlosan Posted March 17, 2013 Share Posted March 17, 2013 reported by you, yes sorry my bad English ty Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted March 17, 2013 Contributor Share Posted March 17, 2013 Deleted the post. Because... stupid me.. Anyway, scene units aren't saved with the scene. So each time I reload the scene I have to set them back to centimetres. Or at least every time you enter the Define measurement units window, after loading the scene it resets to millimetres. Link to comment Share on other sites More sharing options...
Carlosan Posted March 18, 2013 Share Posted March 18, 2013 Define Measurement Units always open in millimeters, changes are not saved http://3d-coat.com/mantis/view.php?id=938 Link to comment Share on other sites More sharing options...
Advanced Member popwfx Posted March 19, 2013 Advanced Member Share Posted March 19, 2013 Andrew, Nice little touch there in beta 13A where you now change the cursor icon to a "NO" symbol when hovering over the object while holding down alt and rotating - this makes it clear that you are not able to paint or operate while the rotate is in motion. It's little touches like this that make a nice UI! EDIT: Ok, I don't know what I'm talking about, because that little No/cancel cursor symbol stopped showing up now as I rotate. Now I'm not sure why it appeared.... Link to comment Share on other sites More sharing options...
Advanced Member Tser Posted March 19, 2013 Advanced Member Share Posted March 19, 2013 Is 13A Linux version ready yet, T. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted March 19, 2013 Author Share Posted March 19, 2013 Mac&Linux updated to 13A Link to comment Share on other sites More sharing options...
Advanced Member popwfx Posted March 19, 2013 Advanced Member Share Posted March 19, 2013 Andrew, Did 13A reverse the fix you did a while ago where you made the Paint room materials respect the alpha channel when painting? I thought this was fixed in a previous update, now only color respects the alpha, depth and spec do not respect the alpha channel when using a projection material to paint anymore. I can't remember which version this was fixed in, but in 13A this fix is gone. Can you please put this fix back? It was very useful to stamp image spec'ed or depth punched logos while painting. thanks! Link to comment Share on other sites More sharing options...
Member mercy Posted March 19, 2013 Member Share Posted March 19, 2013 Good Job on the new baking feature! Smoking the competition once it is stamped "perfect" by the users here. Andrew, Did 13A reverse the fix you did a while ago where you made the Paint room materials respect the alpha channel when painting? I thought this was fixed in a previous update, now only color respects the alpha, depth and spec do not respect the alpha channel when using a projection material to paint anymore. I can't remember which version this was fixed in, but in 13A this fix is gone. Can you please put this fix back? It was very useful to stamp image spec'ed or depth punched logos while painting. thanks! Possibly the two functions are interrelated in the code of 3DC. Andrew Shpagin @AndrewShpagin Rendering semi-transparent objects improved, now will be renderd correctly (sorted from back to front) almost always. Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted March 19, 2013 Advanced Member Share Posted March 19, 2013 The Merge subtree...function seems broken. When I try to merge the mannequin, for example, the top layer is left, but there is nothing visible in the viewport. Link to comment Share on other sites More sharing options...
Advanced Member johnnycore Posted March 19, 2013 Advanced Member Share Posted March 19, 2013 When using file --> merge object, to import a model (with/without UV's) into an existing scene you cant see the UV's of the newly merged model somehow... This happens in v 3.7 and v4 latest beta.. Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted March 19, 2013 Advanced Member Share Posted March 19, 2013 That is not what Merge subtree is for. Merge subtree merges the already existing voxel layers under the one you're using Merge subtree on. Link to comment Share on other sites More sharing options...
Advanced Member johnnycore Posted March 19, 2013 Advanced Member Share Posted March 19, 2013 Not sure if you were talking to me alvordr? But Im just occasionally posting annoying bugs that get in my way.. Link to comment Share on other sites More sharing options...
Member Kevin Morgan Posted March 19, 2013 Member Share Posted March 19, 2013 Just installed 13A for mac. The pen/wacom rotation drift is *still* present. It's been there for several months. The relevant mantis issue was closed by Andrew, claiming it was fixed in 12A. It wasn't. I provided feedback as such in mantis, that the issue was still present on the mac. It is a serious issue. I cannot use an application that is constantly drifting and changing the view while I work. I fact, I've stopped using 3D Coat because of it. Trying very hard not to be snarky here, but it's difficult when a bug that renders an application unusable is left to linger for months while "Huge amount of typos fixed" gets the priority. Link to comment Share on other sites More sharing options...
Javis Posted March 19, 2013 Share Posted March 19, 2013 Hi Kevin, what's the Mantis report number? Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted March 19, 2013 Advanced Member Share Posted March 19, 2013 Not sure if you were talking to me alvordr? But Im just occasionally posting annoying bugs that get in my way.. Ah, I misunderstood. Sorry. Link to comment Share on other sites More sharing options...
philnolan3d Posted March 19, 2013 Share Posted March 19, 2013 The Merge subtree...function seems broken. When I try to merge the mannequin, for example, the top layer is left, but there is nothing visible in the viewport. I've been using Combine With Children. I'm not sure what the difference is. Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted March 19, 2013 Advanced Member Share Posted March 19, 2013 Merge subtree combines them and gets rid of child layers. The other just combines them, but keeps the other layers intact. Link to comment Share on other sites More sharing options...
Carlosan Posted March 19, 2013 Share Posted March 19, 2013 Hi Kevin, what's the Mantis report number? http://3d-coat.com/m...view.php?id=915 *this report is related to linux version ---------------------- the post about this bug: http://3d-coat.com/forum/index.php?showtopic=10948&hl=&fromsearch=1 Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted March 20, 2013 Author Share Posted March 20, 2013 Just installed 13A for mac. The pen/wacom rotation drift is *still* present. It's been there for several months. The relevant mantis issue was closed by Andrew, claiming it was fixed in 12A. It wasn't. I provided feedback as such in mantis, that the issue was still present on the mac. It is a serious issue. I cannot use an application that is constantly drifting and changing the view while I work. I fact, I've stopped using 3D Coat because of it. Trying very hard not to be snarky here, but it's difficult when a bug that renders an application unusable is left to linger for months while "Huge amount of typos fixed" gets the priority. 13A reuploaded to fix the issue. Please re-download and re-install. Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted March 20, 2013 Reputable Contributor Share Posted March 20, 2013 13A reuploaded to fix the issue. Please re-download and re-install. Right-click doesn't work on closed spline draw mode, if the point is not over the object. This makes it hard to work with. Plus, when you click ESC to finish the spline, 3D Coat leaves it open. It doesn't close it. Link to comment Share on other sites More sharing options...
Member SilverCity Posted March 20, 2013 Member Share Posted March 20, 2013 13A reuploaded to fix the issue. Please re-download and re-install. Thanks, Andrew. I had this same problem, but it appears to be fixed. This was a very annoying bug, so thanks for the quick response. Link to comment Share on other sites More sharing options...
Carlosan Posted March 20, 2013 Share Posted March 20, 2013 Right-click doesn't work on closed spline draw mode, if the point is not over the object. This makes it hard to work with. Plus, when you click ESC to finish the spline, 3D Coat leaves it open. It doesn't close it. New report: http://3d-coat.com/mantis/view.php?id=1053 and reported too at http://3d-coat.com/mantis/view.php?id=792 http://3d-coat.com/mantis/view.php?id=973 http://3d-coat.com/mantis/view.php?id=972 Link to comment Share on other sites More sharing options...
Member robotbob Posted March 20, 2013 Member Share Posted March 20, 2013 bug in mac 13a, these are the steps. • go to paint room - load a model • select a projection image • bug = you cant reduce the opacity below 100 % so you cant see your model sorry i cant see how to upload a screenshot. Link to comment Share on other sites More sharing options...
Psmith Posted March 21, 2013 Share Posted March 21, 2013 To get access to the "attaching files" option - make sure to use the full post editor "More reply options" at the bottom of the "Reply" section. You can "Choose a file" and "Attach files". Load your screen capture with this option. Greg Smith Link to comment Share on other sites More sharing options...
Advanced Member johnnycore Posted March 21, 2013 Advanced Member Share Posted March 21, 2013 Just noticed that the complex checker in the UV-room is always flipped in V which is always annoying since many of my models now have flipped UV's.. It actually does not matter that much since Im painting inside 3D Coat but for house keepings sake I dont like them flipped.. Link to comment Share on other sites More sharing options...
Member SilverCity Posted March 22, 2013 Member Share Posted March 22, 2013 bug in mac 13a, these are the steps. • go to paint room - load a model • select a projection image • bug = you cant reduce the opacity below 100 % so you cant see your model I reported this the other day. http://3d-coat.com/m...iew.php?id=1054 Andrew has already fixed and re-uploaded 13A. Thanks, Andrew. I didn't expect you to get to this so fast. So thanks again for the quick turnaround. Btw, I encourage more Mac users to report bugs on Mantis. We often complain about the slower development of the OS X version of 3D-Coat vs. Windows, but I think if more of us get involved, Andrew will be more responsive to our issues. Link to comment Share on other sites More sharing options...
Advanced Member herve_bis Posted March 22, 2013 Advanced Member Share Posted March 22, 2013 hello... I have 256 GB Ram, and when I try to load a 50 millions polys scanned mesh, it says out of memory, which is ridiculous... any view on this HUGE problem... ? h/ Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted March 22, 2013 Reputable Contributor Share Posted March 22, 2013 Just posted some feature requests on Mantis, for the Retopo Room. Many of you have made similar requests in the past, so please drop by to add your "+1" and check "strongly support" so that everyone's vote can be measured in an official request. These additions would make the Retopo toolset in 3D Coat more refined and efficient, methinks. Some of the requests are as follows: Hold SHIFT key with TRANSFORM TOOL to create new geometry on the fly. This has been a staple modeling tool in Max for years and Modo uses it in their Retopo tools. Great for closing ends of objects, like finger tips, eye sockets, nostrils, Mouth cavities...even creating bevels on the fly, with hard objects. http://3d-coat.com/m...iew.php?id=1057 Hotkey Edge-Loops/Rings on the fly, by holding the SHIFT key (like you can when selecting UV seams). Plus Grow Edge-Loop/Ring using the Arrow keys...and Grow Selected (needs tool as well as hotkey) by using the + or - Keys on NUM PAD http://3d-coat.com/m...iew.php?id=1058 Bridge Selected (Edges) http://3d-coat.com/m...iew.php?id=1056 Relax Selected (Verts, Edges, Polys) http://3d-coat.com/m...iew.php?id=1062 Shell Modifier/Tool http://3d-coat.com/m...iew.php?id=1059 SNAP SELECTED (progressively with slider) http://3d-coat.com/m...iew.php?id=1061 SOFT/GRADIENT SELECTION (to be used with Transform Tool) http://3d-coat.com/m...iew.php?id=1060 Link to comment Share on other sites More sharing options...
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