Reputable Contributor AbnRanger Posted December 1, 2012 Reputable Contributor Share Posted December 1, 2012 BeatKitano, this is a good idea about tutorial. I would like to know how to fix models too. For example, I have created a model of a head in Voxel room. I have made a retopology. I made UVs. I painted this model in Paint room. Now client wants to modify the model, change ears, make nose bigger, etc. So, how can I fix it easily? Now I think that I have to go back to voxel room, make changes, make retopology again, unwrap UV sets, paint again. This sounds as a nightmare for me. Is there more easy way to fix it? Could someone who knows answer send me a PM, please? I'm sorry for offtopic. You can use the Tweak Room to make those types of edits to a finished model. If you really need to go back into the Voxel Sculpting room, you could just use the same retopo mesh, with UV's and all, and when using the MOVE, TRANSFORM, or POSE tool in the Voxel Sculpting room, you can check "Update Retopo" in the upper left part of the UI. It will bind the verts in the Retopo Mesh to the closest vert in the Voxel object.When you finish with your edits, you can go to the Retopo Room and merge to the Paint Room again. Now you can import any texture maps you previously created into the paint room (Textures Menu > Import). EDIT: I see Carlosa beat me to it. Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/47/#findComment-83876 Share on other sites More sharing options...
Member Sam Posted December 1, 2012 Member Share Posted December 1, 2012 Hi Andrew, What would be the upgrade price for current v3 users? (I need to save some money for upgrade.) Thanks in advance Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/47/#findComment-83877 Share on other sites More sharing options...
Andrew Shpagin Posted December 1, 2012 Author Share Posted December 1, 2012 Hi Andrew, What would be the upgrade price for current v3 users? (I need to save some money for upgrade.) Thanks in advance Around 99$ (max), but there will be initial price drop (-10-20%) for some period. Also price will depend on purchasing time. Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/47/#findComment-83885 Share on other sites More sharing options...
Contributor BeatKitano Posted December 1, 2012 Contributor Share Posted December 1, 2012 I've got "patches" disconnection and disappearance after a resym on liveclay intensive mesh. I reloaded a previous save to avoid corrupting it for good. I'll try to reproduce a file with this error later (I've so much fun using the app right now ^^). Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/47/#findComment-83889 Share on other sites More sharing options...
Carlosan Posted December 1, 2012 Share Posted December 1, 2012 IF stability problems are gone, what is the next step ? from my point of view... UV Room need improvements just a suggestion ty !!!!!!!! annnnnd: to add this message to welcome menu ? Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/47/#findComment-83896 Share on other sites More sharing options...
Andrew Shpagin Posted December 1, 2012 Author Share Posted December 1, 2012 Before V4 I want to do one more thing. When I was sculpting and painting by myself I experienced it may be extremely useful and very necessary. I want to add E mode where you may create stroke by spline or by recording and use it in any tool, like it is drawn by hand. It will allow to get very accurate, precise and predictable strokes. How do you feel - will it be so helpful as I feel or it is just something you don't need? Of course stability is still top priory. 1 Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/47/#findComment-83897 Share on other sites More sharing options...
Contributor BeatKitano Posted December 1, 2012 Contributor Share Posted December 1, 2012 I personaly never use the replayLast functionality of zbrush (the equivalent of what you're suggesting in stroke palet under modifiers section), some might though. One thing annoying me the most at the moment is the old "hide but current" bug still in the build. I keep reenabling view of voxtree volume when I use it. Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/47/#findComment-83899 Share on other sites More sharing options...
Andrew Shpagin Posted December 1, 2012 Author Share Posted December 1, 2012 Generally it is not for repeating but for pre-creating stroke. for example you want to make accurate edge with flattern or chiesel it is very prblematic to do it by hand, it willl never be as accurate as pre-created by several points. Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/47/#findComment-83900 Share on other sites More sharing options...
Contributor BeatKitano Posted December 1, 2012 Contributor Share Posted December 1, 2012 Are you suggestin something like curve brushes in zbrush ? If so yes, I would welcome it. Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/47/#findComment-83901 Share on other sites More sharing options...
Contributor artman Posted December 1, 2012 Contributor Share Posted December 1, 2012 Before V4 I want to do one more thing. When I was sculpting and painting by myself I experienced it may be extremely useful and very necessary. I want to add E mode where you may create stroke by spline or by recording and use it in any tool, like it is drawn by hand. It will allow to get very accurate, precise and predictable strokes. How do you feel - will it be so helpful as I feel or it is just something you don't need? Of course stability is still top priory. I asked for this a lot in early v3 development a few years ago. This is what I was talking about when I asked to be able to run brush along curves,not current implementation in voxel curve tool. (which frankly,I never really used or understood how it works) It would be super useful when using Flatten for beveling or Pinch because human hand always jitters even with interpolate, its also impossible to do a 360 degree single stroke(I mean around an object,like the rim of a glass or a cup) ...and when you do 2 strokes with flatten tool there is always a bump where 2 strokes overlap. Now the Challenge : To be truly useful you must be able to make it work along E-panel spline even if spline is not seen by camera and hidden behind object,... This is the problem right now with e-panel splines....even with Freeze tool, You added the possibility to snap splines in 3d on mesh but it goes all wasted because tool effect is still apllied on screen based 2d mode. (cutting/cloning tools still have to be screen based tough....but for Freeze/Pose tool its very needed to correct this) Fixing this would makes e-panel splines much more powerful. Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/47/#findComment-83904 Share on other sites More sharing options...
Contributor artman Posted December 1, 2012 Contributor Share Posted December 1, 2012 Andrew the smoothing that is controlled by the "smoothing" slider in LC tools has a too large effect,it destroy nearby strokes. It needs to be closer to the tool alpha and falloff or have a thinner area of effect. To reproduce try making strokes that are close to each other,you will understand what I mean. Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/47/#findComment-83907 Share on other sites More sharing options...
Contributor ajz3d Posted December 1, 2012 Contributor Share Posted December 1, 2012 Are you suggestin something like curve brushes in zbrush ? If so yes, I would welcome it. Oh yeah! This would be great! Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/47/#findComment-83909 Share on other sites More sharing options...
Reputable Contributor digman Posted December 1, 2012 Reputable Contributor Share Posted December 1, 2012 Before V4 I want to do one more thing. When I was sculpting and painting by myself I experienced it may be extremely useful and very necessary. I want to add E mode where you may create stroke by spline or by recording and use it in any tool, like it is drawn by hand. It will allow to get very accurate, precise and predictable strokes. How do you feel - will it be so helpful as I feel or it is just something you don't need? Of course stability is still top priory. Yes, this would be a very good feature to have for version 4. Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/47/#findComment-83913 Share on other sites More sharing options...
Contributor BeatKitano Posted December 1, 2012 Contributor Share Posted December 1, 2012 I asked for this a lot in early v3 development a few years ago. This is what I was talking about when I asked to be able to run brush along curves,not current implementation in voxel curve tool. (which frankly,I never really used or understood how it works) It would be super useful when using Flatten for beveling or Pinch because human hand always jitters even with interpolate, its also impossible to do a 360 degree single stroke(I mean around an object,like the rim of a glass or a cup) ...and when you do 2 strokes with flatten tool there is always a bump where 2 strokes overlap. Now the Challenge : To be truly useful you must be able to make it work along E-panel spline even if spline is not seen by camera and hidden behind object,... This is the problem right now with e-panel splines....even with Freeze tool, You added the possibility to snap splines in 3d on mesh but it goes all wasted because tool effect is still apllied on screen based 2d mode. (cutting/cloning tools still have to be screen based tough....but for Freeze/Pose tool its very needed to correct this) Fixing this would makes e-panel splines much more powerful. About pinch, I've an issue with it. Let me explain: If I want to pinch with all the rage, I need a big radius, with a low radius it doesn't pinch much. The problem with bug radius is that it destroy the whole area in its trail. So my suggestion is simple: pinch should work a bit differently: The problem is pinch is not conservating the energy curve, it eats a bit in the surface. What would be cool is a way (maybe use the invert function like in zbrush) to slightly raise the pinched area before the pinching function. This way it would compensate the curve loss and make the brush work well even with low radius. This is even more visible here. I want to do a very hard edge, with low radius I can't, I need to take everything into the radius to achieve it and that can be a problem in detailed areas, slighty raising the pinched edge would allow for a better defined edge (and with fill we could finish defining that edge perfectly). http://youtu.be/pIx9jWzm-3g Basicaly the idea with the invert action here is to "planarise" each side along the pinched stroke while retaining their overall angle relative to the center radius. Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/47/#findComment-83915 Share on other sites More sharing options...
Carlosan Posted December 1, 2012 Share Posted December 1, 2012 E mode splines please add an option closed yes/no Link to comment https://3dcoat.com/forum/index.php?/topic/10395-v41-beta-experimental-4117d/page/47/#findComment-83916 Share on other sites More sharing options...
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