Contributor ajz3d Posted October 8, 2015 Contributor Report Share Posted October 8, 2015 (edited) (...)Or even better (if Strokes tool could be enhanced a little bit). Draw those concentric circles and one span. Select number of segments and press Enter. The algorithm places the rest of the spans for you. Wow! This works now! Andrew, great job with new modes for the Strokes tool. Edited October 8, 2015 by ajz3d Quote Link to comment Share on other sites More sharing options...
Member arvinmoses Posted October 9, 2015 Member Report Share Posted October 9, 2015 Wow! This works now! Andrew, great job with new modes for the Strokes tool. Hey guys - I'm trying the new strokes tool and while it's drawing the shapes, I can't get the shapes to actually draw on the mesh. Show it previews in green but never stays on the mesh as orange. Am I just missing something? Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted October 9, 2015 Contributor Report Share Posted October 9, 2015 (edited) You have to close them , meaning what you do with the strokes (lines that create a closed area) do the same with the rectangle. Draw a rectangle , now choose lines and draw to create a closed area with this rectangle. Edited October 9, 2015 by Michaelgdrs Quote Link to comment Share on other sites More sharing options...
Member arvinmoses Posted October 9, 2015 Member Report Share Posted October 9, 2015 (edited) Hmmm weird. It's not that it won't convert to polygons, it just won't draw on the mesh. Meaning when I try to draw a rectangle, I drag, it shows a green rectangle with the size in pixels, but when I let go of the mouse there's no rectangle drawn on the mesh. Again I don't mean polygons. There's no outline that sticks on the mesh at all. I wish I could show you a picture, but there's really nothing to show. I'll try a gif. Edited October 9, 2015 by arvinmoses Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted October 9, 2015 Contributor Report Share Posted October 9, 2015 You mean that it wont snap on the surface correct? Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted October 9, 2015 Contributor Report Share Posted October 9, 2015 (edited) Tick the auto snap , snap to closest. center of the screen , up to the menus. Edited October 9, 2015 by Michaelgdrs Quote Link to comment Share on other sites More sharing options...
Member arvinmoses Posted October 9, 2015 Member Report Share Posted October 9, 2015 Yup won't work. The simple draw spline works, just not any of the shapes. I'll try this one at home and see if it works. Current machine I'm on is running Win 7 with a radeon card. I'll try it on win10 with gtx 980 and see if that solves the problem. The difficult thing is I'm not sure how the tool is supposed to function, but I'm guessing I just draw on the mesh and it creates an orange outline on it right? I don't need to hold a modifier key like ctrl, or shift, or right click or anything like that? Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted October 9, 2015 Contributor Report Share Posted October 9, 2015 No nothing , just draw. Have you tried with a default voxel sphere? Does it work there? Quote Link to comment Share on other sites More sharing options...
Member arvinmoses Posted October 9, 2015 Member Report Share Posted October 9, 2015 Actually I just figured it out! It won't work on a polymesh. It has to be a voxel object. I was wondering if you could help me with this though... when I import a poly as a voxel, it comes in incredibly small. Is there a solution for this?thank you so much for all the help. It is very much appreciated! Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted October 9, 2015 Contributor Report Share Posted October 9, 2015 I was quite sure from the sharp modelling of your 3d object that it was a poly and not voxels. Anyway , your problem is scale related , try the auto scale , or scale it properly from the software you use for modelling. Quote Link to comment Share on other sites More sharing options...
Member HunterWolf Posted October 9, 2015 Member Report Share Posted October 9, 2015 Tools "Vertex lasso and Stroke lasso" are behaving like a normal brush clamped mode "ctrl". Closed only after the re-selection points and welding. Tool "Stroke lasso" in general almost never get to do closed. So it should be? Quote Link to comment Share on other sites More sharing options...
Member arvinmoses Posted October 9, 2015 Member Report Share Posted October 9, 2015 @Michaeldgrs Thanks for your help! Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted October 9, 2015 Contributor Report Share Posted October 9, 2015 No worries. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted October 9, 2015 Author Report Share Posted October 9, 2015 Tools "Vertex lasso and Stroke lasso" are behaving like a normal brush clamped mode "ctrl". Closed only after the re-selection points and welding. Tool "Stroke lasso" in general almost never get to do closed. So it should be? This is not a problem. Exactness of strokes angles in not important, more important in strikes intersection. And - lasso in this case intended to create unlosed contours. 1 Quote Link to comment Share on other sites More sharing options...
Taros Posted October 9, 2015 Report Share Posted October 9, 2015 "Transform object to center" does not work anymore: http://3d-coat.com/mantis/view.php?id=2016 Quote Link to comment Share on other sites More sharing options...
Advanced Member polyxo Posted October 10, 2015 Advanced Member Report Share Posted October 10, 2015 (edited) In recent versions I have bad troubles with Zooming. Its actually a combination of behaviours I don't like. 1. Zoom often behaves sticky in a way that the function still gets executed when I let go RMB. Any further movement of the Mouse/Pen still keeps zooming the camera and I have no idea how to "drop the tool". Pretty terrible. 2. Zooming no more wraps around at Top-Bottom Screen borders. As soon as the screen border is reached, the mouse pointer sticks there and further dragging up or down doesn't do anything useful any more. I can only zoom with small movements, by making sure not to touch the screen margins. Does anyone know a cure for these behaviours? No hardware changes here. I should add that I have inverted the Zoom direction, so that dragging upwards zooms in. Edited October 10, 2015 by polyxo Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 10, 2015 Report Share Posted October 10, 2015 point1 = confirmed Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted October 10, 2015 Contributor Report Share Posted October 10, 2015 (edited) In recent versions I have bad troubles with Zooming. Its actually a combination of behaviours I don't like. 1. Zoom often behaves sticky in a way that the function still gets executed when I let go RMB. Any further movement of the Mouse/Pen still keeps zooming the camera and I have no idea how to "drop the tool". Pretty terrible. Is the zooming problem related to this perhaps? http://3d-coat.com/forum/index.php?showtopic=17076&p=126121 (see the second video). Whenever you leave or get nearby to the border of the program window while mouse dragging, the stickiness appears (unless you click with a mouse inside the program window). Edited October 10, 2015 by ajz3d Quote Link to comment Share on other sites More sharing options...
Advanced Member polyxo Posted October 11, 2015 Advanced Member Report Share Posted October 11, 2015 Is the zooming problem related to this perhaps? http://3d-coat.com/forum/index.php?showtopic=17076&p=126121 (see the second video). I frankly would need a bit of narration in this video to identify the details. For navigation I don't use the Icons but rather use the mouse but it seems that there's quite a bit of stuff to look into. I'm also pretty sure that with one of the 4.5 releases the default Zoom direction got inverted. I didn't have to dial in -1 in earlier releases. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted October 11, 2015 Author Report Share Posted October 11, 2015 4.5.19 [stable] - retopo strokes are working over paint objects as well - X button in transform tool moves objact, not just gizmo 2 Quote Link to comment Share on other sites More sharing options...
Javis Posted October 11, 2015 Report Share Posted October 11, 2015 Hmmm weird. It's not that it won't convert to polygons, it just won't draw on the mesh. Meaning when I try to draw a rectangle, I drag, it shows a green rectangle with the size in pixels, but when I let go of the mouse there's no rectangle drawn on the mesh. Again I don't mean polygons. There's no outline that sticks on the mesh at all. I wish I could show you a picture, but there's really nothing to show. I'll try a gif. The Stroke Modes like that wont stick to the surface entirely if part of the curve, or one of the vertices, is "outside" of the mesh when you make the stroke. Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted October 12, 2015 Contributor Report Share Posted October 12, 2015 (edited) Suddenly my 3D-Coat version (4.5.19) turned into a non-commercial version: This happens every time I attempt to load a specific .3b file straight from the explorer. If I start 3D-Coat normally and load this scene with a File->Open command, the Pro license is preserved. At least according to my observations. Very strange. Edited October 12, 2015 by ajz3d Quote Link to comment Share on other sites More sharing options...
Advanced Member Alemar Posted October 13, 2015 Advanced Member Report Share Posted October 13, 2015 well the export to 3D print crash 3D Coat when I try to export... I tryed with a simple sphere and not work for me... Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted October 13, 2015 Contributor Report Share Posted October 13, 2015 Works fine here. Quote Link to comment Share on other sites More sharing options...
Member Przemas Posted October 14, 2015 Member Report Share Posted October 14, 2015 (edited) ok, so I assume layer thickness is in mm (as it is used most of the times)? Also would be awesome to have an option to go with thicknes down to 10 microns - for the higher res printers (I usually print on my machine at 25 microns). I've heard you're working on 3d printing version - can't wait to see what it will look like. Some options to generate supports for different printing methods (not only fdm) would be great. edit: started playing with this feature and have to admit I'm slightly confused by the output - STL? What for? As it makes slices I expected SLC files or something similar. edit: ok, definitely I need to RTFM - my assumptions about this "export to 3d printing" seem to be completely wrong ... Edited October 14, 2015 by Przemas Quote Link to comment Share on other sites More sharing options...
Advanced Member 3DCNC Posted October 15, 2015 Advanced Member Report Share Posted October 15, 2015 ok, so I assume layer thickness is in mm (as it is used most of the times)? Also would be awesome to have an option to go with thicknes down to 10 microns - for the higher res printers (I usually print on my machine at 25 microns). I've heard you're working on 3d printing version - can't wait to see what it will look like. Some options to generate supports for different printing methods (not only fdm) would be great. edit: started playing with this feature and have to admit I'm slightly confused by the output - STL? What for? As it makes slices I expected SLC files or something similar. edit: ok, definitely I need to RTFM - my assumptions about this "export to 3d printing" seem to be completely wrong ... I was also wondering. I assume the export adjusts (decimates) the density of the mesh according to the resolution of the printer. It probably offsets the mesh to compensate for the wire diameter. Quote Link to comment Share on other sites More sharing options...
Advanced Member stusutcliffe Posted October 15, 2015 Advanced Member Report Share Posted October 15, 2015 Anyone having bother rendering a single image in any size other than default screen size? Quote Link to comment Share on other sites More sharing options...
Taros Posted October 16, 2015 Report Share Posted October 16, 2015 ahm... Is it right? Since v4.5.18 the masks "tiling" are not working anymore? And switching mask visibility is impossible too. Can someone confirm this please? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 16, 2015 Report Share Posted October 16, 2015 my test stencil "tiling" = are not working stencil "opacity preview" = are working rendering a single image in any custom size = are working Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted October 16, 2015 Reputable Contributor Report Share Posted October 16, 2015 ahm... Is it right? Since v4.5.18 the masks "tiling" are not working anymore? And switching mask visibility is impossible too. Can someone confirm this please? If this is a bug, I hope Andrew enables the option for turning Tiling off for Stencils (last time I used it, you could not) and enable the MORE option list to be used on them as well. There are many stencils I may want to use that don't have enough contrast or brightness, and having the MORE options exposed to them would help. I had to use a work-around to get them to work, previously, but this needs to get fixed. 1 Quote Link to comment Share on other sites More sharing options...
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