Javis Posted April 30, 2017 Share Posted April 30, 2017 I'm also liking the Smart Material Layers, nice work Andrew. One thing I would like to see, and this would make it a lot more intuitive, is that when you click or double click the Smart Material icon that's attached to a layer, that it brings up the Smart Material Editor for the material icon that you click. Also, like Dimitri said, the fill by mask option is really not apparent. I know what it's supposed to do in theory, but something seems missing. Further, there's a long standing big with the Fill Tool when using a gradient; The nodes of the gradient are not visible and impossible to place accurately. Could you please fix this Andrew? Thanks again! Looking forward to seeing this new SM Layer system evolving. 2 Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted April 30, 2017 Reputable Contributor Share Posted April 30, 2017 (edited) Beta version 4.7.27 both dx and OpenGL. In the Render room, the light on the model just keeps rapidly flashing with Real time render selected. I am using 3DC hardware and not renderman. Anyone else seeing this problem. Edited April 30, 2017 by digman Link to comment Share on other sites More sharing options...
Advanced Member thinkinmonkey Posted April 30, 2017 Advanced Member Share Posted April 30, 2017 The Attach material to layers is a nice feature, thank you a lot. Only one downside I'm noticing and I'd like to be confirmed (and solved) is: if you select a layer with a smart material attached, 3DC seems to select that material (or the first one in my case) in the Smart materials windows. So when you go to another layer with no material and you want to paint, you'll start to paint with the attached material, so you are "forced" to push the CLOSE button in smart materials window in order to paint without the attached material. In other words, if I select a layer with attached material, I expect to paint with that material. If I select another layer with no material, I expect to paint normally, not with the attached material of the previous selected layer. Can you confirm this, please? Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted April 30, 2017 Author Share Posted April 30, 2017 6 minutes ago, thinkinmonkey said: The Attach material to layers is a nice feature, thank you a lot. Only one downside I'm noticing and I'd like to be confirmed (and solved) is: if you select a layer with a smart material attached, 3DC seems to select that material (or the first one in my case) in the Smart materials windows. So when you go to another layer with no material and you want to paint, you'll start to paint with the attached material, so you are "forced" to push the CLOSE button in smart materials window in order to paint without the attached material. In other words, if I select a layer with attached material, I expect to paint with that material. If I select another layer with no material, I expect to paint normally, not with the attached material of the previous selected layer. Can you confirm this, please? Will this be more correct: 1) If you selected layer with attached material and then selected other layer then no materail will be active 2) If material is active but not attached - it will remain when you select new layer. ? Link to comment Share on other sites More sharing options...
Advanced Member thinkinmonkey Posted April 30, 2017 Advanced Member Share Posted April 30, 2017 19 minutes ago, Andrew Shpagin said: Will this be more correct: 1) If you selected layer with attached material and then selected other layer then no materail will be active 2) If material is active but not attached - it will remain when you select new layer. ? Mmm... 1) <<If you selected layer with attached material and then selected other layer >> the attached material will be on 2) of course Ok, let's try with a short video: https://youtu.be/Bpr9dwstT_w Link to comment Share on other sites More sharing options...
Advanced Member stusutcliffe Posted April 30, 2017 Advanced Member Share Posted April 30, 2017 Quote possibility to render scene directly in Renderman !!!! This seems to have just been mentioned as an afterthought? Is not this big news... How does one go about this? I have looked in the render room and there is a nice little option for Renderman ,but as I dont have it ,nothing happens obviously. It is available free on the Renderman site so that bit is easy enough. If I download it will it just work and be amazing or is that wishfull thinking. Will we have to do lots of node shannanigans to get it to work. I'm tempted to just dive in and have a look,but just wondering why the announcement was literally just one line in the update list when it seems like quite a big thing. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted April 30, 2017 Author Share Posted April 30, 2017 I mean: Will it be more correct if I will make it to work in this way: 1) If you selected layer with attached material and then selected other layer then no materail will be active 2) If material is active but not attached - it will remain when you select new layer. Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted April 30, 2017 Contributor Share Posted April 30, 2017 (edited) Many thanks for the History , helps a lot Color blending is not written in the history for example , cant copy paste or replicate correctly with out taking all layers option on the history. Also copy paste history from one layer to another will solve any issues with materials becoming active and first in history stack when selected , as it confuses users a bit. Funny is that i was using this exact method on paper to be able to paint other models same as previous. Edited April 30, 2017 by Michaelgdrs Link to comment Share on other sites More sharing options...
Advanced Member thinkinmonkey Posted April 30, 2017 Advanced Member Share Posted April 30, 2017 25 minutes ago, Andrew Shpagin said: I mean: Will it be more correct if I will make it to work in this way: 1) If you selected layer with attached material and then selected other layer then no materail will be active 2) If material is active but not attached - it will remain when you select new layer. Ah, ok, sorry for that, Andrew, my bad, I didn't get you were asking for a solution. Yeap, I was expecting the number 1. About number 2, of course: if I select a material, I attach the material to a layer, I create a new layer, I select the new layer, I start to paint the new layer, I will paint with the material on the new layer because it's still active since the beginning. I hope that makes sense. Thank you for your time. 1 Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted April 30, 2017 Contributor Share Posted April 30, 2017 Very nice work with the RenderMan bridge. I noticed that cutout opacity maps are rendered incorrectly though. Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted April 30, 2017 Reputable Contributor Share Posted April 30, 2017 (edited) 10 hours ago, digman said: Beta version 4.7.27 both dx and OpenGL. In the Render room, the light on the model just keeps rapidly flashing with Real time render selected. I am using 3DC hardware and not renderman. Anyone else seeing this problem. Please test this... This happens in the viewport in the render room when "real time render is selected". Now if I press Render for an image that works, so the problem is in the render room viewport... I need to know if others are having this problem, to know if it is a bug or all on my end... Edited April 30, 2017 by digman Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted April 30, 2017 Author Share Posted April 30, 2017 There is no such problem on my end... Maybe some key is stuck? Link to comment Share on other sites More sharing options...
Advanced Member dimitribastos Posted April 30, 2017 Advanced Member Share Posted April 30, 2017 To me everything Works fine on the render room.@Andrew Shpagin, how the Fill by Mask Works? Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted April 30, 2017 Contributor Share Posted April 30, 2017 1 hour ago, digman said: Please test this... This happens in the viewport in the render room when "real time render is selected". Now if I press Render for an image that works, so the problem is in the render room viewport... I need to know if others are having this problem, to know if it is a bug or all on my end... It works OK on my end. Have you tried 3D-Coat with "factory" settings? Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted April 30, 2017 Contributor Share Posted April 30, 2017 2 hours ago, digman said: Please test this... This happens in the viewport in the render room when "real time render is selected". Now if I press Render for an image that works, so the problem is in the render room viewport... I need to know if others are having this problem, to know if it is a bug or all on my end... Solution : Add a new keyboard along with the GTX 1080 Works on my end as well. Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted April 30, 2017 Reputable Contributor Share Posted April 30, 2017 (edited) Thanks for checking and posting. I will look on my end. Do not think it is a key stuck as 4.7.26 was no problem... Update the video drivers first and a clean install if necessary. Edited April 30, 2017 by digman 1 Link to comment Share on other sites More sharing options...
Carlosan Posted April 30, 2017 Share Posted April 30, 2017 If you paint and assign a layer as Mask in Blending Mode. Only the mask selection is filled. Link to comment Share on other sites More sharing options...
Advanced Member dimitribastos Posted April 30, 2017 Advanced Member Share Posted April 30, 2017 I see. Thanks for the input, @Carlosan. Would be great to have some procedural noises to create masks. 1 Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted April 30, 2017 Advanced Member Share Posted April 30, 2017 I downloaded the free ( non commercial ) version of renderman but now I need to know how to get 3Dcoat to see it.? Anyone knows please? Link to comment Share on other sites More sharing options...
Advanced Member dimitribastos Posted April 30, 2017 Advanced Member Share Posted April 30, 2017 You just need to choose Render Man on the Render Engine option at the top of the right bar under the Render Tab. Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted April 30, 2017 Advanced Member Share Posted April 30, 2017 (edited) Sorry! I restarted 3dcoat and now it works!!!! Something with the firewall Edited April 30, 2017 by spacepainter problem solved 1 Link to comment Share on other sites More sharing options...
Javis Posted April 30, 2017 Share Posted April 30, 2017 7 hours ago, thinkinmonkey said: Ah, ok, sorry for that, Andrew, my bad, I didn't get you were asking for a solution. Yeap, I was expecting the number 1. About number 2, of course: if I select a material, I attach the material to a layer, I create a new layer, I select the new layer, I start to paint the new layer, I will paint with the material on the new layer because it's still active since the beginning. I hope that makes sense. Thank you for your time. 8 hours ago, Andrew Shpagin said: I mean: Will it be more correct if I will make it to work in this way: 1) If you selected layer with attached material and then selected other layer then no materail will be active 2) If material is active but not attached - it will remain when you select new layer. I'm also expecting #1. Andrew, I have another request from a user at our studio, regarding the Fill Tool gradient mode related to the gradient nodes. It would be great if we could have multiple nodes on the gradient, like in other tools such as PS, where we can specify the color and alpha/trans of each node. Here's a screenshot: 1 Link to comment Share on other sites More sharing options...
Javis Posted April 30, 2017 Share Posted April 30, 2017 Also, now that you have made a smart material layer, is it possible to have other kinds of layers that are also non-destructive? A tweakable gradient layer, procedural noise layer, etc.? With a great feature, come 10 more feature requests. Sent from my XT1650 using Tapatalk 1 Link to comment Share on other sites More sharing options...
Advanced Member RabenWulf Posted April 30, 2017 Advanced Member Share Posted April 30, 2017 (edited) I like the kind of workflow this opens up. I am noticing a weird discrepancy between attached and unattached. Left: Smart Material attached to layer Right: Smart Material not attached to layer When its attached to a layer, there also seems to be some banding issues. This is especially noticeable with that particular smart material. Edited April 30, 2017 by RabenWulf Link to comment Share on other sites More sharing options...
Advanced Member dimitribastos Posted April 30, 2017 Advanced Member Share Posted April 30, 2017 That new "blend" options for Depth painting are wonderful. Would be nice to implement this on sculpt room as well! Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted May 1, 2017 Reputable Contributor Share Posted May 1, 2017 (edited) 9 hours ago, digman said: Thanks for checking and posting. I will look on my end. Do not think it is a key stuck as 4.7.26 was no problem... Update the video drivers first and a clean install if necessary. Here again. Test this... Under the camera tab select "Background / Lock Environment". The Lights on the model go crazy when it is locked. Mine was locked and when I deselected it, the Rendering in the render room returned to normal. Will wait before installing video drivers... Edited May 1, 2017 by digman 1 Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted May 1, 2017 Contributor Share Posted May 1, 2017 Confirmed Link to comment Share on other sites More sharing options...
Carlosan Posted May 1, 2017 Share Posted May 1, 2017 - & confirmed Link to comment Share on other sites More sharing options...
Carlosan Posted May 1, 2017 Share Posted May 1, 2017 Adding to the idea of Javis, one thing I would like to see, and this would make it a lot more intuitive is to use the same system as Keyshot. To assign materials to models, drag and drop them from the library onto a part in the realtime window. This will show a preview of what parts that material will be assigned to. The material will not be assigned until the user lets go of the left mouse button. 3 Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted May 1, 2017 Reputable Contributor Share Posted May 1, 2017 (edited) Beta version 4.7.27. Another possible UI bug. Choose the Pose tool. Click on the Edit Pose Falloff. Adjust the control points on the curve. The Main UI will start to glitch. You will get flashing of the UI, movement of panels, panels not opened will appear for a second then go away. I have not tested other tools that have panels. This UI glitch reminds me of the one in the paint room when you open the smart material sub-editor in a Smart Material layer. Adjusting the curve in the panel will glitch too, same problem. The paint room glitch has been around for several betas. This is a beta so problems are expected. These do need addressing as it makes it hard to test the betas as the main UI keeps glitching up. Edited May 1, 2017 by digman Link to comment Share on other sites More sharing options...
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