Member Speike-Styles Posted May 6, 2017 Member Share Posted May 6, 2017 Just now, stusutcliffe said: No psd, Only PNG, TGA ,BMP and jpeg. TGA will do the job for me, but I think adding layers to the export would be great. By now this should be on the 2do list. It mainly Depends on what the Product is being used for. Ok got my answer TY! Link to comment Share on other sites More sharing options...
Member Mr.Panka Posted May 6, 2017 Member Share Posted May 6, 2017 2 hours ago, stusutcliffe said: Have you exported from the render preview? When I tried it the image looked a lot darker than in the preview window. it works for me. I exported in .exr. You might want to look at the color profile before exporting (in the preview window). You're right, I probably better to have a threat just for the rendering and integration of external renderers. Link to comment Share on other sites More sharing options...
Advanced Member stusutcliffe Posted May 6, 2017 Advanced Member Share Posted May 6, 2017 Thanks, I will check out .exr thingy. I did try a few color profiles, but must have missed that one as there seems to be so many to choose from. I'm gonna leave rendering alone for a few days I think, and get on with a bit of sculpting. I will keep an eye on the forum for tips though. Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted May 6, 2017 Reputable Contributor Share Posted May 6, 2017 (edited) Beta version 4.7.28 Some more possible bugs Retopo Room---Brush tool. When holding down the shift key for relaxing the polygons, the tool is extremely laggy ( not usable). Tested on a very low polygon retopo mesh on. Even on a lower brush radius,it is still there but just a little better. Same with regular brush but not quite as bad. Earlier beta versions, no problem with the brush tool. Goes with the above statements. Tested 2.7.26 and the brush tool in the retopo room is very fast even on higher polygon models. Might be my memory but the Paint projection cage painting seems slower as well. Version beta 2.7.26. Tested paint projection cage painting it appears faster though I can not say for sure but does seem faster in version 2.7.26. This also to be related to the laggy brush tool as having the same underlying cause in version 2.7.28 ------------------------------------------------------------------------------------------------------------------------------------------- Paint room: Add a layer and then try to delete it. The layer is not deleted and the layer underneath the one being deleted is now highlighted. Version beta 2.7.26. I can create new layers and delete them. ------------------------------------------------------------------------------------------------------------------------------------------- Render Room: The sliders can not be changed by dragging your mouse or pen in the render room panels. I have not checked all sliders in all the rooms. The above is what I have come across so far. Version beta 2.7.26. I can use the sliders correctly in the render room by using the mouse or pen. Edited May 6, 2017 by digman Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted May 7, 2017 Reputable Contributor Share Posted May 7, 2017 (edited) The brush tool lag in the retopo room looks like an user error an on my part. The model I was working is large in scale, quite a bit larger that I normally work at... Once I open a normal size scale for me, the brush tool appears to be ok... Edit. still seems to be some lag in the retopo room, effects points and faces etc, so I now do not think it is all a scale problem. Edit2. Now even 4.7.26 is effected with lagging of the tools in the retopo room, starts out doing do, then something happens and the lag starts. Hits the retopo room brush tool hard. All testing using the opengl versions of 3DC ATM, no idea what is causing the problem. Edited May 7, 2017 by digman Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted May 7, 2017 Reputable Contributor Share Posted May 7, 2017 (edited) This is a tricky bug... at least on my end. I will send Andrew a file later. How I reproduced the bug. Open a new scene in Version 2.7.28 or 2.6.27 with the default smallest voxel sphere. Switch to the retopo and use one of the tools to create some quads. enough to use the smooth tool. Do not connect the polygons around the whole sphere. Do not use the stroke tool. Smooth over the selection with the Brush tool holding down the shift key. Laggy and the worse it gets as you increase the brush radius. Now if I open a scene using again the smallest voxel sphere and use the strokes tool to create connected polygons around the whole sphere, then the brush tool is fast and no lag... Strange heh... You might or might not be able to reproduce this bug but the above is how I reproduced it on my end plus this was on a new completely clean install of 4.7.26 Edited May 7, 2017 by digman Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted May 7, 2017 Author Share Posted May 7, 2017 Ok, reproduced and fixed, thanks, it was important. 2 Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted May 7, 2017 Reputable Contributor Share Posted May 7, 2017 32 minutes ago, Andrew Shpagin said: Ok, reproduced and fixed, thanks, it was important. Good news then. It was a real bug that is now quashed... Onward and forward for 3DC's development and 3DC is still my most used 3D application, Thanks Andrew and team... Link to comment Share on other sites More sharing options...
Member Frimasson Posted May 9, 2017 Member Share Posted May 9, 2017 (edited) Bug with 4.7.28 on windows : In the paint rool, it's impossible to delete a paint layer Features request : i'd like to ofset the depth of a layer in the paint room I'd like also to ofset in positive or negative the depth of a displacement map in the smart material editor, Edited May 9, 2017 by Frimasson 1 Link to comment Share on other sites More sharing options...
Advanced Member dimitribastos Posted May 9, 2017 Advanced Member Share Posted May 9, 2017 Yeah, can not delete any paint layer. It seems like 3D-Coat create a new one instead. Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted May 9, 2017 Reputable Contributor Share Posted May 9, 2017 (edited) 2 hours ago, dimitribastos said: Yeah, can not delete any paint layer. It seems like 3D-Coat create a new one instead. Good, this confirmed by other users, as I posted about this a few days ago. 4.7.28 Edited May 9, 2017 by digman Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted May 9, 2017 Contributor Share Posted May 9, 2017 I was reduced to merging 6 blank files using Merge Visible just to clear some space. Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted May 9, 2017 Contributor Share Posted May 9, 2017 (edited) Indeed , you can only merge it down to clear things up a bit , cant delete it. All good , minor bug , will get fixed i believe in the next update. Edited May 9, 2017 by Michaelgdrs Link to comment Share on other sites More sharing options...
Member Frimasson Posted May 9, 2017 Member Share Posted May 9, 2017 2 issues with layer masking in the paint room ( 4.7.28, win) How to reproduce : Issue 1 : open a model In the paint rool, create 2 paint layers Fill each layer with a different material that use displace Create a 3rd layer that will be used as a mask. set the color opacity to 0. Paint some strokes On the 2nd paint layer,the one on the top, in the Layer blending property, set the replace depth to 100 Use the mask layer as a clip mask issue : no bump is displayed on the bottom paint layer, revealed by the mask. The replace depth is not affected by the clip mask Issue 2 In the paint rool, create 2 paint layers Fill each layer with a different material Create a 3rd layer that will be used as a mask. set the color opacity to 0. Paint some strokes Use the mask layer on the two paint layers as a clip mask On one of these layers, invert the clip mask effect Where the 2 layers blend, there is a desaturation issue. see attachement Link to comment Share on other sites More sharing options...
Member Frimasson Posted May 10, 2017 Member Share Posted May 10, 2017 Another bug : When i import a mesh in OBJ with several materials for per pixel painting, and select both "treat materials as separate textures" and "import tiles as uv sets" the shaded model is not visible. I only can see the wireframe, by pressing "4" Link to comment Share on other sites More sharing options...
Member Frimasson Posted May 11, 2017 Member Share Posted May 11, 2017 (edited) Another bug : when i import a TIF file in the color slot of the material editor, the colors are inverted, or some channels swapped Do you plan to reduce the memory usage ? I'm working on huge models, with multiple 8192*8192 textures, and i need 64 go of ram Is is possible to reduce memory usage by using specific layers for smart material fill, for masks, by deleting some unused channels (displace, roughness, color) on some layers ? by using texture proxies ? Mari seems to be less memory consuming, but 3d coat is the only paint app that gives a visual feedback of the painted displace Edited May 11, 2017 by Frimasson Link to comment Share on other sites More sharing options...
Member Frimasson Posted May 11, 2017 Member Share Posted May 11, 2017 (edited) new bug : :in the paint room, when i merge down a layer that has a 'replace depth' value, the 'replace depth' effect is not keeped. Same bug with a layer folder Feature request : actually, the color and depth blending options of a layer folder override the options of each layer in this folder Is it possible to switch that off ? Thanks for your hard work Edited May 11, 2017 by Frimasson Link to comment Share on other sites More sharing options...
Advanced Member dimitribastos Posted May 11, 2017 Advanced Member Share Posted May 11, 2017 4.7.28 Can't change any settings using the sliders on Render Room, only typing manually. Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted May 11, 2017 Reputable Contributor Share Posted May 11, 2017 1 hour ago, dimitribastos said: 4.7.28 Can't change any settings using the sliders on Render Room, only typing manually. Confirmed. I noticed that in other areas, yesterday, as well. Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted May 11, 2017 Reputable Contributor Share Posted May 11, 2017 (edited) 1 hour ago, AbnRanger said: Confirmed. I noticed that in other areas, yesterday, as well. Yes, good it is confirmed, posted about this bug on Saturday. Edited May 11, 2017 by digman Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted May 11, 2017 Author Share Posted May 11, 2017 4.7.29 [beta] - Copy / Paste / Copy reference / To materials library in RMB menu. - Fixed problem of non-deletable layers - Find Sun button in parameters of additional lights in Render room. - "ReplaceDepth" may be masked by other layer. - Fixed problem of sliders. - Fixed problem of lag in retopo tool - Faster painting over layers with attached materials. - Fill whole layer with material dropped to history. - Support of materials references (instances) - Fixed problem of tiled import and treating materials as UV sets. - Find Sun button in parameters of additional lights in Render room. 7 Link to comment Share on other sites More sharing options...
Carlosan Posted May 11, 2017 Share Posted May 11, 2017 2 Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted May 11, 2017 Contributor Share Posted May 11, 2017 Great additions , 3DC is going up strong , THANK YOU SOOOO MUCH. P.S Bugs 1)Fill whole layer after pasting a material in the history is not working. 2)From the tools on the left if you choose the paint bucket (fill tool) and fill a layer history is not grabing it. 3) On history on RMB and after selecting a command the panel is not getting hidden (or is it mean to work like that??) Link to comment Share on other sites More sharing options...
Advanced Member dimitribastos Posted May 11, 2017 Advanced Member Share Posted May 11, 2017 (edited) For me, no Smart Materials are shown anywhere. The same with stencils (it shows on Sculpt Room). Edited May 11, 2017 by dimitribastos Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted May 12, 2017 Author Share Posted May 12, 2017 15 hours ago, dimitribastos said: For me, no Smart Materials are shown anywhere. The same with stencils (it shows on Sculpt Room). Please clarify. Is the window with materials empty? Link to comment Share on other sites More sharing options...
Advanced Member dimitribastos Posted May 12, 2017 Advanced Member Share Posted May 12, 2017 (edited) @Andrew Shpagin Never mind. Don't know what happend, but the Smart Materials are displayed correctly right now. Yesterday they are not showing up on Paint Room. Edited May 12, 2017 by dimitribastos Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted May 12, 2017 Author Share Posted May 12, 2017 19 hours ago, Michaelgdrs said: Great additions , 3DC is going up strong , THANK YOU SOOOO MUCH. P.S Bugs 1)Fill whole layer after pasting a material in the history is not working. 2)From the tools on the left if you choose the paint bucket (fill tool) and fill a layer history is not grabing it. 3) On history on RMB and after selecting a command the panel is not getting hidden (or is it mean to work like that??) 1 - what do you mean? Filling not performed on new layer after pasting? 1 Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted May 12, 2017 Contributor Share Posted May 12, 2017 10 minutes ago, Andrew Shpagin said: 1 - what do you mean? Filling not performed on new layer after pasting? Greetings Andrew , yes exactly , it fills with a white colour regardless the material that is on the history panel. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted May 13, 2017 Author Share Posted May 13, 2017 On 12.05.2017 at 5:43 PM, Michaelgdrs said: Greetings Andrew , yes exactly , it fills with a white colour regardless the material that is on the history panel. Can't reproduce the problem, please provide steps to reproduce. Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted May 13, 2017 Contributor Share Posted May 13, 2017 (edited) 1 hour ago, Andrew Shpagin said: Can't reproduce the problem, please provide steps to reproduce. Just came in , i am on it asap Issue 1 1) On clean layer 2) Select fill tool settings Layer with Use colour Tolerance ticked 3) Pressing layer and on Do you want to fill entire layer pressing yes 4) ----> ISSUE 1 On this layer on Mtl.history the material is not there (In other words the fill tool is not recorded on the Mtl.history Issue 2 (got corrected after a clean install) 1) Create a new layer 2) With brush tool draw something 3) Material is recorded on the Mtl.history 4) Create a new layer and from the previous layer copy the material and paste it to the new one. 5) Select any other material from the smart materials panel 6) Take the fill tool and do steps 2 and 3 from the previous issue on the Mtl.history from the previous layer , it paints a white material. BUT after i did a clean install it works with out issues (Issue 2 fixed) , issue 1 is still there. Edited May 13, 2017 by Michaelgdrs Link to comment Share on other sites More sharing options...
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